Was it intended to put this set onto one character and easily maintain all of the Elemental Weakness debuffs? The way it currently is, this will likely be put onto a Magicka Necromancer since they maintain all of those damage types without changing anything about their rotation. The other choice is for a group to put this set onto a support build (healer or offtank).
All sets that give fixe damages to an element like swamp raider or silk of the sun had their value increased to 600. But some sets has been forgetten. Netch's touch and Ysgramor's Birthright hasn't been touch and remain at 400.
Can you pls adjust that pls ?
Olupajmibanan wrote: »All sets that give fixe damages to an element like swamp raider or silk of the sun had their value increased to 600. But some sets has been forgetten. Netch's touch and Ysgramor's Birthright hasn't been touch and remain at 400.
Can you pls adjust that pls ?
Silks of the Sun hasn't been increased to 600 as well as Ysgramor, Netchs Touch and Automaton.
Elemental Catalyst
2 – Adds 1096 Maximum Magicka
3 – Adds 833 Spell Critical
4 – Adds 1096 Maximum Magicka
5 – Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 5 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 6%. An enemy can only have one stack of each Elemental Weakness at a time.
This set is way to powerful for how easy it is to use.
That basically a free 18% dmg increase for the group at 100% uptime, that better than MK+Z'en combined, with no sacrifice on ressource or skill bar.
Plz don't let this come to live w/o change, we've enough overpowered set that kill PvE.
You did a great job at changing olo and roaring, so don't destroy all you start by adding something even more braindead.
There should be either harder proc condition (compare to Zen/MK) or the bonus should be lower or it should apply the damage only to that type of element (fire stack increases fire critical damage taken etc.)...
The only new set I would like to ask about is Elemental Catalyst.Elemental Catalyst
2 – Adds 1096 Maximum Magicka
3 – Adds 833 Spell Critical
4 – Adds 1096 Maximum Magicka
5 – Whenever you deal Flame, Shock, or Frost Damage, you apply Flame, Shock, or Frost Weakness for 4 seconds. You can only apply one Weakness per enemy at a time. Enemies take 6% more critical damage from all sources for each type of Weakness applied to them (Max: 18%).
5 — Gain 450 Spell Damage against enemies for the element of which you applied a Weakness, but lose an equal amount for the other elements.
Anyway just an idea
The current version will make it another set to be mandatory to put on a Necro. The proposed version will make it a set for Elemental builds, particularly Mag DK, Mag Sorc, Mag Warden, and make them slot destruction staves based on their favored class element.
Arkasis’s Genius (Heavy)
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1206 Maximum Health
5 – Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.
Would it be possible to lower CD of 5p bonus to 20 seconds? Basic potion CD is 45 seconds, with 3x glyph of potion speed it is exactly 30 seconds. With 3x glyph of potion speed AND infused jewelry it is 21 seconds which desync potion CD and set CD, so with better jewelry you can benefit from 5p bonus every 42 seconds which isn't very different from not using potion speed glyphs.
I mean IS Elemental Catalyst a DD set or a healer utility set?
Not sure if it worth throwing on my magcro perhaps?
Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set
Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set
Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:
Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.
Combined with:
Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set
Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:
Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.
Combined with:
Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-
Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.
Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set
Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:
Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.
Combined with:
Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-
Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.
So, Unleashed Terror is stam version of Caluurion that is even superior coz it has cooldown per target instead of global. Looks balanced
Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set
Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:
Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.
Combined with:
Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-
Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.
So, Unleashed Terror is stam version of Caluurion that is even superior coz it has cooldown per target instead of global. Looks balanced
Why out of all the sets for new patch is only the Light Armor magicka set from Castle Thorn a "kiss/curse" set
Because we need to help our stamina brothers. They are underperforming. Just look at this two sets if used together in BGs:
Widowmaker: This set now deals 19728 damage over 5 seconds when it procs, rather than 7740 instantly.
Combined with:
Unleashed Terror (Medium): Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Yeah 4k DPS for 5s in PvP just from 2 proc sets. Seems pretty balanced -_-
Unleashed Terror set needs counter play, it needs delay. Same as Way of the fire.
So, Unleashed Terror is stam version of Caluurion that is even superior coz it has cooldown per target instead of global. Looks balanced
Stamina for the win...
WrathOfInnos wrote: »Talfyg’s Treachery seems a little too weak. Comparing it to Julianos, the 5pc gives 72 extra Spell Damage, with the curse of taking more damage from various sources. However, this doesn't consider the 2-4 piece bonuses, and the Spell Crit on Julianos is more valuable than the Spell Damage on TT. Adjusting for that, TT is only about 40 Spell Damage stronger than Juli, and ends up weaker than sets like Mother's Sorrow (which has no curse associated with it).
IMO the 10% increase to Fire Damage taken and Fighter's Guild abilities is similar to the 5% cost increase on the New Moon Acolyte 5pc. It would be easy to justify another ~100 Spell Damage on the 5pc bonus of Talfyq's Treachery.