Maintenance for the week of May 29:
• PC/Mac: No maintenance – May 29

Greymoor & Update 26 Launch – Game Director Update

  • wills43b14_ESO
    wills43b14_ESO
    ✭✭✭
    @volkeswagon I think I can speak for many when I say the lack of communication wasn't great. It frustrated the crap outta me because it makes it seem like ZOS doesn't care. Or, when the community managers do all the communicating, it feels second rate comparatively compared to the devs. When the problems have been this bad, a direct dev update goes a long way. I am in major support of these updates from devs on major issues!
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • Relladen
    Relladen
    ✭✭
    Appreciate the detailed feedback but the continual omission of the state Cyrodiil and PvP is concerning to say the least, yet not surprising. Did you guys really just give up on PvP or what?
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    Thanks for the update.

    Very glad to see the current fixes are going to be implemented for the console release. Condolences to our PC brother and sisters who had to experience these problems and thanks as well for highlighting them and ZOS getting the fixes in time for the console release.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    Hotdog_23 wrote: »
    Thanks for the update.

    Very glad to see the current fixes are going to be implemented for the console release. Condolences to our PC brother and sisters who had to experience these problems and thanks as well for highlighting them and ZOS getting the fixes in time for the console release.

    But they didn't, I don't know who told Firor, that skill delay was better or fixed, it's not.
    On PC EU it can still lag during primetime, not just in cyro.
    Even the dungeon finder have been bugging out lately etc.
  • Thoragaal
    Thoragaal
    ✭✭✭✭✭
    @ZOS_MattFiror as players we tend to rib y'all as devs a lot for not communicating with us as much. As a somewhat longer-term player who raids competitively and sometimes PvPs I really appreciate this update.

    I'm sure there are plenty who will continue to just talk about the problems you haven't solved here. However, a lot of us in our trials guild (in Discord) are very supportive of you taking time to make this update. If this is something you, or another dev (not the community managers if possible), could do once a month or whenever something relevant happens we would all be VERY appreciative and much more understanding than we have been the last few months.

    I can say with confidence the lack of communication angered many long-term players and caused many to take a break/quit (nearly myself included). This really does go a long ways towards alleviating our frustrations when you acknowledge what the problem is and what's being done to fix it. If you don't know immediately, feel free to tell US as players what to do to/what feedback to submit to help y'all diagnose the issues. We want to help make the game better and perform well. Even if the fix is complicated and might take awhile, just letting us know what it is or what the plans are really does help to alleviate our frustrations since it shows y'all are working on it and it's not simple like we sometimes think it is.

    Many thanks for the update!
    @volkeswagon I think I can speak for many when I say the lack of communication wasn't great. It frustrated the crap outta me because it makes it seem like ZOS doesn't care. Or, when the community managers do all the communicating, it feels second rate comparatively compared to the devs. When the problems have been this bad, a direct dev update goes a long way. I am in major support of these updates from devs on major issues!

    I couldn't have said it better myself!
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Artorias24
    Artorias24
    ✭✭✭✭✭
    Any Update on Cyro Performance? Didnt saw much of an improvement to be honest. Normally Weekend at about 1pm was the best time to PvP. All High Pop, lag was really minimal. Now even this time we have lag, delays everything.

    What does your reports say about PvP Performance?
  • SmukkeHeks
    SmukkeHeks
    ✭✭✭✭✭
    Thanks for the update.

    I’m glad to hear that you are all taking care of yourselves, your families and co-workers. Just be safe. Both from the pandemic and the protests (✊🏿❤️)

    Game wise, I was back on Monday to a smooth gameplay. Skills firing when asked, ultimates that didn’t let me down, none sudden loading screens. Tuesday was the same. Wednesday, the stutter slowly came back. Yesterday, prime time Eu, the missing skills came back. The server can’t handle the pressure, it seems.

    But Monday was the best day in a looooooooooong time
  • Bucky_13
    Bucky_13
    ✭✭✭✭✭
    Sarousse wrote: »
    @ZOS_MattFiror

    Performance in cyrodiil as soon as there is 3 bars or organized groups is awful, and skill delay is unbrearable.

    No need to monitor. Just go to cyrodiil on eu server during prime time, and play.

    This. I do appreciate Matt's post a lot since I do think ZOS needs to communicate more with their players, I can also understand the challenges of working from home on a game like this.

    But Cyrodiil is rarely mentioned by ZOS when it comes to performance. It would be nice to hear about a serious plan to improve performance as the high latency have returned to Cyrodiil again. It's one of the best PvP mode of any MMO I've played, if not the best. Giving us some love and improving performance would be welcome, or at least talk to us about it for a start instead of ignoring it.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    And how about problem that people who didn't bought Chapter but ported there due to bug, gained access to new lines and farmed new Mythic sets before zos fully closed access, so now those people playing with Mythic sets without having Chapter. How bout fix that too.
  • GlorphNoldorin
    GlorphNoldorin
    ✭✭✭✭✭
    Thanks for the update, it is appreciated.

    If the pc NA and Eu servers are so populated, I assume that means the game is very profitable for Zenimax.

    If the server load is such a problem....and it is- as clearly can be seen from game performance in trials, arenas and pvp, can Zenimax please do something about it?

    The lack of communication and the counter intuitive business model (that a game's performance becomes worse as it gets more popular) is a major slap in the face for those that have supported the game for many years.

    For those that are new to the game it should sound alarm bells.

  • gepe87
    gepe87
    ✭✭✭✭✭
    Input delay soon to be solved??? I didnt noticed!
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bucky_13 wrote: »
    But Cyrodiil is rarely mentioned by ZOS when it comes to performance. It would be nice to hear about a serious plan to improve performance as the high latency have returned to Cyrodiil again. It's one of the best PvP mode of any MMO I've played, if not the best. Giving us some love and improving performance would be welcome, or at least talk to us about it for a start instead of ignoring it.

    They have barely commented on Cyrodiil for years now. The last comment was from Lambert last month, where he said it was a priority, but that Cyrodiil performance was basically tied to other performance work being done.

    As for input lag, not solved but better is the best description I have for it. That means I still see it, but not as much.

  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    i still think that zones are too crowded at or near prime time and servers need an upgrade - less players per instance.

    Otherwise I appreciate the input from Matt and just wish, it would be more often.
  • Princess_Ciri
    Princess_Ciri
    ✭✭✭✭✭
    MissBizz wrote: »

    That seemed to be random as per the instance so I'm not convinced it's for sure fixed. I only really noticed it in trials and have only been to a handful since the update


    I raid about 4 times a week and my guild were experiencing issues (as well as speaking to others who could confirm the same) that it happened to us in about 80% of instances.

    I haven't seen it once since the update so I would guess they did fix it.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Orpheaus
    Orpheaus
    ✭✭✭
    Good to see that you're confirming to everyone you do not give a *** about PvP. Claiming that you improved performance, and the only problems are outliers now is a blatant slap in the face to the PvP community seeing as anytime Cyrodiil gets more than 2 bars on any faction it becomes immediately unplayable. It's reflected in population too. Main campaign used to never drop below 2-3 bars no matter what time of day or what day of the week. Now it rarely gets over 3 bars in non-primetime.

    You've made your priorities clear. And obviously PvPers are not a priority.
  • dhboy123
    dhboy123
    ✭✭✭✭
    I fail to see any optimisation in game performance. If anything it seems worse.
    Edited by dhboy123 on June 5, 2020 8:35PM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    So all these fixes will be put into the June 9th Console update. Wow, PC actually did Beta Test this time.

    I really liked this post, and hope all those demanding communication appreciate it as well.
    CP1,600+ Master Explorer - AvA Legate - Console Peasant
  • wolfbone
    wolfbone
    ✭✭✭✭✭
    instead of postponing grey moor launch on consoles, you could have actually helped by donating money. but, y'all care too much about money.
  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    PVPers are a rough crowd
    Edited by volkeswagon on June 6, 2020 12:21AM
  • twitch_zero
    twitch_zero
    ✭✭✭
    I just want to reiterate what others have said about Cyrodiil performance. Today in the Gray Host NA campaign with all 3 factions locked performance was worse than ever. There has been no improvement. Skill lag, desync and huge numbers of load screens.
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    ArchMikem wrote: »
    So all these fixes will be put into the June 9th Console update. Wow, PC actually did Beta Test this time.

    I really liked this post, and hope all those demanding communication appreciate it as well.

    I play on both environments. Console and PC. The recent performance dip story is the same but they are trying to blame the new patch.

    The worst part is that you can’t monitor your latency through the console ui.
    Edited by TheValkyn on June 6, 2020 3:03AM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    PVPers are a rough crowd

    We have some loud ones, but if you sit down and talk to most; generally pretty easy going. Most I know appreciate the post, but just want them to know that it is not that much smoother. Its somewhere between Update 25 and prior. Its like its actually better in delay and actual lag than prior to update 25, but it has all that position desync update 25 brought.
  • seerevaloc
    seerevaloc
    ✭✭✭
    This is the long missed communication. Thanks Matt.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    You know, it's amazing what good will and understanding come from just some good old fashioned, honest communication. Thank you.
  • Rianai
    Rianai
    ✭✭✭✭✭
    Cinbri wrote: »
    And how about problem that people who didn't bought Chapter but ported there due to bug, gained access to new lines and farmed new Mythic sets before zos fully closed access, so now those people playing with Mythic sets without having Chapter. How bout fix that too.

    Yes, we can't have players who don't keep shoveling money at a broken game on even terms. Gotta enforce P2W.
Sign In or Register to comment.