New class discussion

  • Oliviander
    Oliviander
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    Twilanthe wrote: »
    Honestly... and this is going to be a really unpopular opinion but I don't care...

    Instead of a new class, I would love to see an entire overhaul of the class system.
    ...................................

    That said, I also recognize that this is an MMO, that would likely never happen because it would never work and trying to balance it would be an impossible nightmare. But I can dream.

    .......

    /quote]

    On the contrary - with classes gone there would be no need to balance things very carefully
    as long as everybody can use any skill there shouldn't be too mcuh problems,
    just watch out which skills areused very often and which are never used
    then adjust them a little bit.

    I would really appreciate it, if they gave up on classes altogether.
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    I'd like to see them steer away from any new classes and instead focus on expanding existing skill lines or offering new ones.

    The characters made in 2014 need new toys to play with to keep things interesting.
  • red_emu
    red_emu
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    Mavi wrote: »
    I want a real assassin class, nightblades right now (exceptions exist, but that's restrict to some really good players) are some sort of priests that pray for their cloack to work and rely on lag to score some kills.

    So NBs are basically Hacker Priests 😁
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • ScardyFox
    ScardyFox
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    Monk... thats all I want.
  • Kittytravel
    Kittytravel
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    I'd rather see them go back to increasing class diversity by removing so many buffs from neutral skill lines and instead granting them to specific classes to promote well rounded groups.

    Another class now would just continue promoting the issue of underperforming classes as is; Necromancer after all shined for it's entire release year while classes like Stamblade and Stamwarden consistently underperformed the entire year. Even now while Magblade sits at one of the top performing Dungeon DPS roles Stamblade is at the complete opposite as one of the lowest metrics.

    It'd be nice to see them finally start citing ESOlogs in their decision making as that was what the tool was promoted as, a more in depth resource for them to use to see how classes perform in different areas.

    If they add anything it needs to be new skill lines that either increase the current play diversity, add a new playstyle, or is like Antiquities which builds on everything the game already offers and simply makes the entire world better. ESO already essentially has "12" classes since Magicka/Stamina divides each class into two playstyles. They just need tuned better, not another class that just gets thrown onto a table of rotting food in an attempt to pretty it up.
  • Sergykid
    Sergykid
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    y'all just want a class for its name and color of what it shoots. Think of mechanics, what could be different and fun? Also there's enough tweaking needed for current classes, no need for new ones.
    -PC EU- / battlegrounds on my youtube
  • lucky_Sage
    lucky_Sage
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    I think eso has plenty of classes what they need is to add skill lines and expand on existing ones
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Gprime31
    Gprime31
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    zvavi wrote: »
    I would like current classes to work properly tyvm.

    Omg this plz ^^^^^
  • Nemesis7884
    Nemesis7884
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    in case next years chapter is cyrodiil and imperials, a battlemage class would kinda fit...a more melee oriented magicka class, i'd play it...
  • Wolfchild07
    Wolfchild07
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    It's Skyrim this year right? Probably too late now, but it would be cool if they added the college of Winterhold with the 5 spell schools as skill lines. Alteration, illusion, destruction, conjuration, and restoration. Yes, there are skill lines already devoted to some of them but they're weapon specific and you could mix n match.
  • nihoumab14_ESO
    nihoumab14_ESO
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    Its be nice for them to add a 4th skill line for each class, reinforcing their fantasy, and adding options for the roles that class lacks in most (for example a 4th skill line for dks could be healer focused, and that would free up earthen heart skills for more utility/dps/stam options, whereas templars can get a more dedicated tanking line) That, or adding a 6th regular skill for each skill line, which again allows the creation of skills where currently older classes dont have the space.

    It's very obvious how the original 4 classes design philosophies constrain their ability to be adapted for things they were not envisioned for, see DK stonefist sharing a morph with dk burst heal, and neither ability being particularly desirable for their desired roles, and no option for choice due to them competing for space. Same is true for nightblade skills for tanking or healing competing for otherwise desirable dps skills. Warden and necro doesn't have this constraint as badly, though it still exists to a lesser extent, but morphs for these classes dps options are more boring. Stamina cliff screamer or magica? Stamina flethcherflies or magica? Stamina Betty or magica Betty? Stamina blastbones or magicka? A lot of it isn't choice for the ability, it's just choosing whichever option uses your stat.

    Expanding class skills can hopefully give space for more varied choice. I'd prefer it way more than a new class I likely wont play
  • jlmurra2
    jlmurra2
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    in case next years chapter is cyrodiil and imperials, a battlemage class would kinda fit...a more melee oriented magicka class, i'd play it...

    Next year is the fifteenth anniversary of the release of TES IV Oblivion, so Cyrodiil, seems most fitting for next year's chapter. I would like to see a story which focuses on the Colovian, and Nibenese cultures. I would also love to visit Skingrad in eso.

    Imperial, and Battlemage are so associated in Elder Scrolls Media, this all comes together so easily, and since Battlemage is the last remaining class intended to be included before the initial release of the game, I feel it should be added, before any other class. Next year's chapter seems a perfect time.
  • barney2525
    barney2525
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    Let's Just Make A New Class !

    This is Not as easy as people make it out to be. A lot of what I see here is Not making a new Class, but simply making a specialization of an existing class. They could focus on Light magic- Great, you are a Sorceror. They could focus on lightning - Great. you are a Sorceror. They could use a scepter and shield or scepter and dagger - Great- thats not a Class, thats a weapon style. Dwarves are Not classes, they are a Race.

    It is Not easy to actually create a New Class.

    The one option is to do what other games have done. Every class skill is separate. You select the 3 skill trees you want. That specific combination is a Class. So, for example, take Daedric Summoning, Ardent Flame, and Shadow. Give that "class" a name.

    Now you got variety

    IMHO

    :#
  • silvermistktralasub17_ESO
    my logic, based on what is already 'in game' that they can turn and utilize as a new class would be an 'alchemist' not far off of the pathfinder rpg alchemist type. These characters would throw traps/bombs/etc and there are already similar examples in the npcs already (something I think they had already decided to do about classes--ie, they won't input something for players that doesn't exist somehow for npcs already). It actually could be a nifty idea, if they worked carefully with it. And the alchemist type class could be arrayed with any new land added, honestly. Hence my consideration of the likelihood of that class. But I'll merely wait, watch, because I understand that many things change, and they can change rapidly.

    Alassirana
  • karekiz
    karekiz
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    Will the next class have Super Major Vuln? 35% same CD as Necro.

    Gotta sell it somehow.
  • richo262
    richo262
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    DK - Fire / Poison
    Sorc - Lightning / Daedra
    Warden - Ice / Nature
    Templar - Sun / Holy
    Necro - Disease / Death
    NB - Siphon / Assassination

    Honestly, I think the ground work is done, this game does not need new classes. What they could do, is make the Mages/Fighters guild unique to each class.

    For instance replace Storm Atro from Sorc with something else.

    Have the meteor ulti in mages guild leave behind a:
    Sorc - Storm atro
    DK - Fire atro
    Warden - Frost atro
    Templar - Iron atro
    Necro - Flesh atro
    NB - Air atro
  • ESO_Nightingale
    ESO_Nightingale
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    bluebird wrote: »
    ZOS should either add a new Class, or a new Weapon, or a new Guild skill line.
    Because the cycle of buffing/nerfing the same abilities over and over again isn't exactly exciting.
    WoW and GW2, ESO's closest competitors regularly add new class abilities and interactions.

    Whatever they do add, it should be 1) Lore-friendly, 2) Distinct from existing classes and 3) Interesting.
    The 'interesting' part is subjective, but here are some of my suggestions.

    THE DWEMERMANCER - class (name subject to change :tongue:)
    This could be a skill line too, not just a class itself. It would be a Dwemer researcher/tinkerer person which is possible in ESO and would fulfil the 'engineer' archetype from other games (just as Warden was a 'druid/hunter' archetype addition). Some skill ideas include:
    tumblr_pgjviiUsDs1v9i19yo2_500.jpg
    • Dwemervamidium: based on the memento of the same name, this would be your class-specific shield. Manifesting a mechanical body-armor and doing general class-shield-type things (like Obsidian Shield, Bone Armor, Frost Cloak, etc).
    • Steam Blast: frontal Cone AoE spammable for damage
    • Focus Lens: laser beam attack, could be single target or pierce everything in a line.
    • Dwemer Sphere: Launch a Dwemer Sphere in a straight line, knocking down the first target hit
    • March of Spiders: Command your squad of Dwemer Spiders to use their claws to tunnel up and create uneven ground. Ground-targeted AoE damage over time with a snare or offbalance component. If your Dwemer Sphere hits targets in your March of Spiders, your constructs will short-circuit, stunning everything in the area.
    • Centurion: Ultimate, summons a Dwemer Centurion that starts spinning after 3 seconds, knocking back everything in the area for 5 seconds. (Imagine the possibilites in PvP!!! :smiley: During the 3 seconds arming phase, it can be CC-ed or pull-chained away, but afterwards it becomes immune.)
    THE SPELLFOCUS - weapon
    Magicka specs are really boring with only staves, so finally we could use a different Magicka weapon! It would be classified as a 'two-hander' in terms of stats and set bonuses, but you'd have a magical focus floating next to you, and you'd use your free hands to cast spells. Alternatively, it could be a guild skill line too.
    afcbd7a4f757426428c650043faaf7ae.jpg
    • Light Attack: would use the Force Pulse visuals, you'd shoot an elemental blast from your hand. Enchantments on the focus affect the damage and visuals of the LA (Fire damage Glyph will make it a fireblast, etc).
    • Heavy Attack: would use the Vampire Drain visual, casting with two hands
    • Combust: single target spammable, you make your target erupt with Magicka dealing damage to them, and splashing minor damage to enemies around it too.
    • Echo of Magicka: enemies in the ground AoE take damage over time, with a different morph that regens resources for you instead
    • Incantation: You raise both hands and cast a cone of magic. AoE spammable, but channelled like Jabs.
    • Spellwave: Ult, release a wide wave of magic that travels froward, dealing minor damage while applying a random status effect to each (burning, concussed, chilled), and leaving a powerful DoT on your targets for major damage
    THE ELDER SCHOLAR- guild skill line
    We come across a group of Moth Priests who study the Elder Scrolls, and join their order to learn some long-forgotten techniques. We only get brief glimpses of the parts they deem safe, but we learn more about the prophecies in the scrolls.
    300?cb=20120114045230
    • Prophecy of Resurrection: Foretell Mannimarco's return, resurrecting your allies (like Reanimate from Necro).
    • Prophecy of Disappearance: Foretell the Dwemer's disappearance (a bit late :lol:), causing you to phase out of existence and be immune to damage.
    • Prophecy of Destruction: Foretell Vvardenfell's destruction, opening a rift in the sky to rain down rocks and magma on the target area.
    • Prophecy of Portals: Foretell Mehrunes Dagon's invasion, creating an Oblivion Gate at the target area and at your location. Allies near the Gates can use the Synergy to teleport to the other gate (like Frozen Gate from Warden).
    • Prophecy of Dragons: Foretell the rise of Dragons, invoking the shout of Alduin which quickly spreads from your location to cover a circular area around you then causes all enemies caught in the thuum to tremble in fear.

    I'm currently working on a class concept somewhat similar to this called the "Engineer". Every single skill+morph and passive is basically done, each with a tooltip and has been baking for a couple of months to try and get it as balanced as possible on paper, some even have icons i modified. I'm currently working on lore for the class. So it's probably about 2-3 weeks away from being something i can showcase.
    Edited by ESO_Nightingale on June 21, 2020 5:23PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Fata1moose
    Fata1moose
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    I'd rather see the six existing classes get a new skill line each bringing in skills and flavor in areas they are missing.
  • Asdara
    Asdara
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    Or just add spell crafting, or rework every class
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • JinMori
    JinMori
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    VDoom1 wrote: »
    I think ESO needs to be careful. Some games have way to many classes, some have way to few. ESO is at the moment in a good place where we don't have to many classes or to few. The ones we have are all unique in their own way.

    However I do agree that there is a lot of potential for new classes. Some druid nature class, some warrior berserk class or some class for the elements. There are a lot of good ideas for potential new classes.

    I don;t think that's a problem, like at all. More classes for me is pretty much always better.
  • Asdara
    Asdara
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    barney2525 wrote: »
    Let's Just Make A New Class !

    This is Not as easy as people make it out to be. A lot of what I see here is Not making a new Class, but simply making a specialization of an existing class. They could focus on Light magic- Great, you are a Sorceror. They could focus on lightning - Great. you are a Sorceror. They could use a scepter and shield or scepter and dagger - Great- thats not a Class, thats a weapon style. Dwarves are Not classes, they are a Race.

    It is Not easy to actually create a New Class.

    The one option is to do what other games have done. Every class skill is separate. You select the 3 skill trees you want. That specific combination is a Class. So, for example, take Daedric Summoning, Ardent Flame, and Shadow. Give that "class" a name.

    Now you got variety

    IMHO

    :#

    mmmh i see a little bit like what rift did with their spece system, it would be so cool yeah
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • AzurasCry
    AzurasCry
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    I am hoping for a runestone user and more cross-class abilities based on health cost and other kool + interactive skills.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Hear me out... instead of a new class, a 4th skill line for all classes?

    Maybe even a special weapon skill line for each class. They could have specialties: i.e. Nightblades have some unique duel wield abilities no other classes can do, that are not included in the duel wield skill line. Sorcs have unique staff abilities. Wardens get bows. etc. etc. Classes could even get skills for multiple weapons, not just one, the point is its unique to the class. Why not go further and make them morph-able to mag vs stam? It would be the perfect way to salvage hybrids. *cough* a longstanding TES tradition *cough*
  • VocalThought
    VocalThought
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    Hear me out... instead of a new class, a 4th skill line for all classes?

    Maybe even a special weapon skill line for each class. They could have specialties: i.e. Nightblades have some unique duel wield abilities no other classes can do, that are not included in the duel wield skill line. Sorcs have unique staff abilities. Wardens get bows. etc. etc. Classes could even get skills for multiple weapons, not just one, the point is its unique to the class. Why not go further and make them morph-able to mag vs stam? It would be the perfect way to salvage hybrids. *cough* a longstanding TES tradition *cough*

    God no. They don't need any more classes, any more class lines, or anything else class related. Anything new can easily fit in with guild, weapon, or world skills.
  • Gythral
    Gythral
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    Loadingscreen Viewer
    Lag Magnet
    Bug Collector

    :blush::wink:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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