RT01100111 wrote: »This bug only appears on PC when you are using a game controller to sell to the fence.
It seems to be related to blue level items that sell around 250 gold.
In the Sale is Final it asks Are you sure you want to sell <<t:1>>?
UI Error is
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: table index is nil
stack traceback:
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: in function 'GetItemQualityColor'
EsoUI/Ingame/Globals/InGameDialogs.lua:521: in function '(ananymous)'
You cannot Dismiss the error. You have to close the error window.
Workaround, sell blue item in keyboard mode.
RT01100111 wrote: »This bug only appears on PC when you are using a game controller to sell to the fence.
It seems to be related to blue level items that sell around 250 gold.
In the Sale is Final it asks Are you sure you want to sell <<t:1>>?
UI Error is
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: table index is nil
stack traceback:
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: in function 'GetItemQualityColor'
EsoUI/Ingame/Globals/InGameDialogs.lua:521: in function '(ananymous)'
You cannot Dismiss the error. You have to close the error window.
Workaround, sell blue item in keyboard mode.
i use a keyboard on my pc and i dont get this sure you wanna sell confirmation now, either.
RT01100111 wrote: »This bug only appears on PC when you are using a game controller to sell to the fence.
It seems to be related to blue level items that sell around 250 gold.
In the Sale is Final it asks Are you sure you want to sell <<t:1>>?
UI Error is
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: table index is nil
stack traceback:
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: in function 'GetItemQualityColor'
EsoUI/Ingame/Globals/InGameDialogs.lua:521: in function '(ananymous)'
You cannot Dismiss the error. You have to close the error window.
Workaround, sell blue item in keyboard mode.
i use a keyboard on my pc and i dont get this sure you wanna sell confirmation now, either.
Yeah, I noticed that I no longer get the confirmation prompt when selling blue or purple items to a fence.
The real bug I've noticed since Greymoor dropped is that now my guys have goofy miniature gunny sacks in their hand (in first person view) every time they pick a pocket. It's quite immersion breaking, seeing how that Grilling Rack I just pulled out of someone's pocket has no way of fitting in that tiny sack. And why is everyone carrying their property in gunny sack baggies anyway?
RT01100111 wrote: »This bug only appears on PC when you are using a game controller to sell to the fence.
It seems to be related to blue level items that sell around 250 gold.
In the Sale is Final it asks Are you sure you want to sell <<t:1>>?
UI Error is
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: table index is nil
stack traceback:
EsoUI/Libraries/Globals/DefaultColorDefs.lua:187: in function 'GetItemQualityColor'
EsoUI/Ingame/Globals/InGameDialogs.lua:521: in function '(ananymous)'
You cannot Dismiss the error. You have to close the error window.
Workaround, sell blue item in keyboard mode.
i use a keyboard on my pc and i dont get this sure you wanna sell confirmation now, either.
Yeah, I noticed that I no longer get the confirmation prompt when selling blue or purple items to a fence.
The real bug I've noticed since Greymoor dropped is that now my guys have goofy miniature gunny sacks in their hand (in first person view) every time they pick a pocket. It's quite immersion breaking, seeing how that Grilling Rack I just pulled out of someone's pocket has no way of fitting in that tiny sack. And why is everyone carrying their property in gunny sack baggies anyway?
LOL haha like that grilling rack would fit in his pocket. now the furnishing plan for it is another story.
ghost_bg_ESO wrote: »seems fixed after today's maintenance
bad argument #2 to 'string.format' (string expected, got nil) stack traceback: [C]: in function 'string.format' EsoUI/Ingame/Utility/TextSearchManager.lua:86: in function 'ZO_TextSearchManager:ActivateTextSearch' |caaaaaa<Locals> self = [table:1]{fireCallbackDepth = 0}, currentContext = "fenceTextSearch", contextSearch = [table:2]{searchText = "", isDirty = F, isActive = T} </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:772: in function 'ZO_InventoryManager:SetContextForInventories' |caaaaaa<Locals> self = [table:3]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventoryTypeList = [table:4]{1 = 1} </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:193: in function 'CloseStoreWindow'
ZOS_GinaBruno wrote: »Thanks for the report, we'll be investigating this issue to see if we can get a fix into a future patch.