The poll needs to be much more granular. If I were going to vote in this version of it, I'd pick "No," even though I'd actually be 100% fine with a premades-only queue, and even an experiment with allowing duo and solo queued players to face off against each other (with proper tweaks to matchmaking, at least). But I refuse to have my answer offer any vindication whatsoever to those who want the old system back so that they can feel like superior players as their group of tryhards beats up on teams of 2 or 3 solo players.
VaranisArano wrote: »I prefer to allow groups, but it doesn't matter. ZOS has already said they intend to continue with the solo-only queue.
Without being at least somewhat more granular, the poll simply cannot be useful in any capacity. Except perhaps to offer ammunition to certain posters (not you) that are constantly creating strawmen arguments about how everyone who's against premade-vs-solo queues is actually anti-social and wants every single area of the game to be solo only, and how chat should be disabled, and blah blah blah.The poll needs to be much more granular. If I were going to vote in this version of it, I'd pick "No," even though I'd actually be 100% fine with a premades-only queue, and even an experiment with allowing duo and solo queued players to face off against each other (with proper tweaks to matchmaking, at least). But I refuse to have my answer offer any vindication whatsoever to those who want the old system back so that they can feel like superior players as their group of tryhards beats up on teams of 2 or 3 solo players.
It really is a yes or no question, though. Yes, we can discuss the nuance, which is what the poll description was for. Currently, the issue is whether group queues can be enabled in any capacity, or if it should be solo queues forever. We can discuss how to implement group queues better, which I have tried to do in my post above, but I don't want to overly complicate a poll that is really about whether solos should stay, or if there is a better alternative out there.
I would propose that group queues be re-enabled with the caveat that pre-made groups of 2, 3, or 4 players be more likely to face other groups of 2, 3, or 4 players, and that the matchmaking also take personal rating into account. They could even have a sliding scale where you have a higher matchmaking rating when you are grouped as 3 or 4 players so that if you do play against two groups of 2, or a group of 2, and two solos, those players would have a higher individual skill than you in order to compensate for the fact you are in a group and have the advantage of composition selection and communication.
MurderMostFoul wrote: »
This is how it functioned before solo queue only.
MurderMostFoul wrote: »
This is how it functioned before solo queue only.
If that is true, I could see the problem. However, having seen other posts on this board regarding matchmaking on skill being woefully insufficient, even for solo queues, I am inclined to think that the matchmaker is just poorly designed, and that it only became more obvious when pre-made 4s were playing against teams that were not fully pre-made.
As these complaints continue, it becomes more apparent that solo queues has only served as a sloppy band-aid to cover up for the deficiencies in the skill-based matchmaking system that could become more apparent when exploited by a pre-made group of 4 talented PvP players. ZOS needs to fix their skill-based matchmaking system rather than forcing us to play alone, without our friends, in an MMO.
MurderMostFoul wrote: »
Previously, if you were in a group that queued for BGs, matchmaking would inflate your MMRs to try to match you against more skilled players (to try to account for the advantage of being in a group). Additionally, the more people in your group (2 -> 3 -> 4) would caused the inflation to be more significant. Thus, 4 man premades would have much higher MMRs than if those same players were put on a team together randomly.
Ideally, with the inflation, a premade would be facing randoms that were strong enough to compete with them. Or, the premade would get matched against other premades (who got their MMRs inflated as well).
In reality, the inflation just made the queue time very long. And eventually, it would just match the the premade against higher MMR solo queuers . Against dous, and sometimes trios, this wasn't tooooo bad, but most organized 4 man premades would still have no problem against 4 high MMR solo queuers.
All of this was made even more difficult by the fact that Matchmaking was trying to form 3 teams. I believe the main reason ZOS removed any group queuing was to make Matchmaking a simple as possible.
MurderMostFoul wrote: »
Previously, if you were in a group that queued for BGs, matchmaking would inflate your MMRs to try to match you against more skilled players (to try to account for the advantage of being in a group). Additionally, the more people in your group (2 -> 3 -> 4) would caused the inflation to be more significant. Thus, 4 man premades would have much higher MMRs than if those same players were put on a team together randomly.
Ideally, with the inflation, a premade would be facing randoms that were strong enough to compete with them. Or, the premade would get matched against other premades (who got their MMRs inflated as well).
In reality, the inflation just made the queue time very long. And eventually, it would just match the the premade against higher MMR solo queuers . Against dous, and sometimes trios, this wasn't tooooo bad, but most organized 4 man premades would still have no problem against 4 high MMR solo queuers.
All of this was made even more difficult by the fact that Matchmaking was trying to form 3 teams. I believe the main reason ZOS removed any group queuing was to make Matchmaking a simple as possible.
That's fair. I have seen complaints that simplifying matchmaking in this manner is insufficient for actually resulting in fair teams, which would make it seem that the intended result has not been realized.
I also think that their system should eliminate any possibility of a full team of solo queue players being placed against a full pre-made team, inflated MMR or not. ZOS trying to oversimplify the system seems like laziness when the reality is that they are unwilling to fix their matchmaking algorithms, and instead assume that passing the buck with solo queue only will mitigate some of the poor matchmaking instances that they are unwilling (or unable) to fix.
As I said above, there are certainly less restrictive means of accomplishing their goal of good matchmaking here, but they seem unwilling to accomplish such a task. It is the inverse of searching for a dungeon: when you solo queue for a dungeon it can take a long time. It takes less time the more players you have. Similarly, why is it not okay for a PvP match to take longer to find a match for a 4-stack of players if that means a better experience for everyone? 4-stacks get the option to play together, and solo queue players get the assurance of faster queue times without the risk of getting stomped by a stack of four players. Removing the ability of a solo queue player to match against a 4-stack entirely with the exception of filling the 4th spot on a team of three players would be an appropriate solution, I think.
Sure, there are logistical hurdles here, but I don't think that those are enough justification to stop players from grouping with other players in an MMO...
*Disclaimer:* This is a controversial issue, and I understand a poll on these forums can have heavy confirmation bias. This is for the purpose of gauging the opinion of the forumgoers on these boards and nothing more. I don't intend to construe any results of this poll as being representative of all ESO players.
Answering "Yes" should be for if you think that queuing as a group (2, 3, or 4 players) should be allowed in any capacity, even if that means the matchmaking needs to be adjusted to prefer matching groups against other groups (i.e. if you are a 3 player group, you will match with a solo player and be more likely to be placed against other 2 or 3 player groups within your matchmaking range, or a pre-made group of 4 will be more like to be matched against other groups of 4 or 3 players, even if that meant slightly longer queues to accomplish). A "Yes" answer does not have to mean that you want 4-stack teams to match against teams of solo players for the purposes of pubstomping.
Answering "No" means that you oppose having any form of group queues in Battlegrounds, and feel the system is better when you are only allowed to solo queue.
Please share comments you have in favor of, or opposed to, the current system, and try to keep things civil. Thanks for sharing your opinion.
MurderMostFoul wrote: »
This is how it functioned before solo queue only.
If that is true, I could see the problem. However, having seen other posts on this board regarding matchmaking on skill being woefully insufficient, even for solo queues, I am inclined to think that the matchmaker is just poorly designed, and that it only became more obvious when pre-made 4s were playing against teams that were not fully pre-made.
As these complaints continue, it becomes more apparent that solo queues has only served as a sloppy band-aid to cover up for the deficiencies in the skill-based matchmaking system that could become more apparent when exploited by a pre-made group of 4 talented PvP players. ZOS needs to fix their skill-based matchmaking system rather than forcing us to play alone, without our friends, in an MMO.
Playing with 4 people in a group feature was/never will be an exploit, it's that type of naïve thinking that's allowed this Band-Aid fix to stand. The matchmaking system you describe is called mmr, and it is probably the worst I've ever seen between mmo's and lobby games alike. ZOS has had nothing but trouble with it in both battlegrounds and dungeons since the day it came out. They even had a dedicated performance improvement for it that failed and made things worse/added new bugs for several months. The solo only que options for bg's was even stated by ZOS as intended to improve performance rather than appeal to solo'ers vs. groups. In the end, this was a quick and easy way out of actually solving the problem that alienated significant portion of the feature's playerbase and removed grouping in a group feature with an "mmo."
No!
No!
Would you mind saying a few word why do you think that way? Why do you think fully removing group que options is a valid idea in a online game where friends, and families are supposed to play TOGETHER? Cyrodiil, and Imp city is simple not designed that way. Its not BG, its masses vs masses, its just an open world in a open world, totally not enjoyable, and its not even working cos of the different alliances. Why would it hurt you if for example DUO que would be allowed, or if there would be separated group que?
There is a lot - lot of reason, or alternative solution above what can make this game enjoyable for those who have friends, and family. I rly would like to know why is it hurt somebody that much if others want to play with friends in a online game (ridiculous).
The poll needs to be much more granular. If I were going to vote in this version of it, I'd pick "No," even though I'd actually be 100% fine with a premades-only queue, and even an experiment with allowing duo and solo queued players to face off against each other (with proper tweaks to matchmaking, at least). But I refuse to have my answer offer any vindication whatsoever to those who want the old system back so that they can feel like superior players as their group of tryhards beats up on teams of 2 or 3 solo players.
As I see the survey maybe laks the option what would be a fine mid way for "both team". I also agree with wheem_ESO about the DUO only experiment phase with a fair matchmaking system like maximum 1 duo group/team. Or if there is 1 team with a DUO team, and the other 2 team is all solo than simple put the lower rating/cp players together with the DUO as a "balance". There is a lot of option, and possibility... I hope the developers will do something to fix this issue, cos 1 thing is clear: This BG system is not MMO friendly.
No!
Would you mind saying a few word why do you think that way? Why do you think fully removing group que options is a valid idea in a online game where friends, and families are supposed to play TOGETHER? Cyrodiil, and Imp city is simple not designed that way. Its not BG, its masses vs masses, its just an open world in a open world, totally not enjoyable, and its not even working cos of the different alliances. Why would it hurt you if for example DUO que would be allowed, or if there would be separated group que?
There is a lot - lot of reason, or alternative solution above what can make this game enjoyable for those who have friends, and family. I rly would like to know why is it hurt somebody that much if others want to play with friends in a online game (ridiculous).
can i answer for him? groups should have a separate queue, but there is no such option in the survey
Chilly-McFreeze wrote: »Pretty much this. Same answer as in every other thread about this topic.
A few questions we must consider, @Rewans , like rightfully already mentioned. For many it's up to those answers if they want group queues back:
To sum up: If Zeni allows solo, duo, 3 and 4 people to que which consquences would that have?
- Could a group of 2 Duos vs complete pug happen? Could very well be disabled from the start, so only 1 Duo per team.
- A full premade vs complete pug? That caused issues for many solo players before and unless your Epeen get's the better of you, you wouldn't want that faceroll back.
- How do a 3person premade fit in? It would have to be filled up with a solo. So we're about to be back to the scenario above: queue as solo, get thrown in vs a premade.
- For the 4p premades, would they be strictly thrown against other full premades? Or would it be fine to have 4p vs 3+1, 2+1+1 or 2+2?
- Where would you draw the line? Does solo mean solo only? Will duos slip in the solo queue or only in the group queue?
Prospero_ESO wrote: »Can´t say Yes or No, imo it is not a question of black and white. Imo groups should be able to queue as do soloplayers, but each should be matched against a somewhat equal opponent. The question is what do you consider a premade, there are a lot of different opinions about that. For me, I would be ok with duo queueing and be matched against people solo queueing. But I would definitely not be ok with 3 people queuing and matched against solo´s. Matchmaking should then work that way that duo´s should be distributed among the 3 factions for example. Also they should implement proper mmr where you earn and loose mmr based on your performance and not the amount of time played.
It would be made much more clear if the poll options actually reflected your opinion. As I told you before, your "yes" answer is 100% indistinguishable from those who are chomping at the bit to have their tryhard premade back so that they can roll teams of 2-3 solo players (but leave the match and stop queueing if they lose a fight or two against another premade).My argument is plainly that, yes, it would be better than solo queue to bring back group queues with changes for balancing.
Those that think that is true should vote yes in the poll. I've tried to make it as clear as I can that this isn't about reinforcing a status quo of 4-man pre-mades stomping a pub group of 4 solo players.
I will personally never vote yes in the above poll, even if by your "rules" I should. It will only serve to give ammunition to those who want the old system back, because there simply isn't enough granularity involved.
Snip
Gross oversimplification. To the point that it becomes incorrect.There are only, really, two sides to this.
However, I imagine that even some of the people that voted for solos would be in favor of groups if there was a good re-work of the system put forth by ZOS.
It's too bad you set the poll up in such a way that it's unable to inform us on these things...I haven't seen anyone arguing for pubstomps, so I think your fear regarding that or what your vote may be characterized as is misplaced.