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Would you prefer old HoF sets, or the new proposed versions?

VoidCommander
VoidCommander
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Would you like the old master architect/ war machine sets where it lasts 10 seconds and affects 3 total targets, or would you prefer the new version that lasts longer depending on how much ultimate you spend?

Would you prefer old HoF sets, or the new proposed versions? 40 votes

Old (Current) version
27%
StxVoidCommanderLuckylancerTyrobagTPishekCelestroMiguZThePedgeWyrd88NevidyraQQKimchi 11 votes
New (PTS) version
57%
SauboncaperonCyantific87YoshinJaamzprxRunefangjeedrzejOlupajmibananPrincess_CiriWrathOfInnosnotyuuZatoxRadagastThePinkDanel_VadankarekizsatanioRaptorRodeoGodrobprUriellosAznarb 23 votes
Other (Explain)
15%
Nemesis7884kojouTheInvalidUsernamecolossalvoidsbutterrum222price101610 6 votes
  • Nemesis7884
    Nemesis7884
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    Other (Explain)
    I would prefer it if they set the min. duration to where it is now but give bonus duration for more expensive ultimates - or alternatively keep existing version
  • colossalvoids
    colossalvoids
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    Other (Explain)
    I'm up for the rework of them to stay in raids but it should still be dancing around the idea of making low cost ulti classes relevant and not just another set that do nothing about class diversity here.
  • satanio
    satanio
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    New (PTS) version
    I'm up for the rework of them to stay in raids but it should still be dancing around the idea of making low cost ulti classes relevant and not just another set that do nothing about class diversity here.

    Trialwise, 6*5 sec vs 3*10sec = nothing really changed. It won't make them less relevant and it can make other non-relevant classes more relevant.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Olupajmibanan
    Olupajmibanan
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    New (PTS) version
    IMO it was not a good design that a trial set was designed only for certain classes. The set was really bad on high ulti-cost classes and good for those with low cost ultimates. This has been resolved now.

    The set now favors classes with the highest ulti-gen but does not prevent usage on others.

    I am pretty happy that the set became widely available, that's good for build diversity.
  • Stx
    Stx
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    Old (Current) version
    These sets are really fun to build around and have a solid niche in dungeons.

    There are plenty of other trial sets to grant slayer, leave these alone.
  • Runefang
    Runefang
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    New (PTS) version
    I love this change, in non-optimal groups especially it'll be nice to be able to provide the buff with any class and also with any ultimate.
  • TheInvalidUsername
    TheInvalidUsername
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    Other (Explain)
    Dragonknight, Sorcerer, and Necromancer all benefit from this change while Templar, Nightblade, and Warden all suffer immensely.

    A minimum of 10 seconds and an additional 1 per 14 ult over the 10 second duration would be ideal for me. Currently I use this set on my Magden and Magblade because of how good their ultimate spam is and it would halve my current output.

    Increasing the duration for more ulti spent is a good idea, but it shouldn't be nerfed on 3 classes (Templar, Nightblade, and Warden) just to allow it to be used on classes with higher ulti costs such as Dragonknight or Necromancer.

    If a Nightblade casts Incap at 70 ult they will give 5 seconds, where if a Necromancer casts Colossus at 225 ult they give 16 seconds. The power differences between classes with this set will be insane. Instead of just flipping who can use the set, it should be made so everyone can use it.
    Do your writs.
  • notyuu
    notyuu
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    New (PTS) version
    35 seconds of major slayer is fun
  • Luckylancer
    Luckylancer
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    Old (Current) version
    There is nothing wrong with this set when it was usable for a few classes with spesific ults. This made builds more diverse. If all sets will be ***, only a handfull few will be used and this will hurt build diversity.
  • Olupajmibanan
    Olupajmibanan
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    New (PTS) version
    Correct me if I am mistaken but standard ultigen on a DD is +-3,5/s when we abstract from synergizer CP passive which is widely available.

    Live version: It takes around 20 seconds to prepare cheap ultimate such as Crushing Swipe what brings us to about 50% uptime on major slayer. In case of 250-cost ultimates it's around 70 seconds to prepare them what equals to around 14,2% major slayer uptime.

    PTS version: the uptimes change to 25% for cheap ultimates and 24,28% uptime for 250-cost ultimates.

    I really like that they eliminated the huge uptime gap between cheap and expensive ultimates which is present on live. It wasn't fair that 3 classes could get so much more from a trial set than the rest. Now, all classes benefit from the set equally. Necromancers might get much more from the set thanks to Necrotic potency, but if only one class overperforms with a specific set equipped, that's not problem of the set, right?
  • VoidCommander
    VoidCommander
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    Old (Current) version
    Correct me if I am mistaken but standard ultigen on a DD is +-3,5/s when we abstract from synergizer CP passive which is widely available.

    Live version: It takes around 20 seconds to prepare cheap ultimate such as Crushing Swipe what brings us to about 50% uptime on major slayer. In case of 250-cost ultimates it's around 70 seconds to prepare them what equals to around 14,2% major slayer uptime.

    PTS version: the uptimes change to 25% for cheap ultimates and 24,28% uptime for 250-cost ultimates.

    I really like that they eliminated the huge uptime gap between cheap and expensive ultimates which is present on live. It wasn't fair that 3 classes could get so much more from a trial set than the rest. Now, all classes benefit from the set equally. Necromancers might get much more from the set thanks to Necrotic potency, but if only one class overperforms with a specific set equipped, that's not problem of the set, right?

    Well lets look at sets like Roaring Opportunist. That is a trial set that can ONLY be effectively used by ONE class: dragonknight. We don’t have to ensure that all sets are effective on all classes. Sets like master architect were nice BECAUSE they were exclusive to a few classes. And it isn’t as though they were always best in slot either. In practice, running MA was about 1k less dps for myself compared to false gods (not including bonuses to two teammates). If they left the set as applying to a total of three people, but made the ultimate cost ratio half (7), it would encourage more people to run it (of all classes) and still maintain its usefulness for templar, warden, and nightblade. If overall duration is an issue, they can put an upper cap on it of something like 15 seconds.
  • Dagoth_Rac
    Dagoth_Rac
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    Correct me if I am mistaken but standard ultigen on a DD is +-3,5/s when we abstract from synergizer CP passive which is widely available.

    Live version: It takes around 20 seconds to prepare cheap ultimate such as Crushing Swipe what brings us to about 50% uptime on major slayer. In case of 250-cost ultimates it's around 70 seconds to prepare them what equals to around 14,2% major slayer uptime.

    PTS version: the uptimes change to 25% for cheap ultimates and 24,28% uptime for 250-cost ultimates.

    I really like that they eliminated the huge uptime gap between cheap and expensive ultimates which is present on live. It wasn't fair that 3 classes could get so much more from a trial set than the rest. Now, all classes benefit from the set equally. Necromancers might get much more from the set thanks to Necrotic potency, but if only one class overperforms with a specific set equipped, that's not problem of the set, right?

    Well lets look at sets like Roaring Opportunist. That is a trial set that can ONLY be effectively used by ONE class: dragonknight. We don’t have to ensure that all sets are effective on all classes. Sets like master architect were nice BECAUSE they were exclusive to a few classes. And it isn’t as though they were always best in slot either. In practice, running MA was about 1k less dps for myself compared to false gods (not including bonuses to two teammates). If they left the set as applying to a total of three people, but made the ultimate cost ratio half (7), it would encourage more people to run it (of all classes) and still maintain its usefulness for templar, warden, and nightblade. If overall duration is an issue, they can put an upper cap on it of something like 15 seconds.

    Most groups on live that I know are using Roaring Opportunist are using it on a Nightblade healer. Something about the NB guaranteed crit and high crit damage multiplier. I assume that is over, though, now that it only affects 6 players. I don't think groups are gonna bring two NB healers in RO + Jorvuld's.

    Nonetheless, I agree that I dislike sets that get pigeonholed to certain classes. I think it is best when gear has high appeal to lots of classes and builds. That was one of the strengths of Sunspire. Everybody wanted to run it because it had gear that was good for just about everyone.
  • kojou
    kojou
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    Other (Explain)
    I like where they are going with the new, but I would like to see the Ult/Second ratio adjusted a little, so that it starts with what we have on live and goes up from there.
    Playing since beta...
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