Waffennacht wrote: »IAmIcehouse wrote: »Procs definitely overshadow stat sets. That's a problem. But Eternal Vigor is one of the strongest stat sets in the game. Yes, it's a sustain set but that sustain is so strong that you can forgo sustain from any other source. That means you can run max stat food, infused wd/sd jewellery and so on. On some builds that makes a bigger difference than any other option. Plus the health regen kicking in when you're low gives you a pretty sizeable boost in tankiness.
Yes, Torc can give you similar sustain but it doesn't give you health regen like EV does. And someone mentioned EV working better on some classes than others? I would say Torc is even more dependent on class.
I'm not sure I would say this set should be on the chopping block. But in a proc meta, EV is one of the few stat sets that still finds its way into a lot of builds in no CP, including mine. It actually works really well as part of a proc build because it's so stat dense.
Exactly. The argument that it doesn't kill somebody is nonsense, because by running such a stat heavy set for sustain, you don't need to build any other sustain. And allows you to stack damaging.
Each patch note, ZOS mentions that they are tuning sets by 50 max mag to bring it in-line with their "set bonus efficiency standard".
How the hell does EV meet this "standard'? I run it on all of my stam toons, because it's far and away the best stat-based set in the game. It's just not healthy for build-diversity. EV is essentially a must-wear for non-proc builds.
If anyone thinks EV (which it is not) is balanced then every other sustain set needs a serious buff as well as the glyphs.
Imagine if you had as many stat based sets lke EV to choose from as you do Proc sets
Dont you think you wouldn't be pigeonholed into EV and dont you think you'd have a more diverse PvP without losing much at all in terms of PvP performance?
Waffennacht wrote: »IAmIcehouse wrote: »Waffennacht wrote: »Its not OP. Not at all.
Its on par with proc sets.
Example: people would claim Spriggan to be OP if it gave approx 9k penetration, however it wouldnt up your damage beyond that of way of fire.
Essentially most stat based sets are 33% below a proc set.
So a comparable proc set would be... EG I suppose...and it gives 1100 per sec of stam or mag (2200 recovery equivalent) add up EV numbers and lookie they seem pretty on par 674 +1100 is 1874.
Of course there's variables such as 25% on EG or the below/above health on EV but seems on par
You can't compare resource values EV to EG. You could not get a stam proc or mag proc in any given fight.
And I'm not sure where those numbers are coming from, but you get if you get a proc ON cool down, you get 550 resource for 6s per 10s. That is 666 essential recovery assuming you get stam/mag return, and again, on cool down. (Not likely).
Compare that to EV 5 piece where it's always 674 return PLUS 1400 max HP And that resource return is guaranteed to be a resource you need as you can build around it. That is further amplified by medium armor passives if you run medium, or sorc passives, or nb passives, or even tri pots/momentum giving endurance/intellect (this is only to compare it to EG, which really doesn't even make sense in the first place).
You can't rely on a 25% chance to get a 33% chance of getting the resource you need. Also, we've never compared monster sets to 5 piece sets. They've never been into be same discussion.
Out of all the stat based sets in the game, EV out-performs literally all of them.
You get it per .5 sec as the tooltips reads FYI, and recovery is per 2 sec
A 25% on cool may as well up 100% uptime
Edit: almost all stat based sets are badly undertuned
IAmIcehouse wrote: »MartiniDaniels wrote: »Yes, but it has bad 2-4 bonuses, so while overloaded it has it's downsides. Torc of conal constancy much better imo, so eternal vigor is just a poor man's torc for those who don't have Greymoor.
Isn't Eternal Vigor found in Western Skyrim?
You can buy it off traders. It's also far better than torc. Torc is nice
Waffennacht wrote: »IAmIcehouse wrote: »Procs definitely overshadow stat sets. That's a problem. But Eternal Vigor is one of the strongest stat sets in the game. Yes, it's a sustain set but that sustain is so strong that you can forgo sustain from any other source. That means you can run max stat food, infused wd/sd jewellery and so on. On some builds that makes a bigger difference than any other option. Plus the health regen kicking in when you're low gives you a pretty sizeable boost in tankiness.
Yes, Torc can give you similar sustain but it doesn't give you health regen like EV does. And someone mentioned EV working better on some classes than others? I would say Torc is even more dependent on class.
I'm not sure I would say this set should be on the chopping block. But in a proc meta, EV is one of the few stat sets that still finds its way into a lot of builds in no CP, including mine. It actually works really well as part of a proc build because it's so stat dense.
Exactly. The argument that it doesn't kill somebody is nonsense, because by running such a stat heavy set for sustain, you don't need to build any other sustain. And allows you to stack damaging.
Each patch note, ZOS mentions that they are tuning sets by 50 max mag to bring it in-line with their "set bonus efficiency standard".
How the hell does EV meet this "standard'? I run it on all of my stam toons, because it's far and away the best stat-based set in the game. It's just not healthy for build-diversity. EV is essentially a must-wear for non-proc builds.
If anyone thinks EV (which it is not) is balanced then every other sustain set needs a serious buff as well as the glyphs.
Imagine if you had as many stat based sets lke EV to choose from as you do Proc sets
Dont you think you wouldn't be pigeonholed into EV and dont you think you'd have a more diverse PvP without losing much at all in terms of PvP performance?
want a stam amber plasm real bad.
Waffennacht wrote: »Its not OP.
Example: people would claim Spriggan to be OP if it gave approx 9k penetration, however it wouldnt up your damage beyond that of way of fire
Dunning_Kruger wrote: »Waffennacht wrote: »Its not OP.
Example: people would claim Spriggan to be OP if it gave approx 9k penetration, however it wouldnt up your damage beyond that of way of fire
That is so cooked I can’t believe I just read that. If spriggans gave 9k pen permanently it would be the penultimate PvP set. It would *** on every set in the entire game. Is this your genuine logic? Good to know so I never read most of the questionable things you say and wonder “is this guy ironic or what?”
Waffennacht wrote: »Dunning_Kruger wrote: »Waffennacht wrote: »Its not OP.
Example: people would claim Spriggan to be OP if it gave approx 9k penetration, however it wouldnt up your damage beyond that of way of fire
That is so cooked I can’t believe I just read that. If spriggans gave 9k pen permanently it would be the penultimate PvP set. It would *** on every set in the entire game. Is this your genuine logic? Good to know so I never read most of the questionable things you say and wonder “is this guy ironic or what?”
Its math my friend.
Ill give you an example:
Lets say you have a 20k tooltip damage per sec. Lets say your opponent has 14k resistance (Light Armor + Major Buff)
Your real damage dealt is: 7800 (after BS etc)
Spriggan at 9k penetration will provide 1300 damage dealt in that attack, bringing your damage dealt to 9,100.
Way of Fire provides 3945 every 2 secs. Or 1972 every sec, or 986 after BS. Now we apply the resistance mod, leaving 878 damage.
So at 20k tooltip damage per sec Spriggan (at 9k not its real number) out performs Way of Fire by 422 damage per second in our scenario.
....
Now if we were to reduce our damage per sec dealt to lets say 10k tooltip lets see how they compare:
5k after BS, then we apply the 14k resistance leaving 3900 damage
Applying a 9k Spriggan means the total reduction from resistance goes to 8.3% leaving 4550 damage
This means at 10k tooltip damage per sec 9k spriggans provides 650 damage per sec
Meaning Way of Fire outperforms a 9k Spriggans by 228 damage per sec
....
This would put Spriggans at a curve that either under performs to Procs based on stats, or Outperforms Proc sets based on stats
Mind you this is at 9k penetration.
At Spriggan's current value; it always under performs Way of Fire, until you hit INSANE unrealistic numbers.
Joy_Division wrote: »I'd rather fight someone wearing this set than venomous smite. I don't care if it's better or more efficient, at least the players must use abilities to kill me.
Waffennacht wrote: »@IAmIcehouse its not about the number of attacks, its about the amount of damage being dealt per second.
Of course Spriggans is not a DoT, its penetration; so obviously it has a curve.
The more damage you deal, the more Spriggan has an effect.
The problem is, the amount of damage you have to deal in a single gcd (no matter how many attacks there are in that GCD) for Spriggans to curve to ANY PROC set is unrealistic.
Spriggans users will have to deal, ATM, something like 40k tooltip damage per second to compare to Unleashed Terror, Way of Fire, Icy Conjurer, Sheer Venom, vMA 2h, Vate 2h, etc etc etc
You cannot sustain 40kdps in PvP, but you can sustain proc damage infinitely
Edit: I dont think people understand how OP proc damage is vs Stat sets.
SshadowSscale wrote: »Honestly I wish more stat based sets were on par with eternal vigor considering the state of proc sets its one of the few stat sets that is kind of viable in the current meta..... so unless proc sets get nerfed I would rather see stat based sets buffed to eternal vigors level than loose one of the few stat sets we can run in this meta
5 items: Adds 7-337 Stamina and Magicka Recovery while your Health is above 50%. Adds 23-1011 14-674 Health Recovery while your Health is 50% or less.
So, there's nothing inherently wrong with the idea behind the design of Eternal Vigor. It's function as a PVP focused sustain set is appealing, especially considering it provides sustain for the off-resource for both Mag and Stam builds as well as a defensive boost through Health Regeneration and a Maximum Health boost. Even the idea behind the fifth-piece bonus—more offensive sustain when on the offense and more defensive sustain when on defense—is beneficial. Wrap this up in the fact that it's an overland set which makes it more accessible for those looking for easier to obtain good PVP sets.
However, it is easy to see the strength in this set that pushes it into worthwhile conversation regarding whether it is overpowered or not. I personally do not reached much of an opinion one way or another, but can see how it can be seen either way. I'd argue, that if any part of the set is indeed over-tuned, then it would be in the fifth-piece bonus. In that sense, the simple solution, which would not idea behind the set would be to tune down the amount of Health Recovery provided by the fifth-piece bonus. For instance:5 items: Adds 7-337 Stamina and Magicka Recovery while your Health is above 50%. Adds 23-1011 14-674 Health Recovery while your Health is 50% or less.
This change would still enable the defensive bonus when below 50% Health, but bring the level into a potentially (depending on your thoughts on EV) more reasonable range. With the new value, when below 50% Health, the total Health Recovery would be equal to the combination of the Stamina and Magicka Recovery provided when above 50% Health (337 + 337 = 674). The 674 Health Recovery bonus would also bring it below the current value of Troll King's 2-piece bonus of 925, which already has two conditions attached to it.
(I don't see any issue with the values of the Stam and Mag Recovery in comparison to Amber Plasm, considering that EV is purely sustain-focused, and should be strong in that respect, compared to AP which provides both Damage and Sustain oriented bonuses.)
yes, nerf the only non-proc set worth using /s
Dr_Ganknstein wrote: »So, there's nothing inherently wrong with the idea behind the design of Eternal Vigor. It's function as a PVP focused sustain set is appealing, especially considering it provides sustain for the off-resource for both Mag and Stam builds as well as a defensive boost through Health Regeneration and a Maximum Health boost. Even the idea behind the fifth-piece bonus—more offensive sustain when on the offense and more defensive sustain when on defense—is beneficial. Wrap this up in the fact that it's an overland set which makes it more accessible for those looking for easier to obtain good PVP sets.
However, it is easy to see the strength in this set that pushes it into worthwhile conversation regarding whether it is overpowered or not. I personally do not reached much of an opinion one way or another, but can see how it can be seen either way. I'd argue, that if any part of the set is indeed over-tuned, then it would be in the fifth-piece bonus. In that sense, the simple solution, which would not idea behind the set would be to tune down the amount of Health Recovery provided by the fifth-piece bonus. For instance:5 items: Adds 7-337 Stamina and Magicka Recovery while your Health is above 50%. Adds 23-1011 14-674 Health Recovery while your Health is 50% or less.
This change would still enable the defensive bonus when below 50% Health, but bring the level into a potentially (depending on your thoughts on EV) more reasonable range. With the new value, when below 50% Health, the total Health Recovery would be equal to the combination of the Stamina and Magicka Recovery provided when above 50% Health (337 + 337 = 674). The 674 Health Recovery bonus would also bring it below the current value of Troll King's 2-piece bonus of 925, which already has two conditions attached to it.
(I don't see any issue with the values of the Stam and Mag Recovery in comparison to Amber Plasm, considering that EV is purely sustain-focused, and should be strong in that respect, compared to AP which provides both Damage and Sustain oriented bonuses.)
Above 50% health, it's amber plasm without the spell damage. Under 50% health, it turns into troll king.
Luckylancer wrote: »yes, nerf the only non-proc set worth using /s
Dont worry, procs will be the best damage option for troll tank builds that can also kill people.Dr_Ganknstein wrote: »So, there's nothing inherently wrong with the idea behind the design of Eternal Vigor. It's function as a PVP focused sustain set is appealing, especially considering it provides sustain for the off-resource for both Mag and Stam builds as well as a defensive boost through Health Regeneration and a Maximum Health boost. Even the idea behind the fifth-piece bonus—more offensive sustain when on the offense and more defensive sustain when on defense—is beneficial. Wrap this up in the fact that it's an overland set which makes it more accessible for those looking for easier to obtain good PVP sets.
However, it is easy to see the strength in this set that pushes it into worthwhile conversation regarding whether it is overpowered or not. I personally do not reached much of an opinion one way or another, but can see how it can be seen either way. I'd argue, that if any part of the set is indeed over-tuned, then it would be in the fifth-piece bonus. In that sense, the simple solution, which would not idea behind the set would be to tune down the amount of Health Recovery provided by the fifth-piece bonus. For instance:5 items: Adds 7-337 Stamina and Magicka Recovery while your Health is above 50%. Adds 23-1011 14-674 Health Recovery while your Health is 50% or less.
This change would still enable the defensive bonus when below 50% Health, but bring the level into a potentially (depending on your thoughts on EV) more reasonable range. With the new value, when below 50% Health, the total Health Recovery would be equal to the combination of the Stamina and Magicka Recovery provided when above 50% Health (337 + 337 = 674). The 674 Health Recovery bonus would also bring it below the current value of Troll King's 2-piece bonus of 925, which already has two conditions attached to it.
(I don't see any issue with the values of the Stam and Mag Recovery in comparison to Amber Plasm, considering that EV is purely sustain-focused, and should be strong in that respect, compared to AP which provides both Damage and Sustain oriented bonuses.)
Above 50% health, it's amber plasm without the spell damage. Under 50% health, it turns into troll king.
Amberplasm 5pc - some regen + max health
Self only troll king + max health - troll's proc condition
So you are wrong. I bet this set looks balanced at excel file devs use. But this is not a fixed set, it give what you need. Max health needs to go, regens may be buffed 5-10% afterwards.
I don't know if this has been mentioned before, but it seems like the mag/stam regen on this set is being calculated as only one or the other mag or stam, and not both. This is evident by statistically analyzing the health regeneration bonus.
By comparing the health recovery portion to unconditional 5 pc bonuses like beekeepers gear that are valued at 2.32 2-4 pc set bonuses*, we can see that the eternal vigor health bonus is being valued at ~2.61 2-4 pc bonuses.
Because of the similar proc conditions, it's safe to assume that the health recovery bonus and the stam/mag recovery bonus are weighted equally. Multiplying the typical 2-4 pc bonus of 129 recovery by this value of 2.61 gets, you guessed it, 337 or the exact value of either the mag or stam recovery bonus of the 5 pc eternal vigor. This provides evidence that only the mag or stam regen is being counted toward the sets overall stat density, similar to how other hybrid sets get away with this (domihaus 1pc of 1096 mag and stam, for example).
Calculating the overall stat density under these conditions, eternal vigors 5 pc isn't actually overloaded, clocking in at only 3.77 times that of what a typical 2-4 pc set bonus provides, including the bonus to max health.
I'm not justifying the set in anyway, just thought it would be interesting to throw this out there, because I am sure this is how the developers are calculating the 5 pc for eternal vigor.
*evidence and math: https://forums.elderscrollsonline.com/en/discussion/562332/stat-bonuses-to-health-recovery-are-inconsistent#latest