MartiniDaniels wrote: »Because we like to mash buttons
MartiniDaniels wrote: »Because we like to mash buttons
No-one is eligible to talk about short duration buffs unless they played a shaman in the original EverQuest. Those who did will know what I mean!
robertthebard wrote: »MartiniDaniels wrote: »Because we like to mash buttons
The forums are going to explode, but I agree.
MartiniDaniels wrote: »Because we like to mash buttons
Obviously :P
Damage shields, that could work on damage absorbed instead of short duration, buffs that could be long duration but give less buff, all kinds of things you need to apply again and again in rather rapid order.
I do sometimes like the feeling of getting fast oaced combat, but its pointless since almost nothing gives a challenge and furthermore, the playstyöle that makes you spam buttons in rapid order to keep things up, does not make very relaxing play at all.
I just wonder, because in many other games i play, people consider longer buffs, less rapid spamming and less button mashing in general as QoL improvment where as here, people call this "Reactive playing". From what i played the game, it is nothing to do with reactive play. Its just that you start the combat and then press many buttons in both action bars to keep all these buffs up and you are still basically invincible. Damage shield, just add to rotation to keep that shield up and take no damage at all, imbue weapon, just press that button before every light attack. HoT, just spam that regeneration in your rotation to keep it up with all other heals and so on. It takes no skill, but it just takes speed which i am good at, but when i play i want to relax. If i want to move my fingers in rapid order, i play guitar.
Damage shields, that could work on damage absorbed instead of short duration, buffs that could be long duration but give less buff, all kinds of things you need to apply again and again in rather rapid order.
I do sometimes like the feeling of getting fast oaced combat, but its pointless since almost nothing gives a challenge and furthermore, the playstyöle that makes you spam buttons in rapid order to keep things up, does not make very relaxing play at all.
I just wonder, because in many other games i play, people consider longer buffs, less rapid spamming and less button mashing in general as QoL improvment where as here, people call this "Reactive playing". From what i played the game, it is nothing to do with reactive play. Its just that you start the combat and then press many buttons in both action bars to keep all these buffs up and you are still basically invincible. Damage shield, just add to rotation to keep that shield up and take no damage at all, imbue weapon, just press that button before every light attack. HoT, just spam that regeneration in your rotation to keep it up with all other heals and so on. It takes no skill, but it just takes speed which i am good at, but when i play i want to relax. If i want to move my fingers in rapid order, i play guitar.
MEBengalsFan2001 wrote: »Damage shields, that could work on damage absorbed instead of short duration, buffs that could be long duration but give less buff, all kinds of things you need to apply again and again in rather rapid order.
I do sometimes like the feeling of getting fast oaced combat, but its pointless since almost nothing gives a challenge and furthermore, the playstyöle that makes you spam buttons in rapid order to keep things up, does not make very relaxing play at all.
I just wonder, because in many other games i play, people consider longer buffs, less rapid spamming and less button mashing in general as QoL improvment where as here, people call this "Reactive playing". From what i played the game, it is nothing to do with reactive play. Its just that you start the combat and then press many buttons in both action bars to keep all these buffs up and you are still basically invincible. Damage shield, just add to rotation to keep that shield up and take no damage at all, imbue weapon, just press that button before every light attack. HoT, just spam that regeneration in your rotation to keep it up with all other heals and so on. It takes no skill, but it just takes speed which i am good at, but when i play i want to relax. If i want to move my fingers in rapid order, i play guitar.
Some skills morphs should do the following for shields.
1) Dmg shield last longer but has less dmg it can absorb
2) Dmg shield can absorb more damage but doesn't last as long
Some skills morphs already do this but IMO should be tweaked a bit more to
1) Do more damage but last even less time
2) Last a bit longer
IMO anything that offers a HoT, DoT, or a shield should start off lasting 10 seconds. Than the morph should make it last 5 seconds with bigger HoT, DoT and shield strength or the the morph that makes is last 20 seconds with lower HoT, DoT, and shield strength.
meneerpeer wrote: »Current skill duration state (if the servers are keeping up) is great. Makes the game more rewarding for actually skilled players.
Master the button mashing and you are top tier.
If you chose not to, most content can be played just as easy.
And if we had long duration buffs, shields and heals, how boring will become combat then? No skill will be needed anymore. Keeping your buffs up is actually a pretty important part of the combat system in eso.
MarzAttakz wrote: »I'd gladly go with something as small as a 2 second increase, but yeah, I agree, button mash for the sake of a "rotation" is boring and damaging to my fingers, joints and wrist. It isn't reactive at all, rather indicative of a playstyle built purely on damage, damage, moar *** damage. Bah.
Not that I'm against APM heavy gameplay, I mained an Elementalist in GW2 for a number of years, a Cleric in NW, Runekeeper and Warden in Lotro, difference is those instances there was a more fulfilling purpose to the action.
Anyways... queue statements.
MartiniDaniels wrote: »Because we like to mash buttons
Bradyfjord wrote: »I won't disagree that Wrath era Wow was a great time. On the other hand, this is a totally different game.
I don't have a problem with buffs that last 10 seconds or more. But less than that with our current performance issues, and it is hard to maintain ones buffs and reliably monitor group assignments.
Damage shields, that could work on damage absorbed instead of short duration, buffs that could be long duration but give less buff, all kinds of things you need to apply again and again in rather rapid order.
I do sometimes like the feeling of getting fast oaced combat, but its pointless since almost nothing gives a challenge and furthermore, the playstyöle that makes you spam buttons in rapid order to keep things up, does not make very relaxing play at all.
I just wonder, because in many other games i play, people consider longer buffs, less rapid spamming and less button mashing in general as QoL improvment where as here, people call this "Reactive playing". From what i played the game, it is nothing to do with reactive play. Its just that you start the combat and then press many buttons in both action bars to keep all these buffs up and you are still basically invincible. Damage shield, just add to rotation to keep that shield up and take no damage at all, imbue weapon, just press that button before every light attack. HoT, just spam that regeneration in your rotation to keep it up with all other heals and so on. It takes no skill, but it just takes speed which i am good at, but when i play i want to relax. If i want to move my fingers in rapid order, i play guitar.
Kingslayer513 wrote: »Damage shields, that could work on damage absorbed instead of short duration, buffs that could be long duration but give less buff, all kinds of things you need to apply again and again in rather rapid order.
I do sometimes like the feeling of getting fast oaced combat, but its pointless since almost nothing gives a challenge and furthermore, the playstyöle that makes you spam buttons in rapid order to keep things up, does not make very relaxing play at all.
I just wonder, because in many other games i play, people consider longer buffs, less rapid spamming and less button mashing in general as QoL improvment where as here, people call this "Reactive playing". From what i played the game, it is nothing to do with reactive play. Its just that you start the combat and then press many buttons in both action bars to keep all these buffs up and you are still basically invincible. Damage shield, just add to rotation to keep that shield up and take no damage at all, imbue weapon, just press that button before every light attack. HoT, just spam that regeneration in your rotation to keep it up with all other heals and so on. It takes no skill, but it just takes speed which i am good at, but when i play i want to relax. If i want to move my fingers in rapid order, i play guitar.
Honestly, your post is littered with the same old confrontational rhetoric that is used (and fails) in every post of this nature. Key examples: "it takes no skill", "nothing gives a challenge", "it's only speed/button mashing", and so on and so forth. [snip]
The combat in ESO is not for players like you. Period. If you play to relax, quest, roleplay, etc. then the combat is basically irrelevant to you. The combat developers have explicitly said so, repeatedly. All of the combat designs are thinking towards both pvp and more challenging pve content such as vet dungeons and trials. And quite frankly, if you don't participate in that content then you will likely never understand why ESO's fast paced combat works so well. [snip]
[Edited for Baiting]
Kingslayer513 wrote: »Damage shields, that could work on damage absorbed instead of short duration, buffs that could be long duration but give less buff, all kinds of things you need to apply again and again in rather rapid order.
I do sometimes like the feeling of getting fast oaced combat, but its pointless since almost nothing gives a challenge and furthermore, the playstyöle that makes you spam buttons in rapid order to keep things up, does not make very relaxing play at all.
I just wonder, because in many other games i play, people consider longer buffs, less rapid spamming and less button mashing in general as QoL improvment where as here, people call this "Reactive playing". From what i played the game, it is nothing to do with reactive play. Its just that you start the combat and then press many buttons in both action bars to keep all these buffs up and you are still basically invincible. Damage shield, just add to rotation to keep that shield up and take no damage at all, imbue weapon, just press that button before every light attack. HoT, just spam that regeneration in your rotation to keep it up with all other heals and so on. It takes no skill, but it just takes speed which i am good at, but when i play i want to relax. If i want to move my fingers in rapid order, i play guitar.
Honestly, your post is littered with the same old confrontational rhetoric that is used (and fails) in every post of this nature. Key examples: "it takes no skill", "nothing gives a challenge", "it's only speed/button mashing", and so on and so forth. All of it misses the mark and demonstrates general ignorance about the game.
The combat in ESO is not for players like you. Period. If you play to relax, quest, roleplay, etc. then the combat is basically irrelevant to you. The combat developers have explicitly said so, repeatedly. All of the combat designs are thinking towards both pvp and more challenging pve content such as vet dungeons and trials. And quite frankly, if you don't participate in that content then you will likely never understand why ESO's fast paced combat works so well. Sorry to lay it out on you like that, but it's the truth.
You disagree, that selecting a spammable to weave added with upkeep of buffs and damage shield is nothing more than muscle memory thing? If so, please explain the rotations that require something else than simple muscle memory?
I should have made the first post more clear though. It not all about just being fast button mashing. Button mashing for sake of it has no value and when it can all be done with muiscle memory and is mostly based on spammable, light/heavy attacks and upkeeping stuff, it not as much about the skill and knownledge than it is about memory.
Upkeepimg buffs is very nauseating for me. It just doing same stuff all day long as fast as one can do it plus the need to constantly change action bars to get everything is rather annoying mechanic and has veryy litle of relaxing value.
I do like situational spells and reactive gameplay though, but ESO does seem to have very litle of this whether it is PVE or PVP and one does not need to play lots of that content to know this, because forums and internet is full of information that indicates it is like i see it to be.