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Mundus thief vs shadow

zvavi
zvavi
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Did anyone do the math yet? I am too lazy...

Uh fine let's go. Thief 7 divines is 11.48% crit. Shadow (7 divines) is 18.007% crit dmg.
If 50% crit & 100% crit dmg before, thief will add 7.65% dmg while shadow will add 6% dmg. (161.48% total dmg Vs 159% total dmg up from 150% total dmg)

1 step further.
X = crit chance
Y = bonus crit dmg
So bonus dmg equation for crits look like this:
(X+0.1148)Y ? X(Y+0.18)
O.1148Y ? 0.18X
Y ? 1.56X
So, as long as crit dmg is higher than crit chance by multiplayer of 1.56, thief is better, if crit damage is lower than 1.56 crit chance, shadow is better. It means that if your base crit is 50%, if you have 78% is the minimum of crit dmg u need for thief to be better.
Table of compare:
Crit. Crit dmg
40% 62.4%
50% 78%
60% 93.6%
70% 109.2%

I didn't include higher crit chance cause nobody gonna get that much crit dmg. Didn't include lower % cause nobody gonna have that little crit (as dps).

Notice that necros r a bit special cause their crit chance changes, to include execute just add 25% of bonus execute bonus (2.5% for each skill) to your "crit" chance. So 60% crit with 100% execute is counted as 70% crit for chart measures. You will not get specific numbers (cause bloodthirsty) but you will get the general numbers to understand that shadow is still better on most builds, even after the nerf (18 crit dmg VS 19.8 of the past). (Rip)
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