Dusk_Coven wrote: »Sad when people come to ESO and end up feeling they have to play math instead of playing a power fantasy / character.
In other games, PvP or otherwise, it starts with "this character is cool, I want to play it". Not here.
Game is screwed up.
I am confused that nobody mentions sustain.
Hf with all your damage with 900 regeneration...
And good luck with cc with 600 stam regen as mag.
Nick_Balza wrote: »Dusk_Coven wrote: »Sad when people come to ESO and end up feeling they have to play math instead of playing a power fantasy / character.
In other games, PvP or otherwise, it starts with "this character is cool, I want to play it". Not here.
Game is screwed up.
Yeah, dude. That's what am I talking about. I am getting pissed off, when someone votes to kick someone because of "LOW DPS", bad tanking, low tank hp and telling all that nonsense I was saying on the start of thread. Home made pro gamers in casual game are making casual players feel uncomfortable. People just wanna chill out and spend some time after work.
Nick_Balza wrote: »I've seen many posts about "what dmg/pen/magicka/resistrances/health" should have any character for being capable to perform well in NoCP PvP events.
In sum:
- 17k penetration
- 10k effective spell damage
- 20k HP
- 30k Magicka as minimum
- 25k+ resistances
I was abusing ESO Build Editor for few days and didn't find any combination of skills/sets to achieve at least half of "requirements".
Popular builds from Alcast/Dottz are absolute garbage even on the paper. In combat it looks just pathetic.
The question is: how people are achieving such results and how to avoid sacrificing some vital things like resistances/health?
Nick_Balza wrote: »I've seen many posts about "what dmg/pen/magicka/resistrances/health" should have any character for being capable to perform well in NoCP PvP events.
In sum:
- 17k penetration
- 10k effective spell damage
- 20k HP
- 30k Magicka as minimum
- 25k+ resistances
I was abusing ESO Build Editor for few days and didn't find any combination of skills/sets to achieve at least half of "requirements".
Popular builds from Alcast/Dottz are absolute garbage even on the paper. In combat it looks just pathetic.
The question is: how people are achieving such results and how to avoid sacrificing some vital things like resistances/health?
Dusk_Coven wrote: »Sad when people come to ESO and end up feeling they have to play math instead of playing a power fantasy / character.
In other games, PvP or otherwise, it starts with "this character is cool, I want to play it". Not here.
Game is screwed up.