Taleof2Cities wrote: »There are a lot of past forums threads on this topic, @MindOfTheSwarm, if you do a simple forums search.
Bottom Line: Frost Staves still do destruction magic (frost damage) even though it can also hold taunt.
You'll find many tanking players opposed to your idea ... not that we think ZOS envisions a change either.
The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
ESO_Nightingale wrote: »The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.
ESO_Nightingale wrote: »The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.
Not if it has cast time. PS healers won't slot it cause it has a taunt xd
ESO_Nightingale wrote: »ESO_Nightingale wrote: »The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.
Not if it has cast time. PS healers won't slot it cause it has a taunt xd
siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.
Not if it has cast time. PS healers won't slot it cause it has a taunt xd
siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.
Ye, that's why I think that since it is free it should at least have cast time. Addition of mag steal would let tanks run it without losing the option to provide mag steal.
Ye but then it is the same as Undaunted taunt, just much better. I think no fracture, cast time, free cast, drain, would make it differentESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.
Not if it has cast time. PS healers won't slot it cause it has a taunt xd
siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.
Ye, that's why I think that since it is free it should at least have cast time. Addition of mag steal would let tanks run it without losing the option to provide mag steal.
my version of changes is very similar, but puts a cost on weakness to elements and elemental susceptibility, along with reducing their range. susceptibility would gain the current frost staff tanking benefits while slotted with a destruction staff equipped, and a taunt + major fracture. elemental drain stays the same. so it would technically gain 28m, have it's cost taken away, and receive minor magicka steal.
Ye but then it is the same as Undaunted taunt, just much better. I think no fracture, cast time, free cast, drain, would make it differentESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »The main problem for me is that I need elemental drain as a tank in dungeons, especially if it is a dungeon. Healers never use it. So ye, even if it becomes a taunt, add magicka steal to the morph. Ty.
The meta would quite likely change a bit. I can see healers slotting it or siphon spirit after a change like this. certainly in trials anyway. both restoration and destruction staves have access to minor magickasteal, meaning they theoretically can have access to it on any bar they choose.
Not if it has cast time. PS healers won't slot it cause it has a taunt xd
siphon spirit hasn't had a cast time for several patches. and the only morph with the taunt would be elemental susceptibility. not elemental drain.
Ye, that's why I think that since it is free it should at least have cast time. Addition of mag steal would let tanks run it without losing the option to provide mag steal.
my version of changes is very similar, but puts a cost on weakness to elements and elemental susceptibility, along with reducing their range. susceptibility would gain the current frost staff tanking benefits while slotted with a destruction staff equipped, and a taunt + major fracture. elemental drain stays the same. so it would technically gain 28m, have it's cost taken away, and receive minor magicka steal.
MindOfTheSwarm wrote: »Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.
MindOfTheSwarm wrote: »Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.
the Arctic Blast morph needs some changes. how it currently works is quite flawed. making us heal bots, when what we actually needed was a good damage and stun skill. What we have is a blend of all 3 of those things, which is most reliable for it's healing which i really don't think we should keep on that morph, funnel a little of it's power back into trellis.
I think we should have a defensive weakness, specifically of self healing. I don't think we should be really good in all areas of defence like we currently are, (via mitigation, mobility and healing) I think the power of bird of prey should be shifted far more into mobility rather than passive slot damage. all of our passive raw damage is really there because our class damage skills aren't very powerful and we just lack them in general.
In return for this, completely removing the healing from Arctic Blast and instead adding a fast moving line AoE Tornado that stuns the first enemy it hits and dealing damage to all it passes through. as it currently works, Blast's stun is only useful in 1vX when you're being swarmed by 3 people 4 meters away from you. It's damage is negligible because it only lasts for 5s, so, to fix those i propose AB4.0 (that frost tornado i suggested before, as well as a duration increase of 4 seconds). It would make the skill much more damage focused, provide a reliable class stun and would work with not only deep fissure extremely well, but also the "winter storm" vibe. not to mention also adding to the theme and "power fantasy". As our current kit lacks substance outside of deep fissure.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Appreciate feed back here. Regarding my choice to make heavy attack a cone AoE was to separate it from other staves. Give it a different flavour. I mean the range could be extended to say 10 meters. Point is, it seems that Frost in this game is very much an ‘Eye of the Storm’ kind of feel. Sleet Storm, Arctic Blast, Frost Impulse and Ice Heart all have their effect act as an AoE around the player and I believe this is something ZoS should double down on. The idea of a ‘melee’ or close range Mage really suits that ‘Winter Storm’ kind of feel. As in, the closer you get, the colder it gets. Personally, I think Arctic Blast needs an increase to its duration. Another option would be have the Heavy Attack be ranged but after fully charged a wintery wind circles around the player dealing damage over time.
the Arctic Blast morph needs some changes. how it currently works is quite flawed. making us heal bots, when what we actually needed was a good damage and stun skill. What we have is a blend of all 3 of those things, which is most reliable for it's healing which i really don't think we should keep on that morph, funnel a little of it's power back into trellis.
I think we should have a defensive weakness, specifically of self healing. I don't think we should be really good in all areas of defence like we currently are, (via mitigation, mobility and healing) I think the power of bird of prey should be shifted far more into mobility rather than passive slot damage. all of our passive raw damage is really there because our class damage skills aren't very powerful and we just lack them in general.
In return for this, completely removing the healing from Arctic Blast and instead adding a fast moving line AoE Tornado that stuns the first enemy it hits and dealing damage to all it passes through. as it currently works, Blast's stun is only useful in 1vX when you're being swarmed by 3 people 4 meters away from you. It's damage is negligible because it only lasts for 5s, so, to fix those i propose AB4.0 (that frost tornado i suggested before, as well as a duration increase of 4 seconds). It would make the skill much more damage focused, provide a reliable class stun and would work with not only deep fissure extremely well, but also the "winter storm" vibe. not to mention also adding to the theme and "power fantasy". As our current kit lacks substance outside of deep fissure.
I’ll be honest I actually hate Fissure as a skill. I don’t run it at all on my Ice Warden. Say what you will about loss in DPS but it feels clunky as hell to me and does not suit an ice Mage at all. Personally I think Unstable wall of elements should get a duration reduction to about 6 seconds with a buff to its burst damage and then Barricade should have its damage over time component buffed. In essence you then have a bursty morph and a DoT morph depending on how you want to play. As it stands Unstable is the way to go every time which I think is wrong. Barricade should deal more damage over its duration with Unstable getting the burst damage. I see what your saying about the Light and Heavies, I just think that white ball is a bit lame... at the very least the could change its shape and make it an icicle instead.
MindOfTheSwarm wrote: »@ESO_Nightingale
What would you suggest? You could add a DoT to it but then that might be scary when paired with Black Rose Prison staff. Alternatively you could have it increase the damage of the next one cast within 3 seconds.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »@ESO_Nightingale
What would you suggest? You could add a DoT to it but then that might be scary when paired with Black Rose Prison staff. Alternatively you could have it increase the damage of the next one cast within 3 seconds.
my original idea was that it would become a cloak skill like arctic blast, solar barrage or blade cloak. it wouldn't have any defensive utility though. but yes. a DoT.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »@ESO_Nightingale
What would you suggest? You could add a DoT to it but then that might be scary when paired with Black Rose Prison staff. Alternatively you could have it increase the damage of the next one cast within 3 seconds.
my original idea was that it would become a cloak skill like arctic blast, solar barrage or blade cloak. it wouldn't have any defensive utility though. but yes. a DoT.
I could see this working. As a DoT on Elemental Ring would leave the DoT on the floor while the base ability and Pulsar would have the DoT be around the player. Maybe 10-12 seconds.
kringled_1 wrote: »Removing the block cost and block mitigation passive bonuses currently on frost staves from ancient knowledge really cuts deeply into the effectiveness of tanking with a frost staff or any other staff.
This would be absurdly OP in PVP. CCs are already too readily available, with Ice Blocade being pure cancer. But adding an AOE stun to [free] heavy attacks? That would be a whole new level of disgusting. I can just picture the new heavy attack meta now — hell, you'd even have stam toons running around with ice staves.Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
Frost staff should be 4% damage increase.
And every type of damage needs to get it's own engulfing like buff, if those two things are not done, fire will always, always be better, no matter what basically.
And also make a dedicated magicka tanking weapon, end of story.
kringled_1 wrote: »As it is on live, if you run a frost staff on back bar, you can block big hits about as effectively as on a S+B bar. You still have some self snare, and I think S+B has additional projectile mitigation, but it's close to as good. Running another staff means those hits will do much more damage. In practice, if you're tanking easier content, you can run the other staves. If you know the content super well and can guarantee that you will be on the S+B bar at all important times, you can run the other staves. But if the big hits aren't as well telegraphed, or you have something like the Relequen bar swap mechanic going on, you may need to take a big hit on the other bar, and if you don't have that extra mitigation, then a nocturnals favor may well kill you.
ESO_Nightingale wrote: »Frost staff should be 4% damage increase.
And every type of damage needs to get it's own engulfing like buff, if those two things are not done, fire will always, always be better, no matter what basically.
And also make a dedicated magicka tanking weapon, end of story.
i don't think 4% normal damage, i think it should be somewhere from +5-8% critical damage or +7% critical chance. crit damage effects both aoes and single target, but, as the name implies, only the critical version of that damage, if you can get a ton of crit chance, it will make up for the lower single target damage. +8% critical damage might be too strong, but +5% should be relatively fair, if not a little low.
MindOfTheSwarm wrote: »kringled_1 wrote: »As it is on live, if you run a frost staff on back bar, you can block big hits about as effectively as on a S+B bar. You still have some self snare, and I think S+B has additional projectile mitigation, but it's close to as good. Running another staff means those hits will do much more damage. In practice, if you're tanking easier content, you can run the other staves. If you know the content super well and can guarantee that you will be on the S+B bar at all important times, you can run the other staves. But if the big hits aren't as well telegraphed, or you have something like the Relequen bar swap mechanic going on, you may need to take a big hit on the other bar, and if you don't have that extra mitigation, then a nocturnals favor may well kill you.
I think you missed my point. I asked ‘how so?’ Because I had shifted those passives into Elemental Susceptibility. Making it so that any staff can tank effectively by slitting b that skill which would also serve as a taunt.