Dr_Ganknstein wrote: »I'm doing just fine in no-cp
If you dont like no CP, go play with crutch points then. Not sure what to tell you. Almost everyone had to adjust their builds.
If you dont like no CP, go play with crutch points then. Not sure what to tell you. Almost everyone had to adjust their builds.
If you dont like no CP, go play with crutch points then. Not sure what to tell you. Almost everyone had to adjust their builds.
Tanky meta!!! Fix it nobody dies ever!!!!111111!!!
ZOS cuts the healing.
Burst meta! I die all the time! Fix it!!!!!!111111
ZOS:
Tanky meta!!! Fix it nobody dies ever!!!!111111!!!
ZOS cuts the healing.
Burst meta! I die all the time! Fix it!!!!!!111111
ZOS:
That's because ZOS is never adressing the actual issues and instead just making blanket turnarrounds while also adding op gear to sell their dlc. Trying to balance a game looks different.
Or maybe some players are not willing to "adapt", because adapting means spending money on some worthless pve content, waste hours on the most boring grind possible, just to be able to play something that is absolutely not fun to play.
Or maybe some players are not willing to "adapt", because adapting means spending money on some worthless pve content, waste hours on the most boring grind possible, just to be able to play something that is absolutely not fun to play.
Aeternum113 wrote: »Or maybe some players are not willing to "adapt", because adapting means spending money on some worthless pve content, waste hours on the most boring grind possible, just to be able to play something that is absolutely not fun to play.
And let's say we even go the extra mile and adapt, right, we're now able to 2 shot / ult dump everyone. Are we having fun playing pvp in a MMO with the same TTK as a shooter? Obviously this seems to be where the community gets divided, some players get satisfaction out of killing people in 2 seconds and some players don't and would prefer fights to last a bit longer.
Aeternum113 wrote: »Or maybe some players are not willing to "adapt", because adapting means spending money on some worthless pve content, waste hours on the most boring grind possible, just to be able to play something that is absolutely not fun to play.
And let's say we even go the extra mile and adapt, right, we're now able to 2 shot / ult dump everyone. Are we having fun playing pvp in a MMO with the same TTK as a shooter? Obviously this seems to be where the community gets divided, some players get satisfaction out of killing people in 2 seconds and some players don't and would prefer fights to last a bit longer.
...and this is just a matter of PoV. For me nothing really changed after Greymoor because I have said I have adapted. If you stick to old setups, then you may be a bit squishier while enemies are a bit more bursty. You say like this is an absolute and only truth for all players, but its not. Actually its hard to tell which group will be bigger, for sure there is more deaths in PvP right now, but I have also experienced a lot of pretty good tanking. Just an example of how this can varry depending on who is observing:
Yesterday I saw 1 vamp magplar tanking and running around some buildings in IC while being attacked by ~10 enemy players. They couldn't kill him for like 2 minutes.
A bit later I've met the same player and killed him 1v1 within 30s. Why? Not because I am such a pro monster, but because when in 1vX scenario he focused on defense, while in 1v1 he was careless thinking he can easly facetank 1 player if something goes wrong. Now was he an extremly tanky player or was he squishy?
Or maybe some players are not willing to "adapt", because adapting means spending money on some worthless pve content, waste hours on the most boring grind possible, just to be able to play something that is absolutely not fun to play.
Disagree.ESO combat too broken to have compromise between everyone dies quick and nobody ever dies. Current way is preferable.