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Eyevea

  • Thevampirenight
    Thevampirenight
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    Well I hope they didn't mess up the other purple leads. Thing is Eyevea requires you to finish the mages guild questline and well not everyone has done that and another thing is I wouldn't use this anyways unless Zenmiax says its okay as clearly its not intended.
    Not going to risk my account over it.
    What I decided to do was farm for lore in addition to the grind.
    To unlock lore requires you to do it three times. Do green then blue then green then blue and then green and blue and then do the purple one that is 17 exp.
    Also what makes it go faster is once you get the blue lead scry for it and then scry the blues location and then the greens location right after saves you time by doing it that way. Can also save up leads and then scry for them all at once and just go to the locations.
    Edited by Thevampirenight on June 1, 2020 11:27PM
    PC NA
    Please add Fangs to Vampires.
  • stefan.gustavsonb16_ESO
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    For my first character to level the Scrying/Excavation, I did a repeat grind in Eyevea. I picked it because it was a small zone which looked about as easy to run around in as Artaeum, and Artaeum was overcrowded. I did this before I knew it was bugged, and - judging from how few other people I saw - also before others discovered it. While I earned quite a bit of gold from getting all those purple treasures, it wasn't all that lucrative, and not particularly quick. I created a ticket saying it seemed "disproportionately lucrative" compared to other unlimited harvesting grinds in the game, but it wasn't exactly a huge difference.

    My second character to learn the skill lines had all wayshrines in all zones, and because I was fed up with Eyevea (it's a nice place and all, but I won't be doing any digging there for a long time), I traversed the other zones instead, not even caring to check if Eyevea still had that repeatable purple. One green, one blue and one purple (apparently guaranteed leads the first time, at least from what I saw), for each of the zones in the game. Still just as lucrative, almost as quick, and a lot more enjoyable. Well, enjoyable except for that dig site in Stormhaven that had two scamps spawning within aggro distance, interrupting my dig twice, but I had a great scenic ride through all of Tamriel, visiting some zones again for the first time in years.

    So, Eyevea may have been bugged for a while and possibly open to a mild exploit. Meh. Not a big deal. I won't miss it.
  • starkerealm
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    preevious wrote: »
    2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.

    just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.

    Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?
    Granted, an underflow error, would be hilarious, but it would instantly destroy the game's economy.
  • katorga
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    I actually did the Eyevea quest line when I saw someone post about needing the zone in PTS. I thought there would be a lead for a mythic there. I did 1-6 in zones, and a lot of it in W. Skyrim. The achievements count to leveling the skills too. 8-9 in Eyvea, and then it was gone. Lol. Back to zones. Not as bad as Psijik Line, but glad its over.

    World zones averaged 2-3 purple leads every other zone.

    I got a gold lead for snow treaders in Betnick (sp), and it was scryable at level 9. If I recall it was around 9-10 exp.

    Edited by katorga on June 2, 2020 12:38AM
  • stefan.gustavsonb16_ESO
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    Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?

    Granted, an underflow error, would be hilarious, but it would instantly destroy the game's economy.

    Negative amounts of money are perfectly normal - some would jokingly say it's even the norm in modern economics. The game might even be able to handle negative numbers for the amount of cash carried, if you force a character into debt somehow. It would be fun to see. However, it's more likely to break some part of the UI in unpredictable and confusing ways, and with the apparent lack of quality assurance of their UI codebase, I'm definitely not advising them to try.

    Just as a side note, because it's my job to know this kind of geeky things, "underflow" in computing terms occurs not when a number becomes negative, but when a number has an absolute value too small to be noticeably different from zero. Subtracting 1 from 0 in an unsigned variable is still "overflow", technically speaking, as is subtracting 1 from -32768 in the most common 16-bit signed integer representation. An underflow would result from, say, dividing 4E-38 by 10 in a 32-bit "float" representation.
  • naturebased
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    Has this been fixed?
  • HiLyfe808
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    Has this been fixed?

    Yes apparently it has been patched earlier today.
  • starkerealm
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    Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?

    Granted, an underflow error, would be hilarious, but it would instantly destroy the game's economy.

    Negative amounts of money are perfectly normal - some would jokingly say it's even the norm in modern economics. The game might even be able to handle negative numbers for the amount of cash carried, if you force a character into debt somehow. It would be fun to see. However, it's more likely to break some part of the UI in unpredictable and confusing ways, and with the apparent lack of quality assurance of their UI codebase, I'm definitely not advising them to try.

    Yeah, I'm primarily worried about database corruption here. Though, I'm also pretty sure that if your gold pool is below 0, that will read as an infinite value.
    Just as a side note, because it's my job to know this kind of geeky things, "underflow" in computing terms occurs not when a number becomes negative, but when a number has an absolute value too small to be noticeably different from zero. Subtracting 1 from 0 in an unsigned variable is still "overflow", technically speaking, as is subtracting 1 from -32768 in the most common 16-bit signed integer representation. An underflow would result from, say, dividing 4E-38 by 10 in a 32-bit "float" representation.

    Yeah, it would be an overflow error. I was going from memory and derped it. It's been about fifteen years since I had to worry about that in any professional capacity, so some things slip over time.
  • Elsonso
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    preevious wrote: »
    2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.

    just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.

    Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?

    If you include all of the account gold and end up with a negative value, that would make for an interesting "ban indicator". That would be a flag that highlights a situation that might warrant a personal look into what the account has been doing for the last week, or so.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • starkerealm
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    Elsonso wrote: »
    preevious wrote: »
    2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.

    just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.

    Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?

    If you include all of the account gold and end up with a negative value, that would make for an interesting "ban indicator". That would be a flag that highlights a situation that might warrant a personal look into what the account has been doing for the last week, or so.

    Not necessarily.

    So, two problems: If you're trying to pull gold from anywhere on the account, that's going to be significantly more complicated. ESO is not designed to pull data from multiple characters on an account at the same time, and you cannot do this at all via the API. So, getting that information will be a nightmare, or would require significant work.

    It's like saying, "oh, yeah, it'd be easy to figure out where my stolen bike went, all I have to do is talk to the thirty-seven million people in the metro area." Easy.

    Second, there's a non-trivial chance a player logs into a different character that never saw that much money to begin with. Given the system was new, there's a non-trivial chance someone didn't understand that specific lead was bugged. And, trying to get punitive after the fact and banning someone because they rolled up a new character, instead of logging back in on the character who actually had the money, but spent it on motifs... oh, yeah, and we're back here.

    About the only real option to apply a "debt" to a character would be to slap them with a bounty, though if they logged in on a new character, they could just delete it. And, it could easily create a situation where it would, "brick," a character for a few days.

    Yeah, taking gold out of the game after it's been created is a messy proposition.
  • volkeswagon
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    Where is Eyevea. Is that a mew place? Never heard of it.
  • Sylvermynx
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    Eyevea is a small island to the west of High Rock. You only get access after completing the Mages Guild quest chain.
  • volkeswagon
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    stupid question. Where is High Rock?
  • Taleof2Cities
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    stupid question. Where is High Rock?

    High Rock is the land of the Breton: Stormhaven, Rivenspire, Glenumbra, and Northern Bangkorai.
  • Ashtaris
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    Dietche wrote: »
    This needs to be clarified by a GM or Dev, rather badly, as people are exploiting the hell out of this due to it being disseminated by a hugely popular website posting this exploit in an article.

    Make no mistake, it is extremely obvious this is a bug, and yet players are rapidly power-leveling Antiquities and acquiring items/gear/gold at breakneck speed in a way that goes against plainly evident intended mechanics. Is this not the very definition of an exploit? And, as such, needing to be addressed quickly and decisively by ZOS?

    If it is a bug, IMHO it should be announced as such, and actions taken against those exploiting it.
    If it is indeed working as intended for that area, Eyevea, then this too should be announced, ASAP.

    For the record, I've tried several ways to report this issue, quietly, through proper channels, so as not to compound and acerbate this issue further; but, I've have had no success after using the in game /bug mechanism nor with directly contacting ZOS employees.

    My hope now is that raising this to the public at large will bring this matter enough attention to be addressed promptly, since discretion was met with disinterest. Mayhaps a fervently frothing fan base will cause ZOS to take heed instead.
    --Dietche
    When I first started farming Eyevea for antiquities, I did so because it was a small confined area so that the dig sites were relatively easy to get to. Then when I started Scrying, it was Green, Blue, Purple, Green, Blue, Purple, etc. If it was a bug, it sure didn’t seem like a bug and so I never reported it. All I was interested in was leveling up my skill lines. The purple wasn’t really that special, just a 5000G item and since I have over 20M in the bank already, I could care less about the gold aspect of the items I’m excavating.

    Now a few days ago, the purple leads stopped appearing after doing the blues. I have excavated 25 purple sites in Eyevea, so perhaps there is a cap?

    And how do you know this is really an exploit? ZOS may have intended for Eyevea to be a training ground for the insightful antiquarians who discovered it?
  • trevy94
    trevy94
    Soul Shriven
    Ashtaris wrote: »
    Dietche wrote: »
    This needs to be clarified by a GM or Dev, rather badly, as people are exploiting the hell out of this due to it being disseminated by a hugely popular website posting this exploit in an article.

    Make no mistake, it is extremely obvious this is a bug, and yet players are rapidly power-leveling Antiquities and acquiring items/gear/gold at breakneck speed in a way that goes against plainly evident intended mechanics. Is this not the very definition of an exploit? And, as such, needing to be addressed quickly and decisively by ZOS?

    If it is a bug, IMHO it should be announced as such, and actions taken against those exploiting it.
    If it is indeed working as intended for that area, Eyevea, then this too should be announced, ASAP.

    For the record, I've tried several ways to report this issue, quietly, through proper channels, so as not to compound and acerbate this issue further; but, I've have had no success after using the in game /bug mechanism nor with directly contacting ZOS employees.

    My hope now is that raising this to the public at large will bring this matter enough attention to be addressed promptly, since discretion was met with disinterest. Mayhaps a fervently frothing fan base will cause ZOS to take heed instead.
    --Dietche
    When I first started farming Eyevea for antiquities, I did so because it was a small confined area so that the dig sites were relatively easy to get to. Then when I started Scrying, it was Green, Blue, Purple, Green, Blue, Purple, etc. If it was a bug, it sure didn’t seem like a bug and so I never reported it. All I was interested in was leveling up my skill lines. The purple wasn’t really that special, just a 5000G item and since I have over 20M in the bank already, I could care less about the gold aspect of the items I’m excavating.

    Now a few days ago, the purple leads stopped appearing after doing the blues. I have excavated 25 purple sites in Eyevea, so perhaps there is a cap?

    And how do you know this is really an exploit? ZOS may have intended for Eyevea to be a training ground for the insightful antiquarians who discovered it?

    They disabled purple leads if You didn't notice. And there sure wasn't a cap, I dug 117 of them, so yeah, it really was an exploit.
  • alexoop
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    I think it’s been disabled for more than 1. The codex only requires 1/1. I did the green and blue in sequence and was awarded the purple. I went back again to get the second codex for green and blue and was not offered a purple lead again. But that’s prolly how it should work.
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