Why this game HATES melee builds
Wait until you get to vet trialsMore serious groups won't probably even consider inviting you on a stam character.
Sorry, butWhy this game HATES melee builds
That's a good one. [snip]
Stam have greater mobility
Are u 100% sure?higher dps output
What you are describing is the fundamental criteria that determines choice of playstyle.
And this change things how? Now mages dont even have to bother about gear setup too. Variety of gear does not help when u constantly dodging red circle or running to adds then back to boss and over and over again.Additionally, there is a wider variety of gear available for stam instead of the lacklustre base game set that is bis for all mag
Achronokey wrote: »Sorry, butWhy this game HATES melee builds
That's a good one. [snip]
I personally dont have problems with learning to dodge and counteract red cirles/other stuff. As i mentioned above i already have exp with PVE content of dungeons and raids/trials.Stam have greater mobility
Ofc, u know why they need and use that? To avoid many problems melee have but range have not.Are u 100% sure?higher dps outputWhat you are describing is the fundamental criteria that determines choice of playstyle.
Then rly tryhard statics would ask for stam dd's only? If they do more dmg its ez to kill boss u know. I wonder why that not the case.And this change things how? Now mages dont even have to bother about gear setup too. Variety of gear does not help when u constantly dodging red circle or running to adds then back to boss and over and over again.Additionally, there is a wider variety of gear available for stam instead of the lacklustre base game set that is bis for all mag
[snip]
Seems like u guys did not fully understand me. This is not a big problem for melee player to learn how to deal with all that situations BUT it is a problem when PVE constantly hates u while range builds have minor problems sometimes.
Achronokey wrote: »
Then rly tryhard statics would ask for stam dd's only? If they do more dmg its ez to kill boss u know. I wonder why that not the case.
Sanguinor2 wrote: »In general melee builds hit harder than ranged builds do, so there is more risk but also more reward which makes sense. In this patch it is melee magicka builds that hit the hardest but they are melee builds regardless.
Elwendryll wrote: »I play stamsorc in melee (endgame). I don't really fall behind in damage, sometimes being in the top (we never have more than 2 stams in the trial, sometimes I'm the only one). But with stranglers and blood for blood I can't even compete this patch.
That's the only thing I can complain about, I want a cool mythic item too. I feel safer playing stam. Some fights force your group to spread. But being stam I have priority on the melee spot so it turns out fine.
Full or primarily stam trial teams has been a thing for a long time until recently.
Sanguinor2 wrote: »
Achronokey wrote: »
[snip] Playing in melee range is a risk because of course the boss is going to do more damage to you when you're up in his face. That's the reason for increased mobility and lower complexity of rotation, and higher mitigation, and higher damage, and better sustain. For the record, I play both mag and stam toons, I'm quite familiar with all the points you are raising, and my answer to you is simply: if you don't like the risk, don't play that way. I'm sure we'll see another thread like this in a few weeks time about why the game HATES ranged builds if you do. There are trade-offs for both options, play the game, expand your experience and you'll see. Sometimes I'll pull out my stam for for certain content, sometimes my mag, either way, there are, as stated by not only myself, benefits and pitfalls to both.
I will repeat myself, but, the only reason melee have and need all of that its because PVE poses more threat to them.That's the reason for increased mobility and lower complexity of rotation, and higher mitigation
Once again. Are u 100% sure that overall during all length of trial or dungeon melee build deals more dmg?and higher damage, and better sustain.
Achronokey wrote: »What makes u think that im not "getting it"?
Achronokey wrote: »I dont rly have to play all roles and all variates of builds to understand stuff.
Achronokey wrote: »it is a problem when PVE content fail to provide mechanics for ranges to worry about.
Like someone said above, wait till you get to trials... it used to be that stam hit harder so the risk you had to take by playing in melee range could potentially be rewarded by damage, however, this patch mag reigns supreme, and you hardly ever see stam in the top groups anymore. I love playing stam so I stubbornly continue with it, but it's indeed very frustrating, when you have to have eyes everywhere, and your damage waxes and wanes due to melee unfriendly mechanics... If you like it though, I'd say just learn these mechanics and how to stay alive, and keep playing despite what the game throws at you.
Achronokey wrote: »
I think when dust settles both build have similar damage output but i might be wrong. Do u have any data to support ur theory?
Sanguinor2 wrote: »Achronokey wrote: »
I think when dust settles both build have similar damage output but i might be wrong. Do u have any data to support ur theory?
Look at esologs.com. Check top dps for sunspire/kyne´s aegis. Tell me how many mag builds run blood for blood (melee spammable btw).
I always found it weird that the melee vs ranged discussion is made about mag vs stam. Why should melee mag builds not be treated the same as melee stam builds and ranged stam builds not the same as ranged mag builds? I´ve waited literal years for melee magdk to get the rewards from being in melee instead of only the risks.
Achronokey wrote: »What makes u think that im not "getting it"?Achronokey wrote: »I dont rly have to play all roles and all variates of builds to understand stuff.Achronokey wrote: »it is a problem when PVE content fail to provide mechanics for ranges to worry about.
So your entire argument is from one narrow view of the content, and thus dismisses all counterpoint on that basis alone? Cool, you do you.
Sanguinor2 wrote: »Achronokey wrote: »
I think when dust settles both build have similar damage output but i might be wrong. Do u have any data to support ur theory?
I always found it weird that the melee vs ranged discussion is made about mag vs stam. Why should melee mag builds not be treated the same as melee stam builds and ranged stam builds not the same as ranged mag builds?
1. Sprint and roll - that's what stamina and medium armor are for
2. Gap closers are your friends
3. Bow/bow?
Achronokey wrote: »Achronokey wrote: »What makes u think that im not "getting it"?Achronokey wrote: »I dont rly have to play all roles and all variates of builds to understand stuff.Achronokey wrote: »it is a problem when PVE content fail to provide mechanics for ranges to worry about.
So your entire argument is from one narrow view of the content, and thus dismisses all counterpoint on that basis alone? Cool, you do you.
Wat argument?) If u look closely at my first post u might realize im not saying that melee build are bad/less effective. Im just wonder why PVE hates em so much.
Also. Just for u to know. I read all the comments, i think em through and im capable of changing my opinion if others provide valid arguments. U dont need to repeat same argument for me in a hope that i will give up.
Achronokey wrote: »Im with u, still surprised why melee vs range topic starter changes to stam vs magicka at some point.
Achronokey wrote: »Sanguinor2 wrote: »Achronokey wrote: »
I think when dust settles both build have similar damage output but i might be wrong. Do u have any data to support ur theory?
I always found it weird that the melee vs ranged discussion is made about mag vs stam. Why should melee mag builds not be treated the same as melee stam builds and ranged stam builds not the same as ranged mag builds?
Im with u, still surprised why melee vs range topic starter changes to stam vs magicka at some point.1. Sprint and roll - that's what stamina and medium armor are for
2. Gap closers are your friends
3. Bow/bow?
1 yeah so? do i need to reply same thing over and over again? ranges just dont have to roll/sprint as much as melee, making this argument quit pointless
2 if u place Gap closer u lose some dmg
3 Bow/bow is range build i realize many of u guys fall into pattern "stammelee - rangemage" but i dont care wat type of resource u use
Like someone said above, wait till you get to trials... it used to be that stam hit harder so the risk you had to take by playing in melee range could potentially be rewarded by damage, however, this patch mag reigns supreme, and you hardly ever see stam in the top groups anymore. I love playing stam so I stubbornly continue with it, but it's indeed very frustrating, when you have to have eyes everywhere, and your damage waxes and wanes due to melee unfriendly mechanics... If you like it though, I'd say just learn these mechanics and how to stay alive, and keep playing despite what the game throws at you.
And this patch, mag toons for who this is true are mainly in melee range and exposed to the same as their stam counterparts.
Like someone said above, wait till you get to trials... it used to be that stam hit harder so the risk you had to take by playing in melee range could potentially be rewarded by damage, however, this patch mag reigns supreme, and you hardly ever see stam in the top groups anymore. I love playing stam so I stubbornly continue with it, but it's indeed very frustrating, when you have to have eyes everywhere, and your damage waxes and wanes due to melee unfriendly mechanics... If you like it though, I'd say just learn these mechanics and how to stay alive, and keep playing despite what the game throws at you.
And this patch, mag toons for who this is true are mainly in melee range and exposed to the same as their stam counterparts.
Not really; this is only if you use blood for blood, but a lot of people use Thrassian without it, and still get a whooping boost to their damage... plus, they have shields. It's not the same, with mag you always have the option to be ranged with great damage, while bow/bow on stam is not great for end-game dps. Just take a look at the groups progging the difficult achievements, there's a lot of purely ranged mag DDs (especially in group with necro comp). It's an inaccurate (and petty) comparison, to say mag are exposed to the same risks, when they have a ranged kit that still does more damage, due to the advent of Thrassian.
So all I'm saying is, stating the game HATES melee builds is a bit melodramatic and doesn't take anything into consideration other than your own problems you've encountered with it.
Achronokey wrote: »So all I'm saying is, stating the game HATES melee builds is a bit melodramatic and doesn't take anything into consideration other than your own problems you've encountered with it.
Wat?) Are u saying that only few experienced same melee hate? ESO content do punish melee more. Its fact. No matter what ur perception/subjective expireince is. Its just a fact. U gona argue with that?)