I wanted a bow and an inferno staff. Ran it twice and got a bow and a lightning staff. I might be done. I will eventually run another character through once just to do it on that character. Going to be a while though because she has a lot of other content to do first.
Red_Feather wrote: »I heard arenas and dungeons are made for a specific group of people who apparently love doing the exact same thing over and over again. I'm not joking. It was in an interview.
Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Zos never intended for PvP to be the only end game. Not even close Even before the game was launched we knew they were finishing up the first vet zone and trials that were added in May closely following launch. Heck, if Zos actually intended PvP to be that big of a part of ESO we would have true open-world PvP or at least the option for it.
Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Zos never intended for PvP to be the only end game. Not even close Even before the game was launched we knew they were finishing up the first vet zone and trials that were added in May closely following launch. Heck, if Zos actually intended PvP to be that big of a part of ESO we would have true open-world PvP or at least the option for it.
Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Zos never intended for PvP to be the only end game. Not even close Even before the game was launched we knew they were finishing up the first vet zone and trials that were added in May closely following launch. Heck, if Zos actually intended PvP to be that big of a part of ESO we would have true open-world PvP or at least the option for it.
Hyperbole in full effect, and perhaps "primary" would've been a better word. Still, I do remember everyone demanding to know where the rest of the game was; the PVP side of things was intended to be a much huger deal, expanding on the zone stories and whatnot. They even went as far as to market/reach out to people specifically interested in that content, and hadn't managed to come up with Cadwell's silver/gold as a base feature, not realizing the PvE element would be what players were most interested in, and had to add it later (which sucks, because they could've made it more immersive/lore-friendly/less drastically empty if they'd come up with it sooner); then Craglorn and its 4-man overland notion was an overall flop because it was a bit of a tedious nightmare for everyone who wasn't yet at try-hard levels.
Which probably explains why they still can't figure out how to bridge the ever-growing rift between casuals and endgamers; even from the very start, they underestimated the Elder Scrolls fans and overestimated the Online ones.
Anyway. It's a relic from a bygone age, with a few weapons and sets that are still somewhat relevant.
Sylvermynx wrote: »Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Zos never intended for PvP to be the only end game. Not even close Even before the game was launched we knew they were finishing up the first vet zone and trials that were added in May closely following launch. Heck, if Zos actually intended PvP to be that big of a part of ESO we would have true open-world PvP or at least the option for it.
Hyperbole in full effect, and perhaps "primary" would've been a better word. Still, I do remember everyone demanding to know where the rest of the game was; the PVP side of things was intended to be a much huger deal, expanding on the zone stories and whatnot. They even went as far as to market/reach out to people specifically interested in that content, and hadn't managed to come up with Cadwell's silver/gold as a base feature, not realizing the PvE element would be what players were most interested in, and had to add it later (which sucks, because they could've made it more immersive/lore-friendly/less drastically empty if they'd come up with it sooner); then Craglorn and its 4-man overland notion was an overall flop because it was a bit of a tedious nightmare for everyone who wasn't yet at try-hard levels.
Which probably explains why they still can't figure out how to bridge the ever-growing rift between casuals and endgamers; even from the very start, they underestimated the Elder Scrolls fans and overestimated the Online ones.
I think there's a major disconnect between the devs and the players here. There's - several huge rifts in various directions.
Then again, this is all forum wars....
Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Zos never intended for PvP to be the only end game. Not even close Even before the game was launched we knew they were finishing up the first vet zone and trials that were added in May closely following launch. Heck, if Zos actually intended PvP to be that big of a part of ESO we would have true open-world PvP or at least the option for it.
Hyperbole in full effect, and perhaps "primary" would've been a better word.
Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Zos never intended for PvP to be the only end game. Not even close Even before the game was launched we knew they were finishing up the first vet zone and trials that were added in May closely following launch. Heck, if Zos actually intended PvP to be that big of a part of ESO we would have true open-world PvP or at least the option for it.
Hyperbole in full effect, and perhaps "primary" would've been a better word.
It was never intended to be primary either. Heck, the vet zone and end game trials were not required the day the game launched whereas Cyrodiil was as it was not and still is not true end game since any level can play it.
volkeswagon wrote: »The point of maelstrom is to test the durability of your controller to see how many times it can withstand being tossed out of frustration before breaking
Back when Maelstrom came out, they still weren't quite sure how to fix the "we intended PVP to be the only endgame, oopsie doozle, plz don't leave" problem.
Zos never intended for PvP to be the only end game. Not even close Even before the game was launched we knew they were finishing up the first vet zone and trials that were added in May closely following launch. Heck, if Zos actually intended PvP to be that big of a part of ESO we would have true open-world PvP or at least the option for it.
Hyperbole in full effect, and perhaps "primary" would've been a better word.
It was never intended to be primary either. Heck, the vet zone and end game trials were not required the day the game launched whereas Cyrodiil was as it was not and still is not true end game since any level can play it.
"True" endgame or not, players were intended to make their own content and entertain themselves with the war. You know, the thing that's the whole point and backdrop of the faction plot, and reason we had factions for a year (two years if you count the brief subscription-only, beta 2.0 era) in the first place? The thing we're explicitly meant to go back to after we deal with Molag Bal? If you think it wasn't built up as a major piece of the endgame, I dunno what game you've been playing. They even tried to sneak that thread back into the mesh with Imperial City, but players were like, enough is enough with the PVP, it sucks how you do it and we don't want it - and besides battlegrounds, which has no major story connection at all, we haven't been back down that road.