Maintenance for the week of August 10:
• PC/Mac: NA and EU megaservers for maintenance – August 10th, 3:00AM EDT (7:00 UTC) – 7:00AM EDT (11:00 UTC)
We will be performing maintenance for patch 6.1.4 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
The Stonethorn DLC and Update 27 base game patch are now available to test on the PTS! Read the full patch notes here:

PTS Patch Notes v6.1.0

Community Manager
Welcome to The Elder Scrolls Online v6.1.0, introducing the Stonethorn DLC Game Pack and Update 27! This latest DLC features two new 4-player dungeons – one of which includes a Hard Mode for each boss – and is accompanied by several new item sets, collectibles, achievements, and titles.

In the base game, we’ve added two exciting features for the Housing system: Character pathing, which allows you to create custom paths for pets, mounts, and assistants, and Houseguests which are new types of collectible character for homes. This update also includes several performance improvements, optimizations, and stability enhancements, in addition to a large audit for all item sets to reduce their implications on performance.

This week, we’ve copied all PC NA characters, and also have two templates for you to utilize. We’re excited to read your feedback for this latest update, which is approximately 6.14GB in size. Enjoy!

  • New Features / Updates / Big Changes
    • Stonethorn DLC
    • Base Game
  • Template Information
  • Known Issues
  • Fixes & Improvements
    • DLCs & Chapters
      • Clockwork City
      • Greymoor
      • Harrowstorm
      • Imperial City
      • Murkmire
      • Summerset
      • Wrathstone
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Audio
      • Crafting & Economy
      • Dungeons & Group Content
      • Events & Celebrations
      • Exploration & Itemization
      • Housing
      • Miscellaneous
      • Quests & Zones
      • UI
Edited by ZOS_GinaBruno on July 13, 2020 3:28PM
Gina Bruno
ESO Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    Community Manager

    New Dungeons
    • Stone Garden: Deep within the caverns of Blackreach lies a secret laboratory where all manner of unspeakable research is performed. Arkasis, the mad alchemist in charge, tests new concoctions and experiments on both willing and unwilling subjects. What horrors lie within his Stone Garden and what does it mean for the Dark Heart of Skyrim?
    • Castle Thorn: Biding her time in her mountain stronghold, Lady Thorn has quietly built her forces for some nefarious means. Now, whispers and rumors in Western Skyrim point to large host gathered at the castle, preparing to march to war … but to where and for what purpose?
      • Stone Garden and Castle Thorn are 4-player dungeons which can be reached via Blackreach and Western Skyrim respectively.
        • Stone Garden’s entrance is in western Blackreach: Greymoor Caverns, with the actual entrance southwest of the Western Greymoor Wayshrine.
        • Castle Thorn’s entrance is located in the western portion of Western Skyrim, west of the Karthald Great Lift.
      • Both Dungeons include a normal version in addition to a challenging Veteran version. In addition, Stone Garden features challenging Hard Modes for each of the three boss encounters.
      • A new Challenge Banner has been put in place for activating Hard Modes. This new feature can be interacted with to toggle Hard Mode on or off before the fight begins. Both Stone Garden and Castle thorn have this new feature.
      • There are unique item sets including two new Undaunted Monster Mask sets, only available within the dungeons, in addition to the following:
        • Unique Achievement awards
        • Unique Skin
        • A unique emote
        • Several Titles
        • Unique housing items

    New Item Sets
    This update brings several new item sets and Monster Masks sourced from each of the new Stonethorn dungeons.
    • Castle Thorn
      • Talfyg’s Treachery (Light)
        • 2 – Adds 833 Spell Critical
        • 3 – Adds 1096 Maximum Magicka
        • 4 – Adds 129 Spell Damage
        • 5 – Increases Spell Damage by 372. Increases damage taken from Flame and Fighter’s Guild abilities by 10%.
      • Unleashed Terror (Medium)
        • 2 – Adds 129 Weapon Damage
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1096 Maximum Stamina
        • 5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
      • Crimson Twilight (Heavy)
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 4% Healing Taken
        • 4 – Adds 1206 Maximum Health
        • 5 – After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 8220 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds.
      • Lady Thorn (Monster Mask)
        • 1 – Adds 1206 Maximum Health
        • 2 – Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds.You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 5000 Disease Damage to nearby enemies and applies Major Maim for 5 seconds, decreasing their damage done by 30%. Enemies can only receive Major Maim from Sanguine Burst once every 30 seconds.
    • Stone Garden
      • Elemental Catalyst (Light)
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 833 Spell Critical
        • 4 – Adds 1096 Maximum Magicka
        • 5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.
      • Kraglen’s Howl (Medium)
        • 2 – Adds 833 Weapon Critical
        • 3 – Adds 129 Stamina Recovery
        • 4 – Adds 129 Weapon Damage
        • 5 – After an enemy you’ve recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds.
      • Arkasis’s Genius (Heavy)
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 1487 Armor
        • 4 – Adds 1206 Maximum Health
        • 5 – Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.
      • Stone Husk (Monster Mask)
        • 1 – Adds 833 Weapon Critical
        • 2 – Your Heavy Attacks tether you to enemies within 10 meters for 5 seconds. Enemies touching the tether take 1906 Physical Damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. The tether is broken if the enemy moves 12 meters away from you. This effect can occur once every 10 seconds.When the tether ends, you consume the stacks and gain 30 Weapon Damage per stack consumed for 5 seconds.
          • Note: This set is activated on Heavy Attacks, not just Fully Charged Heavy Attacks.

    New Achievements and Titles
    With Stonethorn, we're adding over 30 new achievements with 4 unique titles, listed below:
    • The "True Genius" title is obtained by completing the "True Genius" achievement in Stone Garden. 
    • The "Pinnacle of Evolution" title is obtained by completing the "Triple Checked" achievement in Stone Garden. 
    • The "Bane of Thorns" title is obtained by completing the "Bane of Thorns" achievement in Castle Thorn. 
    • The title, "the Inedible" is obtained by completing the "Thorn Remover" achievement in Castle Thorn. 

    New Dyes and Collectibles  
    Several new Collectibles and dyes can be obtained by participating in the new Stonethorn dungeons and completing various achievements:
    • Hazardous Chartreuse Dye: Obtained by completing the Stonethorn Delver achievement. 
    • Juggling Potion Bottles Memento: Obtained by completing the Stone Garden Conqueror achievement.  
    • Reanimated Vampiric Thrall Skin: Obtained by completing the Castle Thorn Conqueror achievement. 
    • Energetic Dwarven Shock-Spider Non-Combat Pet: Obtained by completing the Stonethorn Explorer achievement.  
    Edited by ZOS_GinaBruno on July 13, 2020 3:29PM
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager
    This PTS cycle will have two templates available for use - one max level and one level 25. They both will have you begin in front of the entrance to Castle Thorn, and contain all the new item sets, furnishings, and recipes.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager

    Item Sets
    • Thrassian Stranglers: Killing an enemy with this set active while in specific situations can create a cursed stack, which persists forever and cannot be removed through mortal means. This will be fixed in an upcoming PTS patch.

    • Creating a new template will initially kick you back to the login screen. Logging back in will allow you to select your previously-created template and log in properly, and will only happen the first time. This will be fixed in a future PTS patch.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager

    • Fixed an issue where light shafts would flicker in the Clockwork City.

    • Asylum Sanctorium
      • The damage from the Imperfect Attendant’s Convergence ability is now consistently applied when the visual effects reach your character.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager

    Kyne’s Aegis Trial
    • General
      • Renamed the Half-Giant Stormcaller's Unstable Energy to Aftershock.
      • Updated the Challenge Banners with new Undaunted fixtures.
    • Yandir the Butcher
      • Hailstone Burst will no longer fail to fire if the shielded Gryphon or Sea Adder is casting specific abilities when the shield completes without being destroyed.
    • Lord Falgravn
      • Player characters affected by Lieutenant Njordal's Vampiric Grip will now correctly animate, indicating that they are stunned.
      • Reduced the duration of the stun from Vampiric Grip.

    • Fixed a number of inconsistencies, tags, and minor typos on stealable items.
    • Improved the placement of several Treasure Chests and critters near Treasure Chests.
    • Slightly adjusted the clothier survey report site in Western Skyrim.
    • A number of resource nodes once obscured by terrain or hovering in the air are now properly placed.
    • Ode to the Founding can now be seen and read properly.

    • Updated the text for the “Accurate Augury” achievement. It now reads, “Locate an Antiquity with your first use of Augury during an Excavation.”

    • General
      • Using the Antiquarian’s Eye tool on a slope will no longer result in the glowing pointer effect spawning too close to the ground.
      • Fixed issue where the icon for Antiquities was displaying incorrectly in the Help menu when using Gamepad Mode.
      • Fixed an issue that caused the selected tile in both Antiquities mini-games to reset after entering or leaving the tutorial menu in Gamepad Mode.
    • Dig Sites
      • Adjusted a possible Antiquity location in Western Skyrim, near the Old Karth Ritual Site, to keep it away from wandering dangerous creatures. It's important that you remain undisturbed while excavating Antiquities, after all.
      • Fixed an issue where some dig sites in Clockwork City, Shadowfen, and Northern Elsweyr had contorted or confusing shapes.
      • Adjusted a possible Antiquity location in eastern Bleakrock, one near the Everfull Flagon in Coldharbour, and one in Reaper's March near Pa'alat, to prevent enemies from attacking while you excavate.
      • Fixed an issue where a dig site in southwest Wrothgar, and one near the Crystal Tower Wayshrine in Summerset, could have an Antiquity location appear outside of their displayed bounds.
      • Dig site boundaries in Shadowfen now respect and follow the surrounding natural terrain.
    • Excavation
      • The Antiquarian’s Eye and the Trowel will now be placed correctly when you view another player who is excavating.
      • Fixed an issue that could cause the Excavation tutorial keybinds to only work the first time you started digging that session while in Gamepad Mode.
    • Journal/Codex
      • Wrothgar will now be properly listed under the DLC Areas heading in the codex; previously, it was listed as "Orsinium".
      • Fixed an issue where the tutorial pop-up for using the Antiquity Codex referenced using the mouse while playing on a console or in Gamepad mode.
      • Updated the name of the Antique Map of the Alik’r Desert (formerly just “Antique map of Alik’r”) in the Antiquity Codex.
      • Fixed an issue in the Journal for the Russian game client where the separator between the Scryable category and the other categories didn't have enough spacing.
      • Fixed an issue that caused the list of codex entries for an antiquity to fail to scroll into view when using the mouse to select a codex document directly.
      • Viewing the Codex while Excavating in Gamepad Mode will now properly navigate you to the specific entry.
      • When using View in Codex from the Scryable list in Gamepad Mode, the entry will now be properly selected in the Zone category of the Codex.
    • Leads
      • Leads will no longer drop for unrepeatable Antiquities that you’ve already successfully unearthed.
      • Adjusted the leads for Antiquity Motifs so only one will drop from any particular source at one time, as originally intended.
    • Scrying
      • You’ll now get an error message if you try to Scry while seated.
      • Fixed an issue that could cause the Scrying ability tooltips to stay visible forever after swapping between keyboard and gamepad modes.

    • Fixed an issue where the “Kynes Aegis Banner, Hanging” furnishing had solid collision on the banner portion, instead of allowing you to walk through it.
    • The candle flames for the “Blessed Dais of Mother Morrowind” antiquity furnishing now appear on their candle wicks, instead of hiding beneath the dais.

    • Fixed a number of typos or VO mismatches within quests.
    • You will no longer be faced with an endless stream of Dwarven spiders in Nchuthnkarst.

    • Digging Up Trouble: The quest assists for the traps now appear correctly when you need to place the traps.
    • Hounds of Hircine: Tranya can now converse on a wider range of topics.
    • Long Journey Home: The quest assist for Old Mjolen now appears in only one location in Morthal—where the old woman actually stands.
    • The Gathering Storm: Fixed an issue where Fennorian would not appear during this quest.
    • The Maelmoth Mysterium: All notes for the ritual now show up as promised in Maelmoth's Journal.
    Edited by ZOS_GinaBruno on July 13, 2020 2:34PM
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager

    Blackrose Prison
    • General
      • Blackrose Prison no longer briefly spawns a bunch of invisible, usable corpses at the start of each encounter.
    • Drakeeh’s Cage
      • Restored the Vengeful Revenant to its original health.

    • You can no longer mount when using Snow Cadwell Memento.

    Eidetic Memory
    • The Dead-Water Riddle Fragment now sits in Lilmoth, waiting to be read by anyone who has completed Whispers in the Wood.

    • A number of NPCs who could not be stolen from or murdered can now be included in said behavior.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager

    • You can now enter Tor-Hame-Khard safely.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager

    • Frostvault
      • Rizzuk Bonechill
        • Avalanche now always spawns constructed and will always reform correctly should the fight reset.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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