DUTCH_REAPER wrote: »There is a great increase in shield users because higher resists mitigates damage. before the patch healing was better tool for mitigating damage, this patch it is resists and maims.
HARD CC is a CC that cannot be blocked. Fear, Fossile, etc. every class has access to one either by their class skill or by a guild skill/world.
Soft CC can be blocked. flame clench, drain etc are examples of a soft cc.
Choose your build load out wisely.
If they revert or buff healing in any way you will see the shield rate drop in pvp.
Moonsorrow wrote: »[snip]
Do you happen to play Magsorc or Magplar by any chance and want everyone to drop dead instantly to Frags or Toppling/Sweeps combo?
Honest questions, not trying to troll or bait. Just would like to know what class/setup you play and how YOU mitigate damage on your setups? Then we can continue this discussion with more data available and where your view on things comes from.
[edited for baiting]
Even playing today every thumbless potato has figured out that even an instant kill 1 burst player can turn a fight in to a sustain battle simply by holding block, the sheer damage that block mitigates needs to be looked at, light armour builds can tank soo much damage by holding block, the damage block mitigates is insane and needs to be significantly lowered in PvP
Compare roll dodge and block, block is an easier more forgiving mechanic, far cheaper, mitigates AOEs, allows for block casting and equipping the matched weapon type (s+b or ice destro) gives a massive boost to cost reduction and damage blocked so why if one option is the far easier and superior pick is roll dodge penalised with such a severe fatigue? Either roll dodge combined with bow needs a similar cost reduction and improvement to roll damage immunity length or block needs to have a more severe penalty for simply just holding block like an increase in block base cost that increases the longer block is held for and have a cooldown for the length block was held. The argument “block stops regen” is not enough considering proc resource return still works and sword and board ult allows for blocking heavy attacks to take place. Again compare say 5 seconds of holding block on a tank compared to 3 dodge rolls on a roley poley build, the resource cost to mitigation just doesn’t compare.
Joy_Division wrote: »Fawn4287 wrote:Compare roll dodge and block, block is an easier more forgiving mechanic, far cheaper, mitigates AOEs, allows for block casting and equipping the matched weapon type (s+b or ice destro) gives a massive boost to cost reduction and damage blocked so why if one option is the far easier and superior pick is roll dodge penalised with such a severe fatigue? Either roll dodge combined with bow needs a similar cost reduction and improvement to roll damage immunity length or block needs to have a more severe penalty for simply just holding block like an increase in block base cost that increases the longer block is held for and have a cooldown for the length block was held. The argument “block stops regen” is not enough considering proc resource return still works and sword and board ult allows for blocking heavy attacks to take place. Again compare say 5 seconds of holding block on a tank compared to 3 dodge rolls on a roley poley build, the resource cost to mitigation just doesn’t compare.
ZOS should not have gotten rid of the LOL button.
Joy_Division wrote: »Fawn4287 wrote:Compare roll dodge and block, block is an easier more forgiving mechanic, far cheaper, mitigates AOEs, allows for block casting and equipping the matched weapon type (s+b or ice destro) gives a massive boost to cost reduction and damage blocked so why if one option is the far easier and superior pick is roll dodge penalised with such a severe fatigue? Either roll dodge combined with bow needs a similar cost reduction and improvement to roll damage immunity length or block needs to have a more severe penalty for simply just holding block like an increase in block base cost that increases the longer block is held for and have a cooldown for the length block was held. The argument “block stops regen” is not enough considering proc resource return still works and sword and board ult allows for blocking heavy attacks to take place. Again compare say 5 seconds of holding block on a tank compared to 3 dodge rolls on a roley poley build, the resource cost to mitigation just doesn’t compare.
ZOS should not have gotten rid of the LOL button.
IKR? Imagine trying to get block nerfed when dodge roll spam looks like this:
Joy_Division wrote: »Fawn4287 wrote:Compare roll dodge and block, block is an easier more forgiving mechanic, far cheaper, mitigates AOEs, allows for block casting and equipping the matched weapon type (s+b or ice destro) gives a massive boost to cost reduction and damage blocked so why if one option is the far easier and superior pick is roll dodge penalised with such a severe fatigue? Either roll dodge combined with bow needs a similar cost reduction and improvement to roll damage immunity length or block needs to have a more severe penalty for simply just holding block like an increase in block base cost that increases the longer block is held for and have a cooldown for the length block was held. The argument “block stops regen” is not enough considering proc resource return still works and sword and board ult allows for blocking heavy attacks to take place. Again compare say 5 seconds of holding block on a tank compared to 3 dodge rolls on a roley poley build, the resource cost to mitigation just doesn’t compare.
ZOS should not have gotten rid of the LOL button.
IKR? Imagine trying to get block nerfed when dodge roll spam looks like this:
You can’t act dodge that often and be offensive, ever heard of a perma roll build? On the other hand theres half a dozen ways to make a perma block build with a huge damage output
Joy_Division wrote: »Fawn4287 wrote:Compare roll dodge and block, block is an easier more forgiving mechanic, far cheaper, mitigates AOEs, allows for block casting and equipping the matched weapon type (s+b or ice destro) gives a massive boost to cost reduction and damage blocked so why if one option is the far easier and superior pick is roll dodge penalised with such a severe fatigue? Either roll dodge combined with bow needs a similar cost reduction and improvement to roll damage immunity length or block needs to have a more severe penalty for simply just holding block like an increase in block base cost that increases the longer block is held for and have a cooldown for the length block was held. The argument “block stops regen” is not enough considering proc resource return still works and sword and board ult allows for blocking heavy attacks to take place. Again compare say 5 seconds of holding block on a tank compared to 3 dodge rolls on a roley poley build, the resource cost to mitigation just doesn’t compare.
ZOS should not have gotten rid of the LOL button.
IKR? Imagine trying to get block nerfed when dodge roll spam looks like this:
You can’t act dodge that often and be offensive, ever heard of a perma roll build? On the other hand theres half a dozen ways to make a perma block build with a huge damage output
Uhh what? I've encountered players in ESO that can dodge roll more then 6 times and still have stupid high weapon damage, all while vigor heals them to full heath and their DoTS are ticking on me. It's an actual waste of resources casting on players like that, 2 gcd's and a light attack all completely negated by one dodge roll. Mean while you can still get hit pretty hard while blocking and not getting any stamina back while doing so either.