2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.
just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.
starkerealm wrote: »Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?
Granted, an underflow error, would be hilarious, but it would instantly destroy the game's economy.
naturebased wrote: »Has this been fixed?
stefan.gustavsonb16_ESO wrote: »starkerealm wrote: »Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?
Granted, an underflow error, would be hilarious, but it would instantly destroy the game's economy.
Negative amounts of money are perfectly normal - some would jokingly say it's even the norm in modern economics. The game might even be able to handle negative numbers for the amount of cash carried, if you force a character into debt somehow. It would be fun to see. However, it's more likely to break some part of the UI in unpredictable and confusing ways, and with the apparent lack of quality assurance of their UI codebase, I'm definitely not advising them to try.
stefan.gustavsonb16_ESO wrote: »Just as a side note, because it's my job to know this kind of geeky things, "underflow" in computing terms occurs not when a number becomes negative, but when a number has an absolute value too small to be noticeably different from zero. Subtracting 1 from 0 in an unsigned variable is still "overflow", technically speaking, as is subtracting 1 from -32768 in the most common 16-bit signed integer representation. An underflow would result from, say, dividing 4E-38 by 10 in a 32-bit "float" representation.
starkerealm wrote: »2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.
just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.
Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?
starkerealm wrote: »2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.
just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.
Here's a fun question, what happens when you take 5000n Gold from a character who is currently carrying less than 5000n gold?
If you include all of the account gold and end up with a negative value, that would make for an interesting "ban indicator". That would be a flag that highlights a situation that might warrant a personal look into what the account has been doing for the last week, or so.
volkeswagon wrote: »stupid question. Where is High Rock?
When I first started farming Eyevea for antiquities, I did so because it was a small confined area so that the dig sites were relatively easy to get to. Then when I started Scrying, it was Green, Blue, Purple, Green, Blue, Purple, etc. If it was a bug, it sure didn’t seem like a bug and so I never reported it. All I was interested in was leveling up my skill lines. The purple wasn’t really that special, just a 5000G item and since I have over 20M in the bank already, I could care less about the gold aspect of the items I’m excavating.This needs to be clarified by a GM or Dev, rather badly, as people are exploiting the hell out of this due to it being disseminated by a hugely popular website posting this exploit in an article.
Make no mistake, it is extremely obvious this is a bug, and yet players are rapidly power-leveling Antiquities and acquiring items/gear/gold at breakneck speed in a way that goes against plainly evident intended mechanics. Is this not the very definition of an exploit? And, as such, needing to be addressed quickly and decisively by ZOS?
If it is a bug, IMHO it should be announced as such, and actions taken against those exploiting it.
If it is indeed working as intended for that area, Eyevea, then this too should be announced, ASAP.
For the record, I've tried several ways to report this issue, quietly, through proper channels, so as not to compound and acerbate this issue further; but, I've have had no success after using the in game /bug mechanism nor with directly contacting ZOS employees.
My hope now is that raising this to the public at large will bring this matter enough attention to be addressed promptly, since discretion was met with disinterest. Mayhaps a fervently frothing fan base will cause ZOS to take heed instead.
--Dietche
When I first started farming Eyevea for antiquities, I did so because it was a small confined area so that the dig sites were relatively easy to get to. Then when I started Scrying, it was Green, Blue, Purple, Green, Blue, Purple, etc. If it was a bug, it sure didn’t seem like a bug and so I never reported it. All I was interested in was leveling up my skill lines. The purple wasn’t really that special, just a 5000G item and since I have over 20M in the bank already, I could care less about the gold aspect of the items I’m excavating.This needs to be clarified by a GM or Dev, rather badly, as people are exploiting the hell out of this due to it being disseminated by a hugely popular website posting this exploit in an article.
Make no mistake, it is extremely obvious this is a bug, and yet players are rapidly power-leveling Antiquities and acquiring items/gear/gold at breakneck speed in a way that goes against plainly evident intended mechanics. Is this not the very definition of an exploit? And, as such, needing to be addressed quickly and decisively by ZOS?
If it is a bug, IMHO it should be announced as such, and actions taken against those exploiting it.
If it is indeed working as intended for that area, Eyevea, then this too should be announced, ASAP.
For the record, I've tried several ways to report this issue, quietly, through proper channels, so as not to compound and acerbate this issue further; but, I've have had no success after using the in game /bug mechanism nor with directly contacting ZOS employees.
My hope now is that raising this to the public at large will bring this matter enough attention to be addressed promptly, since discretion was met with disinterest. Mayhaps a fervently frothing fan base will cause ZOS to take heed instead.
--Dietche
Now a few days ago, the purple leads stopped appearing after doing the blues. I have excavated 25 purple sites in Eyevea, so perhaps there is a cap?
And how do you know this is really an exploit? ZOS may have intended for Eyevea to be a training ground for the insightful antiquarians who discovered it?