Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Eyevea

trevy94
trevy94
Soul Shriven
Is the antiquity system broken on Eyevea or is it intended to be like that? To be able to scry for purple leads as many times as You want?
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    prob bugged
  • rotaugen454
    rotaugen454
    ✭✭✭✭✭
    ✭✭✭✭✭
    It has to be a bug. You still have to scry and dig up a green and blue first, but the scry and digging screen is always the purple level, even on green and blue.
    "Get off my lawn!"
  • Dietche
    Dietche
    ✭✭✭
    This needs to be clarified by a GM or Dev, rather badly, as people are exploiting the hell out of this due to it being disseminated by a hugely popular website posting this exploit in an article.

    Make no mistake, it is extremely obvious this is a bug, and yet players are rapidly power-leveling Antiquities and acquiring items/gear/gold at breakneck speed in a way that goes against plainly evident intended mechanics. Is this not the very definition of an exploit? And, as such, needing to be addressed quickly and decisively by ZOS?

    If it is a bug, IMHO it should be announced as such, and actions taken against those exploiting it.
    If it is indeed working as intended for that area, Eyevea, then this too should be announced, ASAP.

    For the record, I've tried several ways to report this issue, quietly, through proper channels, so as not to compound and acerbate this issue further; but, I've have had no success after using the in game /bug mechanism nor with directly contacting ZOS employees.

    My hope now is that raising this to the public at large will bring this matter enough attention to be addressed promptly, since discretion was met with disinterest. Mayhaps a fervently frothing fan base will cause ZOS to take heed instead.
    --Dietche
    Guild Leader: Sardonically Synthesized
  • rotaugen454
    rotaugen454
    ✭✭✭✭✭
    ✭✭✭✭✭
    Given that it shows the purple scrying and digging on green and blue, it has to be a bug. I’m already maxed on the skill line (got that while getting wolf mount) but it would be faster to do this. It takes digging up 60 items for over 100k gold.
    "Get off my lawn!"
  • trevy94
    trevy94
    Soul Shriven
    It has to be a bug. You still have to scry and dig up a green and blue first, but the scry and digging screen is always the purple level, even on green and blue.

    Actually, that's not correct. If You maxed your Scrying, green and blue leads will become Advanced in difficulty. This is actually intended in my opinion, because it allows You to get more Indeko runestones (they only drop if difficulty is Advanced or higher). Otherwise, Indeko would be super-rare runestone.

    I have several views on this potential problem on Eyevea. Part of me thinks it is indeed a bug, while other part thinks it's not. But I hope we'll see it on Wednesday (or even before if ZOS decides to act on it).

    Tnx for all answers.

    Best regards! =)
    Edited by trevy94 on June 1, 2020 4:55PM
  • preevious
    preevious
    ✭✭✭✭✭
    As far as exploit goes, that one is pretty tame.

    1) it accelerate the levelling of the skill line by around 33%. Indeed, if you go in aertheum, and do

    green -> blue (repeat), you gain 24 xp per 12 excavations

    if you go eyevea, you do

    green --> blue --> violet (repeat) , you gain 36 xp per 12 excavations

    Of course, eyevea is harder to navigate than the plains of aertheum, so, it's a little less efficient than that when calculating xp/hour.


    2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.

    just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.

    Of course, a point might be made that the time used to dig out those purples would have been used to dig other things, anyway, so, a simple removal might not be perfectly fair.


    So, it's probably a bug, but it's not dire
    Edited by preevious on June 1, 2020 5:04PM
  • Dietche
    Dietche
    ✭✭✭
    The problem, Trevy, is that people are using this bonus to max their Antiquities lines in the first place while also getting the benefit of Purple leads being repeatable even though no other maps/zones allow that.

    As such they are getting maxed-out Antiquities, Legendary items and Mythic gear, all in less than 5 hours (several in less than 3 hrs) starting from skill 0, as well as exorbitant amounts of other precious items/gear/gold along the way. Much more than what was obviously intended, because one zone is acting like a slot machine with a 100% payout chance.
    Guild Leader: Sardonically Synthesized
  • trevy94
    trevy94
    Soul Shriven
    preevious wrote: »
    As far as exploit goes, that one is pretty tame.

    1) it accelerate the levelling of the skill line by around 33%. Indeed, if you go in aertheum, and do

    green -> blue (repeat), you gain 24 xp per 12 excavations

    if you go eyevea, you do

    green --> blue --> violet (repeat) , you gain 36 xp per 12 excavations

    Of course, eyevea is harder to navigate than the plains of aertheum, so, it's a little less efficient than that when calculating xp/hour.


    2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.

    just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.

    Of course, a point might be made that the time used to dig out those purples would have been used to dig other things, anyway, so, a simple removal might not be perfectly fair.


    So, it's probably a bug, but it's not dire

    One reason why I think it's NOT a bug, but it can be mistaken, is because of treasures that can be found in other areas. You see, except these digsites, there is actually nothing on Eyevea, while on Artaeum (for instance) You can find Psijic Portals, treasure chests, herbs, materials and so on. I understand that this is probably the mistake, but still count this in. :)
  • preevious
    preevious
    ✭✭✭✭✭
    Dietche wrote: »
    The problem, Trevy, is that people are using this bonus to max their Antiquities lines in the first place while also getting the benefit of Purple leads being repeatable even though no other maps/zones allow that.

    As such they are getting maxed-out Antiquities, Legendary items and Mythic gear, all in less than 5 hours (several in less than 3 hrs) starting from skill 0, as well as exorbitant amounts of other precious items/gear/gold along the way. Much more than what was obviously intended, because one zone is acting like a slot machine with a 100% payout chance.

    Those people would have gotten their mythic gear quite fast anyway. Please, I invite you to read my former post, where plain, hard cold math will tell you it's not that quicker. Less than 33%.

    5hours * 33% = 7.575757... hours.
    They gloriously gained 2 hours and a half. (and a bit of gold)

    Dolmens for XP makes you gain far more time.

    You describe a situation that is not nearly as problematic as you think.


    EDIR : scratch that. They gained even less time, since they couldn't start benefiting before level 5. Everything before had to be done normally. On the whole skill line, the gain is what .. 20%? Meaning 6.25 hours instead of 5.

    Really, not a big deal.
    Edited by preevious on June 1, 2020 5:17PM
  • Dietche
    Dietche
    ✭✭✭
    Preevious:

    It's not "how much" gain you get, kind fellow. An exploit is an exploit.

    All the hand-waving and rationalization and justification being done does not negate the fact this is obviously a bug, as Purple Leads are not supposed to be repeatable, and as such, people abusing this bug for personal gain is them exploiting it.

    Besides, they are shaving a full third, at least, of their time, and *also* gaining massive amounts of raw gold as well as highly coveted items they can sell for enormous amounts of cash, rapidly and repeatably. It's that "also" there that makes it problematic. And indeed, thusly, quite a lot of gain, in fact.
    Guild Leader: Sardonically Synthesized
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭
    I doubt it's a bug, unless other places are bugged too. There are some spots where you can keep doing Blue Antiqs over and over because you keep getting the Lead every time you do a Green one, and people were speculating Greens were the only ones you could actually do like that. There are also numerous Purples that you can keep collecting even after getting the first, and I know people who were speculating you could only get Purples once each. I imagine that getting the Purple Lead every single time you complete a Blue Scry in Eyevea might be a bug, but not that you can keep getting the Purples there.
    Edited by Arunei on June 1, 2020 5:28PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Dietche
    Dietche
    ✭✭✭
    P.S.
    To be clear, all I am asking for, all I am trying to express, is that I wish for ZOS to make a formal statement about this specific issue, one way or the other.

    Is it permissible? Or, not? Yes, or No.

    Debating the inherent benefits and detriments of a particular exploit, it's merit or worth, is not something I feel a particular need to spend my free time on, nor is it my goal for this thread.

    ZOS: Yes? No? Please make this official. Thanks in advance.
    --Dietche
    Guild Leader: Sardonically Synthesized
  • preevious
    preevious
    ✭✭✭✭✭
    Dietche wrote: »
    Preevious:

    It's not "how much" gain you get, kind fellow. An exploit is an exploit.

    All the hand-waving and rationalization and justification being done does not negate the fact this is obviously a bug, as Purple Leads are not supposed to be repeatable, and as such, people abusing this bug for personal gain is them exploiting it.

    Besides, they are shaving a full third, at least, of their time, and *also* gaining massive amounts of raw gold as well as highly coveted items they can sell for enormous amounts of cash, rapidly and repeatably. It's that "also" there that makes it problematic. And indeed, thusly, quite a lot of gain, in fact.

    Yes, the gold is what makes it slightly problematic .. slightly.

    On 24 excavations, normaly, you get (1250 * 6g = 7500g)
    In eyevea, you get (6250 * 4 = 25.000g)

    I admit, there's a difference.

    But don't say they shave a third of their time, that's false. They'd shave a third if every other conditions were the same.

    However,
    They start at lvl 5, so, they gain nothing before that.
    At lvl 5, they WILL botch some purple scry / excavations. That'll cost time, as well.
    They'll also have to go up and down eyevea as well, that takes more time than flat eartheum.

    Also, XP / hour and gold / hour are the true issue. Since the 25k will take a bit more time to get than the 6.250g, it won't be plainly 3.5x more efficient.

    Starting lvl 7, you don't botch the minigames anymore, but the other issues remains. And also, green leads are upgraded in difficulty, so, even the bonus items will not see that much of an increase using that "bug".

    So, while, yes, it gives more gold and xp than normal, it's not a big difference.

    I say, correct it to remove it as a way to farm gold, maybe.
    That is, if this is indeed a bug.
  • bluebird
    bluebird
    ✭✭✭✭✭
    ✭✭✭
    Dropping a tag here to make sure ZOS are aware of this, since the thread title doesn't make the issue clear and they may not click it. Just hope that they read this and can investigate whether it's intended or not, and tell the playerbase so we're aware if it's an exploit or permissible.

    Could @ZOS_GinaBruno or @ZOS_SarahHecker please clear this up? Thank you! :smile:
  • Dietche
    Dietche
    ✭✭✭
    TYVM Bluebird. That's all Trevy and I wish :)
    Guild Leader: Sardonically Synthesized
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    trevy94 wrote: »
    preevious wrote: »
    As far as exploit goes, that one is pretty tame.

    1) it accelerate the levelling of the skill line by around 33%. Indeed, if you go in aertheum, and do

    green -> blue (repeat), you gain 24 xp per 12 excavations

    if you go eyevea, you do

    green --> blue --> violet (repeat) , you gain 36 xp per 12 excavations

    Of course, eyevea is harder to navigate than the plains of aertheum, so, it's a little less efficient than that when calculating xp/hour.


    2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.

    just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.

    Of course, a point might be made that the time used to dig out those purples would have been used to dig other things, anyway, so, a simple removal might not be perfectly fair.

    So, it's probably a bug, but it's not dire

    One reason why I think it's NOT a bug, but it can be mistaken, is because of treasures that can be found in other areas. You see, except these digsites, there is actually nothing on Eyevea, while on Artaeum (for instance) You can find Psijic Portals, treasure chests, herbs, materials and so on. I understand that this is probably the mistake, but still count this in. :)
    Think this is the case as its just one extra lead too confuses the system.
    No idea how to unlock it, fishing perhaps?
    Edited by zaria on June 1, 2020 5:55PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • trevy94
    trevy94
    Soul Shriven
    bluebird wrote: »
    Dropping a tag here to make sure ZOS are aware of this, since the thread title doesn't make the issue clear and they may not click it. Just hope that they read this and can investigate whether it's intended or not, and tell the playerbase so we're aware if it's an exploit or permissible.

    Could @ZOS_GinaBruno or @ZOS_SarahHecker please clear this up? Thank you! :smile:

    Thanks for tags. Would do it myself, but not expert in forums (don't use them that much). :D
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    preevious wrote: »
    Dietche wrote: »
    Preevious:

    It's not "how much" gain you get, kind fellow. An exploit is an exploit.

    All the hand-waving and rationalization and justification being done does not negate the fact this is obviously a bug, as Purple Leads are not supposed to be repeatable, and as such, people abusing this bug for personal gain is them exploiting it.

    Besides, they are shaving a full third, at least, of their time, and *also* gaining massive amounts of raw gold as well as highly coveted items they can sell for enormous amounts of cash, rapidly and repeatably. It's that "also" there that makes it problematic. And indeed, thusly, quite a lot of gain, in fact.

    Yes, the gold is what makes it slightly problematic .. slightly.

    On 24 excavations, normaly, you get (1250 * 6g = 7500g)
    In eyevea, you get (6250 * 4 = 25.000g)

    I admit, there's a difference.

    But don't say they shave a third of their time, that's false. They'd shave a third if every other conditions were the same.

    However,
    They start at lvl 5, so, they gain nothing before that.
    At lvl 5, they WILL botch some purple scry / excavations. That'll cost time, as well.
    They'll also have to go up and down eyevea as well, that takes more time than flat eartheum.

    Also, XP / hour and gold / hour are the true issue. Since the 25k will take a bit more time to get than the 6.250g, it won't be plainly 3.5x more efficient.

    Starting lvl 7, you don't botch the minigames anymore, but the other issues remains. And also, green leads are upgraded in difficulty, so, even the bonus items will not see that much of an increase using that "bug".

    So, while, yes, it gives more gold and xp than normal, it's not a big difference.

    I say, correct it to remove it as a way to farm gold, maybe.
    That is, if this is indeed a bug.
    True point and yes antiquities looks like an nice way to grind gold if poor and low level even without this.

    And yes something who should be patched. unless intended, Ayevea is kind of an one quest area anyway so why not make it useful its nice looking and you have an friendly daedrot running around.

    So much in one time anyway annoying that the temple in Rawl'kwa is only accessible once doing the zone quest.
    Where else should an devote Khajiit go to get blessed luck in vMA in this times.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    Eyevea. I'd forgotten about that place.
  • girlpoison
    girlpoison
    ✭✭✭
    It appears the issue has been "fixed". Purple leads no longer drop after every blue excavation.
    PC/NA @Scarlett - GM of East Empire Trading Co & West Empire Trading Co
  • Dietche
    Dietche
    ✭✭✭
    girlpoison wrote: »
    It appears the issue has been "fixed". Purple leads no longer drop after every blue excavation.

    Just tested... Confirmed.
    Guild Leader: Sardonically Synthesized
  • ImmortalCX
    ImmortalCX
    ✭✭✭✭✭
    Dietche wrote: »
    This needs to be clarified by a GM or Dev, rather badly, as people are exploiting the hell out of this due to it being disseminated by a hugely popular website posting this exploit in an article.

    Make no mistake, it is extremely obvious this is a bug, and yet players are rapidly power-leveling Antiquities and acquiring items/gear/gold at breakneck speed in a way that goes against plainly evident intended mechanics. Is this not the very definition of an exploit? And, as such, needing to be addressed quickly and decisively by ZOS?

    If it is a bug, IMHO it should be announced as such, and actions taken against those exploiting it.
    If it is indeed working as intended for that area, Eyevea, then this too should be announced, ASAP.

    For the record, I've tried several ways to report this issue, quietly, through proper channels, so as not to compound and acerbate this issue further; but, I've have had no success after using the in game /bug mechanism nor with directly contacting ZOS employees.

    My hope now is that raising this to the public at large will bring this matter enough attention to be addressed promptly, since discretion was met with disinterest. Mayhaps a fervently frothing fan base will cause ZOS to take heed instead.
    --Dietche

    I will say one thing, even if they are farming 5000g treasures non stop, they probably won't make more than they would doing normal mat farming.

    While the grind to 10/10 is a PITA, getting there twice as fast is not gamre breaking.

    Ok, I said two things.

    They should fix it I agree.
  • girlpoison
    girlpoison
    ✭✭✭
    Dietche wrote: »
    Just tested... Confirmed.

    Except now, purple leads aren't dropping anywhere. We used to get 1 purple lead from the blue excavation rewards upon the first time clearing it, per zone. These purple leads are 1/1 Codex and likely not intended to be repeated, so it makes sense. But they're not dropping at all anymore.

    I've also broken into 25 safeboxes, not a single purple lead. Not sure if that's relevant or just bad RNG.
    PC/NA @Scarlett - GM of East Empire Trading Co & West Empire Trading Co
  • Dietche
    Dietche
    ✭✭✭
    GirlPoison says: ""Purple leads are borkified."" I'm paraphrasing =]

    GIRL!! What did you do????? Why did you break Antiquities? TSK. Bad Girl. No donuts. :/

    Will test this issue after I eat some breakfast....
    Guild Leader: Sardonically Synthesized
  • DigitalHype
    DigitalHype
    ✭✭✭✭
    girlpoison wrote: »
    Dietche wrote: »
    Just tested... Confirmed.

    Except now, purple leads aren't dropping anywhere. We used to get 1 purple lead from the blue excavation rewards upon the first time clearing it, per zone. These purple leads are 1/1 Codex and likely not intended to be repeated, so it makes sense. But they're not dropping at all anymore.

    I've also broken into 25 safeboxes, not a single purple lead. Not sure if that's relevant or just bad RNG.

    *edit* to report that I am still getting purple leads. I just got a purple lead from a blue excavation in Murkmire. So either ZOS has hotfixed the hotfix, or your issue isn't happening for everyone or not in every zone.

    So the hotfix broke it everywhere?! Good greif. This really sucks. The grind just went from bad to worse.

    :( Bugs are bound to happen. But, there is no excuse for some of them, as they were reported early in PTS.
    Edited by DigitalHype on June 1, 2020 8:34PM
  • Katheriah
    Katheriah
    ✭✭✭✭✭
    ✭✭✭
    Can you just fix bugs without creating new, worse bugs? Please.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I’m on console so some of this antiquity system talk doesn’t make much sense me yet.

    I will say though that I’m curious how console will receive Greymoor. Will we get the launch day PC version? Or the new bugged antiquities with no purple leads?
  • GlassHalfFull
    GlassHalfFull
    ✭✭✭✭
    Vaoh wrote: »
    I’m on console so some of this antiquity system talk doesn’t make much sense me yet.

    I will say though that I’m curious how console will receive Greymoor. Will we get the launch day PC version? Or the new bugged antiquities with no purple leads?

    This is ESO, on console you will get both issues. lol
    Edited by GlassHalfFull on June 1, 2020 8:34PM
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • DigitalHype
    DigitalHype
    ✭✭✭✭
    I'm not seeing the same behavior as @girlpoison . I just tested and still getting purple leads from blue leads. Just got one in Murkmire. Not sure if ZOS has already fixed the hotfix, or if the issue that @girlpoison reported isn't happening for everyone, or maybe not every zone.

  • girlpoison
    girlpoison
    ✭✭✭
    Just revisited the issue and *did* receive a purple lead as a reward from excavating a blue dig site in Shadowfen. Then went to Eyevea, confirmed purple leads are *not* dropping from blue excavating dig sites after they're already completed.

    Looks like it was a short-lived bug borne out of editing the drop rate for Eyevea.
    PC/NA @Scarlett - GM of East Empire Trading Co & West Empire Trading Co
Sign In or Register to comment.