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Templar tank build when doing overland

YstradClud
YstradClud
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Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.
  • VaranisArano
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    Tanks and healers should be able to do some damage. My MagDK tank does about 6k DPS, which is enough to slowly kill quest bosses.

    What damaging skills are you using?
  • Oreyn_Bearclaw
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    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    The true tank is a concept that really only makes sense in the context of the traditional MMO trinity, Tank, Heals, DPS. If you are alone, you need to assume the roles of all three to some degree. You can certainly be very tanky in overland content, but if all you do is taunt things and hold aggro, things arent going to die. You are going to need to slot some damage.

    Perhaps replace your taunt with Sweep or Jabs (depending on whether you have more magic or stam). Find room for a ground dot like Shards, and maybe even consider a back bar destro staff so you can run blockade as well. Those three skills are more than enough for any overland content outside of one of the more difficult world bosses.
  • YstradClud
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    What damaging skills are you using?

    I just went with the build they said for Templar PvE tank and this was the skills.

    sVQbygu.png
  • Soris
    Soris
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    Everything is possible but you have to think like you are playing a singleplayer game, say skyrim. So you have to do some damage with your tank/heal. Which is absolutely doable, and it doesn't have to be super high. My endgame templar tank does around 10k dps and it is just fine for everything.
    Welkynd [Templar/AD/EU]
  • VaranisArano
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    Okay, so you've got Alcast's tank build?

    Something to keep in mind is that taunts aren't terribly useful in overland, unless you want to tank World Bosses. You could easily swap out Inner Fire for another skill that deals damage like one of your Aedric Spear skills or your Destro Staff.

    I would also swap out your Warhorn Ultimate for a damaging Ultimate. Warhorn is a great buff, but its most effective when used with a group in group content. It won't help you as much when you are alone. If you find that you aren't using your healing ultimate much either, you could swap that one for damage too.

    Since you have destro staff, do use your elemental blockade on enemies. Its a great damage over time skill.

    Ultimately, I'd look at skills that you aren't using as much for questing and replacing them with damaging skills.
  • Cortimi
    Cortimi
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    YstradClud wrote: »
    What damaging skills are you using?

    I just went with the build they said for Templar PvE tank and this was the skills.

    sVQbygu.png

    People often don't realize that the vast majority of these copypasta builds from online are not actually viable for 99 percent of ESO content. They are PURPOSE SPECIFIC builds, namely veteran trials. They are what is considered "meta", for specific content. These builds will absolutely shine, for that purpose. Outside of veteran trials (the other 99% of the game), a different build is going to suit you much better.
    Xbox NA: Soviet Messiah
    EP: Cortimi - Imperial StamDK
    EP: Melga - Orc StamDen (Dah Bear)
    EP: Narileya - Nord StamPlar (Mad cuz Bad)
    EP: Corvaera - Bosmer Orc StamSorc (RIP)

    PS4 NA (Retired at CP835): Soviet-Messiah:
    EP: Cortimi - Imperial StamDK
    DC: Melga gra-Antilae - StamDen
    AD: Corvaera - Bosmer StamSorc
    Urvoth wrote: »
    CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • ZeroXFF
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    YstradClud wrote: »
    What damaging skills are you using?

    I just went with the build they said for Templar PvE tank and this was the skills.

    sVQbygu.png

    If you have a health build, you'll have a hard time questing. On a Templar it's actually a good idea to go heavy into magicka because your heals don't scale with HP, only mag. And the bonus side effect of going heavy into mag is that you'll also do a lot of damage compared to other tanks. This will require you to rethink your build though.

    Here is what I use for dungeons with PUGs, this build gives enough DPS to bump bad groups over the DPS checks, and accordingly should be sufficient for questing:
    PxsPu0uO_o.png
    This build truly shines on big trash packs though which you won't have a lot of while questing, so if Overwhelming Surge set or Thurvokun pull something you didn't intend to, you may want to do some adjustments to this build for questing specifically.

    Nowadays I personally use a derivative of a vMA build for questing though, so the last time I tried questing with a tank build on a Templar was shortly after the Summerset release.
  • Wandering_Immigrant
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    When doing overland on my Templar tank, I first swap out my heavy armor for a light set. I then heard things into as large of a group as I can without them getting too far away from their origin point and de-agroing. I then hit them with all my AOE dots, blockade, shards, reflective light, soul splitting trap, whatever else you got, then just start jabbing. You can even mix in sun shield if you have the morph that does damage. It's not as quick as a real DPS but it's pretty efficient.
  • vgabor
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    Forget doing overland as tank, much easier if you grab a dps gear and use dps skills with some self heal.

    As templar I would go with magicka setup, simple crafted julianos+seducer enough for overland. Skill wise shards, ritual (the damage morph), deregen (for major sorcery), inner light (just slot for passive bonus), solar barrage, and puncturing sweep as spamable. You can do all overland, delves, or even public dungeons with the above.
  • YstradClud
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    vgabor wrote: »
    Forget doing overland as tank, much easier if you grab a dps gear and use dps skills with some self heal.

    As templar I would go with magicka setup, simple crafted julianos+seducer enough for overland. Skill wise shards, ritual (the damage morph), deregen (for major sorcery), inner light (just slot for passive bonus), solar barrage, and puncturing sweep as spamable. You can do all overland, delves, or even public dungeons with the above.

    Yea my PC Templar is magicka DPS and is great but I just wanted to be able to tank dungeons as well on my Xbox Templar.
  • Jeremy
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    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    I've never understood this complaint.

    My Templar tank can kill most things in a single rotation and he has literally no investment in offensive stats. Just stack your dots and finish them off with your execute. The overland is so easy on this game you do not need a good offense to kill things quickly. Purifying Light/Reflective Light/Blazing Spear - maybe grab Entropy from the Mage's guild - and then finish them off Radiant Destruction or one of its morphs. You should have no problem killing things.

    World bosses are really the only enemies that ever take me awhile to burn down. And even most of those I can down in a reasonable amount of time, especially considering I'm all defense.
    Edited by Jeremy on June 24, 2020 8:39PM
  • Oreyn_Bearclaw
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    YstradClud wrote: »
    What damaging skills are you using?

    I just went with the build they said for Templar PvE tank and this was the skills.

    sVQbygu.png

    Those bars just arent going to kill much of anything unless you are very patient. That build does require a back bar Destro staff, which suggests a magic focus for your DPS. I would consider, a front bar one as well if you are solo. You can do it with a sword and board, but it will be less damage. The notion that you will be able to play all content with one bar or gear setup is a fantasy. I would strongly suggest that you also look at one of Alcasts Magic Templar DPS builds, and perhaps merge the two to some degree.

    Another thought would be to actually lean towards Stamina when solo, in which case, you might want to replace your back bar resto with a bow. Front bar could be really anything, DW, S+B, 2H.

    To make perhaps an easy suggestion to keep you tanky and self sufficient, but also add some damage.

    Back bar: Only real change here would be Shards instead of Inner Rage, change warhorn for the Destro ult. You also might consider the other morph of Restoring Focus (channeled focus) to give mag instead of stam. The other morph of Repentence is also better for a magic leaning character. You could also consider dropping a skill for elemental drain (gives major breech from destro line).

    Front bar, you really have very little that is useful her for solo. A solo templar should almost certainly run puncturing sweep (replace pierce armor) if you lean magic, and Jabs if you lean stamina (i think magic is much easier to solo with). I would replace spell sym with inner light. Spell sym is a a very questionable solo skill. A templar has better ways to manage magic recovery when solo (channeled focus, radiant aura, or ele drain).

    I would drop Deep slash for Purifying Light (use on bigger enemies), and Both Ritual and Radiant could probably be dropped as well. Solo, you might simply prefer a burst heal like Honor the Dead, and perhaps an execute (radiant destruction). An execute really isnt needed outside of group content as a DPS, but it is a strong damage skill for bigger enemies (world bosses, Etc.)





  • Oreyn_Bearclaw
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    Personally, when I think solo, I think Veteran Maelstrom Arena. If it works in VMA, it will work in any overland content. Been a little while since I did that on a Templar, but this is generally what I run and why.

    Front Bar:

    -Puncturing Sweeps or Force Pulse. This is your main spammable. Sweeps is the better option most likely because it also gives you a heal.
    -Purifying light. Nice single target damage skill, really only makes sense on bigger enemies because the damage is on a 6 second delay. Think of it as a time bomb. If an ememy wont be alive for 6 seconds, not worth the cast.
    -Inner light. From the mages guild line. You slot for the passive magic and spell crit. No need to ever cast it. Also makes a good flex spot as it is not critical.
    -Honor the Dead or Annulment (shield from Light armor, but you need 5 pieces of light to use). If in heavy armor, go with honor the dead. This is your oh crap button.
    -Ritual of Retribution. Very strong skill. Cleanses (great if snared), gives a passive heal, and does AOE damage. Make room for this skill if solo for sure.
    -Ultimate - Meteor. Mostly for the passives, but does pretty good damage and costs less than the destro ult. You could also slot something like a nova here.

    Back Bar:
    -Elemental Blockade (unstable wall)- This is one of your best damage skills . Large ground AOE. Cast it on cooldown.
    -Blazing Spear - Could go with the other morph as well, but in group content, your healer should run it. When solo, go for the damage. This is another ground AOE. Every time you cast blockade, cast this as well.
    -Channeled Accelaration. Decent chance you dont have this yet, but if you do, use it. Its from the psijic line. Gives major expedition and minor force. Both are useful buffs. Another obvious skill here is rapid maneuvers (PVP skill, but you unlock just by doing the starter quest). This will make getting around faster. Only really cast pre-fight for overland.
    Channeled Focus. This is the Templar House. Gives magic regen and armor resist. (I personally dont run in VMA, I use this spot for another damage skill).
    -Flex- Anything else you might need. Rapid Maneuvers (always have this on my bar when solo overland on any class), inner light again for the buffs, or any other utility skill you might want. You could put your Oh Crap button here as well so you know it will always be there.
    -Ultimate - Destro ultimate. Hard to beat the aoe damage. This skill alone will take out an army of overland mobs.
    Edited by Oreyn_Bearclaw on June 25, 2020 6:04PM
  • RotatedTurtle
    RotatedTurtle
    Soul Shriven
    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    If by Overland content you mean quests, killing npc's to be able to get to Skyshards, Lorebooks and such, then you won't be able to as a tank without it taking forever. As someone that has mained a Templar tank from the get go 3 years ago I can say it will take too long if you keep your tank gear and skills on for these things unless another player happens to come by and help you fight.

    The best way to go about this is to swap your gear and skills out for easy to acquire dps gear, crafted sets or easy dungeon sets, now most tanks will have more stamina than magicka for tanking so they can keep block up and taunts like pierce armor so if you have more stam then I suggest stamina dps sets, but you saying you're a tank/healing style tank you could have more magicka than stam so if that's true then go for Magicka sets. You won't be breaking any dps records on your tank in dps gear but you'll have more than enough to get through overland content.
  • YstradClud
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    The best way to go about this is to swap your gear and skills out for easy to acquire dps gear, crafted sets or easy dungeon sets, now most tanks will have more stamina than magicka for tanking so they can keep block up and taunts like pierce armor so if you have more stam then I suggest stamina dps sets.

    Yea its a stam build. So i have to look at stam gear. Thanks.
  • stefan.gustavsonb16_ESO
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    YstradClud wrote: »
    I just went with the build they said for Templar PvE tank and this was the skills.

    sVQbygu.png

    The text you included the screenshot says "adjust skills depending on the situation", which is exactly what you need to do. You don't even have to change weapons or gear -- just slot some of the Templar class damage skills instead of the skills you feel are least useful for solo play, and you're good to go. Also, don't sweat it. You really don't need high dps for questing.
  • Susan_Sto
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    I built a NecroTank, that I have levelled up; but when I tried to use her for Overland i got bored of how it long it took to take down simple monsters. High level tanks do not die but really have to work at killing.

    I have had to adapt her to a dual role StamCro for Overland or Necrotank for dungeons.
    Edited by Susan_Sto on June 25, 2020 8:23PM
  • Fur_like_snow
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    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    All that means is that you’re playing a sub optimal build not that it’s impossible it’s just gonna take a lot longer to clear groups of enemies.

    I don’t see the point of a “solo tank build” other than for RP reasons. Multiple sets of gear for different situations is my recommendation.
    Edited by Fur_like_snow on June 25, 2020 8:24PM
  • RotatedTurtle
    RotatedTurtle
    Soul Shriven
    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    All that means is that you’re playing a sub optimal build not that it’s impossible it’s just gonna take a lot longer to clear groups of enemies.

    I don’t see the point of a “solo tank build” other than for RP reasons. Multiple sets of gear for different situations is my recommendation.

    What? I think you might be misunderstanding, he isn't using a solo tank build, he's wanting to quest and such on his tank.
  • YstradClud
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    I think you might be misunderstanding, he isn't using a solo tank build, he's wanting to quest and such on his tank.

    Yea his main purpose is tank for PvE groups but I want to farm overland too.
  • Fur_like_snow
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    okay but your build was made for trial tanking not overland. Others have already explained why certain skills are unnecessary like inner fire. Truthfully you could light attack your way thru overland it’s so easy but you’d save an awful lot of time and effort by just switching to DPS gear swap a few utility skills for damage skills.
    Edited by Fur_like_snow on June 25, 2020 9:16PM
  • stefan.gustavsonb16_ESO
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    I quest with my tank in tank gear, although I swap the taunts and the group buffs for class damage skills. Any damage skills will do fine. I actually leveled up all my class skills by slotting the ones I hadn't used much, and went on quests until they were maxed. Questing with a tank can actually make the fights better paced. If you take care not to do more than 10k DPS, preferably even less, you won't kill every boss so quickly their dialog is cut short. No more "Insolent mortal, you think you can fight a god and... arrrrgh". Nothing will be a threat when you quest as a tank, but you will at least get to hear the dialog and see all the mechanics.
    (To those of you who have never seen it, yes, there are boss mechanics and quite a bit of battle dialog in quest fights, it's just that with a build that has enough DPS for veteran trials, you will burn everything down in seconds and never see any of it.)
  • Tranquilizer
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    YstradClud wrote: »
    The best way to go about this is to swap your gear and skills out for easy to acquire dps gear, crafted sets or easy dungeon sets, now most tanks will have more stamina than magicka for tanking so they can keep block up and taunts like pierce armor so if you have more stam then I suggest stamina dps sets.

    Yea its a stam build. So i have to look at stam gear. Thanks.

    Not necessarily. Even if your stam pool is bigger than your mag pool without weapons and armor, I'd suggest going full magicka. It's easier because jabs heal you, and you have ranged attacks. Guess you have a lot of attribute points spent in health, so you can wear 3 full damage sets like Mother's Sorrow, Crafty Alfiq (for a lot of mag) and Ilambris or Valkyn Skoria monster set. Ghastly Eye Bowl drink for even more magicka and mag recovery and you're done.
  • gatekeeper13
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    If your build is a Templar tank and want to do overland content, just wear Spriggan's + New Moon Acolyte or Hundig's + Stormfist (or Selene) with a 2H weapon and you are good to go. Overland is a joke. No need to touch your CP allocation and no need to use S/B.

    From abilities, use frontbar Jabs + Cleave + Reverse Slash + Evil Hunter + Momentum + Dawnbreaker. Also use Trap Beast for Minor force (you can slot it in backbar) or channeled acceleration.

    Edited by gatekeeper13 on June 26, 2020 12:34PM
  • YstradClud
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    Thanks. I understand now that the tank build I was using was specific for vet trials and that's why it was taking forever to kill anything in overland. Kind of funny to try it out anyway. Would be good when used in its intended role.
  • Michaelkeir
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    As a person who does overland content on a tank sometimes, might I suggest to farm or (in my case) craft a decent stamina medium dps set (or a mag dps set) to equip while you are doing overland content. Much easier than changing your stats. Swap your skills out as well for dps ones. Or for even faster killing, become a werewolf.
  • BXR_Lonestar
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    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    I have a Templar Offtank and when I play him, I just accept that I'm simply not going to be able to contribute anything in the way of damage. There's too many skills that you need on your bar to be a back-bar only healer on one side and a s/b tank on the other. That is why my build focuses on providing buffs to my teammates in addition to tanking. I run SPC and either Kragenacs (if too many people go down, I can pick them up fast), Ebon, or in some content where I'm having a tough time keeping blocks up due to no investment in stamina, I'll wear Shacklebreaker (plus I abuse the Argonian passive with tri-pots). Still working on getting a second set of Yulhnikriin for him.

    If your talking about a 4 man team playing content, even if you cannot contribute any damage to the situation, your overall group DPS will be much higher by having the ability to carry a third DPS without losing many buffs you would get while having two support roles with you.
  • kathandira
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    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    When it comes to overland soloing/tanking, I would recommend having a skill that increases your resistances (Rune focus, Morph of your choice based on your main resource), a skill that deals damage and also heals (Puncturing Sweep) , and perhaps a Shield (ie: Harness Magicka) Outside of that, I would heavily focus on dealing damage.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Jeremy
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    YstradClud wrote: »
    Is it even possible to do Overland in a shields and healing Templar tank build? I made my Xbox Templar a tank and literally can't seem to kill anything despite then not being able to kill me.

    If by Overland content you mean quests, killing npc's to be able to get to Skyshards, Lorebooks and such, then you won't be able to as a tank without it taking forever. As someone that has mained a Templar tank from the get go 3 years ago I can say it will take too long if you keep your tank gear and skills on for these things unless another player happens to come by and help you fight.

    The best way to go about this is to swap your gear and skills out for easy to acquire dps gear, crafted sets or easy dungeon sets, now most tanks will have more stamina than magicka for tanking so they can keep block up and taunts like pierce armor so if you have more stam then I suggest stamina dps sets, but you saying you're a tank/healing style tank you could have more magicka than stam so if that's true then go for Magicka sets. You won't be breaking any dps records on your tank in dps gear but you'll have more than enough to get through overland content.

    Only if your definition of "forever" it like 5-10 seconds, which is the time it takes to kill the average overland monster with any decent damage rotation on Templar even if you have zero stats invested into magicka or stamina.
    Edited by Jeremy on June 26, 2020 4:19PM
  • xaraan
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    You don't solo content with a build for tanking 4-man/trial content with DDs to do damage for you, that's how you do it. Yes, overland is super easy these days and you can do it for the heck of it or whatever if you want to quest built as a tank, but overland wasn't always a cakewalk, so there are some better options some players have long used:

    Anyone building a fully fleshed out tank will end up leveling medium and light armor as well not to mention leveling desto staff. All six of my tanks have a light armor/destro staff build for questing (usually crafty alfiq and bright-throat, but julianos and whatever is fine as well), you don't have to swap around any CP, any attributes (I just use ghastly eye bowl food to get magicka/magicka regen since I won't need health) and you'll blow through overland stuff. Sure you will notice a little difference in any bigger fights vs. a pure DD build, but it won't matter unless you are competing in a DPS test in a group run (which you wont' be b/c you'll be tanking). I just run destro/destro, but if you want to 'feel' tankier while questing for RP sake then you can run a backbar sword/board and put more of your class skills and defensive skills there and keep all your offense on your destro bar. This way I only end up using about 4-8 extra skill points (4 for the last two LA passives that you might not normally take b/c they only count for 5 pieces of armor or more and the other 4 for a few other things I often take like extra destro skills you might normally skip or a couple mage guild abilities to flesh out a build, etc.)

    (You can do the same with stam sets if you want, but I find I save skill points since I level destro anyway for tanking, I don't have to put points into 2H or DW or bow to run a stam setup for questing. But there are plenty of skill points in the game if you got them to use and want to be more stam focused). But with an extra stam build, I end up using the same extra skill points as the magicka build, except an additional 20some points to flesh out 2H or DW plus bow (though you can be stingy and skip some skills and passives to save points if you want).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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