The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

PTS Update 27 - Feedback Thread for New Item Sets

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the NEW item sets in Update 27. For feedback on existing item sets, please visit this thread. After you have a chance to try out the new item sets, let us know what you think!
Edited by ZOS_GinaBruno on July 13, 2020 4:05AM
Gina Bruno
Senior Community Manager
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Staff Post
  • Vaoh
    Vaoh
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    The only new set I would like to ask about is Elemental Catalyst.

    Elemental Catalyst
    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.

    Was it intended to put this set onto one character and easily maintain all of the Elemental Weakness debuffs? The way it currently is, this will likely be put onto a Magicka Necromancer since they maintain all of those damage types without changing anything about their rotation. The other choice is for a group to put this set onto a support build (healer or offtank).

    I would like to suggest making it a set geared toward Elemental builds by only allowing the player to place one of the Weakness debuffs onto a target. In other words, a Mag DK would maintain the Flame Weakness. A Mag Sorc would maintain the Shock Weakness. And a Mag Warden would maintain the Frost Weakness. It also makes it possible to encourage Mag Sorcs and Mag Wardens to doublebar the staff element of the weakness they are providing, by making it risky and not worth it to always slot flame staves despite their classes being partial to Shock/Frost.
    Elemental Catalyst
    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply Flame, Shock, or Frost Weakness for 4 seconds. You can only apply one Weakness per enemy at a time. Enemies take 6% more critical damage from all sources for each type of Weakness applied to them (Max: 18%).
    5 — Gain 450 Spell Damage against enemies for the element of which you applied a Weakness, but lose an equal amount for the other elements.

    Anyway just an idea :)

    The current version will make it another set to be mandatory to put on a Necro. The proposed version will make it a set for Elemental builds, particularly Mag DK, Mag Sorc, Mag Warden, and make them slot destruction staves based on their favored class element.
    Edited by Vaoh on July 13, 2020 10:24PM
  • Olupajmibanan
    Olupajmibanan
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    Since Force Pulse applies all 3 stacks at once, I feel like the duration of debuffs of Elemental Catalyst should be reduced to 2 seconds. That way it would be a DD support set (after so many failed attempts - Zen, MK, RO) and healer/tank couldn't use it without speccing hardly for it.
    Vaoh wrote: »
    Was it intended to put this set onto one character and easily maintain all of the Elemental Weakness debuffs? The way it currently is, this will likely be put onto a Magicka Necromancer since they maintain all of those damage types without changing anything about their rotation. The other choice is for a group to put this set onto a support build (healer or offtank).

    Force Shock (a widely avialable spammable) applying all three stacks at once is what makes this set available to any magicka class not only necromancers.
    Edited by Olupajmibanan on July 14, 2020 5:21AM
  • Saubon
    Saubon
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    Arkasis’s Genius (Heavy)
    2 – Adds 1206 Maximum Health
    3 – Adds 1487 Armor
    4 – Adds 1206 Maximum Health
    5 – Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.

    Would it be possible to lower CD of 5p bonus to 20 seconds? Basic potion CD is 45 seconds, with 3x glyph of potion speed it is exactly 30 seconds. With 3x glyph of potion speed AND infused jewelry it is 21 seconds which desync potion CD and set CD, so with better jewelry you can benefit from 5p bonus every 42 seconds which isn't very different from not using potion speed glyphs.
  • SlimeBro1
    SlimeBro1
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    Why does the Lady Thorn monster helm do disease damage? Surely it'd make more sense for it to scale off of magicka?
  • RealPhoenix
    RealPhoenix
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    Unfortunately I cannot find the two new monster masks (Lady Thorn and Stone Husk) in the Monster Helmets Container on PTS.
    Please add them so we can test the sets without having to farm the dungeons. Thank you
    Edited by RealPhoenix on July 14, 2020 9:13AM
    PC EU - @RealPhoenix | Cyrodiil´s FIST | 1500 CP | Dedicated PvP Player | 36k Achievement Points
  • Qbiken
    Qbiken
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    Why are we getting a new proc apocalypse? It's nice to see rework of some old sets dont get me wrong, but the amount of damage some of these sets are getting is beyond overtuned. Even on live the damage from proc sets is way too much.

    A players damage in PvP shouldn't come mainly from procs, and it creates an unhealthy PvP environment.

    Reduce the damage of most of the damage procsets, or undo the battlespirit healing nerf made with Greymoor.
  • Aznarb
    Aznarb
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    Elemental Catalyst
    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.

    This set is way to powerful for how easy it is to use.
    That basically a free 18% dmg increase for the group at 100% uptime, that better than MK+Z'en combined, with no sacrifice on ressource or skill bar.
    Plz don't let this come to live w/o change, we've enough overpowered set that kill PvE.
    You did a great job at changing olo and roaring, so don't destroy all you start by adding something even more braindead.
    Edited by Aznarb on July 14, 2020 9:35AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Oakiyo
    Oakiyo
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    All sets that give fixe damages to an element like swamp raider or silk of the sun had their value increased to 600. But some sets has been forgetten. Netch's touch and Ysgramor's Birthright hasn't been touch and remain at 400.

    Can you pls adjust that pls ?
  • Olupajmibanan
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    Oakiyo wrote: »
    All sets that give fixe damages to an element like swamp raider or silk of the sun had their value increased to 600. But some sets has been forgetten. Netch's touch and Ysgramor's Birthright hasn't been touch and remain at 400.

    Can you pls adjust that pls ?

    Silks of the Sun hasn't been increased to 600 as well as Ysgramor, Netchs Touch and Automaton.
  • Wolf81
    Wolf81
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    Oakiyo wrote: »
    All sets that give fixe damages to an element like swamp raider or silk of the sun had their value increased to 600. But some sets has been forgetten. Netch's touch and Ysgramor's Birthright hasn't been touch and remain at 400.

    Can you pls adjust that pls ?

    Silks of the Sun hasn't been increased to 600 as well as Ysgramor, Netchs Touch and Automaton.

    Ya I only saw:
    -Silks of the Sun: This set's 2 piece bonus is now up to 833 Spell Critical, rather than up to 1206 Max Health.
    nothing for Ysgramor or Netchs
    -Did notice War Maiden looks tasty: War Maiden: This set now grants 600 Spell Damage to your Magic attacks, up from 400.
  • WrathOfInnos
    WrathOfInnos
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    Aznarb wrote: »
    Elemental Catalyst
    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.

    This set is way to powerful for how easy it is to use.
    That basically a free 18% dmg increase for the group at 100% uptime, that better than MK+Z'en combined, with no sacrifice on ressource or skill bar.
    Plz don't let this come to live w/o change, we've enough overpowered set that kill PvE.
    You did a great job at changing olo and roaring, so don't destroy all you start by adding something even more braindead.

    It’s a little too strong, but it’s definitely not an 18% damage increase. 18% crit damage works out to 6-7% group DPS. Zen and MK are each 4-5% group DPS.

    If EC were changed to 4% per element, 12% crit damage total, then it would result in 4-5% group DPS just like Zen or MK. Any lower than that and it would likely not see any use.
  • troomar
    troomar
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    Elemental Catalyst
    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.

    Well, with Force pulse we deal all three types of elemental damage, so 1 DD can keep all three stacks with 100% uptime. Now, the damage is 6% per stack type, so it's 18% critical damage taken total. And because there aren't any other conditions it means that 1 DD will increase everyone's critical damage by 18%. 18% critical damage! Wow, that's pretty insane if you ask me.

    Magicka DDs are heavily specs into crit rate / crit damage, so this is not a niche stat bonus.

    I'm kinda sure this is not gonna survive go live.

    There should be either harder proc condition (compare to Zen/MK) or the bonus should be lower or it should apply the damage only to that type of element (fire stack increases fire critical damage taken etc.)...
    Yes.
  • WrathOfInnos
    WrathOfInnos
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    troomar wrote: »
    There should be either harder proc condition (compare to Zen/MK) or the bonus should be lower or it should apply the damage only to that type of element (fire stack increases fire critical damage taken etc.)...

    There would be a few problems with that. First, it would make the set useless for Stam groups since they don’t use Fire, Shock or Frost. The current form allows a support healer in a Stamina group to apply to debuff and everyone benefits, but in Mag groups it’s looking like it will be used as a DPS support set on a Necromancer to keep supports in sets like Worm and Hollowfang.

    Second, splitting the proc into 3 elements, each with 6% crit damage would be very weak. This is barely over 2% increase to those specific skills, and most classes use about half magic damage (non-elemental) so about 1% group DPS from a support set. Typically for a support set to be used it needs to provide at least 4% group DPS like Olorime, Z’en’s, MK and MA/RO. So to make the elemental idea viable it would need to be 4X more powerful, giving 24% crit damage to Fire, Frost and Shock. IMO this is a bad idea because it would make it much more powerful for classes like MagDK, still weaker for Magblades and Magplars, and completely useless for Stamina DPS.
    Edited by WrathOfInnos on July 14, 2020 5:31PM
  • Cinbri
    Cinbri
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    Crimson Twilight: this set is aoe melee set however due to guaranteed proc from any damage it will suffer from same problem as other melee sets, grothdarr or old malubeth - enemy in range will proc set and in time when you come melee to enemy - proc will be wasted. Was taht reason I suggesto to overhaul proc condition a bit same way as Malubeth was ago - only damage dealt to you within 8m will proc this set.
  • Jodynn
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    Vaoh wrote: »
    The only new set I would like to ask about is Elemental Catalyst.

    Elemental Catalyst
    2 – Adds 1096 Maximum Magicka
    3 – Adds 833 Spell Critical
    4 – Adds 1096 Maximum Magicka
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply Flame, Shock, or Frost Weakness for 4 seconds. You can only apply one Weakness per enemy at a time. Enemies take 6% more critical damage from all sources for each type of Weakness applied to them (Max: 18%).
    5 — Gain 450 Spell Damage against enemies for the element of which you applied a Weakness, but lose an equal amount for the other elements.

    Anyway just an idea :)

    The current version will make it another set to be mandatory to put on a Necro. The proposed version will make it a set for Elemental builds, particularly Mag DK, Mag Sorc, Mag Warden, and make them slot destruction staves based on their favored class element.

    this is actually a super cool idea and if it gave at least 450 spell damage I'd be willing to run it, however the only changes I'd make instead of max magicka give spell damage, it would be like succession but helping others as well.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Saubon wrote: »
    Arkasis’s Genius (Heavy)
    2 – Adds 1206 Maximum Health
    3 – Adds 1487 Armor
    4 – Adds 1206 Maximum Health
    5 – Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.

    Would it be possible to lower CD of 5p bonus to 20 seconds? Basic potion CD is 45 seconds, with 3x glyph of potion speed it is exactly 30 seconds. With 3x glyph of potion speed AND infused jewelry it is 21 seconds which desync potion CD and set CD, so with better jewelry you can benefit from 5p bonus every 42 seconds which isn't very different from not using potion speed glyphs.

    While we're at it. Could it be possible to switch 3p and 4p bonus so it can be backbarred easier?
    "Losing" health on weapon swap can let you slip into execution zone under certain circumstances.
    Edited by Chilly-McFreeze on July 16, 2020 2:43PM
  • Wolf81
    Wolf81
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    I mean IS Elemental Catalyst a DD set or a healer utility set?

    Not sure if it worth throwing on my magcro perhaps?
  • Sanguinor2
    Sanguinor2
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    Wolf81 wrote: »
    I mean IS Elemental Catalyst a DD set or a healer utility set?

    Not sure if it worth throwing on my magcro perhaps?

    It can be used on both. Depends really what your support roles are already using. Both can proc it by simply using force pulse, while on a magcro dd you could use it without force pulse due to siphon and graveyard it would probably be easier to just use force pulse to proc it tho.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Wolf81
    Wolf81
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    Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set :|
  • Abyssmol
    Abyssmol
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    Wolf81 wrote: »
    Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set :|

    Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:

    Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.

    Combined with:

    Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
  • Mayrael
    Mayrael
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    Abyssmol wrote: »
    Wolf81 wrote: »
    Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set :|

    Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:

    Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.

    Combined with:

    Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-


    Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.
    Edited by Mayrael on July 17, 2020 5:50AM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Cinbri
    Cinbri
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    Mayrael wrote: »
    Abyssmol wrote: »
    Wolf81 wrote: »
    Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set :|

    Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:

    Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.

    Combined with:

    Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-


    Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.

    So, Unleashed Terror is stam version of Caluurion that is even superior coz it has cooldown per target instead of global. Looks balanced :weary:
  • Mayrael
    Mayrael
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    Cinbri wrote: »
    Mayrael wrote: »
    Abyssmol wrote: »
    Wolf81 wrote: »
    Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set :|

    Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:

    Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.

    Combined with:

    Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-


    Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.

    So, Unleashed Terror is stam version of Caluurion that is even superior coz it has cooldown per target instead of global. Looks balanced :weary:

    Its better in many aspects. It can be AoE, it has cool down per target as you mentioned, it has no travel time so it can't be evaded in any way just cleansed or claoked, and it deals more damage. The only adavantage of Caluurion is its bursty nature, but its travel time and being single target projectile makes it very easy to counter.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Abyssmol
    Abyssmol
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    Cinbri wrote: »
    Mayrael wrote: »
    Abyssmol wrote: »
    Wolf81 wrote: »
    Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set :|

    Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:

    Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.

    Combined with:

    Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-


    Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.

    So, Unleashed Terror is stam version of Caluurion that is even superior coz it has cooldown per target instead of global. Looks balanced :weary:

    Stamina for the win...
  • Firstmep
    Firstmep
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    Abyssmol wrote: »
    Cinbri wrote: »
    Mayrael wrote: »
    Abyssmol wrote: »
    Wolf81 wrote: »
    Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set :|

    Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:

    Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.

    Combined with:

    Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.

    Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-


    Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.

    So, Unleashed Terror is stam version of Caluurion that is even superior coz it has cooldown per target instead of global. Looks balanced :weary:

    Stamina for the win...

    Meanwhile blackrose destro still exists, compare it asylum dual wield and yeah, lol.
    Plenty of good procsets on Magicka too, I wouldn't be to worried.
    Also you cant cleanse calu or grothdaar or overwhelming btw.
  • BohnT2
    BohnT2
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    Unleashed Terror is way too strong it deals twice as much damage as most other dots in half the time.
  • WrathOfInnos
    WrathOfInnos
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    Talfyg’s Treachery seems a little too weak. Comparing it to Julianos, the 5pc gives 72 extra Spell Damage, with the curse of taking more damage from various sources. However, this doesn't consider the 2-4 piece bonuses, and the Spell Crit on Julianos is more valuable than the Spell Damage on TT. Adjusting for that, TT is only about 40 Spell Damage stronger than Juli, and ends up weaker than sets like Mother's Sorrow (which has no curse associated with it).

    IMO the 10% increase to Fire Damage taken and Fighter's Guild abilities is similar to the 5% cost increase on the New Moon Acolyte 5pc. It would be easy to justify another ~100 Spell Damage on the 5pc bonus of Talfyq's Treachery.
  • Cinbri
    Cinbri
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    Talfyg’s Treachery seems a little too weak. Comparing it to Julianos, the 5pc gives 72 extra Spell Damage, with the curse of taking more damage from various sources. However, this doesn't consider the 2-4 piece bonuses, and the Spell Crit on Julianos is more valuable than the Spell Damage on TT. Adjusting for that, TT is only about 40 Spell Damage stronger than Juli, and ends up weaker than sets like Mother's Sorrow (which has no curse associated with it).

    IMO the 10% increase to Fire Damage taken and Fighter's Guild abilities is similar to the 5% cost increase on the New Moon Acolyte 5pc. It would be easy to justify another ~100 Spell Damage on the 5pc bonus of Talfyq's Treachery.

    Indeed. Another kiss-curse set that sadly have problem of curse > kiss. Increase damage of to fire for 10% is already more than stage 2 of vampirism with 8% increase of fire damage, while new Moon have 5% increase of skill cost taht is equal to stage 2, it also provide larger bonus. But then additional increase of damage taken from fighter guild which is unjustified, because for tiny stat increase in compare to other sets wearer will be alot more squishier.
    Either remove one of drawbacks/nerf it or boost 5pc stat to same of New Moon.
    Edited by Cinbri on July 17, 2020 8:07PM
  • Rianai
    Rianai
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    I don't understand why drawbacks are added to stat sets only, especially to ones with such underwhelming boni, while procs seem to be completely immune despite being more powerful.
  • Marina
    Marina
    Soul Shriven
    Elemental Catalyst
    5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.

    Impuls with black rose staff apply only 1 or 2 stacks at a time
    all 3 put only ice staff
    it looks like an impulse does only fire damage but the tooltip says that there should be three types of damage

    what am I doing wrong?

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