Hello,
And sorry if this is answered somewhere, haven't seen anything on this in the patch notes. On live, trials are plagued with a weird bug that when you taunt an enemy and kite it, it will start spinning, moving very slowly towards you (they sometimes spin in place without actualy moving). It looks really funny but definitely isn't fun. This can be solved only by keeping resetting the instance until you get one without spinning enemies.
Also, spinning enemies indicate that some mechanics will possibly not work. I am pointing at these:
1. Sunspire, Nahviintas. You hide behind the statue but the explosion will kill you anyways. If you aim at vSS no-death, you are forced to reset the instance again and again until you get one without spinning enemies.
2. Cloudrest, Zmaja. You jump on the above platform within the portal -> than you jump back, but you'll get killed even if you jumped down in time.
Has this been fixed on the PTS thus making it fixed completely when the patch hits live? Many of my guildmates simply stopped doing trials exclusively thanks to this weird bug.
Thanks for answers.
Edited by Olupajmibanan on May 23, 2020 8:57AM