newtinmpls wrote: »I'm curious too....
FearTheRealFett wrote: »Are Pets getting a buff with this new “hybrid” calculator or nerfed? Necropotence is a pet set but they nerfed it a little more then Crafty <1%. But still not sure how the Magika & Spell Dmg pet works now and why not nerf Necrop and Crafty the same? Pets die and that set bonus disappears fast.
Any thoughts from those smarter people then me out there? Thx
RefLiberty wrote: »
Prior to patch, and the numbers are just example, so if you had:
Magica 36500
Summon Volatile Familiar IV:
The familiar's attacks deal 1165 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 1944 Shock Damage every 2 seconds for 10 seconds
After the patch, when Spell damage is calculated:
Magica: 36500
Spell Damage: 1800
Summon Volatile Familiar IV:
The familiar's attacks deal 885 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 1481 Shock Damage every 2 seconds for 10 seconds
So the nerf is hard, of you had gear that does not add much spell damage, but magica or crit, your pet damage will go down hard.
In conclusion, to reach 1944 pet damage from pure Magica setup, you will need now to have like
Magica: 36500
Spell Damage: 3456
That's... a massive nerf to pets if true. It sounds like you need to have both max mag and spell d to get close. Which means dropping another stay ie crit which is going to hit just as hard. Are pet sorcs grossly out damaging other classes at end game or something? I thought they were pretty well balanced but I may be out of touch. What's the reasoning for it?
I'm confused why you are using 1800 spell damage as an example of why this is a nerf... that is a very low amount, so of course your pets will do less damage.
Try 4k spell damagebs or at least 3.5k. That is easily obtainable with purple gear.
FearTheRealFett wrote: »
On the same page...Is Pet Sorc the new 3 piece Trainee set for beginners now?
My problem with the games “rebalancing” is that ESO to me is a PVE game 1st and PVP 2nd...but so many drastic changes come from PVP needs that it cripples PVE for classes.
If Class (A) 10% stronger in PVP but on par in PVE then give me a 10% debuff in PVP and leave me alone in PVE!!!
I'm confused why you are using 1800 spell damage as an example of why this is a nerf... that is a very low amount, so of course your pets will do less damage.
Try 4k spell damagebs or at least 3.5k. That is easily obtainable with purple gear.
FearTheRealFett wrote: »I'm confused why you are using 1800 spell damage as an example of why this is a nerf... that is a very low amount, so of course your pets will do less damage.
Try 4k spell damagebs or at least 3.5k. That is easily obtainable with purple gear.
It could be 0000 Spell Damage. The point is that the requirement for Magicka hasn’t change at all...but the Spell Damage requirement is in addition too.
So the bigger question now..since I don't have trial sets(just yet) what would be a alternative setup to necropotence/sorrow combo that seems to be the standard before getting siroria/false god?
Tommy_The_Gun wrote: »Knowing ZOS & Sorc changes history, it will be initially a nerf that people will cry about on forums, but later on, it wil turn out it is actually a strong buff, becouse some theory crafting expert genius will figure something out...
I'm confused why you are using 1800 spell damage as an example of why this is a nerf... that is a very low amount, so of course your pets will do less damage.
Try 4k spell damagebs or at least 3.5k. That is easily obtainable with purple gear.
Sure, but everything's a trade off. To boost spell damage, while keeping magika, you'd have to drop something else - which for most I would guess is crit.
More generally, I'm maybe out of date, but what's the problem they are trying to solve? I've not seen anything saying pet sorcs are outdamaging other classes...
Just looked at the patch notes. There's a lot of weird very small changes, plus some stuff that looks major just sort of bundled in like they didn't realise the impact it would have eg templar jabs. Wondering if this is just not thought through
I'm confused why you are using 1800 spell damage as an example of why this is a nerf... that is a very low amount, so of course your pets will do less damage.
Try 4k spell damagebs or at least 3.5k. That is easily obtainable with purple gear.
Sure, but everything's a trade off. To boost spell damage, while keeping magika, you'd have to drop something else - which for most I would guess is crit.
More generally, I'm maybe out of date, but what's the problem they are trying to solve? I've not seen anything saying pet sorcs are outdamaging other classes...
Just looked at the patch notes. There's a lot of weird very small changes, plus some stuff that looks major just sort of bundled in like they didn't realise the impact it would have eg templar jabs. Wondering if this is just not thought through
I think the intention was to make it viable to run pets without needing to stack magicka while also limiting the damage potential from only stacking magicka.
The 3.5K SD and 36K Magicka values being thrown around is also not really unreasonable. I sit at 3K SD and 35K magicka unbuffed on my sorc right now and it would take very little tweaking to push that magicka up another 1K.
What I would be more interested in is how much damage goes up as spell damage increases.
I'm confused why you are using 1800 spell damage as an example of why this is a nerf... that is a very low amount, so of course your pets will do less damage.
Try 4k spell damagebs or at least 3.5k. That is easily obtainable with purple gear.
Sure, but everything's a trade off. To boost spell damage, while keeping magika, you'd have to drop something else - which for most I would guess is crit.
More generally, I'm maybe out of date, but what's the problem they are trying to solve? I've not seen anything saying pet sorcs are outdamaging other classes...
Just looked at the patch notes. There's a lot of weird very small changes, plus some stuff that looks major just sort of bundled in like they didn't realise the impact it would have eg templar jabs. Wondering if this is just not thought through
I think the intention was to make it viable to run pets without needing to stack magicka while also limiting the damage potential from only stacking magicka.
The 3.5K SD and 36K Magicka values being thrown around is also not really unreasonable. I sit at 3K SD and 35K magicka unbuffed on my sorc right now and it would take very little tweaking to push that magicka up another 1K.
What I would be more interested in is how much damage goes up as spell damage increases.
With the current meta setup of Mother's Sorrow and False-God's, it is quite unrealistic.
SirLeeMinion wrote: »So, I'm by no means a good player, but have been running pet-sorc this past year or so. Here's a parse from live in my current (non-BIS) gear:
Here's a parse in the same gear skills, etc... (I think... except helm has a prismatic vs. straight mag) from the PTS:
They are pretty close about 71K down to 70K, and I tend to vary in my parses by about 2K. Overall, it seems pretty similar damage wise, though the parse feels different with the frags proc.
I'm confused why you are using 1800 spell damage as an example of why this is a nerf... that is a very low amount, so of course your pets will do less damage.
Try 4k spell damagebs or at least 3.5k. That is easily obtainable with purple gear.
Sure, but everything's a trade off. To boost spell damage, while keeping magika, you'd have to drop something else - which for most I would guess is crit.
More generally, I'm maybe out of date, but what's the problem they are trying to solve? I've not seen anything saying pet sorcs are outdamaging other classes...
Just looked at the patch notes. There's a lot of weird very small changes, plus some stuff that looks major just sort of bundled in like they didn't realise the impact it would have eg templar jabs. Wondering if this is just not thought through
I think the intention was to make it viable to run pets without needing to stack magicka while also limiting the damage potential from only stacking magicka.
The 3.5K SD and 36K Magicka values being thrown around is also not really unreasonable. I sit at 3K SD and 35K magicka unbuffed on my sorc right now and it would take very little tweaking to push that magicka up another 1K.
What I would be more interested in is how much damage goes up as spell damage increases.
With the current meta setup of Mother's Sorrow and False-God's, it is quite unrealistic.