colossalvoids wrote: »I'm up for the rework of them to stay in raids but it should still be dancing around the idea of making low cost ulti classes relevant and not just another set that do nothing about class diversity here.
Olupajmibanan wrote: »Correct me if I am mistaken but standard ultigen on a DD is +-3,5/s when we abstract from synergizer CP passive which is widely available.
Live version: It takes around 20 seconds to prepare cheap ultimate such as Crushing Swipe what brings us to about 50% uptime on major slayer. In case of 250-cost ultimates it's around 70 seconds to prepare them what equals to around 14,2% major slayer uptime.
PTS version: the uptimes change to 25% for cheap ultimates and 24,28% uptime for 250-cost ultimates.
I really like that they eliminated the huge uptime gap between cheap and expensive ultimates which is present on live. It wasn't fair that 3 classes could get so much more from a trial set than the rest. Now, all classes benefit from the set equally. Necromancers might get much more from the set thanks to Necrotic potency, but if only one class overperforms with a specific set equipped, that's not problem of the set, right?
VoidCommander wrote: »Olupajmibanan wrote: »Correct me if I am mistaken but standard ultigen on a DD is +-3,5/s when we abstract from synergizer CP passive which is widely available.
Live version: It takes around 20 seconds to prepare cheap ultimate such as Crushing Swipe what brings us to about 50% uptime on major slayer. In case of 250-cost ultimates it's around 70 seconds to prepare them what equals to around 14,2% major slayer uptime.
PTS version: the uptimes change to 25% for cheap ultimates and 24,28% uptime for 250-cost ultimates.
I really like that they eliminated the huge uptime gap between cheap and expensive ultimates which is present on live. It wasn't fair that 3 classes could get so much more from a trial set than the rest. Now, all classes benefit from the set equally. Necromancers might get much more from the set thanks to Necrotic potency, but if only one class overperforms with a specific set equipped, that's not problem of the set, right?
Well lets look at sets like Roaring Opportunist. That is a trial set that can ONLY be effectively used by ONE class: dragonknight. We don’t have to ensure that all sets are effective on all classes. Sets like master architect were nice BECAUSE they were exclusive to a few classes. And it isn’t as though they were always best in slot either. In practice, running MA was about 1k less dps for myself compared to false gods (not including bonuses to two teammates). If they left the set as applying to a total of three people, but made the ultimate cost ratio half (7), it would encourage more people to run it (of all classes) and still maintain its usefulness for templar, warden, and nightblade. If overall duration is an issue, they can put an upper cap on it of something like 15 seconds.