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Frost Staff

MindOfTheSwarm
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Does Frost Staff really need to be the dedicated tanking staff? I mean it is called a 'Destruction' Staff after all. Also, the heavy attack is very similar to the fire staff, whereas the Lightning Staff has a unique channel. I have an idea for the staff while still retaining function for tanking as an option but on all staves.

Frost Heavy Attack:

No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).

General Destruction Staff changes:

Elemental Susceptibility changed to Elemental Mockery:

Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.

*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.

Tri-Focus:

Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.

*Replaces tanking passives to make it feel more like how a Frost Staff would work.

Ancient Knowledge:

Frost Staff increases your Spell Critical by 8%.

*Staff version of how Dagger's work.


With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.


@ESO_Nightingale

  • LeHarrt91
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    Im definitely all for the Susceptibility and Spell Crit changes. Wll tri-Focus keep the shield? (if so it should be buffed lol)
    PS NA
    Have played all classes.
    Warden Main
  • Taleof2Cities
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    There are a lot of past forums threads on this topic, @MindOfTheSwarm, if you do a simple forums search.

    Bottom Line: Frost Staves still do destruction magic (frost damage) even though it can also hold taunt.

    You'll find many tanking players opposed to your idea ... not that we think ZOS envisions a change either.
  • ESO_Nightingale
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    not a fan of the change to Tri focus and Heavy Attacks. In pve stunning an enemy can be detrimental to a tank, and having reduced range on the heavy attack means it's a lot harder to get resources back at range, i personally wouldn't change the mechanics of the heavy attack. but i definitely would change frost tri focus to something small but a little helpful.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    There are a lot of past forums threads on this topic, @MindOfTheSwarm, if you do a simple forums search.

    Bottom Line: Frost Staves still do destruction magic (frost damage) even though it can also hold taunt.

    You'll find many tanking players opposed to your idea ... not that we think ZOS envisions a change either.

    Previous polls have shown that most people want it to be for damage. And a lot of people who said they want it to be for tanking express the idea that they would like a separate tanking staff/line. Putting most of the tank features into elemental susceptibility would certainly help, but i don't agree with everything listed in this post. How the current frost staff is set up is quite bad because of the issues with players taunting the boss etc. With a change to elemental susceptibility, it would allow tanks with a lightning staff to gain access to the passives as well. Helping them out too, as well as giving magicka damage dealers another actual option for damage.
    Edited by ESO_Nightingale on June 18, 2020 6:15AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • zvavi
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    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
  • ESO_Nightingale
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    zvavi wrote: »
    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.

    The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.
    Edited by ESO_Nightingale on June 18, 2020 7:59AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • zvavi
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    zvavi wrote: »
    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.

    The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.

    Not if it has cast time. PS healers won't slot it cause it has a taunt xd
    Edited by zvavi on June 18, 2020 8:26AM
  • ESO_Nightingale
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    zvavi wrote: »
    zvavi wrote: »
    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.

    The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.

    Not if it has cast time. PS healers won't slot it cause it has a taunt xd

    siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • zvavi
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    zvavi wrote: »
    zvavi wrote: »
    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.

    The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.

    Not if it has cast time. PS healers won't slot it cause it has a taunt xd

    siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.

    Ye, that's why I think that since it is free it should at least have cast time. Addition of mag steal would let tanks run it without losing the option to provide mag steal.
  • ESO_Nightingale
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    zvavi wrote: »
    zvavi wrote: »
    zvavi wrote: »
    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.

    The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.

    Not if it has cast time. PS healers won't slot it cause it has a taunt xd

    siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.

    Ye, that's why I think that since it is free it should at least have cast time. Addition of mag steal would let tanks run it without losing the option to provide mag steal.

    my version of changes is very similar, but puts a cost on weakness to elements and elemental susceptibility, along with reducing their range. susceptibility would gain the current frost staff tanking benefits while slotted with a destruction staff equipped, and a taunt + major fracture. elemental drain stays the same. so it would technically gain 28m, have it's cost taken away, and receive minor magicka steal.

    issue with putting minor magicka steal on my version is that the wording would be really nuts, additionally, you've have to heavily buff elemental drain and mystic siphon to get them on equal grounds.
    Edited by ESO_Nightingale on June 18, 2020 12:10PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • zvavi
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    zvavi wrote: »
    zvavi wrote: »
    zvavi wrote: »
    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.

    The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.

    Not if it has cast time. PS healers won't slot it cause it has a taunt xd

    siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.

    Ye, that's why I think that since it is free it should at least have cast time. Addition of mag steal would let tanks run it without losing the option to provide mag steal.

    my version of changes is very similar, but puts a cost on weakness to elements and elemental susceptibility, along with reducing their range. susceptibility would gain the current frost staff tanking benefits while slotted with a destruction staff equipped, and a taunt + major fracture. elemental drain stays the same. so it would technically gain 28m, have it's cost taken away, and receive minor magicka steal.
    Ye but then it is the same as Undaunted taunt, just much better. I think no fracture, cast time, free cast, drain, would make it different :D
  • ESO_Nightingale
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    zvavi wrote: »
    zvavi wrote: »
    zvavi wrote: »
    zvavi wrote: »
    The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.

    The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.

    Not if it has cast time. PS healers won't slot it cause it has a taunt xd

    siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.

    Ye, that's why I think that since it is free it should at least have cast time. Addition of mag steal would let tanks run it without losing the option to provide mag steal.

    my version of changes is very similar, but puts a cost on weakness to elements and elemental susceptibility, along with reducing their range. susceptibility would gain the current frost staff tanking benefits while slotted with a destruction staff equipped, and a taunt + major fracture. elemental drain stays the same. so it would technically gain 28m, have it's cost taken away, and receive minor magicka steal.
    Ye but then it is the same as Undaunted taunt, just much better. I think no fracture, cast time, free cast, drain, would make it different :D

    No it isn't. It has less range.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
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    Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.
  • ESO_Nightingale
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    Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.

    the issue with that idea (while extremely interesting, don't get me wrong) is that your light attacks are 28m range and your heavies are 10m range, meaning you can light attack weave on an enemy, but can't get your resources back from them. reducing the range of the light attack would also feel quite bad to use and pretty awkward, because even destro clench has a further distance than that.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.

    the Arctic Blast morph needs some changes. how it currently works is quite flawed. making us heal bots, when what we actually needed was a good damage and stun skill. What we have is a blend of all 3 of those things, which is most reliable for it's healing which i really don't think we should keep on that morph, funnel a little of it's power back into trellis.

    I think we should have a defensive weakness, specifically of self healing. I don't think we should be really good in all areas of defence like we currently are, (via mitigation, mobility and healing) I think the power of bird of prey should be shifted far more into mobility rather than passive slot damage. all of our passive raw damage is really there because our class damage skills aren't very powerful and we just lack them in general.
    In return for this, completely removing the healing from Arctic Blast and instead adding a fast moving line AoE Tornado that stuns the first enemy it hits and dealing damage to all it passes through. as it currently works, Blast's stun is only useful in 1vX when you're being swarmed by 3 people 4 meters away from you. It's damage is negligible because it only lasts for 5s, so, to fix those i propose AB4.0 (that frost tornado i suggested before, as well as a duration increase of 4 seconds). It would make the skill much more damage focused, provide a reliable class stun and would work with not only deep fissure extremely well, but also the "winter storm" vibe. not to mention also adding to the theme and "power fantasy". As our current kit lacks substance outside of deep fissure.
    Edited by ESO_Nightingale on June 18, 2020 3:53PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
    MindOfTheSwarm
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    Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.

    the Arctic Blast morph needs some changes. how it currently works is quite flawed. making us heal bots, when what we actually needed was a good damage and stun skill. What we have is a blend of all 3 of those things, which is most reliable for it's healing which i really don't think we should keep on that morph, funnel a little of it's power back into trellis.

    I think we should have a defensive weakness, specifically of self healing. I don't think we should be really good in all areas of defence like we currently are, (via mitigation, mobility and healing) I think the power of bird of prey should be shifted far more into mobility rather than passive slot damage. all of our passive raw damage is really there because our class damage skills aren't very powerful and we just lack them in general.
    In return for this, completely removing the healing from Arctic Blast and instead adding a fast moving line AoE Tornado that stuns the first enemy it hits and dealing damage to all it passes through. as it currently works, Blast's stun is only useful in 1vX when you're being swarmed by 3 people 4 meters away from you. It's damage is negligible because it only lasts for 5s, so, to fix those i propose AB4.0 (that frost tornado i suggested before, as well as a duration increase of 4 seconds). It would make the skill much more damage focused, provide a reliable class stun and would work with not only deep fissure extremely well, but also the "winter storm" vibe. not to mention also adding to the theme and "power fantasy". As our current kit lacks substance outside of deep fissure.

    I’ll be honest I actually hate Fissure as a skill. I don’t run it at all on my Ice Warden. Say what you will about loss in DPS but it feels clunky as hell to me and does not suit an ice Mage at all. Personally I think Unstable wall of elements should get a duration reduction to about 6 seconds with a buff to its burst damage and then Barricade should have its damage over time component buffed. In essence you then have a bursty morph and a DoT morph depending on how you want to play. As it stands Unstable is the way to go every time which I think is wrong. Barricade should deal more damage over its duration with Unstable getting the burst damage. I see what your saying about the Light and Heavies, I just think that white ball is a bit lame... at the very least the could change its shape and make it an icicle instead.
  • ESO_Nightingale
    ESO_Nightingale
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    Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.

    the Arctic Blast morph needs some changes. how it currently works is quite flawed. making us heal bots, when what we actually needed was a good damage and stun skill. What we have is a blend of all 3 of those things, which is most reliable for it's healing which i really don't think we should keep on that morph, funnel a little of it's power back into trellis.

    I think we should have a defensive weakness, specifically of self healing. I don't think we should be really good in all areas of defence like we currently are, (via mitigation, mobility and healing) I think the power of bird of prey should be shifted far more into mobility rather than passive slot damage. all of our passive raw damage is really there because our class damage skills aren't very powerful and we just lack them in general.
    In return for this, completely removing the healing from Arctic Blast and instead adding a fast moving line AoE Tornado that stuns the first enemy it hits and dealing damage to all it passes through. as it currently works, Blast's stun is only useful in 1vX when you're being swarmed by 3 people 4 meters away from you. It's damage is negligible because it only lasts for 5s, so, to fix those i propose AB4.0 (that frost tornado i suggested before, as well as a duration increase of 4 seconds). It would make the skill much more damage focused, provide a reliable class stun and would work with not only deep fissure extremely well, but also the "winter storm" vibe. not to mention also adding to the theme and "power fantasy". As our current kit lacks substance outside of deep fissure.

    I’ll be honest I actually hate Fissure as a skill. I don’t run it at all on my Ice Warden. Say what you will about loss in DPS but it feels clunky as hell to me and does not suit an ice Mage at all. Personally I think Unstable wall of elements should get a duration reduction to about 6 seconds with a buff to its burst damage and then Barricade should have its damage over time component buffed. In essence you then have a bursty morph and a DoT morph depending on how you want to play. As it stands Unstable is the way to go every time which I think is wrong. Barricade should deal more damage over its duration with Unstable getting the burst damage. I see what your saying about the Light and Heavies, I just think that white ball is a bit lame... at the very least the could change its shape and make it an icicle instead.

    i love deep fissure. its key to our identity. i also like how unstable wall of elements works right now, it's fine, personally. you can spam recast it for good burst damage, if you're going to change how any damaging destruction staff skill works, change elemental ring. it does the same damage as the unstable recast explosion.
    Edited by ESO_Nightingale on June 19, 2020 5:29AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
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    @ESO_Nightingale
    What would you suggest? You could add a DoT to it but then that might be scary when paired with Black Rose Prison staff. Alternatively you could have it increase the damage of the next one cast within 3 seconds.
  • ESO_Nightingale
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    @ESO_Nightingale
    What would you suggest? You could add a DoT to it but then that might be scary when paired with Black Rose Prison staff. Alternatively you could have it increase the damage of the next one cast within 3 seconds.

    my original idea was that it would become a cloak skill like arctic blast, solar barrage or blade cloak. it wouldn't have any defensive utility though. but yes. a DoT.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
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    @ESO_Nightingale
    What would you suggest? You could add a DoT to it but then that might be scary when paired with Black Rose Prison staff. Alternatively you could have it increase the damage of the next one cast within 3 seconds.

    my original idea was that it would become a cloak skill like arctic blast, solar barrage or blade cloak. it wouldn't have any defensive utility though. but yes. a DoT.

    I could see this working. As a DoT on Elemental Ring would leave the DoT on the floor while the base ability and Pulsar would have the DoT be around the player. Maybe 10-12 seconds.
    Edited by MindOfTheSwarm on June 19, 2020 12:23PM
  • ESO_Nightingale
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    @ESO_Nightingale
    What would you suggest? You could add a DoT to it but then that might be scary when paired with Black Rose Prison staff. Alternatively you could have it increase the damage of the next one cast within 3 seconds.

    my original idea was that it would become a cloak skill like arctic blast, solar barrage or blade cloak. it wouldn't have any defensive utility though. but yes. a DoT.

    I could see this working. As a DoT on Elemental Ring would leave the DoT on the floor while the base ability and Pulsar would have the DoT be around the player. Maybe 10-12 seconds.

    i think pulsar could be mostly okay as is, just needs a bit of a buff concerning damage, but elemental ring would probably give the cloak after the singular tick of aoe damage, just remove the range morph since it's too slow, hard to aim and just kinda generally useless.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • kringled_1
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    Removing the block cost and block mitigation passive bonuses currently on frost staves from ancient knowledge really cuts deeply into the effectiveness of tanking with a frost staff or any other staff.
  • MindOfTheSwarm
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    kringled_1 wrote: »
    Removing the block cost and block mitigation passive bonuses currently on frost staves from ancient knowledge really cuts deeply into the effectiveness of tanking with a frost staff or any other staff.

    How so?
  • kringled_1
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    As it is on live, if you run a frost staff on back bar, you can block big hits about as effectively as on a S+B bar. You still have some self snare, and I think S+B has additional projectile mitigation, but it's close to as good. Running another staff means those hits will do much more damage. In practice, if you're tanking easier content, you can run the other staves. If you know the content super well and can guarantee that you will be on the S+B bar at all important times, you can run the other staves. But if the big hits aren't as well telegraphed, or you have something like the Relequen bar swap mechanic going on, you may need to take a big hit on the other bar, and if you don't have that extra mitigation, then a nocturnals favor may well kill you.
  • Langeston
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    Tri-Focus:

    Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
    This would be absurdly OP in PVP. CCs are already too readily available, with Ice Blocade being pure cancer. But adding an AOE stun to [free] heavy attacks? That would be a whole new level of disgusting. I can just picture the new heavy attack meta now — hell, you'd even have stam toons running around with ice staves.
    Edited by Langeston on June 19, 2020 3:29PM
  • JinMori
    JinMori
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    Frost staff should be 4% damage increase.

    And every type of damage needs to get it's own engulfing like buff, if those two things are not done, fire will always, always be better, no matter what basically.

    And also make a dedicated magicka tanking weapon, end of story.
    Edited by JinMori on June 20, 2020 1:13AM
  • ESO_Nightingale
    ESO_Nightingale
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    JinMori wrote: »
    Frost staff should be 4% damage increase.

    And every type of damage needs to get it's own engulfing like buff, if those two things are not done, fire will always, always be better, no matter what basically.

    And also make a dedicated magicka tanking weapon, end of story.

    i don't think 4% normal damage, i think it should be somewhere from +5-8% critical damage or +7% critical chance. crit damage effects both aoes and single target, but, as the name implies, only the critical version of that damage, if you can get a ton of crit chance, it will make up for the lower single target damage. +8% critical damage might be too strong, but +5% should be relatively fair, if not a little low.
    Edited by ESO_Nightingale on June 20, 2020 4:26AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
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    kringled_1 wrote: »
    As it is on live, if you run a frost staff on back bar, you can block big hits about as effectively as on a S+B bar. You still have some self snare, and I think S+B has additional projectile mitigation, but it's close to as good. Running another staff means those hits will do much more damage. In practice, if you're tanking easier content, you can run the other staves. If you know the content super well and can guarantee that you will be on the S+B bar at all important times, you can run the other staves. But if the big hits aren't as well telegraphed, or you have something like the Relequen bar swap mechanic going on, you may need to take a big hit on the other bar, and if you don't have that extra mitigation, then a nocturnals favor may well kill you.

    I think you missed my point. I asked ‘how so?’ Because I had shifted those passives into Elemental Susceptibility. Making it so that any staff can tank effectively by slitting b that skill which would also serve as a taunt.
  • MindOfTheSwarm
    MindOfTheSwarm
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    JinMori wrote: »
    Frost staff should be 4% damage increase.

    And every type of damage needs to get it's own engulfing like buff, if those two things are not done, fire will always, always be better, no matter what basically.

    And also make a dedicated magicka tanking weapon, end of story.

    i don't think 4% normal damage, i think it should be somewhere from +5-8% critical damage or +7% critical chance. crit damage effects both aoes and single target, but, as the name implies, only the critical version of that damage, if you can get a ton of crit chance, it will make up for the lower single target damage. +8% critical damage might be too strong, but +5% should be relatively fair, if not a little low.

    This is is why I went with Crit Chance to compare with Daggers. Wardens in particular benefit from having Crit Chance due to their passives, plus Ice Heart comes with Crit Chance too. Crit Chance would also benefit other classes too if they wanted to focus on Crit. This would open up more set combinations and be less restrictive for players in their options. Currently daggers are a great choice for Stam toons and a Magicka variant would be helpful and appreciated. 8% Chance is the same as running 2 daggers.
  • kringled_1
    kringled_1
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    kringled_1 wrote: »
    As it is on live, if you run a frost staff on back bar, you can block big hits about as effectively as on a S+B bar. You still have some self snare, and I think S+B has additional projectile mitigation, but it's close to as good. Running another staff means those hits will do much more damage. In practice, if you're tanking easier content, you can run the other staves. If you know the content super well and can guarantee that you will be on the S+B bar at all important times, you can run the other staves. But if the big hits aren't as well telegraphed, or you have something like the Relequen bar swap mechanic going on, you may need to take a big hit on the other bar, and if you don't have that extra mitigation, then a nocturnals favor may well kill you.

    I think you missed my point. I asked ‘how so?’ Because I had shifted those passives into Elemental Susceptibility. Making it so that any staff can tank effectively by slitting b that skill which would also serve as a taunt.

    I did miss that in part, but since your version of the passives change block cost to magicka, it doesn't really serve as a complete substitute. I don't take tri-focus on my tank because I want block cost to stay stamina. Currently people have the flexibility by taking the passives separately.
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