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No love for MagDK

Jodynn
Jodynn
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I see some nice buffs for other classes, can I have some?

Maybe make molten whip less minigame, make whip not drop the stacks of seething fury, once at max stacks make it unable to increase but at double limit and deal 50% more damage and cost 50% less instead of 100% so a spammable acts likes a spammable.
Futhermore, Every Dragonknight skill so give stacks of seething fury.

Another idea, flames of oblivion, one it's 15 seconds which is 1 more second that the other two dots you really want to cast together ( seething fury, remember? ) And refreshing it early is a terrible idea. Another gripe is it hits... two enemies? Perhaps an aoe burst on impact would make it more reasonable and useful for varying circumstances.

Igneous shield should be a Magicka morph that scales from it or better yet, a spell damage morph.

Obsidian shard should be a HoT or a flame damage morph of.. whatever stonefist is now.

Volatile Armor should be flame damage and do more DoT damage possibly with no more damage reflect.

Deep breath should be the base skill, draw essence should apply magickasteal, and there should be a different dps morph that breathes flames multiple times kind of like templars solar barrage.

Igneous weapons feels lackluster, hardly do you ever want to give anyone major brutality and sorcery so it should have a buff that is useful for yourself, like flame damage added to light attacks ( it was like this once before ) or something unique that would make magDK stand out.

Last Active skill gripe, I can't use burning talons without elf bane, the base duration should be more like 10 seconds or 12 seconds to match other class dots like twisting path, or winter's revenge.

Then the passives feel a bit.. unbalanced.

I do 50% more burning damage to a target that is burning, however Warden does 10% more crit damage to chilled enemies... perhaps buff all flame damage by 10% on burning enemies like an engulfing only for me.

Lastly, other classes have resource recovery, max magicka increases, or spell damage increases, Type damage increase on ALL abilities, instead I have AoE abilities, block increase, health recovery, spell resistance, a small snare, and stam from an earthern heart skill you only cast every 18 seconds.....
Jodynn PC NA
PvE and PvP MagDK
The lack of communication from ZOS to player speaks volumes.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    I see some nice buffs for other classes, can I have some?

    Maybe make molten whip less minigame, make whip not drop the stacks of seething fury, once at max stacks make it unable to increase but at double limit and deal 50% more damage and cost 50% less instead of 100% so a spammable acts likes a spammable.
    Futhermore, Every Dragonknight skill so give stacks of seething fury.

    Another idea, flames of oblivion, one it's 15 seconds which is 1 more second that the other two dots you really want to cast together ( seething fury, remember? ) And refreshing it early is a terrible idea. Another gripe is it hits... two enemies? Perhaps an aoe burst on impact would make it more reasonable and useful for varying circumstances.

    Igneous shield should be a Magicka morph that scales from it or better yet, a spell damage morph.

    Obsidian shard should be a HoT or a flame damage morph of.. whatever stonefist is now.

    Volatile Armor should be flame damage and do more DoT damage possibly with no more damage reflect.

    Deep breath should be the base skill, draw essence should apply magickasteal, and there should be a different dps morph that breathes flames multiple times kind of like templars solar barrage.

    Igneous weapons feels lackluster, hardly do you ever want to give anyone major brutality and sorcery so it should have a buff that is useful for yourself, like flame damage added to light attacks ( it was like this once before ) or something unique that would make magDK stand out.

    Last Active skill gripe, I can't use burning talons without elf bane, the base duration should be more like 10 seconds or 12 seconds to match other class dots like twisting path, or winter's revenge.

    Then the passives feel a bit.. unbalanced.

    I do 50% more burning damage to a target that is burning, however Warden does 10% more crit damage to chilled enemies... perhaps buff all flame damage by 10% on burning enemies like an engulfing only for me.

    Lastly, other classes have resource recovery, max magicka increases, or spell damage increases, Type damage increase on ALL abilities, instead I have AoE abilities, block increase, health recovery, spell resistance, a small snare, and stam from an earthern heart skill you only cast every 18 seconds.....

    Flames of oblivion should just go back to its old animation which was an aoe centered on the caster it used to be known as sea of flames
    Edited by BattleAxe on July 13, 2020 7:22PM
  • xWarbrain
    xWarbrain
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    Mag DKs are stupid strong, especially in a time where so many people are playing vamp.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    So you have Elf Bane (otherwise known as infinite Grothdarr), Fossilize (still doens't obey CC immunity), whip *(most DKs seem to know how to use this JUST FINE as they whip me while I can't break out), and LEAP GOT BUFFED OR DID YOU MISS THAT? (Unleashed Terror, new set)
    Edited by CaffeinatedMayhem on July 13, 2020 7:24PM
  • Nirntrotter
    Nirntrotter
    ✭✭✭✭✭
    Agree with the sentiment of the post. My wishlist would be:
    - Flame dmg on volatile armor
    - Seething fury not dropping
    - Restoration of wings' old defensive potential (keep the feedback damage nerfed)
    - Tune down the cost of Eruption for the love of all things nice
    - Make Talons more consistent in its application. I swear sometimes I have to be all up in the opponent's *** standing still for this skill to go off properly
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Jodynn
    Jodynn
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    Sustain is such trash without blood for blood I can't even finish a 21 mil parse using eye scream.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Drom_Athra_Destroyer
    So you have Elf Bane (otherwise known as infinite Grothdarr), Fossilize (still doens't obey CC immunity), whip *(most DKs seem to know how to use this JUST FINE as they whip me while I can't break out), and LEAP GOT BUFFED OR DID YOU MISS THAT? (Unleashed Terror, new set)

    Grothdarr is getting nerfed, one skill doesn't make the whole class strong, whip is a much needed spammable. Unleashed terror is a medium armor set, useless for magdks. The whole class crutching on a specific setup shows that there's an issue. Grothdarr and elf bane is a strong combo yes, but what about the other parts of the class as a whole?
    Edited by Drom_Athra_Destroyer on July 14, 2020 1:03AM
  • Drom_Athra_Destroyer
    You forgot one of the worst things a magdk has imo, and that's coagulating blood. Worst burst heal in the game, too expensive for the crap heal, and it gives a major buff that you can easily obtain through tri pots. I was seriously hoping that something would get changed or added to the skill.
    Edited by Drom_Athra_Destroyer on July 14, 2020 1:01AM
  • lucky_Sage
    lucky_Sage
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    dks needs most passives reworked and cost reduction to the defensive and healing abilities and bring back old flames of oblivion and wings or just rework whole ability so dks have some form of a good dmg reduction to just stupid projectiles which is only like 13 abilities. then give a execute or buff dots about 20% its so stupid that 1 proc set deals more dmg than all class dots put together. look at curse, shulks and blastbones all deal more dmg than dots do in 3 seconds than the 14 second dot does. yes magdks deal alot of dmg but they have the lowest kill potential than any other class. dragonknight standard should give major heroism to group in the ult so they actually bring something to fight defile is super easy to get and have high uptime on non ults.
    dragon blood should give a hot after the burst heal.
    the spell/weapon dmg from seething fury from molten whip should be a class passive and the whip dmg increase should just be the morph dks should gets tronger the long we fight not uprfont burst but a bruiser playstyle the long we fight the tougher we get. if a magdk doesnt build for high dmg they have zero chance to kill anyone and there sustain is a joke battle roar needs a buff.
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Beffagorn
    Beffagorn
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    Each time DK, either stam or magicka is mentioned there's always the lukewarm IQ response of "B-but X set and Y set"

    Will you people ever realize that sets are NOT part of the class? That argument has no value whatsoever.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on July 14, 2020 4:16PM
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    I see some nice buffs for other classes, can I have some?

    Maybe make molten whip less minigame, make whip not drop the stacks of seething fury, once at max stacks make it unable to increase but at double limit and deal 50% more damage and cost 50% less instead of 100% so a spammable acts likes a spammable.
    Futhermore, Every Dragonknight skill so give stacks of seething fury.

    Another idea, flames of oblivion, one it's 15 seconds which is 1 more second that the other two dots you really want to cast together ( seething fury, remember? ) And refreshing it early is a terrible idea. Another gripe is it hits... two enemies? Perhaps an aoe burst on impact would make it more reasonable and useful for varying circumstances.

    Igneous shield should be a Magicka morph that scales from it or better yet, a spell damage morph.

    Obsidian shard should be a HoT or a flame damage morph of.. whatever stonefist is now.

    Volatile Armor should be flame damage and do more DoT damage possibly with no more damage reflect.

    Deep breath should be the base skill, draw essence should apply magickasteal, and there should be a different dps morph that breathes flames multiple times kind of like templars solar barrage.

    Igneous weapons feels lackluster, hardly do you ever want to give anyone major brutality and sorcery so it should have a buff that is useful for yourself, like flame damage added to light attacks ( it was like this once before ) or something unique that would make magDK stand out.

    Last Active skill gripe, I can't use burning talons without elf bane, the base duration should be more like 10 seconds or 12 seconds to match other class dots like twisting path, or winter's revenge.

    Then the passives feel a bit.. unbalanced.

    I do 50% more burning damage to a target that is burning, however Warden does 10% more crit damage to chilled enemies... perhaps buff all flame damage by 10% on burning enemies like an engulfing only for me.

    Lastly, other classes have resource recovery, max magicka increases, or spell damage increases, Type damage increase on ALL abilities, instead I have AoE abilities, block increase, health recovery, spell resistance, a small snare, and stam from an earthern heart skill you only cast every 18 seconds.....

    The most important thing that ZOS was obliged to do was to give the tank class dk a source of minor protection, the buff was given to all classes for free. The hardened armor should be recycled and give minor protection instead of a *** 2k shield.
  • Banana
    Banana
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    Was Elfbane unmolested. I didn't see it on the list.
  • DUTCH_REAPER
    DUTCH_REAPER
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    WOOT! BUFF MDK!!!! yes plz. I will take anything. because my chains dont work half the time due to elevation, my leap desyncs me and its a roll of the dice to use it, my flappers are a joke, my cost to cast is S TTTUPID high on any of my skills compared to other classes, please don't even get me started on the class heal. BTW does ANYONE out there use the rock for damage or healing????? (crickets)

    I do have a couple nice passives but even they don't cover up the fact that mdk can use some love....just a little zos.. just a smidge.
    Edited by DUTCH_REAPER on July 14, 2020 4:16AM
  • ESO_Nightingale
    ESO_Nightingale
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    ✭✭✭✭
    I see some nice buffs for other classes, can I have some?

    Maybe make molten whip less minigame, make whip not drop the stacks of seething fury, once at max stacks make it unable to increase but at double limit and deal 50% more damage and cost 50% less instead of 100% so a spammable acts likes a spammable.
    Futhermore, Every Dragonknight skill so give stacks of seething fury.

    Another idea, flames of oblivion, one it's 15 seconds which is 1 more second that the other two dots you really want to cast together ( seething fury, remember? ) And refreshing it early is a terrible idea. Another gripe is it hits... two enemies? Perhaps an aoe burst on impact would make it more reasonable and useful for varying circumstances.

    Igneous shield should be a Magicka morph that scales from it or better yet, a spell damage morph.

    Obsidian shard should be a HoT or a flame damage morph of.. whatever stonefist is now.

    Volatile Armor should be flame damage and do more DoT damage possibly with no more damage reflect.

    Deep breath should be the base skill, draw essence should apply magickasteal, and there should be a different dps morph that breathes flames multiple times kind of like templars solar barrage.

    Igneous weapons feels lackluster, hardly do you ever want to give anyone major brutality and sorcery so it should have a buff that is useful for yourself, like flame damage added to light attacks ( it was like this once before ) or something unique that would make magDK stand out.

    Last Active skill gripe, I can't use burning talons without elf bane, the base duration should be more like 10 seconds or 12 seconds to match other class dots like twisting path, or winter's revenge.

    Then the passives feel a bit.. unbalanced.

    I do 50% more burning damage to a target that is burning, however Warden does 10% more crit damage to chilled enemies... perhaps buff all flame damage by 10% on burning enemies like an engulfing only for me.

    Lastly, other classes have resource recovery, max magicka increases, or spell damage increases, Type damage increase on ALL abilities, instead I have AoE abilities, block increase, health recovery, spell resistance, a small snare, and stam from an earthern heart skill you only cast every 18 seconds.....

    wardens are also looking for actual changes. we also didn't get ***.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    DK just in general needs some love.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    So you have Elf Bane (otherwise known as infinite Grothdarr), Fossilize (still doens't obey CC immunity), whip *(most DKs seem to know how to use this JUST FINE as they whip me while I can't break out), and LEAP GOT BUFFED OR DID YOU MISS THAT? (Unleashed Terror, new set)

    that set is for stanima, which is a pain, again stamina getting more luving
    Main character dk - Vanikifar whitestrike
  • CeicaMaster
    CeicaMaster
    ✭✭
    magDK is still the worst class to play in PvP, it has the mobility of a 3 legged turtle and it hits like a wet noodle.
    Since they removed the wings reflect ability, the only useful skill, I always get killed by poison injection spammer before I even see them
  • Einheryar
    Einheryar
    ✭✭
    Really hoping they change Blood for Blood heal lockout, because magicka DK has some serious sustain issues that B4B put a bandaid over.

    So much of the sustain for DK is built around our ultimate use, which when we're using Banner in PvE because it's the only viable option, just isn't enough.

    Definitely need a sustain solution, if they're overhauling Blood for Blood into making it only usable by classes with strong self heals.
  • the1andonlyskwex
    the1andonlyskwex
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    ✭✭
    Don't you dare mess with my Obsidian Shard.
    Sincerely,
    A DK Healer.
  • Jodynn
    Jodynn
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    Not to mention no HoT, Cauterize doesn't count because every 5 seconds is lol to save you AND it is only usable at the sacrifice of a very important damage dealing skill.

    Struct entropy is a joke and the only way to get major sorc with Ult pots that are reasonable is using degeneration as I mentioned ignerous is lackluster at best.

    Try vMA on any other mag class compared to magdk, it's backwards and while I can get a 600k score it takes so much work comparatively.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Olupajmibanan
    Olupajmibanan
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    Switched precise to charged and all sustain issues are gone even with costier spammables such as force pulse. With Whip, it's a breeze.

    Simply, don't be afraid to adapt your builds.
    Edited by Olupajmibanan on July 14, 2020 7:53PM
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    Not to mention no HoT, Cauterize doesn't count because every 5 seconds is lol to save you AND it is only usable at the sacrifice of a very important damage dealing skill.

    Struct entropy is a joke and the only way to get major sorc with Ult pots that are reasonable is using degeneration as I mentioned ignerous is lackluster at best.

    Try vMA on any other mag class compared to magdk, it's backwards and while I can get a 600k score it takes so much work comparatively.

    I hate inferno both morph it so stupid that a action combat game they make a uncontrollable ability.
    I haven’t used either morph for pvp in two patches now.
    Yes entropy isn’t that great anymore but it’s better than molten armorments. Heavy attacks take way to long and don’t deal the dmg to make use like they used to. Maybe a standk with it and master’s duel wield with heavy attack swim slash infused enchant proc burst for pvp but other than maybe that it’s crap.
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Switched precise to charged and all sustain issues are gone even with costier spammables such as force pulse. With Whip, it's a breeze.

    Simply, don't be afraid to adapt your builds.

    I still have sustain issues even with heroism/mag pots unless I don't use mystic orb which is taking away massive AoE damage, I had to use 3 heavy attacks in a 21 mil parse (86.6k), but charged does alleviate a lot of pain, true; however, the problem is other classes are getting buffed while we are not and outperforming DK and it feels a little like a *** class.

    Maybe if they buff silks of the sun, or give a way to have major sorcery other than degen that isn't a useless buff, or even make magic damage flame damage for DK.

    But it still doesn't overlook the fact that the passives are unbalanced, seething fury and flames of oblivion/cauterize is kind of an awkward mechanic that could be better.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Olupajmibanan
    Olupajmibanan
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    ✭✭
    Switched precise to charged and all sustain issues are gone even with costier spammables such as force pulse. With Whip, it's a breeze.

    Simply, don't be afraid to adapt your builds.

    I still have sustain issues even with heroism/mag pots unless I don't use mystic orb which is taking away massive AoE damage, I had to use 3 heavy attacks in a 21 mil parse (86.6k), but charged does alleviate a lot of pain, true; however, the problem is other classes are getting buffed while we are not and outperforming DK and it feels a little like a *** class.

    Maybe if they buff silks of the sun, or give a way to have major sorcery other than degen that isn't a useless buff, or even make magic damage flame damage for DK.

    But it still doesn't overlook the fact that the passives are unbalanced, seething fury and flames of oblivion/cauterize is kind of an awkward mechanic that could be better.

    Have you tried using 3x FoO followed by a Molten Whip instead of regular 4x Molten Whip? On single target it's only slightly weaker but adds a lot of cleave dps.

    Many people won't admitt it but using FoO as spammable is quite powerful tool when it comes to real encounters and not dummy parses.
    Edited by Olupajmibanan on July 15, 2020 3:49PM
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Switched precise to charged and all sustain issues are gone even with costier spammables such as force pulse. With Whip, it's a breeze.

    Simply, don't be afraid to adapt your builds.

    I still have sustain issues even with heroism/mag pots unless I don't use mystic orb which is taking away massive AoE damage, I had to use 3 heavy attacks in a 21 mil parse (86.6k), but charged does alleviate a lot of pain, true; however, the problem is other classes are getting buffed while we are not and outperforming DK and it feels a little like a *** class.

    Maybe if they buff silks of the sun, or give a way to have major sorcery other than degen that isn't a useless buff, or even make magic damage flame damage for DK.

    But it still doesn't overlook the fact that the passives are unbalanced, seething fury and flames of oblivion/cauterize is kind of an awkward mechanic that could be better.

    Have you tried using 3x FoO followed by a Molten Whip instead of regular 4x Molten Whip? On single target it's only slightly weaker but adds a lot of cleave dps.

    Many people won't admitt it but using FoO as spammable is quite powerful tool when it comes to real encounters and not dummy parses.

    You're better off spamming engulfing flames than FoO. FoO passive damage does much more than engulfing's DoT, engulfing hits more enemies and you won't need to refresh it for the buff uptime or dot uptime which also lasts 1s shorter than FoO. FoO current mechanic is to act as a passive spammable which is a really weird mechanic, but it's not very useful to spam it.

    In the case of 2 enemies, spamming whip will result in more dps than FoO.
    In the case of 3 enemies or more, spamming engulfing will result in more dps.

    Spamming FoO is never a the better option between these two.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Narvuntien
    Narvuntien
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    ✭✭
    Okay, I finally got to test my MagDK and my sustain is arse.

    Although my dps is the same so I think the Silks of the sun buff made a big difference, I have to heavy attack a lot to sustain.
  • Somewhere
    Somewhere
    ✭✭✭✭
    Narvuntien wrote: »
    Okay, I finally got to test my MagDK and my sustain is arse.

    Although my dps is the same so I think the Silks of the sun buff made a big difference, I have to heavy attack a lot to sustain.

    As someone else said, try charged for your weapon trait. The damage you lose is made up for with a much larger burning uptime. You can pull easily 5-6k dps from burning alone. Single target, you can get 400-500 magic back a second from the combustion passive with charged front bar. Ultimately it is usually very little if no dps loss in my experience. More cleave too because all of your ground dots will have a much better chance to apply burning.
  • Covenant88
    Covenant88
    Soul Shriven
    Has anyone tested the asylum inferno staff with magdk. Is it even close to what it was?
  • colossalvoids
    colossalvoids
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    Covenant88 wrote: »
    Has anyone tested the asylum inferno staff with magdk. Is it even close to what it was?

    It's not. You'd get better sustain with any other setup and charged.
  • Olupajmibanan
    Olupajmibanan
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    Somewhere wrote: »
    Narvuntien wrote: »
    Okay, I finally got to test my MagDK and my sustain is arse.

    Although my dps is the same so I think the Silks of the sun buff made a big difference, I have to heavy attack a lot to sustain.

    As someone else said, try charged for your weapon trait. The damage you lose is made up for with a much larger burning uptime. You can pull easily 5-6k dps from burning alone. Single target, you can get 400-500 magic back a second from the combustion passive with charged front bar. Ultimately it is usually very little if no dps loss in my experience. More cleave too because all of your ground dots will have a much better chance to apply burning.

    Also, for even better sustain try Flame enchant back bar and Poison enchant (or alchemical poisons if these sound better to you) front bar. Your sustain will skyrocket by losing very little dps because your flame enchant will proc every 2 seconds and will have 84% chance of applying burning on each proc. Berserker is very overrated in case of magDK where burning does a damn lot (high dps, high sustain) and it is worth to tinker around burning.
    Edited by Olupajmibanan on July 16, 2020 10:31AM
  • Jodynn
    Jodynn
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    Tested other races last night

    All Bloodthirsty and Siroria frontbarred
    All infused berserker backbar
    All frontbar flame enchant
    All use minor heroism/magicka restore pots.

    Results are this
    Mother Sorrow/Siroria
    High Elf, three heavy attacks
    Charged Frontbar
    zyvr94d3pv3i.png

    Succession/Siroria
    Breton, zero heavy attacks
    Precise Frontbar
    7w2nw1cy4koa.png

    Succession/Siroria
    Khajiit, two heavy attacks but using scalding instead of orb
    Precise Frontbar
    pltz7c4e82v9.png

    So basically 87k MagDK based on build
    Altmer is prob best due to using charged is more dynamic and less depending on precise/war horn.
    Breton is better than cat bc orb is easier and usually better than scalding rune.
    And sustain withoutany need for heavy attacks
    Using scalding and altmer with charged you can sustain without heavy but orb will be better for mobs
    Further sustain with 7 pc light
    Infused Berserker is a must on backbar, flame enchant doesn't deal enough damage even with berserk frontbar, you can do it but you lose aoe damage so why would you even with more sustain?
    On dummy thief outshines everything else
    Mother sorrow is still strong but I think damage sets will be proven to be slightly better other than spell strat bc ST
    Especially if you can sustain precise
    Hopefully suns gets buffed and succ gets un ninja nerfed

    It's notable you do around 5k higher on high elf ( so doing like 88k instead of 83k ) and that's before bloodthirsty even hits it's potential with precise than charged until you run out of sustain.

    Burning spellweave is barely 85k across board and feels like using a wet noodle

    Comments are sustain issues are strong, and giving away precise frontbar for charged is quite a damage loss.
    This is with parse food, so in actual raid context it will be even worse.

    From my testing magDK sorely needs ( with a PvE focus ):

    Igneous weapon to give some kind of sustain passive and flame damage, not just major buffs, that morph could be solely used on yourself to replace degeneration and use the magDK toolkit instead but it's simply not worth the dps loss currently.

    Burning to be more valuable for MagDK so charged doesn't feel like a crutch, losing 5k ( before bloodthirsty even gives potential ) overall dps for 1.5k burning damage feels pretty *** and makes everything else feel weak, it should compliment not debilitate.

    Some kind of passive heal so solo content like vMA doesn't feel so god awful.

    Flames of oblivion to be 14 seconds and have more aoe potential than.. 2..

    To use any skill in the draconic line in PvE in a serious context without the need to use elf bane ( which I don't because I personally hate it )

    For the earthern heart passive to cast or deal damage with every 6 seconds to built 3 ult so the passive is always used instead of 33% of the time.

    Trap beast was 7 meters instead of 5 ( like the rest of my melee skills ) AND/OR I had a source of minor force that wasn't stamina or gimmicky (channeled accel cast time ) or crippling ( medusa is crippling versus mother sorrow or really any other good set )
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
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