Vampire Drain Nerf compared to live

OlumoGarbag
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Why did vampire drain damage get reduced by 50% and the ultigen lowered by 1 compared to live?
No one was using that skill already, with that extreme nerf the skill is even more useless!
Revert the damage nerf! Revert the ultigen nerf! No one asked for that.
class representative for the working class, non-cp, bwb and Trolling
  • Moonsorrow
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    Why did vampire drain damage get reduced by 50% and the ultigen lowered by 1 compared to live?
    No one was using that skill already, with that extreme nerf the skill is even more useless!
    Revert the damage nerf! Revert the ultigen nerf! No one asked for that.

    Yep, no idea why the ulti amount had to go down too.. why does all the niche fun skills (i liked for pve tanking ulti gain build) has to end up slowly nerfed to not worth to slot? So many skills just end up as dead skills that used to have fun little uses here and there.

    Oh well. :'(

    Edited by Moonsorrow on May 20, 2020 10:41AM
  • Narvuntien
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    I agree, at least make one of the morphs the damage-dealing one.
    A vampire dps build of any kind cannot be based on a single skill they need another high damage spell before you could even think of trying to take advantage of the vampire level cost reduction.
  • Paradisius
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    Vampiric Drain was the biggest failure of the entire rework, and it bothers me very much. They reduced the damage because they want the ability to be a "self heal" except it heals based on missing health, even if that got increased from 15 > 23%, its still a terrible source of healing compared to everything else we had. I tested using this for a few hrs on the PTS and every time I came to the same conclusion: I am intentionally gimping myself for a beam that looks like a mix of koolaid and orange soda.

    The Pre-PTS Vampiric Drain was actually really good in the Pre-PTS it dealt more damage than on live, and healed for 60% of your missing health per tick, And the Drain Vigor morph we have on PTS (which is completely dumbfounding, deals magicka damage, costs magicka, restores stamina???) was actually a morph that restored 15% of your missing magicka.

    I have no idea what the devs were thinking when they decided to do a 180 on this ability, but in doing so they doomed this skill to never be used.
  • Vevvev
    Vevvev
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    Paradisius wrote: »
    Vampiric Drain was the biggest failure of the entire rework, and it bothers me very much. They reduced the damage because they want the ability to be a "self heal" except it heals based on missing health, even if that got increased from 15 > 23%, its still a terrible source of healing compared to everything else we had. I tested using this for a few hrs on the PTS and every time I came to the same conclusion: I am intentionally gimping myself for a beam that looks like a mix of koolaid and orange soda.

    The Pre-PTS Vampiric Drain was actually really good in the Pre-PTS it dealt more damage than on live, and healed for 60% of your missing health per tick, And the Drain Vigor morph we have on PTS (which is completely dumbfounding, deals magicka damage, costs magicka, restores stamina???) was actually a morph that restored 15% of your missing magicka.

    I have no idea what the devs were thinking when they decided to do a 180 on this ability, but in doing so they doomed this skill to never be used.

    The way you described the pre-PTS drain sounds really useful! I'd totally have that over what we have on the PTS currently even though it has no CC like the live version.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ApostateHobo
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    Paradisius wrote: »
    Vampiric Drain was the biggest failure of the entire rework, and it bothers me very much. They reduced the damage because they want the ability to be a "self heal" except it heals based on missing health, even if that got increased from 15 > 23%, its still a terrible source of healing compared to everything else we had. I tested using this for a few hrs on the PTS and every time I came to the same conclusion: I am intentionally gimping myself for a beam that looks like a mix of koolaid and orange soda.

    The Pre-PTS Vampiric Drain was actually really good in the Pre-PTS it dealt more damage than on live, and healed for 60% of your missing health per tick, And the Drain Vigor morph we have on PTS (which is completely dumbfounding, deals magicka damage, costs magicka, restores stamina???) was actually a morph that restored 15% of your missing magicka.

    I have no idea what the devs were thinking when they decided to do a 180 on this ability, but in doing so they doomed this skill to never be used.

    So they made it a skill worth using, then just straight up killed it. Why does that not surprise me.
  • Noxavian
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    Paradisius wrote: »
    Vampiric Drain was the biggest failure of the entire rework, and it bothers me very much. They reduced the damage because they want the ability to be a "self heal" except it heals based on missing health, even if that got increased from 15 > 23%, its still a terrible source of healing compared to everything else we had. I tested using this for a few hrs on the PTS and every time I came to the same conclusion: I am intentionally gimping myself for a beam that looks like a mix of koolaid and orange soda.

    The Pre-PTS Vampiric Drain was actually really good in the Pre-PTS it dealt more damage than on live, and healed for 60% of your missing health per tick, And the Drain Vigor morph we have on PTS (which is completely dumbfounding, deals magicka damage, costs magicka, restores stamina???) was actually a morph that restored 15% of your missing magicka.

    I have no idea what the devs were thinking when they decided to do a 180 on this ability, but in doing so they doomed this skill to never be used.

    Wait what?

    LOL

    You mean to tell me vampiric drain was an actual spell pre-pts? Also I believe the animation was better compared to what we presently have too.

    What the actual ***
  • Paradisius
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    Noxavian wrote: »
    Wait what?

    LOL

    You mean to tell me vampiric drain was an actual spell pre-pts? Also I believe the animation was better compared to what we presently have too.

    What the actual ***

    It was, here, Ill link an alcast video where he showed off the ability. I forget which content creator it was but the values got leaked to be the ones I said in my prior post. Honestly the sudden change to this ability is the one thing I hate the most about the rework.
    https://youtu.be/XDXATjYJXhg?t=67
  • Sasha1378
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    Paradisius wrote: »
    The Pre-PTS Vampiric Drain was actually really good in the Pre-PTS it dealt more damage than on live, and healed for 60% of your missing health per tick, And the Drain Vigor morph we have on PTS (which is completely dumbfounding, deals magicka damage, costs magicka, restores stamina???) was actually a morph that restored 15% of your missing magicka.

    I'm thinking they mean the stamina restoration for the hit and run style they talked about, for the running away part xD

    Still, I agree the current iteration of a vampire we have on PTS is a joke, both to lore, players and mechanics alike...
  • Paradisius
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    Noxavian wrote: »

    [Removed quote]

    I keep asking myself that for every aspect of Vampiric Drain on the current PTS: Why? I saw this on the Pre-PTS and was actually excited to use it, it seemed like a pretty balanced heal/damage mix. Lots of damage and healing at the detriment of being a channel, so your rotation would be halted and/or you can be interrupted. Things like this is why I wished they took the "Re-Vamp" stream more seriously, and addressed some design philosophies they have for the Vampire, why they went these directions and what not. But instead we just reminisce on what Vampiric Drain could have been..should have been
    Edited by ZOS_Volpe on May 21, 2020 2:48PM
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