ItsJustHashtag wrote: »Gee, I wonder why the class that can completely ignore the damage from this set with cloak doesn't see why people are complaining about it...but yeah..sure. Best post in the thread.
I main sorc for last month, not nightblade.
My point still stands, set is terrible in pvp and works only against crowds/bads, your tears are exaggerated.
Magsorc?
precambria wrote: »I use master DW and get hit with it like 100 times a day, it's never been in a recap at 10k damage hell it's usually under 4k.
Malacath dots are annoying because people got way to used to dots being utter trash for a patch, if it's overbearing now it's because of the 20% healing loss but dots SHOULD do damage especially considering how dot comprise so many of the offensive abilities in this game.
Look at icy conjure, look at pillar of nirn both are hard to obtain compared to venomous and have proc conditions or limitations that make them harder to use and their tooltips are LESS than hunters venom, hunters venom doesn't even have an avoidable projectile Icy has a slow moving spirit that can be dodged and also requires a minor debuff to proc it with less damage done than venom a literal AOE, pillar of nirn is easy to avoid and WEAK (less than half) as heck in damage compared to venom with the same cooldown and no tracking area of effect oh it's also a % based proc and not a condition one so it will waste itself constantly.
There are other dot sets in the game non of them even hold a candle to the damage potential of HV, this was not an oversight but retooling a bunch of sets takes work and they wanted motivation for people to do harrowstorms, what sells on the guild store faster than a OP PVP set right before MYM? it will be corrected but we need to make sure they know to do it sooner than later.
precambria wrote: »9It's just one dot, lol.precambria wrote: »The tooltip isn't even written correctly so it doesn't show that its like 30k damage in an aoe with no flight time, look at the other dot procs in the game than look at that one. It's at least TWICE as much damage as it should be if compared with other sets.
30k tooltip damage over 15 seconds is equal to the same tooltip damage as two dswings. It's also about equal to Venomous Claw. Again, it's just one dot. Dots are hilariously weak in ESO, so try healing.
Rending with Master DW also has about the same tooltip as this set, but can be used every ~11 seconds, so it's more effective dps.
edit:
This is what you guys are complaining about. I put together a dot build with this set and hit a dummy and it's.. 5% of my damage. It doesn't even out damage rending with master dw or venomous claw. This isn't sloads where it completely ignores mitigation and has 100% uptime, it's just a relatively strong dot that ticks over 10s. The old master dw before bleeds were nerfed, along with axe bleeds, were way way stronger than this ever was. Even the old carve that caused a bleed was better because that ignored mitigation too.
What do you give up for running this set? In my case could run Tzogvin's on 2h bar instead and get minor force, 10% more crit on both bars, and 1400 pen. Or I could have a dot. Tough choice.
We are talking about pvp though it's completely different because of battlespirit and resists, the TOOLIP is that high the actual damage it does is more like 7-10k in no CP which is obscenely high for the literally 0 effort it takes to have on somebody while also pounding them with other spells and dots : [
SavageChain wrote: »Btw ecru...
Thx for your dps parse, which nicely shows that venomous smite is more powerful than master dual wield and too powerful.
Base tooltip of venomous smite is 2241 per second over 10 seconds with 15 secs cooldown. Therefore base dps would be 1494 damage per second.
Meanwhile master dual wield adds 1635 too every tick and initial hit of rending/blood craze. So over 10 seconds, there are 7 reinforced hits. So base dps of the master bonus is 1141 dps.
Your parse shows a dps of 2210 for venomous smite, therefore a 1.48 modifier on the 1635 base dps. If we apply same modifier to master dual wield dps, we get 1688 dps.
Also venomous claw is the best dot in the game and naturally can crit as every other skill. If we take the crits away (55% crit chance and 84% modifier makes an overall 46.2% modifier), then claw has a dps of 2318 and is barely stronger...but is only single target. If we take away the single target bonus over aoe, venomous claw is weaker than venomous smite.
This is just one dot, and we don't have access to those strong dots anymore, so IMO this just isn't a major problem.
Meh.
There are so many other sets that are way more dangerous.
This set is getting hate because it is visible and abundant. It is purely psychological and not rooted in the math behind it IMO.
1. It is easily available to the masses
2. It has a clear visual that you notice. So when you die, you go “thats why”
3. Due to the nature of the duration and damage it will show up alot in the death recap regardless of the actual effect.
These are the reasons it is getting hate. Not because it is crazy OP. Compared to other procs that is. We all know procs are OP af.
What i really dont get is the no counterplay argument. This is a higly visual dot. When you see it on yourself you know it is time to disengage.
Also, whenever i get it i just think, wow that guy is not using Malacath, nice. He will not be doing massive damage on his other skills.
And yeah - if you think THIS set is bad, just wait till next patch. They just took some of the already strongest proc sets in the game and made them available for soooo many builds, by removing the proc chance. I will personally be starting out with a SnB build using whatever to proc Way Of Fire and Red Mountain. The first of them, by the way, is the same rough damage output as this hated set, but with avsolutely no indication - no sound, no visual, to let you know you are being melted. Just saying.
And yeah - if you think THIS set is bad, just wait till next patch.
Meh.
There are so many other sets that are way more dangerous.
This set is getting hate because it is visible and abundant. It is purely psychological and not rooted in the math behind it IMO.
1. It is easily available to the masses
2. It has a clear visual that you notice. So when you die, you go “thats why”
3. Due to the nature of the duration and damage it will show up alot in the death recap regardless of the actual effect.
These are the reasons it is getting hate. Not because it is crazy OP. Compared to other procs that is. We all know procs are OP af.
What i really dont get is the no counterplay argument. This is a higly visual dot. When you see it on yourself you know it is time to disengage.
Also, whenever i get it i just think, wow that guy is not using Malacath, nice. He will not be doing massive damage on his other skills.
And yeah - if you think THIS set is bad, just wait till next patch. They just took some of the already strongest proc sets in the game and made them available for soooo many builds, by removing the proc chance. I will personally be starting out with a SnB build using whatever to proc Way Of Fire and Red Mountain. The first of them, by the way, is the same rough damage output as this hated set, but with avsolutely no indication - no sound, no visual, to let you know you are being melted. Just saying.
This set was bad until they pumped all the proc sets on pts with steroids hahMeh.
There are so many other sets that are way more dangerous.
This set is getting hate because it is visible and abundant. It is purely psychological and not rooted in the math behind it IMO.
1. It is easily available to the masses
2. It has a clear visual that you notice. So when you die, you go “thats why”
3. Due to the nature of the duration and damage it will show up alot in the death recap regardless of the actual effect.
These are the reasons it is getting hate. Not because it is crazy OP. Compared to other procs that is. We all know procs are OP af.
What i really dont get is the no counterplay argument. This is a higly visual dot. When you see it on yourself you know it is time to disengage.
Also, whenever i get it i just think, wow that guy is not using Malacath, nice. He will not be doing massive damage on his other skills.
And yeah - if you think THIS set is bad, just wait till next patch. They just took some of the already strongest proc sets in the game and made them available for soooo many builds, by removing the proc chance. I will personally be starting out with a SnB build using whatever to proc Way Of Fire and Red Mountain. The first of them, by the way, is the same rough damage output as this hated set, but with avsolutely no indication - no sound, no visual, to let you know you are being melted. Just saying.
Yeah if people think this set is bad, they need to go through the PTS patch notes and do the math on some of the updated sets. Not gonna point any specifics out but there are a few that will have much more effective dps than this set.
Meh.
There are so many other sets that are way more dangerous.
This set is getting hate because it is visible and abundant. It is purely psychological and not rooted in the math behind it IMO.
1. It is easily available to the masses
2. It has a clear visual that you notice. So when you die, you go “thats why”
3. Due to the nature of the duration and damage it will show up alot in the death recap regardless of the actual effect.
These are the reasons it is getting hate. Not because it is crazy OP. Compared to other procs that is. We all know procs are OP af.
What i really dont get is the no counterplay argument. This is a higly visual dot. When you see it on yourself you know it is time to disengage.
Also, whenever i get it i just think, wow that guy is not using Malacath, nice. He will not be doing massive damage on his other skills.
And yeah - if you think THIS set is bad, just wait till next patch. They just took some of the already strongest proc sets in the game and made them available for soooo many builds, by removing the proc chance. I will personally be starting out with a SnB build using whatever to proc Way Of Fire and Red Mountain. The first of them, by the way, is the same rough damage output as this hated set, but with avsolutely no indication - no sound, no visual, to let you know you are being melted. Just saying.
No.
Yes, the accessibility doesn't help, but it wouldn't stop people from farming once they see how good it is.
One guy can spam a bombard into a group, it crits on 4 people, unless they split up or purge all of them, it's 4 ticks per second per person. From distance.
And "look at PTS" isn't really a valid arguement when the overwhelming response is, "WTF ZOS".
This set is live with these values, and nerfs were requested during its own PTS cycle.
Although I doubt they will be revised, those changes might not make it to live.
If they do I'll have to attempt the garbage CP campaign, or quit.
Really only helps counter healing buffs on groups. Think maybe once or twice have I killed anyone with 'hunters venom'
precambria wrote: »They broke NO CP pvp with this set, anyone who thinks otherwise doesn't do BG it's utterly indefensible in that context there is NO other sets with that much damage at that high a rate period I have tested all the dot procs. The problem is just the damage is way to high, it needs to be halved to fit in line with other sets.
pauld1_ESO wrote: »Seriously with all the templar one key spam and dizzying swings THIS is what you complain about?
pauld1_ESO wrote: »You must be rockin a 2h Templar.
ItsJustHashtag wrote: »This set was bad until they pumped all the proc sets on pts with steroids hahMeh.
There are so many other sets that are way more dangerous.
This set is getting hate because it is visible and abundant. It is purely psychological and not rooted in the math behind it IMO.
1. It is easily available to the masses
2. It has a clear visual that you notice. So when you die, you go “thats why”
3. Due to the nature of the duration and damage it will show up alot in the death recap regardless of the actual effect.
These are the reasons it is getting hate. Not because it is crazy OP. Compared to other procs that is. We all know procs are OP af.
What i really dont get is the no counterplay argument. This is a higly visual dot. When you see it on yourself you know it is time to disengage.
Also, whenever i get it i just think, wow that guy is not using Malacath, nice. He will not be doing massive damage on his other skills.
And yeah - if you think THIS set is bad, just wait till next patch. They just took some of the already strongest proc sets in the game and made them available for soooo many builds, by removing the proc chance. I will personally be starting out with a SnB build using whatever to proc Way Of Fire and Red Mountain. The first of them, by the way, is the same rough damage output as this hated set, but with avsolutely no indication - no sound, no visual, to let you know you are being melted. Just saying.
Yeah if people think this set is bad, they need to go through the PTS patch notes and do the math on some of the updated sets. Not gonna point any specifics out but there are a few that will have much more effective dps than this set.
precambria wrote: »They broke NO CP pvp with this set, anyone who thinks otherwise doesn't do BG it's utterly indefensible in that context there is NO other sets with that much damage at that high a rate period I have tested all the dot procs. The problem is just the damage is way to high, it needs to be halved to fit in line with other sets.
Just not true. There are a load of proc sets with same damage. If you want to focus on DoTs, then take Icy Conjuror. That is 18920 over 8 seconds, making it 2365 / Tick. That is actually slightly more. And there are many others, both DoT and Instant frontloaded damage.
Dear ZOS,
I get it, you need to make your new chapter attractive to a broad audience, thus you introduced a new damage proc set with a comparably strong PBAOE, an easy proc condition, and not a lot of counterplay. But may I humbly ask that you please change it to a ground-based AOE and/or give it the Sload's Semblance projectile threatment rather sooner than later?
And while I'm at it, what's with empowering stealth snipers via Blood Frenzy and Strike from the Shadows passive, lessening the risk that would balance the playstyle with the Undead passive, and all this with the ongoing atrocious Snipe desyncs?
Best regards!