kathandira wrote: »kathandira wrote: »furiouslog wrote: »snip
I have amazing RNG.
Literally got all weapons in a matter of 2 days. Only 2 duplicates.
Which god do you sacrifice your goats to?
Pelor
furiouslog wrote: »TheGreatBlackBear wrote: »Bruh. They made maelstrom weapons to appease casuals like you and you're still complaining? What would you like instead. A free weapon for logging in?
I'm not a casual. I have been playing since beta (with a break), and I have 12 alts, cleared all vet trials, all vet dungeons (most of them on HM), and gotten about 29K of achievement points on my main. Not really casual. My complaint is that the number of times I need to run nMA to achieve my goal requires an unbearably boring time sink that is way too long given other stuff I could be doing with my limited game time. Is that not a legitimate complaint?
Aparently it wasn't a legitimate complaint for vma as per my previous post.
furiouslog wrote: »furiouslog wrote: »TheGreatBlackBear wrote: »Bruh. They made maelstrom weapons to appease casuals like you and you're still complaining? What would you like instead. A free weapon for logging in?
I'm not a casual. I have been playing since beta (with a break), and I have 12 alts, cleared all vet trials, all vet dungeons (most of them on HM), and gotten about 29K of achievement points on my main. Not really casual. My complaint is that the number of times I need to run nMA to achieve my goal requires an unbearably boring time sink that is way too long given other stuff I could be doing with my limited game time. Is that not a legitimate complaint?
Aparently it wasn't a legitimate complaint for vma as per my previous post.
Then we do not agree, I guess. Thanks for providing your opinion on the matter.
furiouslog wrote: »furiouslog wrote: »TheGreatBlackBear wrote: »Bruh. They made maelstrom weapons to appease casuals like you and you're still complaining? What would you like instead. A free weapon for logging in?
I'm not a casual. I have been playing since beta (with a break), and I have 12 alts, cleared all vet trials, all vet dungeons (most of them on HM), and gotten about 29K of achievement points on my main. Not really casual. My complaint is that the number of times I need to run nMA to achieve my goal requires an unbearably boring time sink that is way too long given other stuff I could be doing with my limited game time. Is that not a legitimate complaint?
Aparently it wasn't a legitimate complaint for vma as per my previous post.
Then we do not agree, I guess. Thanks for providing your opinion on the matter.
Then you misread me. I agree, ZOS don't... And neither did the people who agreed with the latest arena changes for vMA weapons.
Your statistics are pretty interesting. But 45min for normal MA sounds a bit long.
I'd advise you to make a Werewolf cheese build using 5 pieces of Warrior's Fury and whatever else you like running. That gets me through veteran MA in the same time, so normal should be considerably faster.
Another build would be magSorc using FGD which is pretty fast and has plenty of sustain and defense while not lacking in the offensive department if you pair it with something like Mother's Sorrow.
Your statistics are pretty interesting. But 45min for normal MA sounds a bit long.
I'd advise you to make a Werewolf cheese build using 5 pieces of Warrior's Fury and whatever else you like running. That gets me through veteran MA in the same time, so normal should be considerably faster.
Another build would be magSorc using FGD which is pretty fast and has plenty of sustain and defense while not lacking in the offensive department if you pair it with something like Mother's Sorrow.
furiouslog wrote: »Your statistics are pretty interesting. But 45min for normal MA sounds a bit long.
I'd advise you to make a Werewolf cheese build using 5 pieces of Warrior's Fury and whatever else you like running. That gets me through veteran MA in the same time, so normal should be considerably faster.
Another build would be magSorc using FGD which is pretty fast and has plenty of sustain and defense while not lacking in the offensive department if you pair it with something like Mother's Sorrow.
I'm including the time it takes to load in and log out, with transport time to MA. I have 2 minute load screens. My timers clock in at about 35 minutes. I suppose I could cut the time down by parking toons in MA, but I actually want to play other game content now and then.
nMA is not that much faster when it is run compared to an expert running vMA due to the long pauses between rounds and phases. When I run vDSA with a good team and do relatively well, it's only a little longer than nDSA, which is a total joke - but there are a lot of round resets, and standing around waiting, repair time, grabbing drops, changing gear, etc. Maybe if you run nMA yourself, you could get a fair benchmark to compare the two. I melt everything as quickly as possible in nMA, but I can't make the mobs spawn faster than they do.
furiouslog wrote: »My complaint is that the number of times I need to run nMA to achieve my goal requires an unbearably boring time sink that is way too long given other stuff I could be doing with my limited game time. Is that not a legitimate complaint?
furiouslog wrote: »My complaint is that the number of times I need to run nMA to achieve my goal requires an unbearably boring time sink that is way too long given other stuff I could be doing with my limited game time. Is that not a legitimate complaint?
imagine me doing 129 runs in Veteran maelstrom arena to find the first inferno staff
imagine me doing 300 runs in Veteran maelstrom arena to find the second inferno staff
now imagine me reading complaints about Normal maelstrom arena....
TheGreatBlackBear wrote: »You should try playing a mmo where you had to roll against other players for loot that only drops once a week. Then come back and talk about drop rates and rng in ESO.
furiouslog wrote: »So, after multiple runs on different mag and stam toons (mostly mag) in nMA post-Greymoor, here's a tally of my drops:
Cruel Flurry: 11 sets (2A/3D/5M/12S)
Thunderous Volley: 3 sets
Merciless Charge: 5 sets (1BA/2GS/2M)
Crushing Wall: 2 sets (2L)
Precise Regeneration: 1 set
Rampaging Slash: 0 sets
If the RNG is set based (which would make logical sense), you should have an equal chance of getting any one of the sets. That would appear to make the most sense from a programming and player rewards standpoint, since individual weapons don't drop. In this design, there would be a nested probability that you will get a particular weapon within a set given that you received a particular set. After 22 runs, there should be a 98 percent probability that I'd get at least one of every set. The most likely outcome after 22 runs is that I'd have at least 3 of each set. NOTE: NEW DATA ARE AVAILABLE IN A LATER POST SHOWING 47 RUNS - SCROLL DOWN TO SEE.
Looking at drop probabilities, that gives us a probability table that looks like this:
with detailed drops like so:
If, however, the RNG is based on the weapon drop and if the shield drop is tied to the Rampaging Slash set while Cruel Flurry is tied to one-handers, the probability table looks like this:
with detailed drops like so:
which more closely matches the distribution of drops I'm currently experiencing. The probability that I didn't receive a single drop of Rampaging Slash in the first case is less than 2 percent, and in the second case, it's 17%.
As such, I'd bet that the RNG is tied to weapon drops (the second case), and if that is true, and further assuming that it is not biased in any way, two things to note for you mag toons: you are much more likely to get Cruel Flurry when you run the arena than anything else, and the number of times you'd need to run it to have a 99% chance of getting a single Inferno Staff is 58. I'm trying to get one for each of my 4 mag dps toons who do not currently have it, which means to come close to guaranteeing that each of of them get an inferno staff, I'll need to run nMA 232 times, at about 45 minutes per run (including loading times), or roughly 174 hours of gametime. If I have 3-4 hours to play each day, including writs, trials, etc, I'd have to forgo all other activities and just run nMA every day on multiple alts for my entire gaming time for nearly 50 days straight to achieve that goal. Or, I can do it once per day and just wait until next year to finish the outfitting process for my mag dps toons, I suppose.
Bummer.
I guess I'll continue keeping this record until I get so sick of nMA that I give up - if anyone has data they've tallied that they'd like to add, feel free to chime in.
ImmortalCX wrote: »furiouslog wrote: »So, after multiple runs on different mag and stam toons (mostly mag) in nMA post-Greymoor, here's a tally of my drops:
Cruel Flurry: 11 sets (2A/3D/5M/12S)
Thunderous Volley: 3 sets
Merciless Charge: 5 sets (1BA/2GS/2M)
Crushing Wall: 2 sets (2L)
Precise Regeneration: 1 set
Rampaging Slash: 0 sets
If the RNG is set based (which would make logical sense), you should have an equal chance of getting any one of the sets. That would appear to make the most sense from a programming and player rewards standpoint, since individual weapons don't drop. In this design, there would be a nested probability that you will get a particular weapon within a set given that you received a particular set. After 22 runs, there should be a 98 percent probability that I'd get at least one of every set. The most likely outcome after 22 runs is that I'd have at least 3 of each set. NOTE: NEW DATA ARE AVAILABLE IN A LATER POST SHOWING 47 RUNS - SCROLL DOWN TO SEE.
Looking at drop probabilities, that gives us a probability table that looks like this:
with detailed drops like so:
If, however, the RNG is based on the weapon drop and if the shield drop is tied to the Rampaging Slash set while Cruel Flurry is tied to one-handers, the probability table looks like this:
with detailed drops like so:
which more closely matches the distribution of drops I'm currently experiencing. The probability that I didn't receive a single drop of Rampaging Slash in the first case is less than 2 percent, and in the second case, it's 17%.
As such, I'd bet that the RNG is tied to weapon drops (the second case), and if that is true, and further assuming that it is not biased in any way, two things to note for you mag toons: you are much more likely to get Cruel Flurry when you run the arena than anything else, and the number of times you'd need to run it to have a 99% chance of getting a single Inferno Staff is 58. I'm trying to get one for each of my 4 mag dps toons who do not currently have it, which means to come close to guaranteeing that each of of them get an inferno staff, I'll need to run nMA 232 times, at about 45 minutes per run (including loading times), or roughly 174 hours of gametime. If I have 3-4 hours to play each day, including writs, trials, etc, I'd have to forgo all other activities and just run nMA every day on multiple alts for my entire gaming time for nearly 50 days straight to achieve that goal. Or, I can do it once per day and just wait until next year to finish the outfitting process for my mag dps toons, I suppose.
Bummer.
I guess I'll continue keeping this record until I get so sick of nMA that I give up - if anyone has data they've tallied that they'd like to add, feel free to chime in.
Drop may be based on server time (day, hour in the day, time slices in hour, etc).
In which case you would have to track when certain drops occured.
My guess, if this is like other rng loot games I have played, is that there are different drop tables depending on WHEN or some other criteria.
huntgod_ESO wrote: »You did a lot of work but have way to small a sample size. You need 10x that number before you even get something in the ballpark of a proper sample. If you are really interested in this you should collect data from another 10-20 players and collate using that much larger sample.
