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Crystal Weapon debuff suggestion

rafaelcsmaia
rafaelcsmaia
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I'd like to suggest a slight increase in crystal weapon debuff, maybe to 10 seconds, asking this mainly from a sorcerer tank PoV, since this debuff is unique and quite nice, but having to reapply it every 5 secs is kinda annoying for the tank, 10 secs would be the same as alkosh and easier to maintain.
  • TPishek
    TPishek
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    It's probably that short because they don't want tanks to be the ones to apply it, kinda like how they made stonefist have that godawful cast time for the same reason.
  • rafaelcsmaia
    rafaelcsmaia
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    TPishek wrote: »
    It's probably that short because they don't want tanks to be the ones to apply it, kinda like how they made stonefist have that godawful cast time for the same reason.

    Maybe, but sorc tanks need some love too!
  • ESO_Nightingale
    ESO_Nightingale
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    TPishek wrote: »
    It's probably that short because they don't want tanks to be the ones to apply it, kinda like how they made stonefist have that godawful cast time for the same reason.

    Maybe, but sorc tanks need some love too!

    This is the reason why warden dps keep asking for unique group utility because the tanks and healers keep stealing it. ask for your own group utility instead of taking your dps's.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Elwendryll
    Elwendryll
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    Even for DDs it would be better if it was 10s, it's too weak to be a spammable. And even if used only every 5s, with Wrecking Blow as a spammable, it's a sizeable damage loss.

    I play Stamsorc and Tank, and I don't really see myself using it right now :/ And it's been ages since I've seen any stamsorc in our group, so if I'm tanking, there is no stamsorc anyway :p
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Stx
    Stx
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    The description of the ability to me makes it seem like the ability has less armor reduction based on your own stats, so tanks probably wouldn't want to use it anyway.

    I personally will not be using it if it behaves like crushing weapon.
  • Elwendryll
    Elwendryll
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    It's a flat 1k debuff at rank IV
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Stx
    Stx
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    Elwendryll wrote: »
    It's a flat 1k debuff at rank IV

    So when they said "up to 1k" they just meant it ranks up to that when you level the skill? ZoS really needs to work on their wording.. they use identical phrasing on other abilities that scale with damage like engulfing flame
  • Burtan
    Burtan
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    I think its a good idea to have as many things as possible be viable in as many environments and roles as possible. Not only does this help with the issue of PvE being so heavily based around a small number of meta skills, item sets and group compositions, it also provides greater diversity in PvP.

    Give the stamfrag debuff a longer duration and if a stamina sorcerer is in the group then the tank can remove it, pretty simple.

    This is a preferable direction in comparison with some older attempts at giving tanks more group utility, old bound armaments being an example; a skill that was so heavily butchered to make sorc tank more viable that it ended up being useful only on sorc tank.
    Edited by Burtan on July 15, 2020 12:41PM
  • rafaelcsmaia
    rafaelcsmaia
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    Burtan wrote: »
    I think its a good idea to have as many things as possible be viable in as many environments and roles as possible. Not only does this help with the issue of PvE being so heavily based around a small number of meta skills, item sets and group compositions, it also provides greater diversity in PvP.

    Give the stamfrag debuff a longer duration and if a stamina sorcerer is in the group then the tank can remove it, pretty simple.

    This is a preferable direction in comparison with some older attempts at giving tanks more group utility, old bound armaments being an example; a skill that was so heavily butchered to make sorc tank more viable that it ended up being useful only on sorc tank.

    Exactly my thoughts
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