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New class discussion

GusTheWizard
GusTheWizard
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So every two years we get a new class and I’m sure now is around the time they start work on it.

Personally what I would like to see is an elementalist using wind, water and earth. Earth would obviously be the tanking line, wind would be the healing line And water would be the dps line, for the Stam morphs you could do like watery weapons, like a water mace or something.

Let me know what you’d like to see as a class and how it’d work.
  • Alidel
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    Personally what I would like to see is an elementalist using wind, water and earth. Earth would obviously be the tanking line, wind would be the healing line And water would be the dps line, for the Stam morphs you could do like watery weapons, like a water mace or something.

    Let me know what you’d like to see as a class and how it’d work.

    Earth is already covered by dragonknight, wind by sorcerer (although poorly) and water (in form of ice) by warden.
  • GusTheWizard
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    Alidel wrote: »
    Earth is already covered by dragonknight, wind by sorcerer (although poorly) and water (in form of ice) by warden.

    Sorcerer has lightning so does Necromancer, warden has ice so does Necromancer, Dk has fire so does Necromancer and Templar, your point is invalid.
  • Alidel
    Alidel
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    Alidel wrote: »
    Earth is already covered by dragonknight, wind by sorcerer (although poorly) and water (in form of ice) by warden.

    Sorcerer has lightning so does Necromancer, warden has ice so does Necromancer, Dk has fire so does Necromancer and Templar, your point is invalid.

    I mean, necro has skills that does elemental damage, while classes I pointed out has these specific elements rooted down as part of their power fantasy. I'm not criticizing your idea, just pointing out that pure elementalist with such power fantasy may be redundant, or make feel redundant other classes.
  • GusTheWizard
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    Alidel wrote: »
    I mean, necro has skills that does elemental damage, while classes I pointed out has these specific elements rooted down as part of their power fantasy. I'm not criticizing your idea, just pointing out that pure elementalist with such power fantasy may be redundant, or make feel redundant other classes.

    Well if that’s what you’re saying water is definitely not a power fantasy of warden not even close,
    And sorcerer l has one wind skill I don’t think this new class would feel like a sorcerer with healing wind skills, also let’s not forget warden has Arctic wind under their ice skill line so does warden feel like a sorcerer at all to you? For dk as well they might have three skills that actually look like earth, most of them look like fire if I’m honest.
    Edited by GusTheWizard on June 18, 2020 2:04PM
  • Ratzkifal
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    Alidel wrote: »
    Earth is already covered by dragonknight, wind by sorcerer (although poorly) and water (in form of ice) by warden.

    Sorcerer has lightning so does Necromancer, warden has ice so does Necromancer, Dk has fire so does Necromancer and Templar, your point is invalid.

    Stamsorc has wind. Lightning form has a stamina morph called hurricane and it looks more like a windy attack than a lightning attack.

    I don't like your idea for a class at all.

    Out of the original Morrowind classes Monk and Spellblade should rather be covered by weapon choices and there are certainly viability issues with Witchhunter and Battlemage due to the lack of hybrid builds. But the only classes out of those we are lacking are those that specialize in speech and related skills, which is understandable because how are you supposed to tackle that?

    Although I can see how they could make a martial arts focused monk and have it be the only class that unarmed is viable on without introducing another "weapon".

    Other than that, there would have to be completely new classes, like a dwemer tinkerer (not another pet class please!), to be invented for this. And trying to create new classes from scratch like that can be tricky because they have to fit seemlessly into the universe. Water magic to deal damage isn't something I can see that fits. It's better to stick to the elements of the destruction school or make creative use of alteration as in Earth magic.
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  • Stealthk80
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    Queue incoming lawsuit from Blizzard for copyright infringement of Shaman. Whilst we're at it, water should be healing to truly copy it across
  • kathandira
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    I think the only damage type that isn't already majorly focused on by any class is Oblivion Damage.

    Perhaps a new Class and Race could work for that. A Daedric Race, and an Oblivion Damage class.
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  • Scion_of_Yggdrasil
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    We need a hybrid class (spellsword, battlemage, etc.). They could specialize in conjuration magic (bound weapons, specifically), and oblivion dmg.

    To compliment the new class, its time for a new weapon/skill line! Spellbooks/scrolls?
    Edited by Scion_of_Yggdrasil on June 18, 2020 4:08PM
  • Mavi
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    I want a real assassin class, nightblades right now (exceptions exist, but that's restrict to some really good players) are some sort of priests that pray for their cloack to work and rely on lag to score some kills.
  • Chaos2088
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    I do think we are going to get new classes, but I doubt we will get another very soon.

    Warden was meant to come out (kinda) with the base game at launch and nerco as been on the cards since then as well.

    I bets there is some beta classes being muched about with, but i think they will want to do other stuff before adding another.

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  • butterrum222
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    How about instead of a new class we try a new race. Goblin
  • Lumenn
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    These discussions always start off benign then eventually turn back into that's not a class, it's a skill, it's not lore, it doesn't fit, we have that already yadda yadda yadda. And if we do get a class it's totally different(ice mage? Master of undead? Hmm) I STILL think a monk would be good but /shrug.
  • Gilvoth
    Gilvoth
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    as long as has high sneak speeds and invisibility caster all i want
    if has those then im all in.


    Edited by Gilvoth on June 18, 2020 6:36PM
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  • idk
    idk
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    First, it is an assumption that Zos has plans to add a new class every two years just because they have done it twice in the past four years. More importantly, if Zos actually does plan to keep the pace of a new class every other year they would have already started working on the next class as it would make sense to actually plan that out. Essentially they would have already started framing several classes. Heck, Zos probably knows where we are going in 2022.
    Really, idk
  • Nemesis7884
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    jlmurra2 wrote: »
    I still want the planned Battlemage class: https://en.m.uesp.net/wiki/Online:Battlemage#Notes

    Destruction for dps, Alteration for tanking/support, and Mysticism for healing/support still seem like good skill lines for it.

    id love a class that has a 1h + spell skill line and works well as a hybrid
  • VDoom1
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    I think ESO needs to be careful. Some games have way to many classes, some have way to few. ESO is at the moment in a good place where we don't have to many classes or to few. The ones we have are all unique in their own way.

    However I do agree that there is a lot of potential for new classes. Some druid nature class, some warrior berserk class or some class for the elements. There are a lot of good ideas for potential new classes.
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  • Athyrium93
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    I'd much rather see a new weapon skill line than a new class, the classes are pretty diverse but the weapons just seem a bit stale, an unarmed skill line would be the coolest in my opinion, but a spell sword would also be awesome (a melee magicka weapon) just something new would be great. I appreciate the guild and world skill lines, but they don't really beg to be built around for the most part.

    An unarmed or hand to hand combat line could use brass knuckles or something like that to not lose the weapon slots but still give the look and feel of being unarmed.

    A spell sword type could have the weapon be an Athame and the skills could all be rituals or something, that way it would just be a new weapon type instead of trying to find a way to differentiate between stam and mag melee weapons.
  • Tandor
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    Just give me a playable dwarf please, the classes are fine as is.
  • kaisernick
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    id love a bard skill ine but not a class.
  • Twilanthe
    Twilanthe
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    Honestly... and this is going to be a really unpopular opinion but I don't care...

    Instead of a new class, I would love to see an entire overhaul of the class system. Most skills can still exist, but remove classes entirely. Instead create skill lines more like what is familiar in TES games. Keep the skill lines for the weapons and add some new ones (cross bows, spears, and unarmed). Then convert all class abilities into the various schools of magic. Alteration, conjuration, illusion, etc.

    Let us truly be/do whatever by training in specific skills. Give me my sword in one hand and spell in the other. The skills can even keep the magicka/stamina morphs.

    That said, I also recognize that this is an MMO, that would likely never happen because it would never work and trying to balance it would be an impossible nightmare. But I can dream.

    Edit: but if I had to pick a new class, I'd like to see unarmed fighting added as a skill line at least. And maybe some kind of monk-like class.
    Edited by Twilanthe on June 20, 2020 5:09PM
    Qa'ari - Khajiit Necromancer Healer
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  • Alidel
    Alidel
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    Tandor wrote: »
    Just give me a playable dwarf please, the classes are fine as is.

    Please no. Dwemer as well as akaviri races shouldn't be playable in my opinion. Maormer on the other hand can be easily implemented and they are already have a huge presence in game.
  • Ragnarock41
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    zvavi wrote: »
    I would like current classes to work properly tyvm.

    Weeeeell, good luck with that.
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