Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

Stam warden bleed PvE build

WikileaksEU
WikileaksEU
✭✭✭
https://www.eso-skillfactory.com/en/build-planer/#f1,r9,c5,73:3,74:3,75:3,207:1,213:1,222:1,224:1,267:1,367:1,371:1,374:1,376:1,382:2,639:1,666:1,678:1,699:2,714:1,716:1,721:1,722:1;376:367:371:222:722:213;224:267:721:222:639:213;12;0,0,4;0,7,0;62:35,69:45,70:40,71:40,72:100,;0,260,0;5,9;

I will be using these items.

Weapon sets

Two-Handed Axe: Merciless Charge - (2 items) Critical Charge deals an additional 10032 Bleed Damage over 5 seconds.
(Perfected) Grants up to 1190 Physical Penetration.

Dual Wield Axes: Stinging Slashes - (2 items) Increases the damage Twin Slashes deals by 2102 each tick.
(Perfected) Grants up to 666 Weapon Critical Rating.

Armor sets

Bloddrinker - 33% increased bleed damage
Dro'Zakars Claw - 5 bleed effects = 665 weapon damage

Mundus stone

The Shadow ?
The Thief ?
The Lover ?


what do you think?
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    i am preparing something similar

    wondering tough if its more worth to use blood drinker or a set that gives you another bleed like pillar of nirn, savage werewolf or aegis caller

    ps: remember to put frost enchants on weapons for chilled passive

    pillar of nirn or aegis caller run for about 10 seconds so an alternative would be to only have either merciless charge or stinging slashes only on one bar and one of the proc sets on the other bar... and could use an additional monster set...
    Edited by Nemesis7884 on June 7, 2020 7:45PM
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    in your build id kick out the hunter and use green lotus and the bird, bird gives you an additional bleed and is a ranged spammable with a delay so you can time it with charge
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    I was thinking about using bird but it's really only useful at range and the enemy needs to be off-balance for the bleed, like u said before using charge. Green lotus I thought about that one too first, for extra healing, but then lose 8% dmg from hunter. This is a vet dungeon build so will attack from the flank most of the time.

    I think 33% bleeding is better than pillar of nirn, also the crit from bloddrinker is better than the stats from pillar of nirn.

    I mean the build needs AoE for trash mobs and also single target for boss fights, that's why two-handed and dual wield. The dual wield does insane single target damage if you spam Twin Slashes, also you put the other bleeds on and use Twin Slashes a few times between applying the other bleeds again. Merciless Charge has insane bleed 10k in 5 sec, that's 2k per sec and also the other effect it already does + 100% crit chance on the direct damage.

    I think the build is good but maybe not the best and you have to apply alot of bleeds to make it strong, so you can't spam 2-3 abilities like other powerful builds, you actually have a few more to get the full weapon damage from bleeds etc.

    Twin Slashes with Stinging Slashes does 4k+ instant damage, while Dyzzying Swing and Rapid Strikes do 2k+ damage and they have 0.8 and 0.6 cast time. The damage is so strong.

    Though Cruel Flurry could be better for this build as it does this: (2 items) When you deal damage with Flurry, your any target-applied Damage over Time effect cast within 4 seconds gains 1690 Spell and Weapon Damage.
    (Perfected) Grants up to 103 Weapon Damage.

    So much weapon damage with the DoTs, but then you will have to use Rapid Strikes which has 0.6 cast time and also, you won't have time to do all the bleeds in 4 sec I think.

    You will want to use Stampede every 5 sec to gain that 2k bleed per second.
    Edited by WikileaksEU on June 8, 2020 1:48PM
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    The best CP in The Ritual is to put 100 in Thaumaturge and 75 in Mighty and use poison instead of enchantments to get the maximum damage from the DoT damage you have.

  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    doesnt the bird set things off balance if you are further than 7m?

    you could do bird-charge-bird?

    What i like about pillar is that it runs 10 seconds so you could easily off bar it which isnt necessary with that set up....when they changed bleeds they improved blooddrinker but didnt adjust pillar or savage, i hope they will do that...

    you could also use aegis caller which is also a bleed and A LOT - quite op right now...its just not that thematically fitting

    Edited by Nemesis7884 on June 8, 2020 6:10PM
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.

    That's a good bleed, yes!

    Aegis Caller Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    4880 is the real damage on legendary gear.
    Edited by WikileaksEU on June 8, 2020 7:55PM
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    The bird is not really worth it, you only use it 1 time when u charge in and the bleed is only 7 sec. It's bad in melee.

    I could see Aegis Caller set used with Blooddrinker set as dro'zakars much less dmg per second than Aegis Caller.
  • Nord_Raseri
    Nord_Raseri
    ✭✭✭✭✭
    The bleeds from bird stack
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    You will want to use Stampede every 5 sec to gain that 2k bleed per second.
    You don't need to reapply it every 5s, it refreshes its bleed on the stampede aoe dot on any bar. You could wait up to 15s if you wanted to, but obviously 10s means the aoe dot continues to tick and proc enchantments.

    Edited by MashmalloMan on June 9, 2020 12:27AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.

    That's a good bleed, yes!

    Aegis Caller Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    4880 is the real damage on legendary gear.

    You're using older information, the set was nerfed on the pts. The numbers shown in your comment had the Aegis respawning before it even completed because it lasted 12s, but the CD was 10s. It was so strong it was beating out Relequen with the second set being Lokke. Now, it's about 30% weaker than Relequen, but it doesn't require build up, gives a bit of recovery and does aoe damage.

    When comparing Relequen + Lokke VS Aegis Caller + Relequen seen here in a youtube video parse from Skinny Cheeks in Harrowstorm. He managed 88k vs 91k which is only a dps drop of about 3-4%. The set is very good, but it can be annoying when mobs walk out of the aoe.

    https://youtube.com/watch?v=gVayFGEDezI&t=345s
    Dual Wield Axes: Stinging Slashes - (2 items) Increases the damage Twin Slashes deals by 2102 each tick.
    (Perfected) Grants up to 666 Weapon Critical Rating.

    This is also pre-nerf on the pts, the buff is 1635, not 2102. It's still usable as a spammable, but it doesn't completely dwarf the other spammables, it puts it at roughly the same amount.

    Please note, the bleed from Twin Slashes only ticks 2s after application, every time you spam the skill, you refresh the dot, meaning it never gets that first tick off which would actually put it well above a typical spammable. To max out your use of this as a spammable, you should alternate it with whatever other skill you can. This is actually pretty easy to do for Warden's since they alternate Shalks every 3 casts. It's hard to say what takes highest priority..

    Priority may be something like this: Barbed Trap to keep up minor force -> Shalks -> Rending Slashes -> Growing Swarm. Whatever you have on your back bar when it falls off.

    So for example. Swap from your back bar, then go Shalks -> Rending Slashes -> Barbed Trap -> Shalks -> Rending Slashes -> Growing Swarm -> Rending Slashes -> Ult -> Rending Slashes.

    Makes it a little more complicated, but you get more bang for your buck by allowing the dot to tick in between casts instead of back to back.
    Edited by MashmalloMan on June 9, 2020 1:58AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    The best CP in The Ritual is to put 100 in Thaumaturge and 75 in Mighty and use poison instead of enchantments to get the maximum damage from the DoT damage you have.

    I would never put more than 72 points in Thaumarturge because you only get 2% out of the last 28 points. I would actually only put 51 or 56 points at max into this.

    For Mighty your maximum should be 64 to hit the breaking point.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    The best CP in The Ritual is to put 100 in Thaumaturge and 75 in Mighty and use poison instead of enchantments to get the maximum damage from the DoT damage you have.

    I would never put more than 72 points in Thaumarturge because you only get 2% out of the last 28 points. I would actually only put 51 or 56 points at max into this.

    For Mighty your maximum should be 64 to hit the breaking point.

    Yes. Don't ever do 100 points unless you're doing it for some RP reason. Diminishing returns are extremely high beyond 50-70ish points. Also, try to go above the jump points because all calculations are rounded down. 51 into Thaum appears as 19%, but it's really 18% apparently, so go to 52 as an example. You're better off spreading your points evenly amongst the damage nodes with slight increases to where you have more damage like dots vs direct damage.

    You use a lot more direct damage than you probably realize.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.

    That's a good bleed, yes!

    Aegis Caller Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    4880 is the real damage on legendary gear.

    You're using older information, the set was nerfed on the pts. The numbers shown in your comment had the Aegis respawning before it even completed because it lasted 12s, but the CD was 10s. It was so strong it was beating out Relequen with the second set being Lokke. Now, it's about 30% weaker than Relequen, but it doesn't require build up, gives a bit of recovery and does aoe damage.

    When comparing Relequen + Lokke VS Aegis Caller + Relequen seen here in a youtube video parse from Skinny Cheeks in Harrowstorm. He managed 88k vs 91k which is only a dps drop of about 3-4%. The set is very good, but it can be annoying when mobs walk out of the aoe.

    https://youtube.com/watch?v=gVayFGEDezI&t=345s
    Dual Wield Axes: Stinging Slashes - (2 items) Increases the damage Twin Slashes deals by 2102 each tick.
    (Perfected) Grants up to 666 Weapon Critical Rating.

    This is also pre-nerf on the pts, the buff is 1635, not 2102. It's still usable as a spammable, but it doesn't completely dwarf the other spammables, it puts it at roughly the same amount.

    Please note, the bleed from Twin Slashes only ticks 2s after application, every time you spam the skill, you refresh the dot, meaning it never gets that first tick off which would actually put it well above a typical spammable. To max out your use of this as a spammable, you should alternate it with whatever other skill you can. This is actually pretty easy to do for Warden's since they alternate Shalks every 3 casts. It's hard to say what takes highest priority..

    Priority may be something like this: Barbed Trap to keep up minor force -> Shalks -> Rending Slashes -> Growing Swarm. Whatever you have on your back bar when it falls off.

    So for example. Swap from your back bar, then go Shalks -> Rending Slashes -> Barbed Trap -> Shalks -> Rending Slashes -> Growing Swarm -> Rending Slashes -> Ult -> Rending Slashes.

    Makes it a little more complicated, but you get more bang for your buck by allowing the dot to tick in between casts instead of back to back.

    wouldnt alternating with the bird maybe also make sense since its a spammable and has a stacking bleed as well?

    stampede isnt a bleed and seems to count as direct damage as well since its pulsing like the dw cloak?
    Edited by Nemesis7884 on June 9, 2020 5:14AM
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.

    That's a good bleed, yes!

    Aegis Caller Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    4880 is the real damage on legendary gear.

    You're using older information, the set was nerfed on the pts. The numbers shown in your comment had the Aegis respawning before it even completed because it lasted 12s, but the CD was 10s. It was so strong it was beating out Relequen with the second set being Lokke. Now, it's about 30% weaker than Relequen, but it doesn't require build up, gives a bit of recovery and does aoe damage.

    When comparing Relequen + Lokke VS Aegis Caller + Relequen seen here in a youtube video parse from Skinny Cheeks in Harrowstorm. He managed 88k vs 91k which is only a dps drop of about 3-4%. The set is very good, but it can be annoying when mobs walk out of the aoe.

    https://youtube.com/watch?v=gVayFGEDezI&t=345s
    Dual Wield Axes: Stinging Slashes - (2 items) Increases the damage Twin Slashes deals by 2102 each tick.
    (Perfected) Grants up to 666 Weapon Critical Rating.

    This is also pre-nerf on the pts, the buff is 1635, not 2102. It's still usable as a spammable, but it doesn't completely dwarf the other spammables, it puts it at roughly the same amount.

    Please note, the bleed from Twin Slashes only ticks 2s after application, every time you spam the skill, you refresh the dot, meaning it never gets that first tick off which would actually put it well above a typical spammable. To max out your use of this as a spammable, you should alternate it with whatever other skill you can. This is actually pretty easy to do for Warden's since they alternate Shalks every 3 casts. It's hard to say what takes highest priority..

    Priority may be something like this: Barbed Trap to keep up minor force -> Shalks -> Rending Slashes -> Growing Swarm. Whatever you have on your back bar when it falls off.

    So for example. Swap from your back bar, then go Shalks -> Rending Slashes -> Barbed Trap -> Shalks -> Rending Slashes -> Growing Swarm -> Rending Slashes -> Ult -> Rending Slashes.

    Makes it a little more complicated, but you get more bang for your buck by allowing the dot to tick in between casts instead of back to back.

    wouldnt alternating with the bird maybe also make sense since its a spammable and has a stacking bleed as well?

    stampede isnt a bleed and seems to count as direct damage as well since its pulsing like the dw cloak?

    Merciless Charge makes it a bleed and it says additional bleed. What I know all physical dots are considered bleed, it doesn't have to say "bleed" on the tooltip for it to be a bleed. So as long as it is a physical dot it is considered a bleed.
    Edited by WikileaksEU on June 9, 2020 11:59AM
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.

    That's a good bleed, yes!

    Aegis Caller Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    4880 is the real damage on legendary gear.

    You're using older information, the set was nerfed on the pts. The numbers shown in your comment had the Aegis respawning before it even completed because it lasted 12s, but the CD was 10s. It was so strong it was beating out Relequen with the second set being Lokke. Now, it's about 30% weaker than Relequen, but it doesn't require build up, gives a bit of recovery and does aoe damage.

    When comparing Relequen + Lokke VS Aegis Caller + Relequen seen here in a youtube video parse from Skinny Cheeks in Harrowstorm. He managed 88k vs 91k which is only a dps drop of about 3-4%. The set is very good, but it can be annoying when mobs walk out of the aoe.

    https://youtube.com/watch?v=gVayFGEDezI&t=345s
    Dual Wield Axes: Stinging Slashes - (2 items) Increases the damage Twin Slashes deals by 2102 each tick.
    (Perfected) Grants up to 666 Weapon Critical Rating.

    This is also pre-nerf on the pts, the buff is 1635, not 2102. It's still usable as a spammable, but it doesn't completely dwarf the other spammables, it puts it at roughly the same amount.

    Please note, the bleed from Twin Slashes only ticks 2s after application, every time you spam the skill, you refresh the dot, meaning it never gets that first tick off which would actually put it well above a typical spammable. To max out your use of this as a spammable, you should alternate it with whatever other skill you can. This is actually pretty easy to do for Warden's since they alternate Shalks every 3 casts. It's hard to say what takes highest priority..

    Priority may be something like this: Barbed Trap to keep up minor force -> Shalks -> Rending Slashes -> Growing Swarm. Whatever you have on your back bar when it falls off.

    So for example. Swap from your back bar, then go Shalks -> Rending Slashes -> Barbed Trap -> Shalks -> Rending Slashes -> Growing Swarm -> Rending Slashes -> Ult -> Rending Slashes.

    Makes it a little more complicated, but you get more bang for your buck by allowing the dot to tick in between casts instead of back to back.

    Ok thank you man. The 2 sec on the rending slashes is bad, as then it can't be spammed. Then I would rather go for Cruel Flurry than Stinging Slashes.
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    The best CP in The Ritual is to put 100 in Thaumaturge and 75 in Mighty and use poison instead of enchantments to get the maximum damage from the DoT damage you have.

    I would never put more than 72 points in Thaumarturge because you only get 2% out of the last 28 points. I would actually only put 51 or 56 points at max into this.

    For Mighty your maximum should be 64 to hit the breaking point.

    True, so 75 point in both Thaumaturge and Mighty and then split the rest of the 50 points in direct damage, crit dmg and physical penetration.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was thinking about using bird but it's really only useful at range and the enemy needs to be off-balance for the bleed, like u said before using charge. Green lotus I thought about that one too first, for extra healing, but then lose 8% dmg from hunter. This is a vet dungeon build so will attack from the flank most of the time.

    I think 33% bleeding is better than pillar of nirn, also the crit from bloddrinker is better than the stats from pillar of nirn.

    I mean the build needs AoE for trash mobs and also single target for boss fights, that's why two-handed and dual wield. The dual wield does insane single target damage if you spam Twin Slashes, also you put the other bleeds on and use Twin Slashes a few times between applying the other bleeds again. Merciless Charge has insane bleed 10k in 5 sec, that's 2k per sec and also the other effect it already does + 100% crit chance on the direct damage.

    I think the build is good but maybe not the best and you have to apply alot of bleeds to make it strong, so you can't spam 2-3 abilities like other powerful builds, you actually have a few more to get the full weapon damage from bleeds etc.

    Twin Slashes with Stinging Slashes does 4k+ instant damage, while Dyzzying Swing and Rapid Strikes do 2k+ damage and they have 0.8 and 0.6 cast time. The damage is so strong.

    Though Cruel Flurry could be better for this build as it does this: (2 items) When you deal damage with Flurry, your any target-applied Damage over Time effect cast within 4 seconds gains 1690 Spell and Weapon Damage.
    (Perfected) Grants up to 103 Weapon Damage.

    So much weapon damage with the DoTs, but then you will have to use Rapid Strikes which has 0.6 cast time and also, you won't have time to do all the bleeds in 4 sec I think.

    You will want to use Stampede every 5 sec to gain that 2k bleed per second.

    why would you use hunter when you can use bird of prey? it's +10% damage while slotted on the front bar, 2% is from advanced species. and it's also major expedition. where as you have to attack an enemy from the flank to get hunter's benefit for only 5 seconds of minor berserk.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    I was thinking about using bird but it's really only useful at range and the enemy needs to be off-balance for the bleed, like u said before using charge. Green lotus I thought about that one too first, for extra healing, but then lose 8% dmg from hunter. This is a vet dungeon build so will attack from the flank most of the time.

    I think 33% bleeding is better than pillar of nirn, also the crit from bloddrinker is better than the stats from pillar of nirn.

    I mean the build needs AoE for trash mobs and also single target for boss fights, that's why two-handed and dual wield. The dual wield does insane single target damage if you spam Twin Slashes, also you put the other bleeds on and use Twin Slashes a few times between applying the other bleeds again. Merciless Charge has insane bleed 10k in 5 sec, that's 2k per sec and also the other effect it already does + 100% crit chance on the direct damage.

    I think the build is good but maybe not the best and you have to apply alot of bleeds to make it strong, so you can't spam 2-3 abilities like other powerful builds, you actually have a few more to get the full weapon damage from bleeds etc.

    Twin Slashes with Stinging Slashes does 4k+ instant damage, while Dyzzying Swing and Rapid Strikes do 2k+ damage and they have 0.8 and 0.6 cast time. The damage is so strong.

    Though Cruel Flurry could be better for this build as it does this: (2 items) When you deal damage with Flurry, your any target-applied Damage over Time effect cast within 4 seconds gains 1690 Spell and Weapon Damage.
    (Perfected) Grants up to 103 Weapon Damage.

    So much weapon damage with the DoTs, but then you will have to use Rapid Strikes which has 0.6 cast time and also, you won't have time to do all the bleeds in 4 sec I think.

    You will want to use Stampede every 5 sec to gain that 2k bleed per second.

    why would you use hunter when you can use bird of prey? it's +10% damage while slotted on the front bar, 2% is from advanced species. and it's also major expedition. where as you have to attack an enemy from the flank to get hunter's benefit for only 5 seconds of minor berserk.

    You get Major Savagery and also, you get 4% weapon damage from the Fighters guild abillity slotted.So Hunter is actually 12%. Bird is 10%, but no Major Savagery and Major Expedition is pretty bad in PvE content, I only see it as useful in PvP.

    If you have Medicinal Use in Alchemy, then you can just use potions for Major Savagery, but pretty expensive to spam tthose potions and not optimal for all players.

    And if you use Hunter you can use other potions with other benifits.
    Edited by WikileaksEU on June 9, 2020 12:53PM
  • WikileaksEU
    WikileaksEU
    ✭✭✭
    https://www.eso-skillfactory.com/en/build-planer/#f1,r9,c5,73:3,74:3,75:3,207:1,213:1,222:1,224:1,227:3,267:1,367:1,371:1,374:1,376:1,382:2,639:1,666:1,678:1,699:2,714:1,716:1,721:1,722:1,725:1,732:1;714:367:371:725:722:213;224:267:721:725:732:213;12;0,0,4;0,7,0;62:35,69:45,70:40,71:40,72:100,;0,260,0;5,9;

    This build works as well, but then you lose 2% damage, but you gain those 8% from Minor Berserk at all times instead of when you are flanking an enemy.

    And I use Winter's Revenge instead of Reverse Slice.
    Edited by WikileaksEU on June 9, 2020 1:24PM
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.

    That's a good bleed, yes!

    Aegis Caller Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    4880 is the real damage on legendary gear.

    You're using older information, the set was nerfed on the pts. The numbers shown in your comment had the Aegis respawning before it even completed because it lasted 12s, but the CD was 10s. It was so strong it was beating out Relequen with the second set being Lokke. Now, it's about 30% weaker than Relequen, but it doesn't require build up, gives a bit of recovery and does aoe damage.

    When comparing Relequen + Lokke VS Aegis Caller + Relequen seen here in a youtube video parse from Skinny Cheeks in Harrowstorm. He managed 88k vs 91k which is only a dps drop of about 3-4%. The set is very good, but it can be annoying when mobs walk out of the aoe.

    https://youtube.com/watch?v=gVayFGEDezI&t=345s
    Dual Wield Axes: Stinging Slashes - (2 items) Increases the damage Twin Slashes deals by 2102 each tick.
    (Perfected) Grants up to 666 Weapon Critical Rating.

    This is also pre-nerf on the pts, the buff is 1635, not 2102. It's still usable as a spammable, but it doesn't completely dwarf the other spammables, it puts it at roughly the same amount.

    Please note, the bleed from Twin Slashes only ticks 2s after application, every time you spam the skill, you refresh the dot, meaning it never gets that first tick off which would actually put it well above a typical spammable. To max out your use of this as a spammable, you should alternate it with whatever other skill you can. This is actually pretty easy to do for Warden's since they alternate Shalks every 3 casts. It's hard to say what takes highest priority..

    Priority may be something like this: Barbed Trap to keep up minor force -> Shalks -> Rending Slashes -> Growing Swarm. Whatever you have on your back bar when it falls off.

    So for example. Swap from your back bar, then go Shalks -> Rending Slashes -> Barbed Trap -> Shalks -> Rending Slashes -> Growing Swarm -> Rending Slashes -> Ult -> Rending Slashes.

    Makes it a little more complicated, but you get more bang for your buck by allowing the dot to tick in between casts instead of back to back.

    wouldnt alternating with the bird maybe also make sense since its a spammable and has a stacking bleed as well?

    stampede isnt a bleed and seems to count as direct damage as well since its pulsing like the dw cloak?

    Merciless Charge makes it a bleed and it says additional bleed. What I know all physical dots are considered bleed, it doesn't have to say "bleed" on the tooltip for it to be a bleed. So as long as it is a physical dot it is considered a bleed.

    are you sure about that, thats news to me that all physical dots are considered bleeds?
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.

    That's a good bleed, yes!

    Aegis Caller Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    4880 is the real damage on legendary gear.

    You're using older information, the set was nerfed on the pts. The numbers shown in your comment had the Aegis respawning before it even completed because it lasted 12s, but the CD was 10s. It was so strong it was beating out Relequen with the second set being Lokke. Now, it's about 30% weaker than Relequen, but it doesn't require build up, gives a bit of recovery and does aoe damage.

    When comparing Relequen + Lokke VS Aegis Caller + Relequen seen here in a youtube video parse from Skinny Cheeks in Harrowstorm. He managed 88k vs 91k which is only a dps drop of about 3-4%. The set is very good, but it can be annoying when mobs walk out of the aoe.

    https://youtube.com/watch?v=gVayFGEDezI&t=345s
    Dual Wield Axes: Stinging Slashes - (2 items) Increases the damage Twin Slashes deals by 2102 each tick.
    (Perfected) Grants up to 666 Weapon Critical Rating.

    This is also pre-nerf on the pts, the buff is 1635, not 2102. It's still usable as a spammable, but it doesn't completely dwarf the other spammables, it puts it at roughly the same amount.

    Please note, the bleed from Twin Slashes only ticks 2s after application, every time you spam the skill, you refresh the dot, meaning it never gets that first tick off which would actually put it well above a typical spammable. To max out your use of this as a spammable, you should alternate it with whatever other skill you can. This is actually pretty easy to do for Warden's since they alternate Shalks every 3 casts. It's hard to say what takes highest priority..

    Priority may be something like this: Barbed Trap to keep up minor force -> Shalks -> Rending Slashes -> Growing Swarm. Whatever you have on your back bar when it falls off.

    So for example. Swap from your back bar, then go Shalks -> Rending Slashes -> Barbed Trap -> Shalks -> Rending Slashes -> Growing Swarm -> Rending Slashes -> Ult -> Rending Slashes.

    Makes it a little more complicated, but you get more bang for your buck by allowing the dot to tick in between casts instead of back to back.

    wouldnt alternating with the bird maybe also make sense since its a spammable and has a stacking bleed as well?

    stampede isnt a bleed and seems to count as direct damage as well since its pulsing like the dw cloak?

    Merciless Charge makes it a bleed and it says additional bleed. What I know all physical dots are considered bleed, it doesn't have to say "bleed" on the tooltip for it to be a bleed. So as long as it is a physical dot it is considered a bleed.

    are you sure about that, thats news to me that all physical dots are considered bleeds?

    I doubt this is true, but haven't tested it.

    Honestly since they removed the function of bleeds ignoring resists, there really is no different between a physical dot and a bleed other than proc conditions.
Sign In or Register to comment.