Lmao no cp has just as many problems as cp.BaiterOfZergs wrote: »Would have too much of an impact on no cp pvp and bgs. The best decision would be to simply remove cp from pvp and balance around no cp.
ItsJustHashtag wrote: »Lmao no cp has just as many problems as cp.BaiterOfZergs wrote: »Would have too much of an impact on no cp pvp and bgs. The best decision would be to simply remove cp from pvp and balance around no cp.
CP hasn’t been increased in a few years now but healing and damage has gone up. CP isn’t the issue bud, hate to break the news to ya.
Name a change in the last two years that has CP in mind and why it was changed?BaiterOfZergs wrote: »ItsJustHashtag wrote: »Lmao no cp has just as many problems as cp.BaiterOfZergs wrote: »Would have too much of an impact on no cp pvp and bgs. The best decision would be to simply remove cp from pvp and balance around no cp.
CP hasn’t been increased in a few years now but healing and damage has gone up. CP isn’t the issue bud, hate to break the news to ya.
[snip] realize the game is balanced around cp pvp, therefore the issues in no cp stem from that. You don’t need to raise cp to balance the game around it so that makes no sense btw, the same way you don’t have to directly buff or nerf a class for it to get buffed or nerfed.
Of course damage and heals can still go up because there’s more to balance than raising cp, that doesn’t negate the fact changes are made with cp in mind.
ItsJustHashtag wrote: »Name a change in the last two years that has CP in mind and why it was changed?BaiterOfZergs wrote: »ItsJustHashtag wrote: »Lmao no cp has just as many problems as cp.BaiterOfZergs wrote: »Would have too much of an impact on no cp pvp and bgs. The best decision would be to simply remove cp from pvp and balance around no cp.
CP hasn’t been increased in a few years now but healing and damage has gone up. CP isn’t the issue bud, hate to break the news to ya.
[snip] realize the game is balanced around cp pvp, therefore the issues in no cp stem from that. You don’t need to raise cp to balance the game around it so that makes no sense btw, the same way you don’t have to directly buff or nerf a class for it to get buffed or nerfed.
Of course damage and heals can still go up because there’s more to balance than raising cp, that doesn’t negate the fact changes are made with cp in mind.
BaiterOfZergs wrote: »ItsJustHashtag wrote: »Name a change in the last two years that has CP in mind and why it was changed?BaiterOfZergs wrote: »ItsJustHashtag wrote: »Lmao no cp has just as many problems as cp.BaiterOfZergs wrote: »Would have too much of an impact on no cp pvp and bgs. The best decision would be to simply remove cp from pvp and balance around no cp.
CP hasn’t been increased in a few years now but healing and damage has gone up. CP isn’t the issue bud, hate to break the news to ya.
[snip] realize the game is balanced around cp pvp, therefore the issues in no cp stem from that. You don’t need to raise cp to balance the game around it so that makes no sense btw, the same way you don’t have to directly buff or nerf a class for it to get buffed or nerfed.
Of course damage and heals can still go up because there’s more to balance than raising cp, that doesn’t negate the fact changes are made with cp in mind.
Better question would be to name a combat change that wasn’t made with cp in mind. Then tell me how many have been made for no cp for comparison.
The reality is most are made with pve or cp pvp in mind. No cp is last on the list which is blatantly obvious.
nihoumab14_ESO wrote: »This would absolutely gut dedicated healers in pvp. PVP is a fundamentally group activity in ESO, like it is in most mmos. If you are solo, and not grouping with others, you will always be at a disadvantage.
this will have NO EFFECT on solo players, obviously, at all.
and will only slightly impact small scale, ramping up in effectiveness the bigger the group spamming heals.
this will effect, the aoe lingering healing group heal spam the most
if you cannot be bothered to come up with real systemic changes to fix the problems of pvp, this is a pretty easy band aid for the group heal spam.
I played another MMO at a point in time that did the inverse to promote grouping in high end content, self heals were reduced but group heals were left alone, guess what, it worked, people started grouping more as they could not heal by themselves.
PhoenixGrey wrote: »Cross healing should be minimal or non existent. You are already at an advantage being in some group.
PhoenixGrey wrote: »Cross healing should be minimal or non existent. You are already at an advantage being in some group.
Not everyone is in a group. Also, it makes complete sense that we can aid our alliance members as we are part of the same army.
PhoenixGrey wrote: »PhoenixGrey wrote: »Cross healing should be minimal or non existent. You are already at an advantage being in some group.
Not everyone is in a group. Also, it makes complete sense that we can aid our alliance members as we are part of the same army.
You want me to able to receive heals from someone who is Cringey, spamming zone chat, interrupting my fights and on top of that they cannot be targeted or take damage from me ?
Thanks for the offer but i need to take a pass on that !
nihoumab14_ESO wrote: »This would absolutely gut dedicated healers in pvp. PVP is a fundamentally group activity in ESO, like it is in most mmos. If you are solo, and not grouping with others, you will always be at a disadvantage.
nihoumab14_ESO wrote: »This would absolutely gut dedicated healers in pvp. PVP is a fundamentally group activity in ESO, like it is in most mmos. If you are solo, and not grouping with others, you will always be at a disadvantage.
Well cross healing is just massive. The reason being twofold:
• Healing is “smart”, in that it seeks the lowest health allies.
• Blanket nerfs to healing hurt everyone except large groups, since they have such large cross healing anyway.
So when the suggestion is made to nerf the healing you put out to your allies.... well it sounds much more logical to put out a 10%-20% nerf toward cross heals instead of all heals (like in Greymoor).
nihoumab14_ESO wrote: »This would absolutely gut dedicated healers in pvp. PVP is a fundamentally group activity in ESO, like it is in most mmos. If you are solo, and not grouping with others, you will always be at a disadvantage.
Well cross healing is just massive. The reason being twofold:
• Healing is “smart”, in that it seeks the lowest health allies.
• Blanket nerfs to healing hurt everyone except large groups, since they have such large cross healing anyway.
So when the suggestion is made to nerf the healing you put out to your allies.... well it sounds much more logical to put out a 10%-20% nerf toward cross heals instead of all heals (like in Greymoor).
The request in the OP is on top of the recent nerf to healing
nihoumab14_ESO wrote: »This would absolutely gut dedicated healers in pvp. PVP is a fundamentally group activity in ESO, like it is in most mmos. If you are solo, and not grouping with others, you will always be at a disadvantage.
Well cross healing is just massive. The reason being twofold:
• Healing is “smart”, in that it seeks the lowest health allies.
• Blanket nerfs to healing hurt everyone except large groups, since they have such large cross healing anyway.
So when the suggestion is made to nerf the healing you put out to your allies.... well it sounds much more logical to put out a 10%-20% nerf toward cross heals instead of all heals (like in Greymoor).
The request in the OP is on top of the recent nerf to healing
I think op meant "instead of the recent healing nerf", not "on top of it". Or at least that's how i understood it.
nihoumab14_ESO wrote: »This would absolutely gut dedicated healers in pvp. PVP is a fundamentally group activity in ESO, like it is in most mmos. If you are solo, and not grouping with others, you will always be at a disadvantage.
Well cross healing is just massive. The reason being twofold:
• Healing is “smart”, in that it seeks the lowest health allies.
• Blanket nerfs to healing hurt everyone except large groups, since they have such large cross healing anyway.
So when the suggestion is made to nerf the healing you put out to your allies.... well it sounds much more logical to put out a 10%-20% nerf toward cross heals instead of all heals (like in Greymoor).
The request in the OP is on top of the recent nerf to healing
I think op meant "instead of the recent healing nerf", not "on top of it". Or at least that's how i understood it.
I cannot read minds. What is said is all that should be considered.
PhoenixGrey wrote: »PhoenixGrey wrote: »Cross healing should be minimal or non existent. You are already at an advantage being in some group.
Not everyone is in a group. Also, it makes complete sense that we can aid our alliance members as we are part of the same army.
You want me to able to receive heals from someone who is Cringey, spamming zone chat, interrupting my fights and on top of that they cannot be targeted or take damage from me ?
Thanks for the offer but i need to take a pass on that !
Being able to heal someone in your own alliance makes complete sense. Being able to aid friends and allies in the fight to retake Cyrodiil is a good thing. That is the most basic premise behind Cyrodiil's design and the intentions of the developers.
I have no idea who Cringey is or how the rest relates to alliance members working together to fight the enemy alliances.
PhoenixGrey wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »Cross healing should be minimal or non existent. You are already at an advantage being in some group.
Not everyone is in a group. Also, it makes complete sense that we can aid our alliance members as we are part of the same army.
You want me to able to receive heals from someone who is Cringey, spamming zone chat, interrupting my fights and on top of that they cannot be targeted or take damage from me ?
Thanks for the offer but i need to take a pass on that !
Being able to heal someone in your own alliance makes complete sense. Being able to aid friends and allies in the fight to retake Cyrodiil is a good thing. That is the most basic premise behind Cyrodiil's design and the intentions of the developers.
I have no idea who Cringey is or how the rest relates to alliance members working together to fight the enemy alliances.
The most basic premise behind Cyrodiil's design is PVP. Having friends or alliances in Cyrodil prevents PVP as I need to play horse simulator to find a fight with some other faction
Able to aid friends or allies is something I recommend IRL and not in Cyrodil.
Tip: Try healing, zerging or spamming zone chat to find cringey.
BaiterOfZergs wrote: »Would have too much of an impact on no cp pvp and bgs. The best decision would be to simply remove cp from pvp and balance around no cp.