Maintenance for the week of November 11:
• PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Lets fix CC in this game once and for all.
This was an exerpt from one of my comments in the general. It was what I wished I saw in the patch notes. I am too lazy to rework it into a full post. However you can still get the jist of it.
"Upon being stunned, etc. CC immunity is granted IMMEDIATELY after and the duration is increased x amount. You will still have to break free (or whatever) to get out of the CC."
"Developer notes: We did this to fix the exploit that many ball groups in cyrodil used when they dropped multiple CCs in a location. It would cause their foes to have to break free twice and even three times or more sometimes. This was due to some type of race condition of the server receiving multiple CCs before the immunity could be set on the foe. So we decided to make the CC immunity top priority and instantly apply after the CC. Any other CC after the cc immunity was applied would be not added to/removed from the queue (or whatever it is). Thus removing the bug. This shouldn't really be a problem as the foe still has to break free, etc. from the CC. It is just that the server won't have to wait for that message anymore. "