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How would you rate the Greymoor Chapter out of 10 - with 10 being the highest?

  • Eifleber
    Eifleber
    ✭✭✭✭✭
    7
    As an expansion it's not that bad but compared to Summerset and Morrowind it's just very meagre and what we get is just not all that remarkable.
    AlienSlof wrote: »
    voice lines not matching text
    I forgot that, indeed! First time I see that happen in a few occasions.


    Playing since dec 2019 | PC EU
  • adriant1978
    adriant1978
    ✭✭✭✭✭
    ✭✭
    5
    Enjoyed the nostalgia factor and the landscape of Skyrim and Blackreach were beautifully realised.

    The main story was very predictable with the attempted "twist" falling flat on its face, and certain nostalgic elements felt lazy and insufficiently developed.
  • carlos424
    carlos424
    ✭✭✭✭✭
    6
    Antiquities are cool so far, but I can see it fading within a couple of weeks. Underwhelming trial sets. (Worst sets I can remember from a new trial.). Terrible audio bugs, from sound completely lost, to dragons that continuously roar. (Bugs are to be expected.). On a positive note, servers were up and game was ready to play when I got up in the morning : ) (xbox N/A)
  • kind_hero
    kind_hero
    ✭✭✭✭✭
    ✭✭
    7
    Nova Sky wrote: »
    Lintashi wrote: »
    Probably worst chapter so far. 1.No major performance fixes, more bugs than I have ever encountered so far, spanning through all activities, and going unfixed for weeks. Problems with access to the chapter itself. 2. vampire revamp caused most playstyles to cure vamps, people angry with maelstrom changes too. 3. main quest have too many similarities to main quest of previous chapters, big gender disbalance of npc's questgivers, and most quests are either copies from previous zones, or unmemorable. Also, no overall sense of 'Dark heart', when playing trough the chapter. 4. Wayshrines are not conveniently located, hunting harrowstorms is a pain, without good rewards. Even vampiric furniture, is almost the same as alinor one. Also, why devs tease people, saying, they added new furniture paintings, when in reality, we all know, what are the chances to get one (same as vvardenfell ones, that are nearly impossible to find)
    Good things are landscape, it is gorgeous, quick fix of antiquity system, also, new models for furniture there. I also found 2 really good quests.

    "Big gender disbalance of npc's questgivers ..."

    Uh, what? Not enough guys? Not enough ladies?

    I agree here... I like female leads, my main char is female breton, but ESO has to many tropes involving the strong female hero. How many quests feature a strong woman who is searching for her good for nothing husband lost in a delve or some place, or the husband turns to be the weak or foolish partner who made a deal with the daedra/vampires, you name it. After a while it gets so obvious. Dragonbridge features two women heroes, The Orc stronghold has a strong female chief and a doubting insubordonating male overseer... I could go on for longer if I go back to other chapters or quests :smile:
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • SleepyMuggs
    Sorry, can;t vote... Not touched it. First three days have been in vDSA and lagging away in vMA. But nothing I've read has me too excited to dig in yet... (maybe antiquities sounds fun?) - lot of grinding to do (or not do) but maybe someday!
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    3
    kind_hero wrote: »
    Nova Sky wrote: »
    Lintashi wrote: »
    Probably worst chapter so far. 1.No major performance fixes, more bugs than I have ever encountered so far, spanning through all activities, and going unfixed for weeks. Problems with access to the chapter itself. 2. vampire revamp caused most playstyles to cure vamps, people angry with maelstrom changes too. 3. main quest have too many similarities to main quest of previous chapters, big gender disbalance of npc's questgivers, and most quests are either copies from previous zones, or unmemorable. Also, no overall sense of 'Dark heart', when playing trough the chapter. 4. Wayshrines are not conveniently located, hunting harrowstorms is a pain, without good rewards. Even vampiric furniture, is almost the same as alinor one. Also, why devs tease people, saying, they added new furniture paintings, when in reality, we all know, what are the chances to get one (same as vvardenfell ones, that are nearly impossible to find)
    Good things are landscape, it is gorgeous, quick fix of antiquity system, also, new models for furniture there. I also found 2 really good quests.

    "Big gender disbalance of npc's questgivers ..."

    Uh, what? Not enough guys? Not enough ladies?

    I agree here... I like female leads, my main char is female breton, but ESO has to many tropes involving the strong female hero. How many quests feature a strong woman who is searching for her good for nothing husband lost in a delve or some place, or the husband turns to be the weak or foolish partner who made a deal with the daedra/vampires, you name it. After a while it gets so obvious. Dragonbridge features two women heroes, The Orc stronghold has a strong female chief and a doubting insubordonating male overseer... I could go on for longer if I go back to other chapters or quests :smile:

    For me, main problem is this [snip] decisions to make women stronger by adding weak male characters. Morthal and dragon bridge have a lot of strong females but at least this quests don't introduce pathetic males for contrast. This contrast is predictible. The quest with destroyed village where only małe characters are cowards, main plot where most male characters are comicaly bad, orc quest where male character is another coward. It looks like Skyrim contains only evil characters, cowards or strong females + Fenn. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 12, 2020 4:23PM
  • Akrasjel
    Akrasjel
    ✭✭✭✭
    5
    It could be better.
    Questline ending for chapter was a bit meh
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  • GenjiraX
    GenjiraX
    ✭✭✭✭✭
    I haven't got into it enough to rate it yet but I wanted to vent on a relevant thread. Crafting in Solitude is awful. It's such a nice, compact layout, like Rimmen or Alinor, but it seems like every functional building has an entry and an exit loading screen. This really spoils it. I avoid the inns in Rimmen and Alinor because they have loading screens but in Solitude, to do your daily crafting writs, you can't avoid them. It's such a waste of a nice design. It's not too bad on PC because loading screens are generally quicker but, on Xbox (with an SSD), it's terrible. I've pulled all my characters back to their original base towns. This is what's preventing me getting into Greymoor long enough to rate it.
  • Zulera301
    Zulera301
    ✭✭✭✭✭
    9
    Easily the best chapter they've added, although Summerset was a close 2nd.
    Quests and characters were great, the zones were both beautiful, antiquities has been a really fun system, and I loved all the Nords.

    Only gripe is how difficult it is to do the Harrowstorms. Since they're random and all so far away from wayshrines, it'd be nice at least to have a map marker for which one(s) are up.
    Otherwise, solid work.
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • Miswar
    Miswar
    ✭✭✭✭✭
    2
    The game runs so badly with this patch thats its beyond joke. Tons of bugs etc.

    The "new" content is mostly rehash of older content.

    Simply stay away from this dlc. The full price is not worth... pick it up later on yard sale if you really want.

    [snip]

    [Edited to remove Rudeness and Bashing]
    Edited by ZOS_ConnorG on June 13, 2020 12:59PM
  • Ahnog
    Ahnog
    ✭✭
    8
    I like the story, the zone and the antiquities system.
    Ahnog

    Argonian Tank Warden
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  • Arkascha
    Arkascha
    ✭✭✭
    1
    1 Cause i never buy a Chapter to the full price anymore.
    Only problems when a new zone is out.

    i´ll never feed the mouth of Zos when i buy an Content what isnt correctly PTS-Testet and works smooth at start.
  • Miswar
    Miswar
    ✭✭✭✭✭
    2
    The chapter has tons bugs, lag and lack of actual content. Save your money and avoid buying. I would change my rating from 2 to 1 but apparently poll does not let me do that,
    Edited by Miswar on June 14, 2020 5:48AM
  • kamimark
    kamimark
    ✭✭✭✭
    3
    Western Skyrim and Blackreach are competent zones; but not up to the level of Wrothgar, Vvardenfell, Summerset, or Elsweyr. A lot of things seem pretty half-baked.

    Archaeology, er, "Antiquities", is an amusing excuse to keep revisiting old content (just as it was in WoW; one of my favorite things there), and the top rewards seem fine. It's good that this works, because…

    Everything else is a disaster, the worst game experience since launch in 2014. The Harrowstorms don't work. Lag is unbearable. I've been having problems even logging in, the character select will crash, or characters come up with no target reticle. ZOS changing all the character select backgrounds to the Greymoor scene sucks.

    They needed to just push back launch another 3 months or more, work on stability, do some actual QA (which ZOS doesn't really do; you are the beta testers on PTS) before releasing.
    Kitty Rainbow Dash. pick, pick, stab.
  • dhboy123
    dhboy123
    ✭✭✭✭
    4
    Not their finest hour, personally their worst expansion as of yet and a lot of reviewers seem to be mentioning this aswell, should of pushed release back a month.

    Think the next chapter will really need to be good to keep people playing.
  • highkingnm
    highkingnm
    ✭✭✭✭
    7
    Before doing Kyne’s Aegis I would have had given it a 6, but I did enjoy the trial enough. Wish there were more great sets there but the trial is good enough.

    I’ve enjoyed antiquities a lot and the Ring of the Wild Hunt has made farming (and getting to Harrowstorms in time) far nicer. Other mythic items have been fun and helpful (Thrassian Stranglers let me trade the very high survivability of my petsorc for more damage, which was great). I love the furnishings, especially as they are fairly high def, and have enjoyed finding and following leads.

    Blackreach is beautiful, as is the overworld, but it suffers from a shallowness. I really want the world to start being more fleshed out with more quests and NPCs to make it feel alive and I feel like zone DLCs are always far better at these.
  • VDoom1
    VDoom1
    ✭✭✭✭✭
    8
    Greymoor has had it's issues. It had a bumpy launch and some bugs which hindered quest progression.

    As for the content itself the story and the quests, it's fun. :smiley: I like that Vampires got a revamp, the new ultimate is really cool! I really like the antiquities system and the new cool furniture items you can get! I've already acquired most of them because their so darn cool! B):p

    I wouldn't mind if the leads drop rates got some attention. Some items seem to have ridiculously low drop rates or there is some loot bug. (For example the Heartland painting or the Orsinium Anvil).

    The zones themselves are visually stunning! Greymoor keep is really epic and looks great! Solitude also looks great, it feels like Skyrim but it's not a direct copy of the Solitude we know from TES:V. Visuals get a 10/10. :)
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  • Mortiis13
    Mortiis13
    ✭✭✭✭
    4
    Czekoludek wrote: »
    + Zone is nicely design, even when you see lack of new assets in Skyrim (Blackreach is still great)
    + Some of side quests are good (dwarven public dungeon one was great with it mysterious plot, refreshing to see something like this)
    + New trial is better then SS, even if it still lacks mechanics and last boss fight being too long (adding new mechanics to the fight and lowering boss HP would fix that)

    - New trial gear is trash
    - Main story is really bad, like a fanfic and not a proper ES content
    - Lack of new, interesting characters (ok, Fenn was one good but it isn't enough)
    - New system is just another grind (rewards are okay but process could be more interesting then mobile game)
    - Performance, enough said
    - Inbalance in PvP bigger then ever
    - Content was rushed and clearly shows that ZOS development plan is too tight to give us good quality content. 4 times a year = drop in quality
    - This would be 1 instead of 3 but i didn't buy physical collector edition. Statues that ppl got are definitely not what was advertised
    - Some of the decisions shows that devs don't care about players feedback if it isn't sharing their agenda
    - Overall pretty weak year after year of performance degradation and bad balance decisions
    edit for typos

    That sum up my thoughts. Totally agree with you.

    Edit:
    I give it another + for mythic items as it gives more build varieties but - for how to get em. When you level antiquities with a pve toon (and I think most players do so) it's a pain in the ass to farm leads in imperial city. Would be nice if the leads are account wide so I can go with my pvp toons their to farm it.
    Especially some toxic heros camping the boss's to gank u.
    As grindy as this system is I won't ever do this again on any other char.
    Edited by Mortiis13 on June 14, 2020 12:09PM
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    1
    Not played it, but it made me quit the game with the changes to vampire and the vma grinding and the new dodgy mini game which seems to be like the main feature of the expansion. Plus them just not being able to make the server perform properly. This will probably get removed because any kind of criticism gets labeled as bashing but whatever tbh.
  • Oliviander
    Oliviander
    ✭✭✭✭
    7
    dumb story (worst of all chapters by far imo)
    no performance upgrade

    but the rest is pretty good

    i like
    Zone design and Antiquities

  • YstradClud
    YstradClud
    ✭✭✭✭
    7
    I feel very short story.
    I want story/side quest more than 100 hrs game play.

    Agreed with you here but I rate it a bit higher because I just enjoy the Nords lore. Probably because I'm part Viking irl. Pity they didn't seem to get the same amount of attention as the High Elves got in Summerset. That is a fully fleshed out expansion as far as story goes. I guess Bethesda has decided they are going to take over the bulk of the Elder Scrolls story writing now. Looking forward to TES6.

    The Antiquity system looks like it has had a fair amount of development time to it though and the ZOS art team always do a good job.
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  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
    ✭✭✭✭
    6
    Would've given a much higher rating, as the new zone is a lot of fun, and yes, the antiquities system is a lot of fun...

    But whoever decided to put leads behind PvP clearly wants players to hate this game.

    PvP isn't for everyone. Some of us don't like the anxiety and frustration of having to deal with gankers, zerg-blobs, and the horrendous performance. How many times must I press a skill for it to fire in Cyrodiil?

    And no, the comparison of Monster Helm (and now antiquities) drops from group dungeon bosses "forcing" PvPers to PvE is lopsided. For example, there's no counting the number of times I've explained veteran DLC dungeon boss mechanics to a player who mostly/exclusively PvPs. When they need to know, I freely explain. I've also power-healed PvP skill-smashers through boss fights when they just can't grasp the mechanics. I do what I can to help them. So when players who like to PvP want to run PvE content, they can usually depend on the kindness of strangers to assist.

    However, I can count on zero fingers the number of times a PvP player has allowed me to pursue a quest/achievement in Cyrodiil unmolested. Nor is there any sort of PvP grouping mechanic available for those of us who just want our achievements. PvP groups to go fishing and hunt achievements don't exist.

    Forcing PvE players into PvP is not cool. Frankly, whoever thought it was a good idea is a sadist who either doesn't value the community or has no sense of it.

    Otherwise, I'd have given the chapter 8/10.

  • navystylz_ESO
    navystylz_ESO
    ✭✭✭✭
    3
    Just a 3

    1. Uninspired story. Every part from prequel through end of this chapter is same recylced crap. So much unfinished dialogue and bugs.
    2. Game treats you like an absolute idiot. So tired of every DLC geared toward brand new players, and even then thinking those players don't have 2 brancells to rub together.
    3. Puzzle have no fail mechanic. Just keep clicking and when it right it will just activate for you.
    4. Harrowstorms up top are horrendous. Trying to find one and get to it before it's down is no bueno.
    5. Vampire rework was cool, then PTS 6.0.3 nerged it into complete stupidity. You take it on yourself to just be weaker than if you just didn't get infected. The trade off isn't more power. Just the headache of being weaker. The gameplay of it isn't even steller to make you forget you're much weaker.
    6. RNG grindfest as usual to hide lack of content. Especially nauseating in IC boss grind or dungeon boss grind.
    7. Nothing even looked at class wise.
    8. New raid that no one is even doing because they don't want the gear in it. This because the uninspired 5 pc set system.
    9. Mythic items are anything but mythic. A couple of them are gimmicky nice. The rest are practically useless outside of pvp and messing around in world.
    10. But at least the Crown Store works great!! And they're making sure they give a nice break between the money people dropped on Greymoor and reupping their ESO Plus and releasing Bastion Sanguinaris do they can charge an exorbitant price, on top of the lease of the Libations furnishing as well. [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on June 20, 2020 10:45AM
  • navystylz_ESO
    navystylz_ESO
    ✭✭✭✭
    3
    Elsonso wrote: »
    Seraphayel wrote: »
    Starlock wrote: »
    I’ll let you know in about 2 weeks?

    Why when all of it can be completed within less than 2 days of normal play? Greymoor is absolutely a new low and the worst Chapter they released so far because everything feels regurgitated and the features it has to offer are non-existent. And the worst: it comes with a heavy price tag yet offers less than any Chapter before.

    If you compare the content of Greymoor to ANY expansion for ANY AAA MMORPG it's laughable how much you get in ESO compared to basically every other of the games.

    2 days of normal play? People normally sleep, and they don't normally sit in front of a game for even 12 hours. in any given 24 hours. I'd say that 2 weeks of dedicated play, for a normal person, one with a life, is much closer. Likely longer for many people. :smile: That is how long it took me to level the skill line, then do all the world bosses, skyshards, points of interest, dungeons, and delves, and complete the main quest and a number of side quests, minus the trial. As a frame of reference, I did Warlords of Draenor while on break from ESO in less time.

    Come on. if you did Warlords of Draenor in less time than Greymoor you're not even trying in this game. Getting caught up with what's around you and not participating doesn't count in tme to finish.
  • navystylz_ESO
    navystylz_ESO
    ✭✭✭✭
    3
    Got pushed back, need bigger sample size.
  • Ferrym4n
    Ferrym4n
    ✭✭✭
    6
    Voted 6.

    Theres some ironing out of issues to be done. Im undecided if that's bad or not with the current world situation. The areas are good, and nostalgic.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »
    Seraphayel wrote: »
    Starlock wrote: »
    I’ll let you know in about 2 weeks?

    Why when all of it can be completed within less than 2 days of normal play? Greymoor is absolutely a new low and the worst Chapter they released so far because everything feels regurgitated and the features it has to offer are non-existent. And the worst: it comes with a heavy price tag yet offers less than any Chapter before.

    If you compare the content of Greymoor to ANY expansion for ANY AAA MMORPG it's laughable how much you get in ESO compared to basically every other of the games.

    2 days of normal play? People normally sleep, and they don't normally sit in front of a game for even 12 hours. in any given 24 hours. I'd say that 2 weeks of dedicated play, for a normal person, one with a life, is much closer. Likely longer for many people. :smile: That is how long it took me to level the skill line, then do all the world bosses, skyshards, points of interest, dungeons, and delves, and complete the main quest and a number of side quests, minus the trial. As a frame of reference, I did Warlords of Draenor while on break from ESO in less time.

    Come on. if you did Warlords of Draenor in less time than Greymoor you're not even trying in this game. Getting caught up with what's around you and not participating doesn't count in tme to finish.

    I don't get why people have a hard time with this. WoW expansions were not that hard at launch, and Blizzard tends to roll out content in patches after the fact. I could do a zone in Draenor per day, and and I was at level 100 in no time just questing through the zones. After that it is just a matter of grinding everything else. I played it from Nov 13, shortly before my ESO subscription expired, to when my WoW subscription expired on Nov 22. Draenor had more dungeons, but other than that, it was pretty much the same type of content between the two.

    The only reason that I even bothered playing Draenor was that I pre-ordered it back in March 2014. Since then, I have only been back in WoW twice. Both of those were in 2015, and I don't even remember why.
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  • karmamule
    karmamule
    ✭✭✭
    8
    I played a bit at launch and saw very low-res textures here and there so said to myself "Ok, not quite done yet.", and waited a few days before playing again. No technical issues since then.

    Haven't explored everything yet, but overall I'm happy. While the story was roll-your-eyes predictable, I still enjoyed having some favorite characters back, and thought the king's daughter was very likeable, albeit a bit dense at times. (But, hey, she's a Nord....)

    Above ground was pleasant if uninspired, and Blackreach is absolutely gorgeous and I love traveling through it. The biggest long-term plus for me is the antiquities system. I'm having an absolute blast with it, but trying not to race through all the zones right now. Instead, I want to stretch it out as an occasional fun side activity that I can indulge in on a regular basis.
  • PrimusNephilim
    PrimusNephilim
    ✭✭✭✭✭
    7
    I just finished the main quest and since this just dropped for PS4, I haven't had the chance to spend a lot of time, however I will note some of the highlights I've noticed.
    • First off, the game feels unfinished, many usual items such as sacks, small barrels, etc you can't loot from where you would normally be able to
    • The invincible Draugr's in delves
    • The sound/music stops playing and the world goes completely silent
    • Unable to sell off stolen goods
    • Really buggy game play, I don't recall it ever being this bad but for once, no blue screens :smile:
    • Puzzels are too easy, something like how Myst did with puzzles would be really cool
    I enjoyed the main story, a bit easy to predict what the outcome was going to be but I still enjoyed it. For a main DLC quest, it was too short and they could have spent more time with the story. I am curious what the the next story will tell, the future for Western Skyrim and Eastmarch.....I have my own theories about that.

    Big plus for me was the area above and below ground, adds some depth to the game which I find very cool. There was some nostalgia playing this and they did an outstanding job with visuals. When underground, I would turn a corner and see some really spectacular scenes. I would find myself getting side tracked from questing just to see what was the next area going to be like. Bravo!

    I really like the new Harrowstorm Ritual Sites and the fact you can see them start from afar, but they seem to take over 30 minutes to restart. So standing around for them isn't very productive, they're not close to any wayshrines and it's like they're making it difficult to farm them.

    The antiquities system, it was fun for the first 30 minutes but I see this turning into super sized grind. Found myself running in circles in the northeastern part of Western Skyrim looking for that mound of dirt. I'm a completionist, so I'm driven to acquire all of them, but I see myself running around for days and days, this is going to be a daunting task.

    Another big one for me is Cyrodiil, we've all seen the post relating to performance, so I'm not going to add to it here but just to say, Please get Cyrodiil working. I play both PvE and PvP and there's such a missed opportunity there.

    I have 3 vampires and I've not had the chance to play them with the new update, so I'll pass on any comments regarding this portion of the DLC.

    To date, Elsweyr and Dragonhold are my favorite with Orsinium as a close second, Greymoor will fall in line with Clockwork City, nice to visit but not my favorite. I feel it could have been better, there are some missed opportunities but I have no regrets purchasing the Greymoor physical collector's edition.

    ~ Cheers
  • JTD
    JTD
    ✭✭✭
    6
    Voted 6

    (Orsinium) > Summerset > morrowind > Elswey =/= Greymoor
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