Taleof2Cities wrote: »The system is working fine, @ThePlayer.
Sorry to say that 100k is nothing these days when it comes to merchant stall bids.
On the bright side, there are many ways to generate more gold within your guild to get a better spot.
Events like raffles, auctions, and special farming events can vastly improve the guild bank monies for an upgraded guild stall.
Eh, the main issue I have with the trading system is that players are locked out of it unless they're in a trading guild. A workaround for that is to have "guild neutral" traders that can't be bid on by guilds, but who can be used as selling points for any and all players of the game. The details of how that would work I don't care to speculate on because it'll never happen, but I wish it would...
Taleof2Cities wrote: »Eh, the main issue I have with the trading system is that players are locked out of it unless they're in a trading guild. A workaround for that is to have "guild neutral" traders that can't be bid on by guilds, but who can be used as selling points for any and all players of the game. The details of how that would work I don't care to speculate on because it'll never happen, but I wish it would...
Players in high-traffic trading guilds genuinely enjoy trading, @Starlock ... that's why they have the best spots.
If you don't enjoy high-traffic trading then there are a lot of good casual trading guilds out there.
Bottom Line: Being in a trading guild is more than just having a place to sell your stuff.
I am currently with some big guilds pve, some of which until a few weeks ago managed to take the public merchant, but recently it seems almost impossible..me too bid for 100k in the lesser known merchants but nothing.
Someone will write, maybe someone with interests, to continue to bid every week and increase the amount of gold....not going to works in this way
It seems to me a rotten system, with no cooldown.
Is ZOS aware of all this? What kind of community are ZOS looking for this game?
A pve guild whose only hobby is to do trials and dungeons how much should bid at week to take the public trader? 500k gold, 1 million at week? ridiculous
codierussell wrote: »To add to that, PVE players don't make good gold until they can sell carries. We try to line up a carry once every couple weeks and it helps a ton raising money for traders.
Eh, the main issue I have with the trading system is that players are locked out of it unless they're in a trading guild. A workaround for that is to have "guild neutral" traders that can't be bid on by guilds, but who can be used as selling points for any and all players of the game. The details of how that would work I don't care to speculate on because it'll never happen, but I wish it would...
ImmortalCX wrote: »Trading guids are the perfect gold sink.
If there wasn't this kind of gold sink, people would have billions of gold. Unknown what would happen to the economy, but chances are that slightly rare crafting materials would be priced out of range for players with less than three years of collecting gold.
There would be no middle class. Just poor players who can't afford anything, and uber rich players who can afford everything.
RefLiberty wrote: »How about putting good old Auction house so people can sell their junk and so you can enjoy the game more, and grind less for merchant cartels.