Athyrium93 wrote: »Threads like this make me wonder why anyone wants to play DPS in this game. What's the point in even trying when 3/4th of players are struggling to get over 30K? Or the newer player struggling to get over 20k or even 10k?
I'm not saying those end game players pulling these numbers don't deserve to be, but man is it demoralizing when you spend weeks or months practicing rotations and farming gear and you still can't hit the absolute bottom tier to even be considered in most even some what active guilds. It is tough hearing that people pulling double or triple your DPS and are still being told to 'git gud' so I imagine it is why a lot of new players don't stick with the game very long, they grind like crazy to get to CP160 so they can get their gear, then grind like crazy to get it, then get told they suck and should just give up. So they do.
It makes me so glad I rolled a healer as my main so I don't have to deal with it any where near as much. I think it's cool that skill dictates such a large portion of DPS in this game, but no one pulling 40k+ DPS sucks, and you really shouldn't make it sound like it does. It might not be enough for some groups, and that's fine, but that isn't anywhere near bad DPS.
TLDR:
Be mindful that newer players trying to improve read these forums too and seeing 40k+ DPS called bad can be really discouraging to them when they are struggling to hit half that.
I have seen both sides of this coin and while I understand the sentiment there are some realities on how tough you make trials if people can't hit decent numbers. I have seen many floor Lord's that hit big numbers on the dummy because they lack raid awareness and plenty of low hitting players that can at least pay attention to mechanics but at some point DPS need to be able to hit certain numbers to be considered.
To be clear all numbers from every guild I'm in are measured on the iron atro (trial dummy) because it standardizes parsing. There isn't a way to cheese or inflate your numbers (other than thrassian stranglers right now) and it somewhat simulates group sustain minus some tools you get from healers and tanks like extra synergies, hollowfang, syphony of blades, etc... If you can't hit north of 65k on a trial dummy then you are completely botching your characters rotation and will be getting carried or struggling through veteran content. Now most teams worth taking seriously require 75k (this means proficient enough to complete any content assuming you can stay alive) as far as a lot of end gamers who pay attention are concerned. It's not enough for all burn strats but enough that you don't completely miss a required burn assuming mechanic awareness is there. Anything lower and often excessive burden is put on support who have to start to do things that are going to cause group failure.
To give a good example of the failure I am talking about let's look at vSS. For Yoln (fire dragon), the longer the fight goes on the more adds that spawn. That is more time your MT is taking abuse from the dragon and more things you are expecting your OT to hold while basically self sustaining. At some point they will take too much damage, bleed too much resources, or not be able to hold anything else. For another example let's talk vMoL twins since that's the classic awareness test. It doesn't matter if all the low dps players can do conversions correctly when you are on your 3rd/4th 4 add phase because damage is too low and you can barely clear the first adds with hard focusing them (meaning little to no damage on the actual bosses). Eventually someone is going to mess up or tanks won't be able to get all the adds in and you will get overwhelmed.
My point here is that there is a balance and while the snob elites sometimes ask for too much, those not willing to take time to learn by talking to others (who are hitting hard) or consulting forums/YouTube/build sites, etc... Are also asking too much at the opposite end of the spectrum. There are reasons to require a certain DPS amount for certain content and it's not inherently toxic to do so. That said excessive requirements can be silly and show many who play this game are mixing correlation and causality (high DPS does not equal high raid capability though there are a fair amount of players that have both). If you don't like what a team is asking for then don't apply to join but don't just write them off as eltiest when the game is designed with a certain amount of damage in mind and made significantly more doable by achieving requested DPS teams ask for.
Edit: Fixing end of comment.