Cundu_Ertur wrote: »Right after they fix the servers, balance PVP for all, give Bosmeri and Argonians lore appropriate racial passives, and make sure that in every other respect every single player is 100% happy with the state of the game.
So, no. Never.
So many magicka classes are still at the bottom in PvP with their one trick pony spec magblade magnecro etc Get your act together ZOS ! Unbelievable.. You just need to look at the top stam specs and mag sorc and you'll see the huge difference.
Make melee magblade great again ! Fix the damn bugs and clunky animations with magnecro and make it so it's viable with something else than Harmony..Build diversity as dps is horrible with magnecro. It's been 84 years for god sake.
At this point even if New world is *** I'm sure they'll have more budget and resources/man power and I might finally play an action combat MMO without skill delays.
fastolfv_ESO wrote: »mag nb is still the best bombers in the game its just not the best setup for bgs
But in most scenarios in pve magblades make the best damage dealers bcz they deal out the most guranteed and most modifiable damage.
Being able to hold a 80k bow proc for the instant the boss reappears, lands, or is no longer immune.
Instant ranged execute. Alot of bosses have stuns during execute and that does not bode well for a channel skill but it does not effect a spammable like impale.
Instant ranged spammable that is also a HoT. Pretty handy for when its needed, like kitting the darkness or poisons on vso 1st boss or being on seige for vka or doing crystals on vss.
Holding a potion until after you use ultimate to build ulti quicker.
A special 20% buff to damage for 6seconds.
Strongest DoT in the game that also boosts speed.
Soo they suck in bgs. They are still great bombers, maybe the best damage dealers, good healers and very strong tanks. I agree that ZoS can do better but i feel that these post need to be better articulated and more thoughtful than just they suck. Please be more thorough, with suggestions and input.
But in most scenarios in pve magblades make the best damage dealers bcz they deal out the most guranteed and most modifiable damage.
Being able to hold a 80k bow proc for the instant the boss reappears, lands, or is no longer immune.
Instant ranged execute. Alot of bosses have stuns during execute and that does not bode well for a channel skill but it does not effect a spammable like impale.
Instant ranged spammable that is also a HoT. Pretty handy for when its needed, like kitting the darkness or poisons on vso 1st boss or being on seige for vka or doing crystals on vss.
Holding a potion until after you use ultimate to build ulti quicker.
A special 20% buff to damage for 6seconds.
Strongest DoT in the game that also boosts speed.
Soo they suck in bgs. They are still great bombers, maybe the best damage dealers, good healers and very strong tanks. I agree that ZoS can do better but i feel that these post need to be better articulated and more thoughtful than just they suck. Please be more thorough, with suggestions and input.
Magicka Nightblade is also one of the hardest if not the hardest light armor wearer to take out in pvp if played well enough.
Immense damage reduction when holding arrow stacks that, one of the best healing over time with their entire kit.
Exploiting through walls and ceilings to escape even the fastest specs.
I dread the day where ZoS gives in to the whining and actually gives them a burst heal. It already is one of the hardest classes to take out when they use everything they have. Yet even so, something is off about magblades and I just don't know what it is. They have superior survival and mobility and also good burst. Still they are not the threat they should be. They may be indomitable if they want, but also not very dangerous.
I would be very careful giving a class with so much tankiness more damage though. I feel like any magicka class, they suffer from rididculously slow projectile speeds and that dodge evasion lasts for way too long and from various hard counter skills like ball of lightning, wings and shimmering shield as well as the extra ranged block mitigation from sword and board.
Anyway. If any survivability or tankiness is given to them on top of what they already have, I sincerely hope they remove the ability to phase through walls and objects with shade or it just gets ridiculous.
Anyway. If any survivability or tankiness is given to them on top of what they already have, I sincerely hope they remove the ability to phase through walls and objects with shade or it just gets ridiculous.
Immense damage reduction when holding arrow stacks that, one of the best healing over time with their entire kit.
Czekoludek wrote: »
Czekoludek wrote: »
Not true actually. Only the dmg is affected by battle spirit (and player mitigation), the heal itself is not (but it also can't crit). This applies to all heals that are based on dmg dealt. Still not the greatest heal in PvP, but it is not THAT bad.
Czekoludek wrote: »Czekoludek wrote: »
Not true actually. Only the dmg is affected by battle spirit (and player mitigation), the heal itself is not (but it also can't crit). This applies to all heals that are based on dmg dealt. Still not the greatest heal in PvP, but it is not THAT bad.
That's weird, i feel like swallow soul is weaker after greymoor but if you are sure, mea culpa.
Still it is a weak heal that requires target and high damage build (so lower defence for better healing). Great in PvE where all damage modifiers can stack really high but pretty bad in PvP (and tied to slow projectaile so it can fail easily
Czekoludek wrote: »
Not true actually. Only the dmg is affected by battle spirit (and player mitigation), the heal itself is not (but it also can't crit). This applies to all heals that are based on dmg dealt. Still not the greatest heal in PvP, but it is not THAT bad.
But in most scenarios in pve magblades make the best damage dealers bcz they deal out the most guranteed and most modifiable damage.
Being able to hold a 80k bow proc for the instant the boss reappears, lands, or is no longer immune.
Instant ranged execute. Alot of bosses have stuns during execute and that does not bode well for a channel skill but it does not effect a spammable like impale.
Instant ranged spammable that is also a HoT. Pretty handy for when its needed, like kitting the darkness or poisons on vso 1st boss or being on seige for vka or doing crystals on vss.
Holding a potion until after you use ultimate to build ulti quicker.
A special 20% buff to damage for 6seconds.
Strongest DoT in the game that also boosts speed.
Soo they suck in bgs. They are still great bombers, maybe the best damage dealers, good healers and very strong tanks. I agree that ZoS can do better but i feel that these post need to be better articulated and more thoughtful than just they suck. Please be more thorough, with suggestions and input.
Magicka Nightblade is also one of the hardest if not the hardest light armor wearer to take out in pvp if played well enough.
Immense damage reduction when holding arrow stacks that, one of the best healing over time with their entire kit.
Exploiting through walls and ceilings to escape even the fastest specs.
I dread the day where ZoS gives in to the whining and actually gives them a burst heal. It already is one of the hardest classes to take out when they use everything they have. Yet even so, something is off about magblades and I just don't know what it is. They have superior survival and mobility and also good burst. Still they are not the threat they should be. They may be indomitable if they want, but also not very dangerous.
I would be very careful giving a class with so much tankiness more damage though. I feel like any magicka class, they suffer from rididculously slow projectile speeds and that dodge evasion lasts for way too long and from various hard counter skills like ball of lightning, wings and shimmering shield as well as the extra ranged block mitigation from sword and board.
Anyway. If any survivability or tankiness is given to them on top of what they already have, I sincerely hope they remove the ability to phase through walls and objects with shade or it just gets ridiculous.
The problem with magblade is that all your abilities are projectiles. This is unlike magSorc (most similar to magblade) who at least get haunting curse, and endless fury.
When all your abilities are projectiles, there is very little you can do against:
1) DK with wings
2) Warden with shimmering
3) Sorcs with bolt escape morph
4) Cloak (well you can still use mark but its super nerfed now)
5) Dodge rolls
As a magblade even if you have great abilities on paper, you cannot punish the enemy and finish them off when they f up like you can with say stam warden with spin2win, or sorcs with curse and fury.
Unless they address this, magblade will never be a dominant class with or without a burst heal.
@ OP Looking at all the *** going on in BGs and the state of No-CP, i wouldn't use it as a basis to formulate any balance ideas, currently. It's proc set meta malacath bogalooo atm.
Magblades in CP pvp seem to be doing very well. They got good damage, good utility, good mobility and either great survivability from Dark Cloak or even better mobility/escape via Shadowy Disguise.
They're also doing very well in pve. Even as pure DDs they bring great utility and robust offheals. The only class i'd rather have than a magblade for vet dlc dungeons is a Magplar.
The class suffers a lot from bad reputation and a very low player count, especially good players. I've seen a few in IC (before and during the event) and the vast majority of them have no idea of what they're doing. Then there's very rare and actually good magblade that goes around on a killing rampage around the district.