I'm gonna stop right here... I need more coffee

CaffeinatedMayhem
CaffeinatedMayhem
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Talfyg’s Treachery (Light)

2 – Adds 833 Spell Critical
3 – Adds 1096 Maximum Magicka
4 – Adds 129 Spell Damage
5 – Increases Spell Damage by 372. Increases damage taken from Flame and Fighter’s Guild abilities by 10%.


Devs, please. Mag DK already has Elf Bane for infinite Grothdarr uptime. They already have fossilize, the cc that doesn't have a cool down, and you can't ever break out, even with full stamina bar.
THEY DON'T NEED FIGHTERS GUILD SKILLS TOO.

Please, PLEASE stop buffing Mag DK? Or make fossilize obey CC immunity.
Edited by CaffeinatedMayhem on July 13, 2020 3:55PM
  • Onefrkncrzypope
    Onefrkncrzypope
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    Increases damage taken not done
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    ah, you are correct. Let me get another cup of coffee.

    Unleashed Terror (Medium)

    2 – Adds 129 Weapon Damage
    3 – Adds 1096 Maximum Stamina
    4 – Adds 1096 Maximum Stamina
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Oh hey.. Necro does NOT need this.
  • Thevampirenight
    Thevampirenight
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    That isn't a buff to fighters guild while wearing that set you are 10% more vulnerable to fighters guild abilities and fire. So you have a 10% fire weakness ontop of a 10% fighters guild weakness while wearing this making It a kiss curse set.
    PC NA
    Please add Fangs to Vampires.
  • Zer0_CooL
    Zer0_CooL
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    Why would anyone wear that set. It looks like julioanos disabled brother.
  • Fur_like_snow
    Fur_like_snow
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    Vampire set seems pretty bad compared to say NMA. What’s the issue?
    Edited by Fur_like_snow on July 13, 2020 4:02PM
  • jaws343
    jaws343
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    ah, you are correct. Let me get another cup of coffee.

    Unleashed Terror (Medium)

    2 – Adds 129 Weapon Damage
    3 – Adds 1096 Maximum Stamina
    4 – Adds 1096 Maximum Stamina
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Oh hey.. Necro does NOT need this.

    This set is going to be monstrous on a stamDK. Also, with the changes to Pillar of Nirn, DKs are going to wreck people with leap.

    Pillar of Nirn:

    This set now deals 4718 damage initially and 23590 over 10 seconds, up from 2000 initially and 10000 over 10 seconds.
    Removed the proc chance from this set. Now when you deal damage, you create a fissure under the enemy that after 1 second deals 4718 physical damage to all enemies within 2.5 meters and causing them to bleed for an additional 23590 physical damage over 10 seconds. This effect can occur once every 10 seconds.
    Fixed an issue where this set's Damage over Time could not stack from multiple players.
    Edited by jaws343 on July 13, 2020 4:02PM
  • wastelandexplorer1
    Also I can just use bsw now all u gotta do is use a flame ability witch almost all classes use at least one
  • katorga
    katorga
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    Is it just me or are the magicka sets sub par this patch?

    10% more fire/FG curse should come with around 1200 spell damage. Sheesh, every old set in the game got bumped from 400 to 600 damage.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Also I can just use bsw now all u gotta do is use a flame ability witch almost all classes use at least one

    Eh, as a sorc, no. Unless it's going to count crushing shock because it has a flame component.
  • bluebird
    bluebird
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    Unleashed Terror (Medium)
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
    Heh-heh-heh *rubs hands excitedly* :smirk: That set +
    'Perfected Merciless Charge
    2 items: Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds'
    +
    'Critical Rush
    Launch across the earth and smash an enemy for X Physical Damage.
    Deals up to 50% more damage, based on distance traveled.
    This attack is always a Critical Strike.'
    +
    'Heavy Weapons
    WITH A TWO-HANDED WEAPON EQUIPPED
    Grants bonus based on the type of weapon equipped:
    Swords increase your damage done by 6%.'

    I'm not good at maths, but if someone can add up how much damage pressing 1 single charge button will do now with the right setup, I think it will be 'too damn high' :lol: And that's without buffs like Major Brutality and Savagery and Minor Berserk.
    Edited by bluebird on July 13, 2020 4:12PM
  • Ventru7
    Ventru7
    Also why are two magicka sets are for dd. No heal set but weirdly one of the stam sets is a support set.

    nvm second magicka set is like martial knowledge/zen
    Edited by Ventru7 on July 13, 2020 4:11PM
  • CaffeinatedMayhem
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    katorga wrote: »
    Is it just me or are the magicka sets sub par this patch?

    10% more fire/FG curse should come with around 1200 spell damage. Sheesh, every old set in the game got bumped from 400 to 600 damage.

    Magicka sets have been sub par for a while, it's all "generate stacks" bs, while stamina gets straight up damage.
  • wastelandexplorer1
    Also I can just use bsw now all u gotta do is use a flame ability witch almost all classes use at least one

    Eh, as a sorc, no. Unless it's going to count crushing shock because it has a flame component.
    Also I can just use bsw now all u gotta do is use a flame ability witch almost all classes use at least one

    Eh, as a sorc, no. Unless it's going to count crushing shock because it has a flame component.

    Yeah crushing shock is considered a shock flame and frost damge skill
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Yeah crushing shock is considered a shock flame and frost damge skill

    Elemental Catalyst (Light)

    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.

    This plus War Maiden, Scathing Mage, or Mothers Sorrow is going to be new PvP meta. One Crushing shock is 18% on crit damage.
  • StShoot
    StShoot
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    Talfyg’s Treachery (Light)

    2 – Adds 833 Spell Critical
    3 – Adds 1096 Maximum Magicka
    4 – Adds 129 Spell Damage
    5 – Increases Spell Damage by 372. Increases damage taken from Flame and Fighter’s Guild abilities by 10%.


    Devs, please. Mag DK already has Elf Bane for infinite Grothdarr uptime. They already have fossilize, the cc that doesn't have a cool down, and you can't ever break out, even with full stamina bar.
    THEY DON'T NEED FIGHTERS GUILD SKILLS TOO.

    Please, PLEASE stop buffing Mag DK? Or make fossilize obey CC immunity.

    Actual can we pls take the idea of the op and change it to DEAL more flame and fighters guild dmg ?

    Just reduce the spell dmg granted to 250/300 and call it Robes of the vampirehunter or something like that... and we have a decent set.
    Instead of the "disabeld brother of juljanos (new moon)"

    bluebird wrote: »
    Unleashed Terror (Medium)
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
    Heh-heh-heh *rubs hands excitedly* :smirk: That set +
    'Perfected Merciless Charge
    2 items: Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds'
    +
    'Critical Rush
    Launch across the earth and smash an enemy for X Physical Damage.
    Deals up to 50% more damage, based on distance traveled.
    This attack is always a Critical Strike.'
    +
    'Heavy Weapons
    WITH A TWO-HANDED WEAPON EQUIPPED
    Grants bonus based on the type of weapon equipped:
    Swords increase your damage done by 6%.'

    I'm not good at maths, but if someone can add up how much damage pressing 1 single charge button will do now with the right setup, I think it will be 'too damn high' :lol: And that's without buffs like Major Brutality and Savagery and Minor Berserk.

    You will rub your hands till every bowtard/zergling uses this set....
    Edited by StShoot on July 13, 2020 4:17PM
  • bluebird
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    StShoot wrote: »
    Talfyg’s Treachery (Light)

    2 – Adds 833 Spell Critical
    3 – Adds 1096 Maximum Magicka
    4 – Adds 129 Spell Damage
    5 – Increases Spell Damage by 372. Increases damage taken from Flame and Fighter’s Guild abilities by 10%.


    Devs, please. Mag DK already has Elf Bane for infinite Grothdarr uptime. They already have fossilize, the cc that doesn't have a cool down, and you can't ever break out, even with full stamina bar.
    THEY DON'T NEED FIGHTERS GUILD SKILLS TOO.

    Please, PLEASE stop buffing Mag DK? Or make fossilize obey CC immunity.

    Actual can we pls take the idea of the op and change it to DEAL more flame and fighters guild dmg ?

    Just reduce the spell dmg granted to 250/300 and call it Robes of the vampirehunter or something like that... and we have a decent set.
    Instead of the "disabeld brother of juljanos (new moon)"

    bluebird wrote: »
    Unleashed Terror (Medium)
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
    Heh-heh-heh *rubs hands excitedly* :smirk: That set +
    'Perfected Merciless Charge
    2 items: Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds'
    +
    'Critical Rush
    Launch across the earth and smash an enemy for X Physical Damage.
    Deals up to 50% more damage, based on distance traveled.
    This attack is always a Critical Strike.'
    +
    'Heavy Weapons
    WITH A TWO-HANDED WEAPON EQUIPPED
    Grants bonus based on the type of weapon equipped:
    Swords increase your damage done by 6%.'

    I'm not good at maths, but if someone can add up how much damage pressing 1 single charge button will do now with the right setup, I think it will be 'too damn high' :lol: And that's without buffs like Major Brutality and Savagery and Minor Berserk.
    You will rub your hands till every bowtard/zergling uses this set....
    I mean, I was planning on being one of those zerglings and wreck faces by charging around the place, but we'll see. :smiley: I'm eager to test this to see whether it's broken AF or 'working as intended'.
  • Davadin
    Davadin
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    ah, you are correct. Let me get another cup of coffee.

    Unleashed Terror (Medium)

    2 – Adds 129 Weapon Damage
    3 – Adds 1096 Maximum Stamina
    4 – Adds 1096 Maximum Stamina
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Oh hey.. Necro does NOT need this.

    wait wait wait.

    what is this?

    where is this?

    LEAP, as in... DK LEAP????????
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Davadin wrote: »
    where is this?

    LEAP, as in... DK LEAP????????

    oh yeah, that's gonna suck
  • Davadin
    Davadin
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    bluebird wrote: »
    Unleashed Terror (Medium)
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
    Heh-heh-heh *rubs hands excitedly* :smirk: That set +
    'Perfected Merciless Charge
    2 items: Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds'
    +
    'Critical Rush
    Launch across the earth and smash an enemy for X Physical Damage.
    Deals up to 50% more damage, based on distance traveled.
    This attack is always a Critical Strike.'
    +
    'Heavy Weapons
    WITH A TWO-HANDED WEAPON EQUIPPED
    Grants bonus based on the type of weapon equipped:
    Swords increase your damage done by 6%.'

    I'm not good at maths, but if someone can add up how much damage pressing 1 single charge button will do now with the right setup, I think it will be 'too damn high' :lol: And that's without buffs like Major Brutality and Savagery and Minor Berserk.

    oh [Snip]....


    do all that but the Stampede morph that has AoE on hit then Leap on a group of people.

    stamDK gonna be a walking bomb.

    [Edited for minor profanity bypass]
    Edited by ZOS_Volpe on July 14, 2020 3:48PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Abyssmol
    Abyssmol
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    bluebird wrote: »
    Unleashed Terror (Medium)
    5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
    Heh-heh-heh *rubs hands excitedly* :smirk: That set +
    'Perfected Merciless Charge
    2 items: Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds'
    +
    'Critical Rush
    Launch across the earth and smash an enemy for X Physical Damage.
    Deals up to 50% more damage, based on distance traveled.
    This attack is always a Critical Strike.'
    +
    'Heavy Weapons
    WITH A TWO-HANDED WEAPON EQUIPPED
    Grants bonus based on the type of weapon equipped:
    Swords increase your damage done by 6%.'

    I'm not good at maths, but if someone can add up how much damage pressing 1 single charge button will do now with the right setup, I think it will be 'too damn high' :lol: And that's without buffs like Major Brutality and Savagery and Minor Berserk.

    Lol 5 seconds dead sentence... this game is broken
  • idk
    idk
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    I like this thread.
  • JayKwellen
    JayKwellen
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    hol on hol on hol on hol on hol on...

    So you're telling me that magicka gets a set which increases our damage taken by DK's and dawnbreakers (and those silver shards spamming sniper abominations) while being objectively weaker than most other sets already in the game, while stamina gets a 19,728 DOT over 5 seconds every 10 seconds? Man I'm out bruh...

    Wait no I'm not, what's this??

    Elemental Catalyst (Light)

    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.

    Maaaaan, as much as I hate the BS "generate stacks of this and whatever" mini-game ZOS likes to force mag classes to play, this right here could be fun, right? I mean...a 18% increase in crit damage? Awesome!

    You know who this set is like, perfectly tailor made for? Us magblades! We already have to play the stupid "build stacks" game, so how awesome it would be to line this up with a spectral bow!

    Oh wait. We don't have any flame, shock, or frost abilities tho? And we can't really run force pulse because we also don't really have much healing and need that swallow soul heal.

    Welp. Woulda been fun. Oh well.


    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
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