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More Guild Slots in Next DLC?

RT01100111
RT01100111
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What would be your thoughts if ESO sold in the crown store up to 5 additional guild slots in game.
It would cost between 1,000 to 2,000 crowns per each unlocked guild slot.
Would this make your experience with the game more fun?
  • rumple9
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    It should be free - 5 guilds is no way near enough given the way the game is set up
  • ZaroktheImmortal
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    rumple9 wrote: »
    It should be free - 5 guilds is no way near enough given the way the game is set up

    This. Especially with the fact that they insist at least for now on having traders run off guilds and then you might have some for other stuff and for friends guilds. It is rather limiting all things given.
  • redspecter23
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    I'm happy with 5 guilds. Honestly, the only purpose guilds have is for traders currently. Anything else can be accomplished by friends list and discord servers. I'd be quite happy if the current members of all my guilds participated more, not less (by diluting their guilds even further).

    However, if someone really wants 10+ guild slots, who am I to say they're wrong. It should most definitely not be a monetized addition though.
  • tsaescishoeshiner
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    5 is more than enough
    PC-NA
    in-game: @tsaescishoeshiner
  • idk
    idk
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    While I personally feel 5 is enough. I do suggest going for quality of guild vs quantity since wanting more guilds slots is clearly a sign that the 5 guilds some people have are not run well enough to meet their needs.

    However, Zos has recently acknowledged they have seen the requests come up from time to time. The said they will not add more guild slots now since it would impact server performance. In other words, if Zos ever gets server performance in line it just might happen.
  • ZaroktheImmortal
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    I'm happy with 5 guilds. Honestly, the only purpose guilds have is for traders currently. Anything else can be accomplished by friends list and discord servers. I'd be quite happy if the current members of all my guilds participated more, not less (by diluting their guilds even further).

    However, if someone really wants 10+ guild slots, who am I to say they're wrong. It should most definitely not be a monetized addition though.

    Let's see trial runs, social content with others outside your friends list and actually meeting new people in game. Dungeon runs and other content. There is a lot outside guilds besides trading as it turns out.
  • DaveMoeDee
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    Would love to have another personal guild or two for storing inventory.

    I do have some concerns though with allowing this. If you add guilds while keeping the member count at 500, it could have some negative impacts with increased competition for guild membership and kiosk locations. Hard to predict how it plays out.
  • ZaroktheImmortal
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    DaveMoeDee wrote: »
    Would love to have another personal guild or two for storing inventory.

    I do have some concerns though with allowing this. If you add guilds while keeping the member count at 500, it could have some negative impacts with increased competition for guild membership and kiosk locations. Hard to predict how it plays out.

    Honestly in an MMO the member limit is limiting as well.
  • ZaroktheImmortal
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    Also why do we have a limit to friends and ignore list? Even social media platforms can to have as many as you like of those.
  • MKintr
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    More guild slots would be great. I need 3 trading guilds alone to sell all the crap I earn. Someone who wants to do different activities with one account needs more guild slots. If you like trading, housing, PvP and PvE it would be great to be able to join more guilds for this.

    You could do more at the same time and the game would stay interesting much longer.
  • kargen27
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    rumple9 wrote: »
    It should be free - 5 guilds is no way near enough given the way the game is set up

    This. Especially with the fact that they insist at least for now on having traders run off guilds and then you might have some for other stuff and for friends guilds. It is rather limiting all things given.

    Guilds with traders are not exclusively trade guilds. Many trial and pledge guilds have a trader. Many social guilds have a trader and for the most part those guilds do not have a weekly fee to join. It might be nice to have more slots but guild traders isn't a reason.
    and then the parrot said, "must be the water mines green too."
  • alainjbrennanb16_ESO
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    i would say yes but at the moment when the guild scanner is constantly scanning/looking to see where peeps are then no, if they change that to doing a quick scan when you open up the guild then yes
    Main character dk - Vanikifar whitestrike
  • stefj68
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    honestly 3-4 more guild slot unlockable from crown store could be real nice
  • Grianasteri
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    I do not think this should be an additional charge in Crown Store, but I can see why Zos would make it so.

    Additional guild slots should be free to all. However its a business so I guess they could lock it behind ESO+ subscription (which I have) or Crown purchase.

    It is definitely needed. At least a couple of times over the last few months, I have met up with really nice groups of people, doing trials and dungeons etc, but not been able to join their guilds when asked, because I am full and love the guilds and people I already have in them... so harsh.

    Perhaps there are reasons to limit this, but I don't really know any strong ones.
  • RT01100111
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    The guild master is responsible along with officers with removing inactive members. It should take time to hit that limit of 500. I do not necessarily think that is a bad limit per say. Just image trying to read a guild chat with 10,000 members where 1,500 are on and 500 ish are trying to have an active conversation co-currently in guild chat.
  • RT01100111
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    The reason my proposal to charging a fee is two fold. Additional revenue opportunity for ZOS. Discourage everyone from signing up for 5 guilds and only do so after strong consideration to reduce server load.
  • Gundug
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    You really think ZOS would charge just 1-2k crowns for a base account feature like adding an additional guild slot? They charge 5k each for limited feature bankers and merchants. Mundus stones for houses are 4k each.

    A far better improvement would be increasing the number of sales slots significantly so you don’t need to be in several guilds to sell in volume, but I’m sure that’s hard to implement, like doors that display the correct visual whether opened or closed, or bosses that don’t endlessly make noise after death.
  • RT01100111
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    @Gundug if we wanna go down that rabbit hole. Let's make a new thread and have that one called desired guild features wishlist. We can all dump ideas for that in there.
  • Gundug
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    @RT01100111, having reread the thread, I mistakenly took your suggestion as having the goal of adding more selling capability to the game, when in fact, you never outlined any reason whatsoever for adding more guild slots, other than the vague suggestion that doing so might make the game more fun.

    Since you asked, no, I don’t see how adding more guild slots would make the game more fun. I would rather see improvements to the guild system so each guild could have better functionality and offer more features. That would have the potential for making the game more fun.

    You disagreed with a suggestion to raise the member limit because you feel the chat would be chaotic, yet the chat from ten separate guilds at once would not?
  • idk
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    Gundug wrote: »
    @RT01100111, having reread the thread, I mistakenly took your suggestion as having the goal of adding more selling capability to the game, when in fact, you never outlined any reason whatsoever for adding more guild slots, other than the vague suggestion that doing so might make the game more fun.

    Since you asked, no, I don’t see how adding more guild slots would make the game more fun. I would rather see improvements to the guild system so each guild could have better functionality and offer more features. That would have the potential for making the game more fun.

    You disagreed with a suggestion to raise the member limit because you feel the chat would be chaotic, yet the chat from ten separate guilds at once would not?

    Being the premise that it is to make the game more fun just drives home my previous [point that people wanting more guild slots are likely in guilds that are not well run.

    There are a lot of poorly lead guilds that think because they have a full roster they are doing a great job. They lack focus, they lack actual leadership organizing the guild. At best they serve a very small portion of that roster. Find a guild with decent leadership.
  • RT01100111
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    @idk Well, that's just looking at it in a negative perspective. What happens if you are in two trader guilds and 3 guilds with either in game or in real life friends. You want to join a fishing guild, a role playing guild, and trial guild and so stuff with them when it works best for your time table?
  • idk
    idk
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    RT01100111 wrote: »
    Well, that's just looking at it in a negative perspective. What happens if you are in two trader guilds and 3 guilds with either in game or in real life friends. You want to join a fishing guild, a role playing guild, and trial guild and so stuff with them when it works best for your time table?

    This just drives home my point. Unless the IRL friends cannot stand each other that is probably three guilds that are not really that great. I have a social guild slot for my friends that are not into raiding. As they move from one to another I have found the leadership greatly lacking 500 members but the leadership is to lazy to actually lead the guild for all 500. It is why my friends change guilds.
  • RT01100111
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    @idk How about this then. Rather than 5 new guild slots. Allow well managed guilds to have up to 750 active members?
  • idk
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    RT01100111 wrote: »
    @idk How about this then. Rather than 5 new guild slots. Allow well managed guilds to have up to 750 active members?

    First, server performance issues as that are more names the server needs to query when we look at the roster.

    Second, outside of trading guilds, most well-run guilds have far less than 500 members making it pointless to increases their cap. Most non-trade guilds with over 500 members are very poorly lead. They do not have the structure to actually organize most of the roster so that roster is mostly fluff.
  • redspecter23
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    I'm happy with 5 guilds. Honestly, the only purpose guilds have is for traders currently. Anything else can be accomplished by friends list and discord servers. I'd be quite happy if the current members of all my guilds participated more, not less (by diluting their guilds even further).

    However, if someone really wants 10+ guild slots, who am I to say they're wrong. It should most definitely not be a monetized addition though.

    Let's see trial runs, social content with others outside your friends list and actually meeting new people in game. Dungeon runs and other content. There is a lot outside guilds besides trading as it turns out.

    All the things you mention are things people can do with discord/friends list and don't actually need the game guilds to do them. Mechanically, I need the guilds in game if I want to sell things. That's what I'm getting at. I can run trials just fine by getting together with 11 other people (even if I'm not guilded with them). Dungeons? yup. Other content? sure. These extra guild slots that are being requested are essentially a means to create more in game contacts... which a friends list works fine for. I will agree that the cap on the friends and ignore lists should be much larger.
  • kargen27
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    idk wrote: »
    Gundug wrote: »
    @RT01100111, having reread the thread, I mistakenly took your suggestion as having the goal of adding more selling capability to the game, when in fact, you never outlined any reason whatsoever for adding more guild slots, other than the vague suggestion that doing so might make the game more fun.

    Since you asked, no, I don’t see how adding more guild slots would make the game more fun. I would rather see improvements to the guild system so each guild could have better functionality and offer more features. That would have the potential for making the game more fun.

    You disagreed with a suggestion to raise the member limit because you feel the chat would be chaotic, yet the chat from ten separate guilds at once would not?

    Being the premise that it is to make the game more fun just drives home my previous [point that people wanting more guild slots are likely in guilds that are not well run.

    There are a lot of poorly lead guilds that think because they have a full roster they are doing a great job. They lack focus, they lack actual leadership organizing the guild. At best they serve a very small portion of that roster. Find a guild with decent leadership.

    A good number of people want more guild slots so they can start fake guilds for the inventory space and still be able to join real guilds. Also some players that have a couple of small guilds for a variety or reasons where they don't want more members but those people would also like to join larger guilds for different activities.
    I wouldn't mind more slots but can get by without it. Right now I have one slot available and will probably use it for a PvP guild. I was mostly inactive in the game for a few months because I had a knee replaced so I left some guilds to free up space is why I have a slot open now.
    If I had extra slots beyond just the one I would join a housing guild. I participate with one through Discord and that works but I know I miss some things. Would also probably look for another trial guild. But like I said I can make five work. Would suck without Discord though.
    and then the parrot said, "must be the water mines green too."
  • vgabor
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    If you do different activities 5 slot not nearly enough. If you want to...
    - trade, thats 2-3 slot in itself,
    - run pve trials and dungeons, that's 1-2 slot - or 2-3 if you're more serious about,
    - do pvp, thats 1 slot - or possibly 2 if you play other campaign/IC too,
    - social and RP: 1 per activity

    You can be fine if you don't trade or don't do social or RP, but the moment you try those you will hit the 5 guild slot limit hard...
  • RT01100111
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    @kargen27 that bank space issue could partially be averted by requiring 30 active members (last online within 30 days) vs just 30 members in roster.
  • idk
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    kargen27 wrote: »
    idk wrote: »
    Gundug wrote: »
    @RT01100111, having reread the thread, I mistakenly took your suggestion as having the goal of adding more selling capability to the game, when in fact, you never outlined any reason whatsoever for adding more guild slots, other than the vague suggestion that doing so might make the game more fun.

    Since you asked, no, I don’t see how adding more guild slots would make the game more fun. I would rather see improvements to the guild system so each guild could have better functionality and offer more features. That would have the potential for making the game more fun.

    You disagreed with a suggestion to raise the member limit because you feel the chat would be chaotic, yet the chat from ten separate guilds at once would not?

    Being the premise that it is to make the game more fun just drives home my previous [point that people wanting more guild slots are likely in guilds that are not well run.

    There are a lot of poorly lead guilds that think because they have a full roster they are doing a great job. They lack focus, they lack actual leadership organizing the guild. At best they serve a very small portion of that roster. Find a guild with decent leadership.

    A good number of people want more guild slots so they can start fake guilds for the inventory space and still be able to join real guilds. Also some players that have a couple of small guilds for a variety or reasons where they don't want more members but those people would also like to join larger guilds for different activities.
    I wouldn't mind more slots but can get by without it. Right now I have one slot available and will probably use it for a PvP guild. I was mostly inactive in the game for a few months because I had a knee replaced so I left some guilds to free up space is why I have a slot open now.
    If I had extra slots beyond just the one I would join a housing guild. I participate with one through Discord and that works but I know I miss some things. Would also probably look for another trial guild. But like I said I can make five work. Would suck without Discord though.

    Thanks, but I do realize the various reasons why people want more guilds. While some are not reasons Zos would concern themselves over, like a personal guild bank, others often come down to a choice. I already noted a case where they are in some guilds with RL friends (small guilds presumably) could easily be consolidated to one.

    The fact remains, even at 5 guilds players are not really committed to any, or at least most. My favorite guild kicks members that do not participate with the guild so we keep an active group that we can count on. Ofc, the worst guilds are the ones with 500 members (and are not trading guilds) as they are poorly managed.

    As I said before, quality over quantity. That wins out every time.
  • RT01100111
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    Or, ZOS could introduce a monthly 'fee' for having a guild bank. 100k per month charged to the guild gold? That could discourage fraud more so, but I doubt it would be feasible.
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