Oblivion's Edge:
Increased the healing on kill to 20621, up from 1720.
Increased the Weapon Damage on the 5 piece bonus to 258, up from 129.
Fixed an issue where the heal could Critically Strike.
The heal from this set now occurs once every 10 seconds.
The increase in healing seems to be absurdly large, so large in fact I suspect a typo?
Unless it's intended to be a ~2k/sec hot over 10 seconds?
Incidentally, the heal reduction from 1/kill to 1/10 seconds is both unwelcome and uncalled for. Don't need nor want the extra weapon damage which, presumably is added - why? - and was happy with the niche* the set currently/already fills.
Even in pvp the 60% battle spirit heal reduction pretty much marginalised that although, arguably, when paired with vicious death it could keep you alive post-detonation. Now, if it is only 2k every 10 secs that's....
crap useless.
Some clarification would be appreciated.
*[vma/imp city soul gem filler]