rotaugen454 wrote: »It has to be a bug. You still have to scry and dig up a green and blue first, but the scry and digging screen is always the purple level, even on green and blue.
As far as exploit goes, that one is pretty tame.
1) it accelerate the levelling of the skill line by around 33%. Indeed, if you go in aertheum, and do
green -> blue (repeat), you gain 24 xp per 12 excavations
if you go eyevea, you do
green --> blue --> violet (repeat) , you gain 36 xp per 12 excavations
Of course, eyevea is harder to navigate than the plains of aertheum, so, it's a little less efficient than that when calculating xp/hour.
2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.
just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.
Of course, a point might be made that the time used to dig out those purples would have been used to dig other things, anyway, so, a simple removal might not be perfectly fair.
So, it's probably a bug, but it's not dire
The problem, Trevy, is that people are using this bonus to max their Antiquities lines in the first place while also getting the benefit of Purple leads being repeatable even though no other maps/zones allow that.
As such they are getting maxed-out Antiquities, Legendary items and Mythic gear, all in less than 5 hours (several in less than 3 hrs) starting from skill 0, as well as exorbitant amounts of other precious items/gear/gold along the way. Much more than what was obviously intended, because one zone is acting like a slot machine with a 100% payout chance.
Preevious:
It's not "how much" gain you get, kind fellow. An exploit is an exploit.
All the hand-waving and rationalization and justification being done does not negate the fact this is obviously a bug, as Purple Leads are not supposed to be repeatable, and as such, people abusing this bug for personal gain is them exploiting it.
Besides, they are shaving a full third, at least, of their time, and *also* gaining massive amounts of raw gold as well as highly coveted items they can sell for enormous amounts of cash, rapidly and repeatably. It's that "also" there that makes it problematic. And indeed, thusly, quite a lot of gain, in fact.
Think this is the case as its just one extra lead too confuses the system.As far as exploit goes, that one is pretty tame.
1) it accelerate the levelling of the skill line by around 33%. Indeed, if you go in aertheum, and do
green -> blue (repeat), you gain 24 xp per 12 excavations
if you go eyevea, you do
green --> blue --> violet (repeat) , you gain 36 xp per 12 excavations
Of course, eyevea is harder to navigate than the plains of aertheum, so, it's a little less efficient than that when calculating xp/hour.
2) it's trivially easy to rollback anyway. The game keeps track on how many time you found a given antique.
just remove (n-1) * 5xp and (n-1) * 5k gold where n = number for purple found there. To everyone.
Of course, a point might be made that the time used to dig out those purples would have been used to dig other things, anyway, so, a simple removal might not be perfectly fair.
So, it's probably a bug, but it's not dire
One reason why I think it's NOT a bug, but it can be mistaken, is because of treasures that can be found in other areas. You see, except these digsites, there is actually nothing on Eyevea, while on Artaeum (for instance) You can find Psijic Portals, treasure chests, herbs, materials and so on. I understand that this is probably the mistake, but still count this in.
Dropping a tag here to make sure ZOS are aware of this, since the thread title doesn't make the issue clear and they may not click it. Just hope that they read this and can investigate whether it's intended or not, and tell the playerbase so we're aware if it's an exploit or permissible.
Could @ZOS_GinaBruno or @ZOS_SarahHecker please clear this up? Thank you!
True point and yes antiquities looks like an nice way to grind gold if poor and low level even without this.Preevious:
It's not "how much" gain you get, kind fellow. An exploit is an exploit.
All the hand-waving and rationalization and justification being done does not negate the fact this is obviously a bug, as Purple Leads are not supposed to be repeatable, and as such, people abusing this bug for personal gain is them exploiting it.
Besides, they are shaving a full third, at least, of their time, and *also* gaining massive amounts of raw gold as well as highly coveted items they can sell for enormous amounts of cash, rapidly and repeatably. It's that "also" there that makes it problematic. And indeed, thusly, quite a lot of gain, in fact.
Yes, the gold is what makes it slightly problematic .. slightly.
On 24 excavations, normaly, you get (1250 * 6g = 7500g)
In eyevea, you get (6250 * 4 = 25.000g)
I admit, there's a difference.
But don't say they shave a third of their time, that's false. They'd shave a third if every other conditions were the same.
However,
They start at lvl 5, so, they gain nothing before that.
At lvl 5, they WILL botch some purple scry / excavations. That'll cost time, as well.
They'll also have to go up and down eyevea as well, that takes more time than flat eartheum.
Also, XP / hour and gold / hour are the true issue. Since the 25k will take a bit more time to get than the 6.250g, it won't be plainly 3.5x more efficient.
Starting lvl 7, you don't botch the minigames anymore, but the other issues remains. And also, green leads are upgraded in difficulty, so, even the bonus items will not see that much of an increase using that "bug".
So, while, yes, it gives more gold and xp than normal, it's not a big difference.
I say, correct it to remove it as a way to farm gold, maybe.
That is, if this is indeed a bug.
girlpoison wrote: »It appears the issue has been "fixed". Purple leads no longer drop after every blue excavation.
This needs to be clarified by a GM or Dev, rather badly, as people are exploiting the hell out of this due to it being disseminated by a hugely popular website posting this exploit in an article.
Make no mistake, it is extremely obvious this is a bug, and yet players are rapidly power-leveling Antiquities and acquiring items/gear/gold at breakneck speed in a way that goes against plainly evident intended mechanics. Is this not the very definition of an exploit? And, as such, needing to be addressed quickly and decisively by ZOS?
If it is a bug, IMHO it should be announced as such, and actions taken against those exploiting it.
If it is indeed working as intended for that area, Eyevea, then this too should be announced, ASAP.
For the record, I've tried several ways to report this issue, quietly, through proper channels, so as not to compound and acerbate this issue further; but, I've have had no success after using the in game /bug mechanism nor with directly contacting ZOS employees.
My hope now is that raising this to the public at large will bring this matter enough attention to be addressed promptly, since discretion was met with disinterest. Mayhaps a fervently frothing fan base will cause ZOS to take heed instead.
--Dietche
Just tested... Confirmed.
girlpoison wrote: »Just tested... Confirmed.
Except now, purple leads aren't dropping anywhere. We used to get 1 purple lead from the blue excavation rewards upon the first time clearing it, per zone. These purple leads are 1/1 Codex and likely not intended to be repeated, so it makes sense. But they're not dropping at all anymore.
I've also broken into 25 safeboxes, not a single purple lead. Not sure if that's relevant or just bad RNG.
I’m on console so some of this antiquity system talk doesn’t make much sense me yet.
I will say though that I’m curious how console will receive Greymoor. Will we get the launch day PC version? Or the new bugged antiquities with no purple leads?