kringled_1 wrote: »MindOfTheSwarm wrote: »kringled_1 wrote: »As it is on live, if you run a frost staff on back bar, you can block big hits about as effectively as on a S+B bar. You still have some self snare, and I think S+B has additional projectile mitigation, but it's close to as good. Running another staff means those hits will do much more damage. In practice, if you're tanking easier content, you can run the other staves. If you know the content super well and can guarantee that you will be on the S+B bar at all important times, you can run the other staves. But if the big hits aren't as well telegraphed, or you have something like the Relequen bar swap mechanic going on, you may need to take a big hit on the other bar, and if you don't have that extra mitigation, then a nocturnals favor may well kill you.
I think you missed my point. I asked ‘how so?’ Because I had shifted those passives into Elemental Susceptibility. Making it so that any staff can tank effectively by slitting b that skill which would also serve as a taunt.
I did miss that in part, but since your version of the passives change block cost to magicka, it doesn't really serve as a complete substitute. I don't take tri-focus on my tank because I want block cost to stay stamina. Currently people have the flexibility by taking the passives separately.
MindOfTheSwarm wrote: »Does Frost Staff really need to be the dedicated tanking staff?
ZOS updated frost staves 1 major update before Morrowind(May 2017) with the Homestead(Jan 2017) patch, which lead most people to believe they did the change (along with nerfing Templar healers) with Warden's in mind. This makes perfect sense given how their game developement cycles work and of course, like you stated, Warden's tanking skill line is related to Frost.... it lines up with the tanking skill line of the Warden that was added about a year after the retrofit.MindOfTheSwarm wrote: »Does Frost Staff really need to be the dedicated tanking staff?
19.
Q: Are we still on the same release cycle. (With everything going on in the world right now)
A: We are still commited to the quarterly updates. We are working on Update 27. Next internal date for it is tomorrow. (28.05). We are already working on Update 28, 29 and even Update 30 (The next Chapter)
MindOfTheSwarm wrote: »Does Frost Staff really need to be the dedicated tanking staff? I mean it is called a 'Destruction' Staff after all. Also, the heavy attack is very similar to the fire staff, whereas the Lightning Staff has a unique channel. I have an idea for the staff while still retaining function for tanking as an option but on all staves.
Frost Heavy Attack:
No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).
General Destruction Staff changes:
Elemental Susceptibility changed to Elemental Mockery:
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.
*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.
Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
*Replaces tanking passives to make it feel more like how a Frost Staff would work.
Ancient Knowledge:
Frost Staff increases your Spell Critical by 8%.
*Staff version of how Dagger's work.
With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.
@ESO_Nightingale
MindOfTheSwarm wrote: »Does Frost Staff really need to be the dedicated tanking staff? I mean it is called a 'Destruction' Staff after all. Also, the heavy attack is very similar to the fire staff, whereas the Lightning Staff has a unique channel. I have an idea for the staff while still retaining function for tanking as an option but on all staves.
Frost Heavy Attack:
No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).
General Destruction Staff changes:
Elemental Susceptibility changed to Elemental Mockery:
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.
*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.
Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
*Replaces tanking passives to make it feel more like how a Frost Staff would work.
Ancient Knowledge:
Frost Staff increases your Spell Critical by 8%.
*Staff version of how Dagger's work.
With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.
@ESO_Nightingale
I can understand that the frost staff is... problematic to many players. And in fact it is truly unusable on PvE contenti if you are not a magika tank.
But where it truly shines in on PvP, where it becomes even preferable to the other 2 kinds of staves, and even to an healing staff if you roll an healer.
It depends mostly on the build but in pvp you would get a cheap shield and the capability to parry much more and much more efficiently, which is a game changer in pvp, while alsoretaining the damaging and healing capabilities of your original build.
It IS an exellent tradeoff, if done carefully.
But your ideas are intriguing nontheless. I roll a pvp frostcaster and it would be nice to see what i could acheive with a different approach to frost staves!
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »Does Frost Staff really need to be the dedicated tanking staff? I mean it is called a 'Destruction' Staff after all. Also, the heavy attack is very similar to the fire staff, whereas the Lightning Staff has a unique channel. I have an idea for the staff while still retaining function for tanking as an option but on all staves.
Frost Heavy Attack:
No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).
General Destruction Staff changes:
Elemental Susceptibility changed to Elemental Mockery:
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.
*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.
Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
*Replaces tanking passives to make it feel more like how a Frost Staff would work.
Ancient Knowledge:
Frost Staff increases your Spell Critical by 8%.
*Staff version of how Dagger's work.
With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.
@ESO_Nightingale
I can understand that the frost staff is... problematic to many players. And in fact it is truly unusable on PvE contenti if you are not a magika tank.
But where it truly shines in on PvP, where it becomes even preferable to the other 2 kinds of staves, and even to an healing staff if you roll an healer.
It depends mostly on the build but in pvp you would get a cheap shield and the capability to parry much more and much more efficiently, which is a game changer in pvp, while alsoretaining the damaging and healing capabilities of your original build.
It IS an exellent tradeoff, if done carefully.
But your ideas are intriguing nontheless. I roll a pvp frostcaster and it would be nice to see what i could acheive with a different approach to frost staves!
To be honest it is not completely useless in PVE. Wall of Elements, Destructive Touch, Impulse and Light and Heavy attacks all deal more damage than the other staves when playing on a Magicka Warden. This is due to the passive a Warden has that increases their Frost Damage by 10%. Whereas Fire and Lightning staves only give an 8% buff to Direct and AoE skills respectively. That only leaves Force Shock and Elemental Rage that deal more damage on the other staves. So then the question is “How many non-Destro skills am I running that deal damage?” Presumably you will have shalks and Winter’s Revenge for AoE and these do benefit more from Lightning staff as does Northern Storm. Bear and flies on the other hand benefit from Fire staff. Currently on my Frost Mage I am literally only running 1 skill that does not deal Frost Damage and so Frost Staff actually does end up giving me the most DPS on my setup. The issue then is just my skills that are not Destro skills, this is why I suggested changing Frost staff to benefit Crit Chance instead of taunting as Frost mages need both high Max Magicka and decent Crit to perform well.
Ps. Northern Storm is not a bad option for PvE DPS builds due to the 15% extra Max Magicka for 30 seconds, which depending on your Max Magicka stat can be the equivalent of anywhere between 400 and 900 extra spell damage.
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »Does Frost Staff really need to be the dedicated tanking staff? I mean it is called a 'Destruction' Staff after all. Also, the heavy attack is very similar to the fire staff, whereas the Lightning Staff has a unique channel. I have an idea for the staff while still retaining function for tanking as an option but on all staves.
Frost Heavy Attack:
No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).
General Destruction Staff changes:
Elemental Susceptibility changed to Elemental Mockery:
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.
*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.
Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
*Replaces tanking passives to make it feel more like how a Frost Staff would work.
Ancient Knowledge:
Frost Staff increases your Spell Critical by 8%.
*Staff version of how Dagger's work.
With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.
@ESO_Nightingale
I can understand that the frost staff is... problematic to many players. And in fact it is truly unusable on PvE contenti if you are not a magika tank.
But where it truly shines in on PvP, where it becomes even preferable to the other 2 kinds of staves, and even to an healing staff if you roll an healer.
It depends mostly on the build but in pvp you would get a cheap shield and the capability to parry much more and much more efficiently, which is a game changer in pvp, while alsoretaining the damaging and healing capabilities of your original build.
It IS an exellent tradeoff, if done carefully.
But your ideas are intriguing nontheless. I roll a pvp frostcaster and it would be nice to see what i could acheive with a different approach to frost staves!
To be honest it is not completely useless in PVE. Wall of Elements, Destructive Touch, Impulse and Light and Heavy attacks all deal more damage than the other staves when playing on a Magicka Warden. This is due to the passive a Warden has that increases their Frost Damage by 10%. Whereas Fire and Lightning staves only give an 8% buff to Direct and AoE skills respectively. That only leaves Force Shock and Elemental Rage that deal more damage on the other staves. So then the question is “How many non-Destro skills am I running that deal damage?” Presumably you will have shalks and Winter’s Revenge for AoE and these do benefit more from Lightning staff as does Northern Storm. Bear and flies on the other hand benefit from Fire staff. Currently on my Frost Mage I am literally only running 1 skill that does not deal Frost Damage and so Frost Staff actually does end up giving me the most DPS on my setup. The issue then is just my skills that are not Destro skills, this is why I suggested changing Frost staff to benefit Crit Chance instead of taunting as Frost mages need both high Max Magicka and decent Crit to perform well.
Ps. Northern Storm is not a bad option for PvE DPS builds due to the 15% extra Max Magicka for 30 seconds, which depending on your Max Magicka stat can be the equivalent of anywhere between 400 and 900 extra spell damage.
Well, first of all is uncorrect that your frost staves heavy attacks would strike harder thanks to warden passives: the benefit you get from them will never surpass the "Tri Focus" perk for flame staves, which is a straight 12% damage boost to heavy attacks.
That said you don't want to pull an enemy on PvE endgame content every time you perform an heavy attack.
Force shock, destructive touch and impulse do not have any morph changing the amount of damage and so they may rely on other passives to become more effective.
Instead wall of elements has a morph, elemental blockade, which gives a significant boost to your damage if you play with a flame staf, increasing the overall damage to burning enemies, and if you are wielding a lightning staff, which will cause concussed enemies to become off balanced.
So, to summerize, you will never reach the same damage efficiency of other staves and you cannot base the judjement of the frost staves on the use of the sole warden class
MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »MindOfTheSwarm wrote: »Does Frost Staff really need to be the dedicated tanking staff? I mean it is called a 'Destruction' Staff after all. Also, the heavy attack is very similar to the fire staff, whereas the Lightning Staff has a unique channel. I have an idea for the staff while still retaining function for tanking as an option but on all staves.
Frost Heavy Attack:
No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).
General Destruction Staff changes:
Elemental Susceptibility changed to Elemental Mockery:
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.
*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.
Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
*Replaces tanking passives to make it feel more like how a Frost Staff would work.
Ancient Knowledge:
Frost Staff increases your Spell Critical by 8%.
*Staff version of how Dagger's work.
With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.
@ESO_Nightingale
I can understand that the frost staff is... problematic to many players. And in fact it is truly unusable on PvE contenti if you are not a magika tank.
But where it truly shines in on PvP, where it becomes even preferable to the other 2 kinds of staves, and even to an healing staff if you roll an healer.
It depends mostly on the build but in pvp you would get a cheap shield and the capability to parry much more and much more efficiently, which is a game changer in pvp, while alsoretaining the damaging and healing capabilities of your original build.
It IS an exellent tradeoff, if done carefully.
But your ideas are intriguing nontheless. I roll a pvp frostcaster and it would be nice to see what i could acheive with a different approach to frost staves!
To be honest it is not completely useless in PVE. Wall of Elements, Destructive Touch, Impulse and Light and Heavy attacks all deal more damage than the other staves when playing on a Magicka Warden. This is due to the passive a Warden has that increases their Frost Damage by 10%. Whereas Fire and Lightning staves only give an 8% buff to Direct and AoE skills respectively. That only leaves Force Shock and Elemental Rage that deal more damage on the other staves. So then the question is “How many non-Destro skills am I running that deal damage?” Presumably you will have shalks and Winter’s Revenge for AoE and these do benefit more from Lightning staff as does Northern Storm. Bear and flies on the other hand benefit from Fire staff. Currently on my Frost Mage I am literally only running 1 skill that does not deal Frost Damage and so Frost Staff actually does end up giving me the most DPS on my setup. The issue then is just my skills that are not Destro skills, this is why I suggested changing Frost staff to benefit Crit Chance instead of taunting as Frost mages need both high Max Magicka and decent Crit to perform well.
Ps. Northern Storm is not a bad option for PvE DPS builds due to the 15% extra Max Magicka for 30 seconds, which depending on your Max Magicka stat can be the equivalent of anywhere between 400 and 900 extra spell damage.
Well, first of all is uncorrect that your frost staves heavy attacks would strike harder thanks to warden passives: the benefit you get from them will never surpass the "Tri Focus" perk for flame staves, which is a straight 12% damage boost to heavy attacks.
That said you don't want to pull an enemy on PvE endgame content every time you perform an heavy attack.
Force shock, destructive touch and impulse do not have any morph changing the amount of damage and so they may rely on other passives to become more effective.
Instead wall of elements has a morph, elemental blockade, which gives a significant boost to your damage if you play with a flame staf, increasing the overall damage to burning enemies, and if you are wielding a lightning staff, which will cause concussed enemies to become off balanced.
So, to summerize, you will never reach the same damage efficiency of other staves and you cannot base the judjement of the frost staves on the use of the sole warden class
Yeah I messed up on the heavy attacks. but everything else counts. Don't forget Warden's have access to Off Balance in their kit.