ImmortalCX wrote: »Trading guids are the perfect gold sink.
If there wasn't this kind of gold sink, people would have billions of gold. Unknown what would happen to the economy, but chances are that slightly rare crafting materials would be priced out of range for players with less than three years of collecting gold.
There would be no middle class. Just poor players who can't afford anything, and uber rich players who can afford everything.
You describe the present players very well, non-traders and traders respectively.
ImmortalCX wrote: »Trading guids are the perfect gold sink.
If there wasn't this kind of gold sink, people would have billions of gold. Unknown what would happen to the economy, but chances are that slightly rare crafting materials would be priced out of range for players with less than three years of collecting gold.
There would be no middle class. Just poor players who can't afford anything, and uber rich players who can afford everything.
You describe the present players very well, non-traders and traders respectively.
ImmortalCX wrote: »Trading guids are the perfect gold sink.
If there wasn't this kind of gold sink, people would have billions of gold. Unknown what would happen to the economy, but chances are that slightly rare crafting materials would be priced out of range for players with less than three years of collecting gold.
There would be no middle class. Just poor players who can't afford anything, and uber rich players who can afford everything.
You describe the present players very well, non-traders and traders respectively.
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
You can enjoy the game all you want without ever touching a guild trader.
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
You can enjoy the game all you want without ever touching a guild trader.
Enjoyment that is thoroughly diminished if one doesn't have access to the means to make the gold one needs to obtain one's gameplay goals...
There's a reason why gold sellers are a thing. Quite obviously, it's because having the gold to actually get neat things helps people enjoy the game.
A pve guild whose only hobby is to do trials and dungeons how much should bid at week to take the public trader? 500k gold, 1 million at week? ridiculous
The idea of leaving some spots only for the pve/pvp guilds and keeping the trading guilds away is excellent, ZOS do it!
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
You can enjoy the game all you want without ever touching a guild trader.
Enjoyment that is thoroughly diminished if one doesn't have access to the means to make the gold one needs to obtain one's gameplay goals...
There's a reason why gold sellers are a thing. Quite obviously, it's because having the gold to actually get neat things helps people enjoy the game.
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
You can laugh as much as you want but i took the merchant in Elden Root for 70k in the past.
I recently took them for 80k, up to 3 weeks ago, in other locations.
Now i laugh
The idea of leaving some spots only for the pve/pvp guilds and keeping the trading guilds away is excellent, ZOS do it!
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
You can enjoy the game all you want without ever touching a guild trader.
Enjoyment that is thoroughly diminished if one doesn't have access to the means to make the gold one needs to obtain one's gameplay goals...
There's a reason why gold sellers are a thing. Quite obviously, it's because having the gold to actually get neat things helps people enjoy the game.
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.
You can enjoy the game all you want without ever touching a guild trader.
Enjoyment that is thoroughly diminished if one doesn't have access to the means to make the gold one needs to obtain one's gameplay goals...
There's a reason why gold sellers are a thing. Quite obviously, it's because having the gold to actually get neat things helps people enjoy the game.
Does it? Second richest player in my guild only has our guild and while we try to have a trader, it's by no means a guarantee. He sells some stuff, but it's definitely not his main source of gold. He just plays what he enjoys (questing, fishing and running Scalecaler Peak) and he has no trouble buying stuff to make him happy.
Personally, I'm a cheapskate. I use guild traders to rid myself of excess stuff because I hate throwing stuff out that I think other people may use. But when it comes to buying, my price range is pretty low before I decide to go farm stuff myself (I'm looking at you, Mother's Sorrow staves...)
It should go without saying that one's mileage may vary. Pardon for not making that clear. The point still stands that the ability of a player to earn in-game currency and engage in the trading system can and does impact their enjoyment of the game. How much of an impact it has will depend on one's gameplay priorities, of course. For some, just playing what they enjoy ends up being enough to get the income and resources necessary to support their priorities. For others it's not sufficient... sometimes by a little, sometimes by a lot. For those players, traders and trader access becomes essential to closing that gap. When trader access is restricted to guilds rather than through individual players directly, it can cause issues for some players. Overall, I don't think any of this is really that big of a deal, but I get why some folks dislike it. It's especially daunting for new players.
You can laugh as much as you want but i took the merchant in Elden Root for 70k in the past.
I recently took them for 80k, up to 3 weeks ago, in other locations.
Now i laugh
The idea of leaving some spots only for the pve/pvp guilds and keeping the trading guilds away is excellent, ZOS do it!
Taleof2Cities wrote: »It should go without saying that one's mileage may vary. Pardon for not making that clear. The point still stands that the ability of a player to earn in-game currency and engage in the trading system can and does impact their enjoyment of the game. How much of an impact it has will depend on one's gameplay priorities, of course. For some, just playing what they enjoy ends up being enough to get the income and resources necessary to support their priorities. For others it's not sufficient... sometimes by a little, sometimes by a lot. For those players, traders and trader access becomes essential to closing that gap. When trader access is restricted to guilds rather than through individual players directly, it can cause issues for some players. Overall, I don't think any of this is really that big of a deal, but I get why some folks dislike it. It's especially daunting for new players.
ESO is an MMO, ... where players group together to share a common goal.
Those goals could be completing a difficult group dungeon, PvP raids, role playing, crafting, and of course trading.
If you're not into joining others for a common goal, should you be playing single-player games instead?
Joining a guild is not difficult or "daunting".
In fact, ESO has improved recently with the new guild finder feature ...
You can laugh as much as you want but i took the merchant in Elden Root for 70k in the past.
I recently took them for 80k, up to 3 weeks ago, in other locations.
Now i laugh
The idea of leaving some spots only for the pve/pvp guilds and keeping the trading guilds away is excellent, ZOS do it!
How does the game differentiate? I was in one of the most successful trading guilds in the game and their members were very active in all aspects of the game.
VaranisArano wrote: »You can laugh as much as you want but i took the merchant in Elden Root for 70k in the past.
I recently took them for 80k, up to 3 weeks ago, in other locations.
Now i laugh
The idea of leaving some spots only for the pve/pvp guilds and keeping the trading guilds away is excellent, ZOS do it!
How does the game differentiate? I was in one of the most successful trading guilds in the game and their members were very active in all aspects of the game.
I assume they are describing guilds that primarily focus on PVE group content or PVP.
For example, I'm in a PVP guild that only has a trader when we capture and claim a keep in Cyrodiil. Now, I'm hardly shut out of trading because I've got other open guild slots for trading guilds, but I guess I can see the point of making traders available for certain categories of guilds. I'm not sure how you'd enforce that though - seems like you'd get defacto trading guilds listing themselves as PVP guilds in order to qualify for the reserved traders.
It's a myth that the system is being overly restrictive. It's really not hard to find and join a mid-tier trading guild with no or very low fees.
PizzaCat82 wrote: »The one thing that has always occurred, and always should occur, is that the developers make the game easier for new players as the game progresses so that they can catch up to the massive power creep that the entrenched players have.
New players should not have to work as hard as me to get where I am right now.
It's a myth that the system is being overly restrictive. It's really not hard to find and join a mid-tier trading guild with no or very low fees.
Yes, it's certainly a lot better now, though myths are stories that reveal deeper truths. Compared to, say, an auction house the system really is overly restrictive and not all that intuitive. I still remember the VR days on console when... text chat? What text chat? There wasn't really any way to find out about much of anything if you didn't use external networking sources. The only reason I got into a no-dues trading guild early was through some gal spamming invites in the starting town. I had no clue what the pop-up message was at the time... some weird message about joining some weird thing? I sat there staring at it for probably five minutes before deciding to accept whatever weirdness it was... I don't doubt new players still have that experience today even with the improvements to the system. Text chat is still off by default on console...
It's a myth that the system is being overly restrictive. It's really not hard to find and join a mid-tier trading guild with no or very low fees.
Yes, it's certainly a lot better now, though myths are stories that reveal deeper truths. Compared to, say, an auction house the system really is overly restrictive and not all that intuitive. I still remember the VR days on console when... text chat? What text chat? There wasn't really any way to find out about much of anything if you didn't use external networking sources. The only reason I got into a no-dues trading guild early was through some gal spamming invites in the starting town. I had no clue what the pop-up message was at the time... some weird message about joining some weird thing? I sat there staring at it for probably five minutes before deciding to accept whatever weirdness it was... I don't doubt new players still have that experience today even with the improvements to the system. Text chat is still off by default on console...
I honestly don't know because I don't use a console; does the guild finder work on console too? While messages in zone chat are still a thing, looking for what you want is also now available. It was a lot harder before; you might not be online when someone was advertising their guild, or you couldn't tell what a guild was like without joining it first. Finding a suitable guild might not be perfect now, but its easier than it was before.
So you're suggesting every single one of the 200+ traders in the game is owned by some shady "conglomerate"?DTStormfox wrote: »Is it really a problem?
For new guilds to enter the trading market through public vendors (the storefront NPCs) is made excessively difficult because these conglomerates can easily overbid new entrants.