MartiniDaniels wrote: »drkfrontiers wrote: »LukosCreyden wrote: »What exactly have they done to ruin it?
I mean, beforehand, it was a glorified passive with a skin.
Maybe you should spend five minutes reading the volume of PTS feedback of players who have experienced it?
And what's so frightening in there?
In patch notes I see 15% average mitigation + 300 SD/WD + access to spam of the one of the most OP abilities in the game at cost of 8% abilities cost increase, -60% health recovery reduction, 13% fire susceptibility?
On live you have 8% average mitigation + 10% to both recoveries and if you use vampire abilities often you end up at dangerous stage4 very fast, all of that at cost of -25% health recovery and 20% fire susceptibility.
Ok, let's say that for build without stacked health recoveries, changes to recovery/susceptibility compensate each other. So it is 7% more damage mitigation + 300 SD/WD + spam of vampire abilities without going to stage 4, for 8% cost increase and loss of 10% of resource recoveries. Looks fine for me, not OP but adds interesting options for builds. Btw, everybody I heard, is telling that sustain is for the noobs, all experienced players stack damage and % mitigations, because those 2 are most important in burst meta.
Oh, or you were just for free 10% regen on non-fire bosses in PVE without ever slotting vampire ability? Then it is was what Lukos said - glorified passive with a skin.
How are vampires being "ruined" exactly? I'm just going to shrug, assume this is a heavily biased assessment based on the OP's particular wants and desires, then look at the actual patch notes when they release for PC/Mac for myself.
drkfrontiers wrote: »MartiniDaniels wrote: »drkfrontiers wrote: »LukosCreyden wrote: »What exactly have they done to ruin it?
I mean, beforehand, it was a glorified passive with a skin.
Maybe you should spend five minutes reading the volume of PTS feedback of players who have experienced it?
And what's so frightening in there?
In patch notes I see 15% average mitigation + 300 SD/WD + access to spam of the one of the most OP abilities in the game at cost of 8% abilities cost increase, -60% health recovery reduction, 13% fire susceptibility?
On live you have 8% average mitigation + 10% to both recoveries and if you use vampire abilities often you end up at dangerous stage4 very fast, all of that at cost of -25% health recovery and 20% fire susceptibility.
Ok, let's say that for build without stacked health recoveries, changes to recovery/susceptibility compensate each other. So it is 7% more damage mitigation + 300 SD/WD + spam of vampire abilities without going to stage 4, for 8% cost increase and loss of 10% of resource recoveries. Looks fine for me, not OP but adds interesting options for builds. Btw, everybody I heard, is telling that sustain is for the noobs, all experienced players stack damage and % mitigations, because those 2 are most important in burst meta.
Oh, or you were just for free 10% regen on non-fire bosses in PVE without ever slotting vampire ability? Then it is was what Lukos said - glorified passive with a skin.
Ranged character spamming a melee ability. Yeah I see it working. Just don't expect any res from this puppy when you burst into a ball of flame because you can't self-heal yourself.