Disagree.ESO combat too broken to have compromise between everyone dies quick and nobody ever dies. Current way is preferable.
Remove either CP or non-CP, and bring the remaining one closer to a middle ground. CP is in a better spot, while non-CP is leaning too heavily towards damage. It's purely down to Zenimax trying to balance one while ignoring the other, so remove one of them. Not hard.
Disagree.ESO combat too broken to have compromise between everyone dies quick and nobody ever dies. Current way is preferable.
Remove either CP or non-CP, and bring the remaining one closer to a middle ground. CP is in a better spot, while non-CP is leaning too heavily towards damage. It's purely down to Zenimax trying to balance one while ignoring the other, so remove one of them. Not hard.
Disagree.ESO combat too broken to have compromise between everyone dies quick and nobody ever dies. Current way is preferable.
Remove either CP or non-CP, and bring the remaining one closer to a middle ground. CP is in a better spot, while non-CP is leaning too heavily towards damage. It's purely down to Zenimax trying to balance one while ignoring the other, so remove one of them. Not hard.
Remove CP. They've pretty much admitted it's a balancing issue by wanting to rework it.
Disagree.ESO combat too broken to have compromise between everyone dies quick and nobody ever dies. Current way is preferable.
Remove either CP or non-CP, and bring the remaining one closer to a middle ground. CP is in a better spot, while non-CP is leaning too heavily towards damage. It's purely down to Zenimax trying to balance one while ignoring the other, so remove one of them. Not hard.
Remove CP. They've pretty much admitted it's a balancing issue by wanting to rework it.
CP is much more balanced this patch than nocp.
Disagree.ESO combat too broken to have compromise between everyone dies quick and nobody ever dies. Current way is preferable.
Remove either CP or non-CP, and bring the remaining one closer to a middle ground. CP is in a better spot, while non-CP is leaning too heavily towards damage. It's purely down to Zenimax trying to balance one while ignoring the other, so remove one of them. Not hard.
Remove CP. They've pretty much admitted it's a balancing issue by wanting to rework it.
CP is much more balanced this patch than nocp.
Or maybe some players are not willing to "adapt", because adapting means spending money on some worthless pve content, waste hours on the most boring grind possible, just to be able to play something that is absolutely not fun to play.
Aeternum113 wrote: »And let's say we even go the extra mile and adapt, right, we're now able to 2 shot / ult dump everyone. Are we having fun playing pvp in a MMO with the same TTK as a shooter? Obviously this seems to be where the community gets divided, some players get satisfaction out of killing people in 2 seconds and some players don't and would prefer fights to last a bit longer.
Or maybe some players are not willing to "adapt", because adapting means spending money on some worthless pve content, waste hours on the most boring grind possible, just to be able to play something that is absolutely not fun to play.
See now this argument confuses me. Firstly, you can adapt to the meta without buying the expansion. There are existing sets that can be transitioned to for better success also. Basically anything with a slightly more defensive nature than what you had before. But whatever. That’s not my point really. My point is that when you first bought the game you didn’t mind spending the money. Whatever flaws it may have had then. First time you joined the fighters guild you probably didn’t mind the grind so much. Is there anything actually wrong with having new stuff added to the game? Or do YOU just not enjoy the grind any more? I do understand that wardens and necros are arguably overpowered. There are even sets that are stronger than they should be. That there may be a pay to win thing going on. Paying to win is too bad... but I always knew I was trading them my money for their gaming experience. That was always the original handshake. So I don’t complain when I need to level up scrying. Or when I choose to spend money. Or if I choose not to spend money or time on grinding I don’t complain when I don’t have everything I need.Aeternum113 wrote: »And let's say we even go the extra mile and adapt, right, we're now able to 2 shot / ult dump everyone. Are we having fun playing pvp in a MMO with the same TTK as a shooter? Obviously this seems to be where the community gets divided, some players get satisfaction out of killing people in 2 seconds and some players don't and would prefer fights to last a bit longer.
See dude you didn’t adapt you just chose to join what you hated. Adapting is choosing to live longer. You decided to go the opposite way so you could kill them too. And, like them, you get blown up by 2 shots. Because you can blow people up with 2 shots. Hate to tell you but that is balance. If you don’t like playing that way then... don’t play that way. It’s hard to believe you’ve given adapting an honest try when your hypothetical description of adapting is “couldn’t beat them so joined them.”
The saddest part of the current meta is how much it rewards builds that condense their offense into a single button. Combo? What combo?
- toppling charge -> sweeps ad nauseum (light up like a christmas tree as Grothdarr / Overwhelming surge go to work)
- injection -> bombard spam (Yay Venomous is ticking)
- steak in and spam rapid strikes... (OK technically they had to buff up with blade cloak and hurricane in advance for Draugrkin to produce unhealable damage but whatever)
- mag dk...
Anyone who's done BGs / IC lately knows this playstyle dominates "noob vs noob" engagements, and even at a more "advanced" level, the counterplay includes either:
- steaking / shading away to recover and re-engage on your terms
- or drop your own bomb in their face as theyre going through their routine and hope you kill them first
If your class / build can't do either, you're boned. Makes the fights (and outcome) predictable and boring.
Oh, maybe something constructive - many of the culprits are AoE. I think it's about time magicka builds (other than NB) got access to (major) Evasion. Stam toons almost instinctively dodge roll after breaking free, for mag in no CP it's a death sentence. Evasion on a mag skill would perhaps grant 1-2 extra GCDs to "do something" while under fire from this procc garbage.
Dr_Ganknstein wrote: »No-cp seems to run better even with full servers which isn't often. I feel like cp pushes certain abilities/classes/sets over the top. In CP my gankblade easily has over 3k crit resist with like 1 impen armor piece.
Dr_Ganknstein wrote: »No-cp seems to run better even with full servers which isn't often. I feel like cp pushes certain abilities/classes/sets over the top. In CP my gankblade easily has over 3k crit resist with like 1 impen armor piece.
And I feel like no cp pushes certain abilities/classes/sets over the top. In CP I dont have much problems against procsets, malacath bands and not everyone is stamsorc there.
SshadowSscale wrote: »LMAO I love this forums...... Forums: unkillable tanks should not exist and healing is op.... Zos:aight lets nerf healing..... Forums: we want unkillable tanks back why did you nerf healing when it was not even op...... And people wonder why zos struggles to balance the game
SshadowSscale wrote: »LMAO I love this forums...... Forums: unkillable tanks should not exist and healing is op.... Zos:aight lets nerf healing..... Forums: we want unkillable tanks back why did you nerf healing when it was not even op...... And people wonder why zos struggles to balance the game
Tanky meta!!! Fix it nobody dies ever!!!!111111!!!
ZOS cuts the healing.
Burst meta! I die all the time! Fix it!!!!!!111111
ZOS:
That's because ZOS is never adressing the actual issues and instead just making blanket turnarrounds while also adding op gear to sell their dlc. Trying to balance a game looks different.
True, but some players are able to adapt, some are not.
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