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On RNG - better RNG on certain characters?

Raudgrani
Raudgrani
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I guess we've been over this some several times, and I know it's much psychological, easily biased and what not. But what's your personal impression on this?
I spoke with a couple of friends a while ago, about some characters being "luckier" than others. That there might be some hidden "luck factor" for every character and so on. It's also an old "truth", that RNG should be better on Sorcerers than on others and so on.

I have a Dunmer stamblade. And it's so "lucky" I'm pretty baffled by it. I tend to actually forget about it, but being constantly reminded of it. The last few days I have really seen prime examples of it. I was in a "harrowstorm farming group". The other 3 guys had been farming for like 4 hours, having no furnishing plans at all. I join the group, and from like 6-7 harrowstorms, I have 2 purple furnishing plans, and 2 blue ones.
Next day, I go into Labyrinthian with said character, and I have one blue Solitude furnishing plan, TWO of the new paintings (over maximum 2 minutes) and three Stone Husk fragments - on one single "runabout" (looting chests and urns outside and inside) of like 20 minutes, maximum.
Next day, Labyrinthian again, purple and blue plans - random old purple plan, and another blue Solitude plan. Doing a harrowstorm on the way out, having another purple vampiric plan. Went into Nchuthnkarst, had a blue and a purple furnishing plan from like the first dozen dwemer pots - then I left, because I know there's like a 30 minute "unofficial cooldown" on finding plans like that, which seems to be pretty real and not superstition. Some people say higher ranked crafters are more likely to find good (blue/purple) furnishing plans, well - my stamblade haven't done any crafting at all, ever. She's below lvl 5 in all those areas, what she knows is from reading books if anything.

I've also found quite a few leads on this character, like at first or second try - after grinding for it hours on end on other characters. A few weeks ago also, found an Imperial motif book in a backpack in Moongrave Fane (only one I've ever found). All coincidence you might say, yes for sure. But thing is, I'm generally very unlucky in this game. At least on most other characters.

Further on, I have an orc Dragonknight. Fully leveled crafting, but he knows no traits at all, knowing very few furnishing plans etc. - but I keep getting good master writs on him, and the few times I really have any golden materials in hireling mails, you can almost be sure it's in his mails. He's also weirdly lucky with fishing. I tend to have way more Perfect Roe with him, I can clear out like 2 fishing holes, and almost have a guaranteed drop of Perfect Roe. He's not "lucky" when it comes to finding stuff in general, like the stamblade - but things crafting related, he's easily the best (he's an orc after all?).

So, is there anything at all to all this according to you? Do you have any "lucky toons"? Do you believe there's some kind of "luck factor" for your characters, or just something about them making them "luckier" in finding things? Quite a few long time players I've spoken to are like "Yeah, without doubt". I tend to think it's true too, however scientific minded I'd like to think I am. Question is, could/would the devs really put enough efforts into such a thing to make it real? If so, why? Maybe it's a side effect of some other stats or whatever, that you can't really see on any stat sheet?
  • twev
    twev
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    Similar in other games, and in talking to a lot of experienced players and guild mates, sharing notes and discussing it for years, I've concluded that many or most games have a 'seed' created during creation that influences a character's luck in certain specific ways, increasing or decreasing it from an average baseline a few 'points'.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Kalik_Gold
    Kalik_Gold
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    Agree my Redguard (Stamina) Nightblade has better luck than my other guys. Haven’t PvE’d on him awhile but he has gotten more skin drops from Bal in IC than my other guys lately.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Raudgrani
    Raudgrani
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    Speaking of these things, did my crafting writs today - and my orc DK had a FULL Chromium plating in his writ reward coffer, and a golden clothier master writ (only 88 vouchers, but anyway). I know people are like "it's all in your head dude", yes maybe it is - but then it's a lot in my head a lot of times on these two specific characters. LOL

    My main is a bit of the contrary. Constantly like "Oh a MASTER chest! *click clack* Hmm... Wow... A purple powered Spinner's battle axe, well that's... Nice... Nuzhimeh, will you get over here just a second?". He's simply impossible. Go to a public dungeon to find furnishing plans, return with one known green base game furnishing plan, and maybe even a white one.
  • ImmortalCX
    ImmortalCX
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    One possibility here, is that they recognize that an account with many alts, if they all have "good" luck, the player will too easily get everything.

    So perhaps they reduce the luck of many characters so that the account doesnt get too much stuff.

  • ImmortalCX
    ImmortalCX
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    It could also be account wide luck is metered out. This would be pretty easy for someone with many crafting alts to test.

    When you are running dailies, do you more often get good drops early on in the process? The hypothesis is that if an early character gets a really good drop, then later characters wont.
  • Raudgrani
    Raudgrani
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    ImmortalCX wrote: »
    One possibility here, is that they recognize that an account with many alts, if they all have "good" luck, the player will too easily get everything.

    So perhaps they reduce the luck of many characters so that the account doesnt get too much stuff.

    Dunno really. If there's anything like a luck factor at all, I guess it would be kind of random(?). I only have like 1½ "lucky" ones, out of 18 possible. None other have stood out in any particular way, of course I find an occasional good item etc. on some of the others, but not over and over again. :-)

    I know an older woman who's in a guild I'm in also, and we do trials every now and then. And she seems to be stupidly lucky with one of her toons, her "main" I guess. I don't think she has too many characters at all, but she's always (quite literally) having the good/rare gear people want from trials, and have motifs and such all the time. She's frankly not a very good player, but she's always more than very welcome, because of this particular weird luck.
  • InAMinute
    InAMinute
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    Many years ago, I played a lot of Diablo III, over a thousand hours both solo and in small groups with a work colleague. I became convinced that my luck with the good drops was considerably worse than others. I would watch a video of someone running a GRift and the minimap would be so covered with sparklies that you couldn't see it (I would count easily 15+ drops) whereas I would only get one or two at the same level. When running with friends they would constantly get 5x or more the drops I would get.

    A while ago I saw a video on youtube (sorry I can't remember where) that discussed this and the idea was the initial seed for the random numbers was based on the username of the player. While I can't vouch for the information, it explained so much what I saw when playing Diablo.

    As for Elder Scrolls, I haven't noticed anything like that here. The daily drops don't seem to be too good or bad to be noticeable, and all other drops seem to be in line with my expectations. I am using a different username here though :smile:
  • Raudgrani
    Raudgrani
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    InAMinute wrote: »
    Many years ago, I played a lot of Diablo III, over a thousand hours both solo and in small groups with a work colleague. I became convinced that my luck with the good drops was considerably worse than others. I would watch a video of someone running a GRift and the minimap would be so covered with sparklies that you couldn't see it (I would count easily 15+ drops) whereas I would only get one or two at the same level. When running with friends they would constantly get 5x or more the drops I would get.

    A while ago I saw a video on youtube (sorry I can't remember where) that discussed this and the idea was the initial seed for the random numbers was based on the username of the player. While I can't vouch for the information, it explained so much what I saw when playing Diablo.

    As for Elder Scrolls, I haven't noticed anything like that here. The daily drops don't seem to be too good or bad to be noticeable, and all other drops seem to be in line with my expectations. I am using a different username here though :smile:

    Interesting for sure. I know a lot of people believe in this "moment of creation" theory, frankly a little like believing in horoscopes and such in real life - and I would laugh at it, if I didn't have my dear Dunmer stamblade hahaha... She even got her own VMA bow when she was new, at the very first run. No flawless run, but that's my fault and not hers. :blush:

    People who don't believe in this at all, probably never had a character like this. It's not like I can wish for things like "Please gimme a Lokkestiiz helmet this run, please!", not in any way - but quality of loot and chances for rare drops - no doubt higher. There must be a limit as to when "coincidence" is not a coincidence anymore, would be unscientific to claim otherwise. This is after all a man made game, programmed by humans - and there is no REAL genuine man made RNG afaik.

    Maybe they added it as a fun thing, for people to talk about just like this?
  • jaws343
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    ImmortalCX wrote: »
    It could also be account wide luck is metered out. This would be pretty easy for someone with many crafting alts to test.

    When you are running dailies, do you more often get good drops early on in the process? The hypothesis is that if an early character gets a really good drop, then later characters wont.

    I think the problem is we already know that master writ drops are already reliant on the character's knowledge of motifs. So, unless all of your alts know all of the same style motifs, you will never have a fair comparison.
  • Raudgrani
    Raudgrani
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    jaws343 wrote: »
    ImmortalCX wrote: »
    It could also be account wide luck is metered out. This would be pretty easy for someone with many crafting alts to test.

    When you are running dailies, do you more often get good drops early on in the process? The hypothesis is that if an early character gets a really good drop, then later characters wont.

    I think the problem is we already know that master writ drops are already reliant on the character's knowledge of motifs. So, unless all of your alts know all of the same style motifs, you will never have a fair comparison.

    I've heard that too. But my orc crafter, who generally gets the gold ones, is merely lvl 50 on all crafts, and maybe has like 1-3 traits known in various crafts, and the only motifs he knows are ones I knew I already had on my main "master crafter" + the base game racial ones. I might have accidentally consumed a few motifs when clearing inventory and opening festival coffers etc., but he has ZERO full styles completed. None.

    My main is the second best for getting gold master writs, but he's literally a master crafter and knows quite a few motifs from the few styles he has not yet completed. Maybe the orc race + some kind of "good luck" is coming into play there? I haven't used him too much in PVE, so I'm not really sure how his "luck" is in general.
  • finehair
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    Well considering amount of people farming vma inferno staff and not getting it on their 999373737th run while my melee stam build gets perfected nirnhoned inferno staff on my first ever vma clear I can say RNG is a lie. I did vma 4 times and got 2 inferno staves, 1 precise resto and 1 defending ice staff.
    I don't have a magicka character in my account. I need anything melee...
  • Raudgrani
    Raudgrani
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    finehair wrote: »
    Well considering amount of people farming vma inferno staff and not getting it on their 999373737th run while my melee stam build gets perfected nirnhoned inferno staff on my first ever vma clear I can say RNG is a lie. I did vma 4 times and got 2 inferno staves, 1 precise resto and 1 defending ice staff.
    I don't have a magicka character in my account. I need anything melee...

    Typical example of "rigged RNG", yes. I mainly play stam in general, and I could build a f*****g house of VMA staves. Last time I ran VMA, it was on a petsorc (very bad and frustrating run in general btw), I had a VMA bow - and I DID it on the sorc because I wanted a bow, because this is how the game works. Needed an extra bow for a new PVE werewolf (well needed is a strong word, but I wanted him to be as good as possible in human form too).

    I think I have 5 bows, and had three of them on mag toons, despite that I've just done it a few times on magicka characters at all - maybe 4-5 times in total!
  • Mindcr0w
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    None of you people espousing this conspiracy theory understand what random means, or what negativity bias means.

    This whole "RNG isn't really random" idea exists in every game ever that has random loot drops, especially MMO's.

    Funny how with all the people who go around datamining these games, searching around in the code, even creating entire functioning copies of the game in the form of private servers for some of them, no one ever finds any code that would create such character RNG bias. It is almost as if the bias really does exist only in your mind! 🤔
    Edited by Mindcr0w on June 23, 2020 3:53PM
  • Raudgrani
    Raudgrani
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    Mindcr0w wrote: »
    None of you people espousing this conspiracy theory understand what random means, or what negativity bias means.

    This whole "RNG isn't really random" idea exists in every game ever that has random loot drops, especially MMO's.

    Funny how with all the people who go around datamining these games, searching around in the code, even creating entire functioning copies of the game in the form of private servers for some of them, no one ever finds any code that would create such character RNG bias. It is almost as if the bias really does exist only in your mind! 🤔

    Well, it's not like several on-line casinos etc. haven't gone out of business and gone into legal troubles, because they have had "rigged games", with a RNG in favor of the house, and not being really random such as a real life deck of cards. Question is just why anyone would like to do this, or maybe even the RNG has some sort of factor using some sort of code of your character, and by coincidence this works in favor of that particular character. Without it ever being really intended.

    I knew some sober mind would come here with their bias talk, which is why I mention it in the very first sentence - if you ever even bothered reading even that far. But I see what I see, and this game isn't ruled by "cosmic chaos" like our world, byt by code written by humans. It could easily pull RNG one way or the other. It's not like it has not been happening before.
  • Raudgrani
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    [Quoted post has been removed.]

    I compared this to Casinos, as an example of RNG not being truly random - despite the claim that it is. I also elaborated about why there would be a reason to do this, and added the notion that it might be unintentional but still real. But I suppose you didn't read that phrase either. You just seem like a nasty personality with your crying/laughing smileys, having nothing to really add to the discussion - with your wickerman arguments, and your patronizing attitude. Truly sad, and I hope for your own sake you are a bit more smooth in real social relations.

    I'm trying to understand why it makes no sense for me to try and farm furnishing plans (for example) on some of my toons that I'm much more comfortable with - believe me, I'm trying (because of the supposed "cooldown" on looting blue/purple motifs). In a crushing majority of all the times I do - I get nothing or total junk, while I can hardly remember NOT finding at least something I can at least sell for some X0k gold on this stamblade. Be it something like a blue highelf furnishing or a purple dwemer armor motif, but that's at least something.
    Edited by ZOS_GregoryV on June 23, 2020 7:43PM
  • DreamsUnderStars
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    "It's also an old "truth", that RNG should be better on Sorcerers than on others"

    Fascinating. Never heard of this before. Why do you think it is?
  • Mindcr0w
    Mindcr0w
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    Raudgrani wrote: »

    I compared this to Casinos, as an example of RNG not being truly random - despite the claim that it is. I also elaborated about why there would be a reason to do this, and added the notion that it might be unintentional but still real. But I suppose you didn't read that phrase either.

    Nope still read it.

    The thing you seem to be missing in your casino example is that in those cases someone found the issue in the code.

    No one ever finds the issues you are describing in games like ESO. Hundreds of games being combed over by thousands of people for decades and nothing. The occasional bug? Sure. Something that would cause long term RNG skewing across an entire genre of games? Never.

    And when people do actually bother recording large sample sizes of data over meaningful amounts of time the result is always the same. It is all random. Or at least as random as a computer can reasonably make it.

    So yes, I can be dismissive when people go on about nonsense with nothing but their "feelings" and what they "remember" to back them up, but until you come back with actual data to back your claims up you have nothing.

    And something that can be asserted without evidence can be dismissed just as easily.

    And if you consider disagreeing strongly with you and providing reasons why I'd disagree to be "having nothing to add", well then that is your bias as well.
    Edited by Mindcr0w on June 23, 2020 4:58PM
  • Raudgrani
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    Mindcr0w wrote: »
    Raudgrani wrote: »

    I compared this to Casinos, as an example of RNG not being truly random - despite the claim that it is. I also elaborated about why there would be a reason to do this, and added the notion that it might be unintentional but still real. But I suppose you didn't read that phrase either.

    Nope still read it.

    The thing you seem to be missing in your casino example is that in those cases someone found the issue in the code.

    No one ever finds the issues you are describing in games like ESO. Hundreds of games being combed over by thousands of people for decades and nothing. The occasional bug? Sure. Something that would cause long term RNG skewing across an entire genre of games? Never.

    And when people do actually bother recording large sample sizes of data over meaningful amounts of time the result is always the same. It is all random. Or at least as random as a computer can reasonably make it.

    So yes, I can be dismissive when people go on about nonsense with nothing but their "feelings" and what they "remember" to back them up, but until you come back with actual data to back your claims up you have nothing.

    And something that can be asserted without evidence can be dismissed just as easily.

    And if you consider disagreeing strongly with you and providing reasons why I'd disagree to be "having nothing to add", well then that is your bias as well.

    That's a bit better than before.

    I am not paid to play ESO. I don't have any means to track my loot, and I don't have access to server side code of ESO, not am I able to extract any meaningful (or not meaningful) data from the client side code, nor do I play enough to generate "meaningful amounts" of data to get any kind of minuscule clarity about this.

    But it's this "bad" and obvious, the most recent example are the harrowstorms. On my old trustworthy Nord Stamplar, I can pretty much rush a fresh harrowstorm and bring down some 1-1½ witch pikes SOLO, before others arrive - I don't claim I can solo an entire harrowstorm, but I need not more than like 1-2 other random people to share the aggro a bit. There are limits to what I can do even on him.
    On the Stamblade, yeah damage is higher - but it's far too squishy, and lag and abilities not going off gets me killed easilty, so I wait for more people to arrive before I even start dancing. BUT, every time the fight is over, I find some ashes and a vampire family tree or whatever when I do it on my Stamplar, on my Stamblade at least often, I get a motif. So often that others are like "spooked" and even annoyed.

    I trashed THIRTY harrowstorms on said Stamplar, not ONE single motif. I've done some +40 on my Stamblade, and I have had more than a dozen motifs, and made millions of gold selling them. Stamplar 0 vs Stamblade +12.

    Point is, I'd much rather just burn every harrowstorm on my stamplar, but it gives me zero stuff to sell, none. Literally. Yet to get ONE motif on him. In that case, maybe it's set to reward "less good players"? I dunnu, because I usually die once or more every time on my stamblade.
    Edited by Raudgrani on June 23, 2020 5:35PM
  • Lysette
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    the thing with randomness is - if you choose the boundaries wisely, you will find that about 1/3 is over-performing, 1/3 is in the middle "average" group and 1/3 is under-performing - gamblers call this the "rule of thirds" - so the majority will feel either to be lucky or at a disadvantage - this is just what randomness is like.

    So with normal randomness you are twice as likely to get a non-average result than getting an average result - and this leads to people developing superstitious ideas about the matter - whilst it is just normal randomness,
    Edited by Lysette on June 23, 2020 6:39PM
  • Mindcr0w
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    You're still providing nothing but anecdotes and random guesses. I'm not blowing smoke when I say people have actually looked into these things. It was only a few months back someone posted a spreadsheet with several months worth of daily writ results for multiple characters in one of the RNG conspiracy threads for writs. Hundreds if not thousands of data points, across multiple characters, over many months, all showing that RNG really is RNG.

    But it is always the same thing with these RNG theories. People swear up and down that there is something, intentional or otherwise, in the code that skews it. They base it on nothing but feelings and undocumented remembrances. Then someone comes along with data to show they are wrong. Then some new feature gets added to the game and all the code conspiracists jump up and down claiming that this time it is for real. This time it is just too obvious. Eventually someone comes along with real data showing otherwise, and the cycle repeats over and over.

    The funny thing is, I've seen this same thing happen again and again since the 90's and I'd swear that as persistent an issue as it is, that it is becoming less so as people become more familiar with statistics and bias. But of course I have nothing to back that up other than my own undocumented observations. 🤷‍♂️
  • xaraan
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    I think it's possible. Not counting the seed theory mentioned, there are things in game that are coded to give you better drop chances on specific things - better gear from treasure chests, better chance at master writs with the amount of motifs/traits learned, etc. And I could see something being coded badly and being effected by those conditions even if they were not supposed to be. I could easily see the increase chance an better treasure CP passive being accidently tacked onto looting a chest or 'pile' after a harrowstorm or anchor or geyser for example. That's not even taking into account when they purposefully code something to use player stats within the chance.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Ratzkifal
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    It's probably superstition but I always felt like I was getting more staves on stam characters and more bows etc on mag characters.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Lysette
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    Ratzkifal wrote: »
    It's probably superstition but I always felt like I was getting more staves on stam characters and more bows etc on mag characters.

    I will try to explain this with a simple example - 4 bits, how likely is it to get an average result of 2 bits 1 and 2 bits 0?

    Well there are 6 ways to place those bits - out of 16 total = 37.5% for the average result.
    those 3 set or 3 empty have a probability of 25% each - and all empty or all set is 6.25% each.

    So if you choose any side outside of the average your chance to get this is just 25+6.25 = 31,25% - it is your own expectation which lets you feel like this, because what you don't want to get has roughly about twice the chance than what you hope for. But this is just normal randomness, nothing more.
  • Ratzkifal
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    Lysette wrote: »
    Ratzkifal wrote: »
    It's probably superstition but I always felt like I was getting more staves on stam characters and more bows etc on mag characters.

    I will try to explain this with a simple example - 4 bits, how likely is it to get an average result of 2 bits 1 and 2 bits 0?

    Well there are 6 ways to place those bits - out of 16 total = 37.5% for the average result.
    those 3 set or 3 empty have a probability of 25% each - and all empty or all set is 6.25% each.

    So if you choose any side outside of the average your chance to get this is just 25+6.25 = 31,25% - it is your own expectation which lets you feel like this, because what you don't want to get has roughly about twice the chance than what you hope for. But this is just normal randomness, nothing more.

    That example wasn't all that simple to be honest :D

    And no, the expectation thing is not it, because I intentionally go on the opposite spec of what I want and it seems to work.
    I do get what you are trying to say though and I suspect it's just RNG and interpreting too much into a small sample size (since I didn't actually need to do a lot of farming for my vMA staves).
    This Bosmer was tortured to death. There is nothing left to be done.
  • Lysette
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    Ratzkifal wrote: »
    Lysette wrote: »
    Ratzkifal wrote: »
    It's probably superstition but I always felt like I was getting more staves on stam characters and more bows etc on mag characters.

    I will try to explain this with a simple example - 4 bits, how likely is it to get an average result of 2 bits 1 and 2 bits 0?

    Well there are 6 ways to place those bits - out of 16 total = 37.5% for the average result.
    those 3 set or 3 empty have a probability of 25% each - and all empty or all set is 6.25% each.

    So if you choose any side outside of the average your chance to get this is just 25+6.25 = 31,25% - it is your own expectation which lets you feel like this, because what you don't want to get has roughly about twice the chance than what you hope for. But this is just normal randomness, nothing more.

    That example wasn't all that simple to be honest :D

    And no, the expectation thing is not it, because I intentionally go on the opposite spec of what I want and it seems to work.
    I do get what you are trying to say though and I suspect it's just RNG and interpreting too much into a small sample size (since I didn't actually need to do a lot of farming for my vMA staves).

    well those 6 ways are 0+1, 0+2, 0+3, 1+2, 1+3, 2+3 set. And you have just 4 ways to let one bit empty which is 25%, same for 1 bit set and the rest empty - and there is just 1 way each to have all empty or all set .- which is 6.25% each .- 1 out of 16.

    It is just a misconception people have that they would be likely to get an average outcome, whilst in fact it is more likely to not get an average outcome - but once you choose one or the other side the odds to get what you want are stacked against you, just by plain normal randomness.

    And of course it is more likely to not be unlucky than to be lucky .- your approach to it transferred to my example would deliver 6.25+25+37.5/2 = 50% - this is then like throwing a coin.
    Edited by Lysette on June 23, 2020 7:36PM
  • newtinmpls
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    Mindcr0w wrote: »
    this thread is still full of people espousing nonsense

    Pish and tosh.

    This thread is espousing a fun discussion about some characters are consistently luckier than others. And they are. Which does not go against RNG in any way, since if people have "random" luck, then some by chance will be luckier or unluckier.

    I have a particular character, Vos, who (long backstory short) was an accountant and is now learning to be a "Pirate" (running the thieves guild quests). Vos is a High Elf, so he doesn't have the benefit of lovely racial passives, as does his friend. However, just looking at the displayed % chance on the screen, RNG claims he has a "75%" of pick-pocketing someone. And fails 3 times out of 4. Heck I've even seen him fail twice in a row where it was supposed to be a 100% chance.

    My beloved husband, who also plays (and runs the "friend" noted above) finds this hilarious - he's looking at my screen, with his character "encouraging" mine, and then cackles when Vos completely F's it up.

    Vos's inability to pick the "easiest" of pockets has become humorously legendary with our group, and it's fun.

    Then there is another friend of mine, who has one character in particular who the RNG gods just won't stop blessing. Finds Nirn about every 5 nodes, gets drops that I drool at. The totally hilarious part of this is that the PLAYER is an agnostic, but the CHARACTER is quite reverent and continually throws out comments about how he has found/been blessed with such-and-so "Praise Akatosh".
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • ImmortalCX
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    Raudgrani wrote: »
    ImmortalCX wrote: »
    One possibility here, is that they recognize that an account with many alts, if they all have "good" luck, the player will too easily get everything.

    So perhaps they reduce the luck of many characters so that the account doesnt get too much stuff.

    Dunno really. If there's anything like a luck factor at all, I guess it would be kind of random(?). I only have like 1½ "lucky" ones, out of 18 possible. None other have stood out in any particular way, of course I find an occasional good item etc. on some of the others, but not over and over again. :-)

    I know an older woman who's in a guild I'm in also, and we do trials every now and then. And she seems to be stupidly lucky with one of her toons, her "main" I guess. I don't think she has too many characters at all, but she's always (quite literally) having the good/rare gear people want from trials, and have motifs and such all the time. She's frankly not a very good player, but she's always more than very welcome, because of this particular weird luck.

    Are trial drops to the whole group and then divvied up, or are you saying that bringing her along helps everyone else's luck?

  • Lysette
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    ImmortalCX wrote: »
    Raudgrani wrote: »
    ImmortalCX wrote: »
    One possibility here, is that they recognize that an account with many alts, if they all have "good" luck, the player will too easily get everything.

    So perhaps they reduce the luck of many characters so that the account doesnt get too much stuff.

    Dunno really. If there's anything like a luck factor at all, I guess it would be kind of random(?). I only have like 1½ "lucky" ones, out of 18 possible. None other have stood out in any particular way, of course I find an occasional good item etc. on some of the others, but not over and over again. :-)

    I know an older woman who's in a guild I'm in also, and we do trials every now and then. And she seems to be stupidly lucky with one of her toons, her "main" I guess. I don't think she has too many characters at all, but she's always (quite literally) having the good/rare gear people want from trials, and have motifs and such all the time. She's frankly not a very good player, but she's always more than very welcome, because of this particular weird luck.

    Are trial drops to the whole group and then divvied up, or are you saying that bringing her along helps everyone else's luck?

    Hahaha, now we arrived at the lucky charm level - so what to do with it - rub her back, dance in counter-clockwise circles around her to get some luck - this discussion is really funny. What about wearing a certain costume to raise your luck?
    Edited by Lysette on June 23, 2020 8:45PM
  • WhyMustItBe
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    I heard somewhere that if you equip a bow and shoot an arrow at the larger moon while it is at least 2/3 full you will get an invisible buff to luck for 24 in-game hours (time estimates vary) with a lunar cycle cooldown, but a mysterious figure clad in black will sometimes appear (only visible to you) and perform various detrimental acts (pick your pocket, stab you, sing obnoxious drinking songs constantly), so as to balance the positive gains.

    "Watch the skies, traveler."

    ;)
  • ImmortalCX
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    People who say "its all RNG" are taking the position that you can't prove its not an equal distribution, that every character has the same chance. Thats a pretty easy position to defend. Kinda like saying "God does not exist", because there isn't any tangible proof. This is a great argument for people who want to be right.

    Proving that RNG is biased is more difficult.

    One thing I'd like to mention is that there is obvious logic surrounding RNG. For instance with antiquity leads. When you already have an open lead, you wont get that same lead again until you complete the original one.

    So somewhere in the code, at a bare minimum, there is a line that checks to see.. if character has lead, then don't grant character this lead. Unknown if this check happens before the roll or after.

    Similar logic is used for crown crates; they don't grant your account a unique item you already have it.

    The point is to say that there are logic conditions around the RNG. Meaning that potentially ANY rng in the game could have logic built around it.

    I can see the value of "modifying" RNG so that some players do not feel unfairly punished. Or to make them feel "lucky" so they keep playing. (Is it any coincidence that I got a radiant apex mount from a free crown crate soon after I started?) So there is motive to keep the rng not too punishing, but not too easy.

    Another example, IME with the antiquity system, is that lead drops from dungeon bosses dont follow a normal distribution. IME collecting leads, drops in dungeons either happend in the first few runs, or it took 25+ runs. I didn't follow a normal distribution. Either I got it in runs 2-3 or after 25. A normal distribution would have some that took 7, some that took 17, etc.

    (And of the dungeon that took me over 25 runs, there is evidence that other players got it in a few runs, so we know its not just that dungeon that has difficult drops.)

    So if it was pure RNG, the chance of getting all the dungeon leads in runs 1-3 on four of the dungeons means drop % is a pretty high chance. If the chance was the same for every dungeon, then NOT getting it over 25 runs would be HIGHLY UNLIKELY. Possible, yes, but very unlikely.

    One good explanation is that each account has certain items that are made harder. The majority of items are pretty easy, so players can make good progress through the antiquity system.

    They want the system to feel approachable and not punishing. Yet on the other hand they want it to take time and have the players feel like the accomplished something.

    So in summary:
    1) There is evidence that there is logic surrounding RNG.

    2) There is motive for RNG to be "tweaked" or modified to improve the gaming experience.

    3) Identifying and proving patterns is much harder than proving the converse (that its just strict rng.)






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