Olupajmibanan wrote: »MagDK will return to same issues caused by extremely high skill costs, as you are used to from the past. You can overcome this by being a vampire and using a melee spammable with health cost, but I feel that many would not like this.
Magplar is fairly decent, very flexible with ability to effectively go ranged or melee build. It tends to fall off on dummy parses but in actual encounter it shines, so don't let numbers from dummies fool you.
Magsorc will be the ranged god especialy after Greymoor bugfixes to pets, but is completely pidgeonholed to pets. If you don't like pets, you should absolutely go different class, possibly magblade. Petless magsorc is just a much weaker magblade TBH.
Magwarden is kind of a wild card. It dps suxed since the beggining but it has a lot of defensive options which allows it to tinker with new mythic gloves Thrassarian Stranglers and Vampire kiss-curse abilities and possibly coming with some crazy numbers without limiting himself too much.
Magnecro, you shouldn't even bother with this. The class would be great and very enjoyable if not for technical issues plaguing it. Its dps is completely reliant on casting Blastbones as frequently as possible, but due to not being able to cast BB before previous one exploded and its pathing issues (that small green idiot sometimes simply stands there and stare on the boss without exploding for like 10 seconds), your rotation will be very inconsistent. Second technical issue is with corpse-siphoning which is very buggy and interferes with other necros in your group. Magnecro is the exact opposite case magplar, don't let numbers from dummy fool you, magnecro does decently on dummy parses but in actual encounter it struggles. You may have some bright moments when both siphon and BB work fine but you will definitely have moments of your abilities not working at all. It is enjoyable and good, but very inconsistent.
Olupajmibanan wrote: »MagDK will return to same issues caused by extremely high skill costs, as you are used to from the past. You can overcome this by being a vampire and using a melee spammable with health cost, but I feel that many would not like this.
Magplar is fairly decent, very flexible with ability to effectively go ranged or melee build. It tends to fall off on dummy parses but in actual encounter it shines, so don't let numbers from dummies fool you.
Magsorc will be the ranged god especialy after Greymoor bugfixes to pets, but is completely pidgeonholed to pets. If you don't like pets, you should absolutely go different class, possibly magblade. Petless magsorc is just a much weaker magblade TBH.
Magwarden is kind of a wild card. It dps suxed since the beggining but it has a lot of defensive options which allows it to tinker with new mythic gloves Thrassarian Stranglers and Vampire kiss-curse abilities and possibly coming with some crazy numbers without limiting himself too much.
Magnecro, you shouldn't even bother with this. The class would be great and very enjoyable if not for technical issues plaguing it. Its dps is completely reliant on casting Blastbones as frequently as possible, but due to not being able to cast BB before previous one exploded and its pathing issues (that small green idiot sometimes simply stands there and stare on the boss without exploding for like 10 seconds), your rotation will be very inconsistent. Second technical issue is with corpse-siphoning which is very buggy and interferes with other necros in your group. Magnecro is the exact opposite case magplar, don't let numbers from dummy fool you, magnecro does decently on dummy parses but in actual encounter it struggles. You may have some bright moments when both siphon and BB work fine but you will definitely have moments of your abilities not working at all. It is enjoyable and good, but very inconsistent.
Hi what are the bug fixes for pets and why is pet magsorc much better than non pet? because I want to make a mag sorc pvp build.. '
Thanks
Olupajmibanan wrote: »MagDK will return to same issues caused by extremely high skill costs, as you are used to from the past. You can overcome this by being a vampire and using a melee spammable with health cost, but I feel that many would not like this.
Magplar is fairly decent, very flexible with ability to effectively go ranged or melee build. It tends to fall off on dummy parses but in actual encounter it shines, so don't let numbers from dummies fool you.
Magsorc will be the ranged god especialy after Greymoor bugfixes to pets, but is completely pidgeonholed to pets. If you don't like pets, you should absolutely go different class, possibly magblade. Petless magsorc is just a much weaker magblade TBH.
Magwarden is kind of a wild card. It dps suxed since the beggining but it has a lot of defensive options which allows it to tinker with new mythic gloves Thrassarian Stranglers and Vampire kiss-curse abilities and possibly coming with some crazy numbers without limiting himself too much.
Magnecro, you shouldn't even bother with this. The class would be great and very enjoyable if not for technical issues plaguing it. Its dps is completely reliant on casting Blastbones as frequently as possible, but due to not being able to cast BB before previous one exploded and its pathing issues (that small green idiot sometimes simply stands there and stare on the boss without exploding for like 10 seconds), your rotation will be very inconsistent. Second technical issue is with corpse-siphoning which is very buggy and interferes with other necros in your group. Magnecro is the exact opposite case magplar, don't let numbers from dummy fool you, magnecro does decently on dummy parses but in actual encounter it struggles. You may have some bright moments when both siphon and BB work fine but you will definitely have moments of your abilities not working at all. It is enjoyable and good, but very inconsistent.
Hi what are the bug fixes for pets and why is pet magsorc much better than non pet? because I want to make a mag sorc pvp build.. '
Thanks