Due to russian localisation there will be million new players.
NoNameNamer wrote: »There's only so many design & code optimizations and hardware upgrades you can do. At some point you reach the theoretical limit on how much load a server can bare. WoW went through a lot of changes to minimize server loads (remember when they pruned most of the combat logging?) but even then they had to implement sharding. Players in the same area are phased into multiple instances to balance the load. This means they would not always see each other despite being in the same location unless they form a party which pulls everyone in the same phase/instance. This allowed them to completely get rid of login queues. Obviously, they couldn't bring this tech to Classic WoW so they had to preserve the login queues for those servers.
Basically. It will be a group of blade servers that work together. You are passed between the servers depending on what you are doing. Servers have different functions such as one for login only. A database server Cyro and probably BGs will be together on a server. Etc etc. Blade servers are the standard as they are easy to upgrade and and change depending on ongoing needs. Each blade can be customized like a computer to provide a certain function.As far as I understand their setup, it is NOT a single server. What they call a megaserver is in reality a server farm. Whenever you change zone the client makes a new connection to a different IP-address - a different server. In order to spread the load there are, as we all know, multiple instances of highly populated zones, such as the ones containing the big trading hubs. Each is handled by a different server or, at the very least, different threads of high core-count CPUs.
walterhwilliamsb14_ESO wrote: »I am an ESO plus and paying good money and I can not get on. That is stealing my money.
have you been to a theme park and had to wait in line before?
Anotherone773 wrote: »Basically. It will be a group of blade servers that work together. You are passed between the servers depending on what you are doing. Servers have different functions such as one for login only. A database server Cyro and probably BGs will be together on a server. Etc etc. Blade servers are the standard as they are easy to upgrade and and change depending on ongoing needs. Each blade can be customized like a computer to provide a certain function.As far as I understand their setup, it is NOT a single server. What they call a megaserver is in reality a server farm. Whenever you change zone the client makes a new connection to a different IP-address - a different server. In order to spread the load there are, as we all know, multiple instances of highly populated zones, such as the ones containing the big trading hubs. Each is handled by a different server or, at the very least, different threads of high core-count CPUs.
The problem is that servers require special rooms that are clean rooms and climate controlled. Also has to be X distance between enclosures so physical space is a limiting factor. Servers are expensive to upkeep, far more expensive than most people think. One megaserver and its support systems( IE: HVAC) can use as much electric as a small town.
Dr_Sinister wrote: »walterhwilliamsb14_ESO wrote: »I am an ESO plus and paying good money and I can not get on. That is stealing my money.
have you been to a theme park and had to wait in line before?
I've never had to wait 24 hours to get on a ride that someone who didn't pay to get in got on for free
volkeswagon wrote: »just a more powerful server
Dr_Sinister wrote: »walterhwilliamsb14_ESO wrote: »I am an ESO plus and paying good money and I can not get on. That is stealing my money.
have you been to a theme park and had to wait in line before?
I've never had to wait 24 hours to get on a ride that someone who didn't pay to get in got on for free
But everyone pays to get in...
MyKillv2.0 wrote: »The game was about as poor of a pre-conceived game as I can ever remember. Almost every choice that they made has been proven to be a 'bad choice' and they have had to almost rebuild the game from the ground up. To their credit (and personally, I give them a MASSIVE amount of credit for their persistence to improve the product) they have turned the game around into being one of the top second tier MMOs on the market. However some mistakes you just cannot overcome and I am afraid that the one server per region & platform/mega server choice is one of them. Maybe I am wrong, not an IT guy. Maybe someone who has excellent game coding knowledge can speak on the issue better than me. I hope I am wrong but I have to believe that almost every other MMO on the market has a reason for having multiple servers per region.
MartiniDaniels wrote: »We don't know how big ZOS "megaserver" is. But fact is that IT companies, with much larger number of clients/subscribers somehow manage to handle necessary capacity and expand it to avoid "queues". Lack of space in equipment room is not an excuse. Problem doesn't appeared yesterday, problem was acknowledged long ago and they have plenty of time to upgrade current megaservers or create a new one.
I hate to say it but these huge wait ques and long load times are a sign even the American server is no longer enough. I think ESO needs another NA server and another EA server as well. If ESO wants to keep growing I think this is the only viable way now as annoying as it will be for them its for the best of their games and player base future it can't grow if there's no space left on any of the servers.
Also congrats ESO and Zenimax for making a great game. So great it needs more servers lol.
I understand that some people experience lag in trials now. I cannot believe this is due to anything but underinvestment in server capacity, as that is and always was just 12 people per instance. Same with BGs.NoNameNamer wrote: »There's only so many design & code optimizations and hardware upgrades you can do.
I am located in Ireland. I play on PC EU and on PC NA. PC NA consistently has 200+ ping. That can cause issues, but they are few and far between, compared to the consistent feeling of molasses and dropping of skill casts when Cyrodiil on either platform is full. The transatlantic lag I experience when playing on NA is inconsistent, but is at this stage by far the lesseer problem. This leads me to believe the servers and/or ZOS internal network are at fault.I hate to say it but these huge wait ques and long load times are a sign even the American server is no longer enough. I think ESO needs another NA server and another EA server as well. If ESO wants to keep growing I think this is the only viable way now as annoying as it will be for them its for the best of their games and player base future it can't grow if there's no space left on any of the servers.
Also congrats ESO and Zenimax for making a great game. So great it needs more servers lol.
The route cause and many of us have been saying this for years now is not capacity its transmission and flow of data. There is a very clear and rather large data bottleneck in their servers anyone with a tech background can see that just by the performance of the last 5 years. The processing power of their hardware leaves much to be desired AND the location of the server for EU happens to be in Frankfurt, the worst location possible for a Multiplayer game in Europe. They SHOULD transfer the game to a data centre in the Netherlands but that costs "money" and we all know how ZoS feels about money.
Fengrush actually said a really good line when reading the patch notes: "You can only put so much Data (water) into a pipe till its at max" (not an exact quote but close enough - i am not going through that 6 hour video to find one line lol)
To further this statement, if the pipe is angled in too many directions on its way to 1 direction then it will take longer to reach its destination. The same applies to the servers, I did a trace route and my connection to the game (I tested other MMOs as well) bounced from London to Portugal then to France and then to Poland and finally Germany instead of at the very lead just connecting to Belgium first and then to Germany. This is not a user end thing... this is the server redirecting traffic for one reason or another...whether it be intentionally or unintentionally this is hindering the servers for some people (nobody has the same route at all times). Basically my connection to the game for some absurd reason goes south first then goes north to go east its odd as hell.
I hate to say it but these huge wait ques and long load times are a sign even the American server is no longer enough. I think ESO needs another NA server and another EA server as well. If ESO wants to keep growing I think this is the only viable way now as annoying as it will be for them its for the best of their games and player base future it can't grow if there's no space left on any of the servers.
Also congrats ESO and Zenimax for making a great game. So great it needs more servers lol.
I can fathom WHY people get ****hurt by these warnings (etc.), I would value such an asset worth twice its weight in gold.
Dr_Sinister wrote: »I personally think they do need more servers but not for the reasons the OP stated. I would like to see a possible first person only server. I think this would make things a lot more hardcore and challenging. I've done a lot of dungeon runs in first person and they are fun as hell but I know for a fact if I had mentioned that in my group I would have been kicked because, elitism
redgreensunset wrote: »Dr_Sinister wrote: »I personally think they do need more servers but not for the reasons the OP stated. I would like to see a possible first person only server. I think this would make things a lot more hardcore and challenging. I've done a lot of dungeon runs in first person and they are fun as hell but I know for a fact if I had mentioned that in my group I would have been kicked because, elitism
As long as you pull your weight and don't mess it up for the rest of us, I couldn't care less if you do the run standing on your head. Whatever floats your boat my dude.
You can choose a low pop instance of Cyrodiil. It's called a campaign. If that's your preferred solution, you already have it, yet you chose going into the main (lagging) campaign anyway. The campaigns are all getting very full these days, so if you want to play no CP on PC EU then, sure, you have a point. We possibly need more Cyrodiil instances now. That hasn't been true historically, nor across all platforms, though.Some other games let you choose your instance, so can you decide for yourself if you want to play in an instance with a lot of people or not ... I like to play cyrodill a lot, but its almost always lagging, so much as in unable to play.
(2) Every zone has multiple instances. Every trial, every dungeon is a separate instance. Every instance could run on a separate physical server. If people are having problems in those (yesterday it was Greenshade on PC EU), ZOS could easily throw more servers and/or enhanced network infrastructure at it within their two existing data centers.