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Race against Time needs a Buff

TheMightyRevan
TheMightyRevan
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The Duration of the CC Immunity is too low, it should be atleast like Forward Momentum, so 4 seconds.
  • Dracane
    Dracane
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  • DarkDeal
    DarkDeal
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    yes
  • tmbrinks
    tmbrinks
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    Light armor users (magicka) already get snare reduction as a passive.
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  • Dracane
    Dracane
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    tmbrinks wrote: »
    Light armor users (magicka) already get snare reduction as a passive.

    When you get slowed by 70% and have 20% reduction, reducing it to 56%, it does not exactly make a difference. You still won't move an inch. Slows are strong and I feel slow reduction does absolutely nothing. Any slow, no matter how weak, makes it impossible to get forward.

    I see no difference to now and before they added this passive. I'd rather they just replace it with something actually noticeable.
    Edited by Dracane on July 3, 2020 7:10PM
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  • Miloscpolski
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    tmbrinks wrote: »
    Light armor users (magicka) already get snare reduction as a passive.

    redguards have same passive, wardens have.
  • Wing
    Wing
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    The Duration of the CC Immunity is too low, it should be atleast like Forward Momentum, so 4 seconds.

    should forward momentum get major expedition then too?

    RaT is overloaded as it is, press the button again and the duration doubles. if you press it three times it triples, etc.
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  • West93
    West93
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    Wing wrote: »
    The Duration of the CC Immunity is too low, it should be atleast like Forward Momentum, so 4 seconds.

    should forward momentum get major expedition then too?

    RaT is overloaded as it is, press the button again and the duration doubles. if you press it three times it triples, etc.

    I agree, I even run rat instead of shuffle.
  • Fur_like_snow
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    Dracane wrote: »
    tmbrinks wrote: »
    Light armor users (magicka) already get snare reduction as a passive.

    When you get slowed by 70% and have 20% reduction, reducing it to 56%, it does not exactly make a difference. You still won't move an inch. Slows are strong and I feel slow reduction does absolutely nothing. Any slow, no matter how weak, makes it impossible to get forward.

    I see no difference to now and before they added this passive. I'd rather they just replace it with something actually noticeable.

    Does the game even have any non NPC 70% snares anymore? I run RaT on mDK and I don’t even feel the snares anymore unless it’s from a leap.

    After taking a quick look at a skill calculator I couldn’t find a snare that exceeded 40%. Correct me if I missed something.
    Edited by Fur_like_snow on July 3, 2020 8:21PM
  • TheMightyRevan
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    Wing wrote: »
    The Duration of the CC Immunity is too low, it should be atleast like Forward Momentum, so 4 seconds.

    should forward momentum get major expedition then too?

    RaT is overloaded as it is, press the button again and the duration doubles. if you press it three times it triples, etc.

    No it doesnt, why would you think that
  • TheMightyRevan
    TheMightyRevan
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    Dracane wrote: »
    tmbrinks wrote: »
    Light armor users (magicka) already get snare reduction as a passive.

    When you get slowed by 70% and have 20% reduction, reducing it to 56%, it does not exactly make a difference. You still won't move an inch. Slows are strong and I feel slow reduction does absolutely nothing. Any slow, no matter how weak, makes it impossible to get forward.

    I see no difference to now and before they added this passive. I'd rather they just replace it with something actually noticeable.

    Does the game even have any non NPC 70% snares anymore? I run RaT on mDK and I don’t even feel the snares anymore unless it’s from a leap.

    After taking a quick look at a skill calculator I couldn’t find a snare that exceeded 40%. Correct me if I missed something.

    i guess you never got bombarded before. its about getting immobilized. in lag youre just stuck forever because ppl spam it on you. and if you use RaT, its instantly gone, coz 2 seconds is nothing, you can barely use one skill and youre already immobilized again
  • heaven13
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    Wing wrote: »
    The Duration of the CC Immunity is too low, it should be atleast like Forward Momentum, so 4 seconds.

    should forward momentum get major expedition then too?

    RaT is overloaded as it is, press the button again and the duration doubles. if you press it three times it triples, etc.

    No it doesnt, why would you think that

    There are a lot of people that think buffs increase in time the more you push them, rather than refreshing the timer. RaT duration is not extended the more you cast it. The duration resets.
    Edited by heaven13 on July 3, 2020 8:33PM
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  • Fur_like_snow
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    Dracane wrote: »
    tmbrinks wrote: »
    Light armor users (magicka) already get snare reduction as a passive.

    When you get slowed by 70% and have 20% reduction, reducing it to 56%, it does not exactly make a difference. You still won't move an inch. Slows are strong and I feel slow reduction does absolutely nothing. Any slow, no matter how weak, makes it impossible to get forward.

    I see no difference to now and before they added this passive. I'd rather they just replace it with something actually noticeable.

    Does the game even have any non NPC 70% snares anymore? I run RaT on mDK and I don’t even feel the snares anymore unless it’s from a leap.

    After taking a quick look at a skill calculator I couldn’t find a snare that exceeded 40%. Correct me if I missed something.

    i guess you never got bombarded before. its about getting immobilized. in lag youre just stuck forever because ppl spam it on you. and if you use RaT, its instantly gone, coz 2 seconds is nothing, you can barely use one skill and youre already immobilized again

    Did you read the comment I was replying too? He said snare not immobilize. I know the difference.
  • Stx
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    Race against time is an amazing skill, and absolutely does not need a buff. It is an essential skill to any pvp arsenal. Providing both snare immunity AND major expedition for a cheap cost is one of a kind skill.
  • Dracane
    Dracane
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    Dracane wrote: »
    tmbrinks wrote: »
    Light armor users (magicka) already get snare reduction as a passive.

    When you get slowed by 70% and have 20% reduction, reducing it to 56%, it does not exactly make a difference. You still won't move an inch. Slows are strong and I feel slow reduction does absolutely nothing. Any slow, no matter how weak, makes it impossible to get forward.

    I see no difference to now and before they added this passive. I'd rather they just replace it with something actually noticeable.

    Does the game even have any non NPC 70% snares anymore? I run RaT on mDK and I don’t even feel the snares anymore unless it’s from a leap.

    After taking a quick look at a skill calculator I couldn’t find a snare that exceeded 40%. Correct me if I missed something.

    The Warden's ultimate.
    With 40% slows it's even worse. Goes from 40 to 32%. Even less of a difference to notice.
    Edited by Dracane on July 3, 2020 9:16PM
    Auri-El is my lord,
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  • Taleof2Cities
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    Does the game even have any non NPC 70% snares anymore? I run RaT on mDK and I don’t even feel the snares anymore unless it’s from a leap.

    After taking a quick look at a skill calculator I couldn’t find a snare that exceeded 40%. Correct me if I missed something.

    Razor Caltrops (70%), Stampede (60%?), and Ice Comet (50%) all come to mind.

    Nightblades have some serious 40%+ snares too ...
  • Stx
    Stx
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    Does the game even have any non NPC 70% snares anymore? I run RaT on mDK and I don’t even feel the snares anymore unless it’s from a leap.

    After taking a quick look at a skill calculator I couldn’t find a snare that exceeded 40%. Correct me if I missed something.

    Razor Caltrops (70%), Stampede (60%?), and Ice Comet (50%) all come to mind.

    Nightblades have some serious 40%+ snares too ...

    Caltrops is a 50% snare, stampede doesn't snare, and ice comet is an ultimate
  • Dracane
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    Stx wrote: »
    Does the game even have any non NPC 70% snares anymore? I run RaT on mDK and I don’t even feel the snares anymore unless it’s from a leap.

    After taking a quick look at a skill calculator I couldn’t find a snare that exceeded 40%. Correct me if I missed something.

    Razor Caltrops (70%), Stampede (60%?), and Ice Comet (50%) all come to mind.

    Nightblades have some serious 40%+ snares too ...

    Caltrops is a 50% snare, stampede doesn't snare, and ice comet is an ultimate

    Might be an ultimate, yet the slow lasts extremely long.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • Wing
    Wing
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    Wing wrote: »
    The Duration of the CC Immunity is too low, it should be atleast like Forward Momentum, so 4 seconds.

    should forward momentum get major expedition then too?

    RaT is overloaded as it is, press the button again and the duration doubles. if you press it three times it triples, etc.

    No it doesnt, why would you think that

    lol it was a joke, just cast it again when the 3 sec is up.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
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  • Wing
    Wing
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    Stx wrote: »
    Race against time is an amazing skill, and absolutely does not need a buff. It is an essential skill to any pvp arsenal. Providing both snare immunity AND major expedition for a cheap cost is one of a kind skill.

    and a dps buff, and the shield from the psijic passive.
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  • TheMightyRevan
    TheMightyRevan
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    Stx wrote: »
    Race against time is an amazing skill, and absolutely does not need a buff. It is an essential skill to any pvp arsenal. Providing both snare immunity AND major expedition for a cheap cost is one of a kind skill.

    sure its not expensive, but you have to spam it constantly or its useless, like i said in lag every second cast is RaT and even thats not enough. its too easy for someone to just spam bombard on you, so either buff RaT or nerf range immobilizing skills
  • Stx
    Stx
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    Stx wrote: »
    Race against time is an amazing skill, and absolutely does not need a buff. It is an essential skill to any pvp arsenal. Providing both snare immunity AND major expedition for a cheap cost is one of a kind skill.

    sure its not expensive, but you have to spam it constantly or its useless, like i said in lag every second cast is RaT and even thats not enough. its too easy for someone to just spam bombard on you, so either buff RaT or nerf range immobilizing skills

    You do not need to spam it every other cast, and even if you need to, it's cheap enough that you can. If someone is just spamming bombard, he is doing no damage, and also spending more resources than you.

    Race against time is an A+ tier skill.
  • West93
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    1 major buff 1 minor buff + 2sec snare immunity. Looks pretty strong compared to forward momentum.
    If you buff rat, then buff other skills as well.
    Also snow treaders exist.

  • Kadoin
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    These forums never let me down...
  • PapaWeeb
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    West93 wrote: »
    1 major buff 1 minor buff + 2sec snare immunity. Looks pretty strong compared to forward momentum.
    If you buff rat, then buff other skills as well.
    Also snow treaders exist.

    Forward momentum gives 1 major buff, 1 minor buff and +4 seconds of snare immunity...

    But I think RaT is a really good skill, I'd take major expedition +2s immunity over +4s no expedition any day. Doesn't need a buff.
    PC EU
  • technohic
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    The point remains that we need a longer root snare immunity for magicka short of going vamp. The other morph seems primed to offer it rather than just being longer other buffs with a cast time.
  • Tommy_The_Gun
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    Tbh. with Snow Treaders I am seriously considering swapping to different morph. I know it has cast time... but it also has 12 seconds of Major Expedition.
  • TheMightyRevan
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    Stx wrote: »
    Stx wrote: »
    Race against time is an amazing skill, and absolutely does not need a buff. It is an essential skill to any pvp arsenal. Providing both snare immunity AND major expedition for a cheap cost is one of a kind skill.

    sure its not expensive, but you have to spam it constantly or its useless, like i said in lag every second cast is RaT and even thats not enough. its too easy for someone to just spam bombard on you, so either buff RaT or nerf range immobilizing skills

    You do not need to spam it every other cast, and even if you need to, it's cheap enough that you can. If someone is just spamming bombard, he is doing no damage, and also spending more resources than you.

    Race against time is an A+ tier skill.

    in lag you do have to spam it, thats just a fact, 2 seconds is nothing. and that one guy might not deal dmg, but the other 5 you might have on you, will. and im not talking about a crazy high buff , just make it 2 seconds longer. and you can even remove the minor force from it if you think its too powerful then i dont care
    Edited by TheMightyRevan on July 3, 2020 11:42PM
  • Fur_like_snow
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    Stx wrote: »
    Stx wrote: »
    Race against time is an amazing skill, and absolutely does not need a buff. It is an essential skill to any pvp arsenal. Providing both snare immunity AND major expedition for a cheap cost is one of a kind skill.

    sure its not expensive, but you have to spam it constantly or its useless, like i said in lag every second cast is RaT and even thats not enough. its too easy for someone to just spam bombard on you, so either buff RaT or nerf range immobilizing skills

    You do not need to spam it every other cast, and even if you need to, it's cheap enough that you can. If someone is just spamming bombard, he is doing no damage, and also spending more resources than you.

    Race against time is an A+ tier skill.

    in lag you do have to spam it, thats just a fact, 2 seconds is nothing. and that one guy might not deal dmg, but the other 5 you might have on you, will. and im not talking about a crazy high buff , just make it 2 seconds longer. and you can even remove the minor force from it if you think its too powerful then i dont care

    What are going on about minor force is worth it’s weight in gold when you’re trying to burst. Maybe you should try PvP outside of Cyrodiil because if you can’t break LoS on a bombard spammer with on demand major expedition + snare immunity you’re doing something wrong.
    Edited by Fur_like_snow on July 4, 2020 1:58AM
  • Stx
    Stx
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    Stx wrote: »
    Stx wrote: »
    Race against time is an amazing skill, and absolutely does not need a buff. It is an essential skill to any pvp arsenal. Providing both snare immunity AND major expedition for a cheap cost is one of a kind skill.

    sure its not expensive, but you have to spam it constantly or its useless, like i said in lag every second cast is RaT and even thats not enough. its too easy for someone to just spam bombard on you, so either buff RaT or nerf range immobilizing skills

    You do not need to spam it every other cast, and even if you need to, it's cheap enough that you can. If someone is just spamming bombard, he is doing no damage, and also spending more resources than you.

    Race against time is an A+ tier skill.

    in lag you do have to spam it, thats just a fact, 2 seconds is nothing. and that one guy might not deal dmg, but the other 5 you might have on you, will. and im not talking about a crazy high buff , just make it 2 seconds longer. and you can even remove the minor force from it if you think its too powerful then i dont care

    So you want to buff this skill because of lag and because you are fighting 1v6 and one guy is spamming a snare? Use logic man.

    The skill itself is overloaded already, you cannot buff it. If you want to lengthen the snare immunity, then major expedition must be removed, its just too good.
  • MincVinyl
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    The Duration of the CC Immunity is too low, it should be atleast like Forward Momentum, so 4 seconds.

    While I agree, in a way, I must disagree in a way. RAT gets 3 very powerful effects in one cast while also making use of psijic passives. Compared to FM it is beyond overloaded.

    That being said....you are not wrong in saying the duration is too short. Fluid movement has been lost in the game since murkmire due to zos heavily nerfing all forms of movement in the game solely because people complained about the addition of swift jewelry in summerset. Instead of nerfing just swift to where it should have been at the release, zos went ahead and gutted all forms of movement speed and snare immunity down to 4s or less. The reason RAT is only 2 seconds is because you get major Exp in the same cast. Where to achieve the same thing on stam using FM this means you must cast another ability to get major Exp.

    The issue is that counterplay like using snare/root immunity is almost not worth the cast anymore because the duration is so short and you are bound to be hit by another snare off cooldown anyways. There are too many sources of snares in the game, especially in aoe form.... and durations of snare immunities present in the game should be almost doubled. *** i mean if you get in any out numbered situation now there is a good chance you are bound to have one idiot who just spams bombard or jabs on you till they die. If you played the game pre-summerset you would know how great the combat and movement of the game used to be. These days it is like stop and go traffic, moving is just tedious and does not feel fluid.
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