Ragnaroek93 wrote: »Patch looks kinda good but the buffs to proc sets are very concerning, it's not like they would underperform right now.
Some changes were necessary and nice I can agree to that. But some...? Stranglers change was bound to happen, but utterly killing it's viability besides vMA seems unnecessary. Also I guess they were sick of hearing how Olorime was better than SPC for ages and wanted to make a change, but no way a trial set should be less viable than a dungeon set in this case. I can almost guarantee there will be some backlash to these changes which will limit what makes it through the PTS (at least I hope so).
So hopefully everyone tests the changes and gives strong feedback for the next couple of weeks regarding these changes.
As a trial healer, I'd still go with Olorime than SPC. They both have 6 peps cap, Olorime still function the same way as it is on live, and it gives me 5% damage resistance from mobs and boss.
I guess people just got used to whining nowadays and screaming about nerfs. here are few nerf this time around, but all of them had it coming for a long time. Lots of things were buffed instead and finally there might be some diversity. And holy aedras, spam skill for stamsorc! How long have been we waiting?
ESO_Nightingale wrote: »
My post is not whining. certainly not compared to most other posts of similar make. if that was the intention of your comment.
Ragnaroek93 wrote: »Patch looks kinda good but the buffs to proc sets are very concerning, it's not like they would underperform right now.
ESO_Nightingale wrote: »I don't think I've seen anything in these notes that i have genuinely disliked or hated. Seems pretty great overall. i'd still make some tweaks to sets and things personally, but still, seems really nice.
The only thing that I think is wrong, is something i didn't see, which honestly is a breath of fresh air. Back to the point i'm trying to make, we need legitimate warden damage skill changes. I know this was all about "small" changes, but i still feel like improving dive's speed and/or proc conditions was something that would have really made a difference. changes like that are still pretty small and while i'm happy for other classes getting changed. i feel like warden was just sort of looked over again. Relying on weapon abilities all the time just really sucks for the identity of the class. As additionally, all of the class's damage skills are used in some form by stamina wardens too. and since stamsorc got some more changes (which sound genuinely awesome), I really feel like warden needs some love to it's class damage skills. I really hope that we receive some helpful warden damage skill changes in the coming incremental patches.
No, sorry if my words were missleading. Quite contrary - I share your position about patch notes but plenty of people even in this thread are mostly negative.
Nemesis7884 wrote: »the only thing that irritates me a bit are the changes to templar, I really didnt get the impression stamplar was over performing
besides that some stuff I was hoping for I didnt see, some changes to other classes and skills like warden, was hoping for a different sorc spammable and a stam whip for dk but overall quite good
please tell me you mean more as in, more unique and/or with more utility. and NOT raw damage?