lucky_Sage wrote: »Well that’s dumb but based on the patch notes. Zos is still trying to reduce tanky ness and increase dmg with the higher ulti-gen and vicious death buff seems like they are trying to increase dmg by even more
Like damage isn't already high enough with ZOS catering to Stam builds with Malacath/OP sets and healing nerf from last patch...
Those changes only favours bigger groups chasing solo players down across the map even more.
I don't see connection with this set and solo play. How it disables it?
I play solo only pvp for more than 3 years and i never used it. Its not worth it.
YandereGirlfriend wrote: »They went even crazier with the nerf to the Bastion of the Heartland set.
That set was far from popular but they still managed to gut it completely.
MurderMostFoul wrote: »This is dumb, aren't the 2 piece bonuses on 3 piece sets supposed to be stronger than regular 2-4 bonuses?
Urzigurumash wrote: »
All of what I say here may be according to faulty logic and bad math. Maybe Bastion is the real outlier. Aren't the various 2-4 bonuses supposed to be relatively equivalent? I might be wrong, but besides not being subject to Penetration, isn't 5% mitigation roughly equivalent to 3350 Armor, and 3% equivalent to 2010 Armor? Regular 2-4 Armor is at 1487 (or 2.21%). Agility's Stam is roughly 60% more than the regular 2-4 Stam, so if these things are all supposed to be about the same, a 3 piece set Armor bonus should be 2364, or 3.5% Mitigation. I'm not sure how we can quantify the impenetrability (not that kind!) of these percentile mitigations, so maybe that additional 0.5% is meant to reflect that.
Either way about that, the 3rd line from 3 Item Sets doesn't appear to be balanced or related to anything else, and 3 Piece Potatoes is much less popular than 2 Piece, so I'm in favor of buffing that 3rd line of Ult Cost Reduction.
Urzigurumash wrote: »@MurderMostFoul
Yes that does make sense, that if Bastion's 4 item is 3%, Potatoes 2 item should be 5%, and it does make sense that these bonuses are stronger than Armor since they are limited to PvP (otherwise a mixed PvE/PvP player would be motivated to prefer Armor bonuses over this), but how do we account for the "impenetrability"? Is there any way to relate these bonuses to set-afforded Minor/Major Protection?
On the PTS potentates is 3 % instead of 5 %
ZOS trying to kill solo players patch after patch.
I don't see connection with this set and solo play. How it disables it?
I play solo only pvp for more than 3 years and i never used it. Its not worth it.
StarOfElyon wrote: »Now watch everyone flock to Buffer of the Swift 😂
lucky_Sage wrote: »
Buffer the swift gives more dmg reduction than heavy armor
PeterUnlustig wrote: »
Bastion of heartland was the Raid group meta set. So its kinda good, that they nerfed it.