brandoncoffmannub18_ESO wrote: »I see some nice buffs for other classes, can I have some?
Maybe make molten whip less minigame, make whip not drop the stacks of seething fury, once at max stacks make it unable to increase but at double limit and deal 50% more damage and cost 50% less instead of 100% so a spammable acts likes a spammable.
Futhermore, Every Dragonknight skill so give stacks of seething fury.
Another idea, flames of oblivion, one it's 15 seconds which is 1 more second that the other two dots you really want to cast together ( seething fury, remember? ) And refreshing it early is a terrible idea. Another gripe is it hits... two enemies? Perhaps an aoe burst on impact would make it more reasonable and useful for varying circumstances.
Igneous shield should be a Magicka morph that scales from it or better yet, a spell damage morph.
Obsidian shard should be a HoT or a flame damage morph of.. whatever stonefist is now.
Volatile Armor should be flame damage and do more DoT damage possibly with no more damage reflect.
Deep breath should be the base skill, draw essence should apply magickasteal, and there should be a different dps morph that breathes flames multiple times kind of like templars solar barrage.
Igneous weapons feels lackluster, hardly do you ever want to give anyone major brutality and sorcery so it should have a buff that is useful for yourself, like flame damage added to light attacks ( it was like this once before ) or something unique that would make magDK stand out.
Last Active skill gripe, I can't use burning talons without elf bane, the base duration should be more like 10 seconds or 12 seconds to match other class dots like twisting path, or winter's revenge.
Then the passives feel a bit.. unbalanced.
I do 50% more burning damage to a target that is burning, however Warden does 10% more crit damage to chilled enemies... perhaps buff all flame damage by 10% on burning enemies like an engulfing only for me.
Lastly, other classes have resource recovery, max magicka increases, or spell damage increases, Type damage increase on ALL abilities, instead I have AoE abilities, block increase, health recovery, spell resistance, a small snare, and stam from an earthern heart skill you only cast every 18 seconds.....
CaffeinatedMayhem wrote: »So you have Elf Bane (otherwise known as infinite Grothdarr), Fossilize (still doens't obey CC immunity), whip *(most DKs seem to know how to use this JUST FINE as they whip me while I can't break out), and LEAP GOT BUFFED OR DID YOU MISS THAT? (Unleashed Terror, new set)
brandoncoffmannub18_ESO wrote: »I see some nice buffs for other classes, can I have some?
Maybe make molten whip less minigame, make whip not drop the stacks of seething fury, once at max stacks make it unable to increase but at double limit and deal 50% more damage and cost 50% less instead of 100% so a spammable acts likes a spammable.
Futhermore, Every Dragonknight skill so give stacks of seething fury.
Another idea, flames of oblivion, one it's 15 seconds which is 1 more second that the other two dots you really want to cast together ( seething fury, remember? ) And refreshing it early is a terrible idea. Another gripe is it hits... two enemies? Perhaps an aoe burst on impact would make it more reasonable and useful for varying circumstances.
Igneous shield should be a Magicka morph that scales from it or better yet, a spell damage morph.
Obsidian shard should be a HoT or a flame damage morph of.. whatever stonefist is now.
Volatile Armor should be flame damage and do more DoT damage possibly with no more damage reflect.
Deep breath should be the base skill, draw essence should apply magickasteal, and there should be a different dps morph that breathes flames multiple times kind of like templars solar barrage.
Igneous weapons feels lackluster, hardly do you ever want to give anyone major brutality and sorcery so it should have a buff that is useful for yourself, like flame damage added to light attacks ( it was like this once before ) or something unique that would make magDK stand out.
Last Active skill gripe, I can't use burning talons without elf bane, the base duration should be more like 10 seconds or 12 seconds to match other class dots like twisting path, or winter's revenge.
Then the passives feel a bit.. unbalanced.
I do 50% more burning damage to a target that is burning, however Warden does 10% more crit damage to chilled enemies... perhaps buff all flame damage by 10% on burning enemies like an engulfing only for me.
Lastly, other classes have resource recovery, max magicka increases, or spell damage increases, Type damage increase on ALL abilities, instead I have AoE abilities, block increase, health recovery, spell resistance, a small snare, and stam from an earthern heart skill you only cast every 18 seconds.....
brandoncoffmannub18_ESO wrote: »I see some nice buffs for other classes, can I have some?
Maybe make molten whip less minigame, make whip not drop the stacks of seething fury, once at max stacks make it unable to increase but at double limit and deal 50% more damage and cost 50% less instead of 100% so a spammable acts likes a spammable.
Futhermore, Every Dragonknight skill so give stacks of seething fury.
Another idea, flames of oblivion, one it's 15 seconds which is 1 more second that the other two dots you really want to cast together ( seething fury, remember? ) And refreshing it early is a terrible idea. Another gripe is it hits... two enemies? Perhaps an aoe burst on impact would make it more reasonable and useful for varying circumstances.
Igneous shield should be a Magicka morph that scales from it or better yet, a spell damage morph.
Obsidian shard should be a HoT or a flame damage morph of.. whatever stonefist is now.
Volatile Armor should be flame damage and do more DoT damage possibly with no more damage reflect.
Deep breath should be the base skill, draw essence should apply magickasteal, and there should be a different dps morph that breathes flames multiple times kind of like templars solar barrage.
Igneous weapons feels lackluster, hardly do you ever want to give anyone major brutality and sorcery so it should have a buff that is useful for yourself, like flame damage added to light attacks ( it was like this once before ) or something unique that would make magDK stand out.
Last Active skill gripe, I can't use burning talons without elf bane, the base duration should be more like 10 seconds or 12 seconds to match other class dots like twisting path, or winter's revenge.
Then the passives feel a bit.. unbalanced.
I do 50% more burning damage to a target that is burning, however Warden does 10% more crit damage to chilled enemies... perhaps buff all flame damage by 10% on burning enemies like an engulfing only for me.
Lastly, other classes have resource recovery, max magicka increases, or spell damage increases, Type damage increase on ALL abilities, instead I have AoE abilities, block increase, health recovery, spell resistance, a small snare, and stam from an earthern heart skill you only cast every 18 seconds.....
CaffeinatedMayhem wrote: »So you have Elf Bane (otherwise known as infinite Grothdarr), Fossilize (still doens't obey CC immunity), whip *(most DKs seem to know how to use this JUST FINE as they whip me while I can't break out), and LEAP GOT BUFFED OR DID YOU MISS THAT? (Unleashed Terror, new set)
brandoncoffmannub18_ESO wrote: »Not to mention no HoT, Cauterize doesn't count because every 5 seconds is lol to save you AND it is only usable at the sacrifice of a very important damage dealing skill.
Struct entropy is a joke and the only way to get major sorc with Ult pots that are reasonable is using degeneration as I mentioned ignerous is lackluster at best.
Try vMA on any other mag class compared to magdk, it's backwards and while I can get a 600k score it takes so much work comparatively.
Olupajmibanan wrote: »Switched precise to charged and all sustain issues are gone even with costier spammables such as force pulse. With Whip, it's a breeze.
Simply, don't be afraid to adapt your builds.
brandoncoffmannub18_ESO wrote: »Olupajmibanan wrote: »Switched precise to charged and all sustain issues are gone even with costier spammables such as force pulse. With Whip, it's a breeze.
Simply, don't be afraid to adapt your builds.
I still have sustain issues even with heroism/mag pots unless I don't use mystic orb which is taking away massive AoE damage, I had to use 3 heavy attacks in a 21 mil parse (86.6k), but charged does alleviate a lot of pain, true; however, the problem is other classes are getting buffed while we are not and outperforming DK and it feels a little like a *** class.
Maybe if they buff silks of the sun, or give a way to have major sorcery other than degen that isn't a useless buff, or even make magic damage flame damage for DK.
But it still doesn't overlook the fact that the passives are unbalanced, seething fury and flames of oblivion/cauterize is kind of an awkward mechanic that could be better.
Olupajmibanan wrote: »brandoncoffmannub18_ESO wrote: »Olupajmibanan wrote: »Switched precise to charged and all sustain issues are gone even with costier spammables such as force pulse. With Whip, it's a breeze.
Simply, don't be afraid to adapt your builds.
I still have sustain issues even with heroism/mag pots unless I don't use mystic orb which is taking away massive AoE damage, I had to use 3 heavy attacks in a 21 mil parse (86.6k), but charged does alleviate a lot of pain, true; however, the problem is other classes are getting buffed while we are not and outperforming DK and it feels a little like a *** class.
Maybe if they buff silks of the sun, or give a way to have major sorcery other than degen that isn't a useless buff, or even make magic damage flame damage for DK.
But it still doesn't overlook the fact that the passives are unbalanced, seething fury and flames of oblivion/cauterize is kind of an awkward mechanic that could be better.
Have you tried using 3x FoO followed by a Molten Whip instead of regular 4x Molten Whip? On single target it's only slightly weaker but adds a lot of cleave dps.
Many people won't admitt it but using FoO as spammable is quite powerful tool when it comes to real encounters and not dummy parses.
Narvuntien wrote: »Okay, I finally got to test my MagDK and my sustain is arse.
Although my dps is the same so I think the Silks of the sun buff made a big difference, I have to heavy attack a lot to sustain.
Covenant88 wrote: »Has anyone tested the asylum inferno staff with magdk. Is it even close to what it was?
Narvuntien wrote: »Okay, I finally got to test my MagDK and my sustain is arse.
Although my dps is the same so I think the Silks of the sun buff made a big difference, I have to heavy attack a lot to sustain.
As someone else said, try charged for your weapon trait. The damage you lose is made up for with a much larger burning uptime. You can pull easily 5-6k dps from burning alone. Single target, you can get 400-500 magic back a second from the combustion passive with charged front bar. Ultimately it is usually very little if no dps loss in my experience. More cleave too because all of your ground dots will have a much better chance to apply burning.