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100% crit chance vs 70% crit chance with 19% crit damage

WikileaksEU
WikileaksEU
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I did a calculation and came to the result that 100% crit chance is more damage, about 42k more damage than 70% crit chance with 19% crit damage. I used 10 000 damage as the base for my calculation. I also used The Shadow and The Thief in my calculations, there is where the 19% crit damage comes from.

Have you guys calculated the same and got similar results?
  • WrathOfInnos
    WrathOfInnos
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    Not sure how you would trade 30% crit chance for 19% crit damage. Seems like you’re comparing Thief and Shadow Mundus stones, and the Thief with full divines gives 10.6% crit, bringing you from 70% to 80.6%.

    Damage scales with the formula: (Crit Chance X Crit Dmg) + 1

    Note this is relative to DPS with no crit (formula goes to 1 if either crit chance or crit dmg is 0).

    Where crit damage starts at 50% and increases more with things like Major and Minor Force, class passives, Elfborn CP and the Shadow Stone.

    So for example if you had base crit damage (50%) and 70% crit chance, and wanted to compare Thief and Shadow it would be:

    Thief
    ((70% + 10.6%) X 50%) + 1 = 1.403

    Shadow
    (70% X (50% + 19%)) + 1 = 1.483

    So in this example Shadow is more DPS than Thief by 1.483/1.403 = 5.7%. This is a pretty extreme example, the 2 will usually be closer than this because most builds have another ~20% crit damage from CP’s and 10% from Minor Force.
  • WikileaksEU
    WikileaksEU
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    Not sure how you would trade 30% crit chance for 19% crit damage. Seems like you’re comparing Thief and Shadow Mundus stones, and the Thief with full divines gives 10.6% crit, bringing you from 70% to 80.6%.

    Damage scales with the formula: (Crit Chance X Crit Dmg) + 1

    Note this is relative to DPS with no crit (formula goes to 1 if either crit chance or crit dmg is 0).

    Where crit damage starts at 50% and increases more with things like Major and Minor Force, class passives, Elfborn CP and the Shadow Stone.

    So for example if you had base crit damage (50%) and 70% crit chance, and wanted to compare Thief and Shadow it would be:

    Thief
    ((70% + 10.6%) X 50%) + 1 = 1.403

    Shadow
    (70% X (50% + 19%)) + 1 = 1.483

    So in this example Shadow is more DPS than Thief by 1.483/1.403 = 5.7%. This is a pretty extreme example, the 2 will usually be closer than this because most builds have another ~20% crit damage from CP’s and 10% from Minor Force.

    Sorry for late answer, I think I understand now. Thank you!
  • Juhasow
    Juhasow
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    Well yes 30% crit chance will be way better then 19% crit damage (unless You were close to 100% crit chance before adding 30%). That is propably why game is not offering trade-offs like that.
    Edited by Juhasow on June 8, 2020 5:55AM
  • Chelo
    Chelo
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    I've been asking for critical damage and critical rate Jewelry Glyphs for years...

    Since we already have Spell damage and Weapon damage Jewelry Glyphs, we could use more offensive options.

    No idea why is ZO$ is taking so long.
  • olsborg
    olsborg
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    Chelo wrote: »
    I've been asking for critical damage and critical rate Jewelry Glyphs for years...

    Since we already have Spell damage and Weapon damage Jewelry Glyphs, we could use more offensive options.

    No idea why is ZO$ is taking so long.

    Thats a good idea, it would make crit a way better option for dmg in pvp...because atm crits arent very strong atleast not in highend pvp due to 4k critresists..

    PC EU
    PvP only
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