FoolishOptimist wrote: »Manifestation of Terror summons two spirits, one placed at your feet and one at you desired ranged location. Each fears 6 creatures for a total of 12. There's a slight time delay which isn't a huge burden in either PvP or PvE. Incredibly potent on a tank and in PvP it's best used to set up as a trap for an oncoming enemy, followed by surprised at-range burst.
Honestly I don't know why more people don't use it over Mass Hysteria.
MaleAmazon wrote: »Mass hysteria works on a stamblade´s off-stat, and gives major resolve (and some health).
Turn evil, while improved from the smelly garbage it used to be (which is good), has a smaller radius and forces you to stay inside it for a minor boost.
Nope, don´t see the major discrepancy. As a magblade I would take the class skill for the resolve, over turn evil. I mean, I only use it in PvP for the fear, i e the second or two it takes for the enemy to break free. I am not going to stand around in a 5 m radius.
1st - if combined with cloak, this is a mobile disruption that can wreck ball group proxy/ult dumps/split off the tail if one can count and cut across their run 2/3 of the way through. Also helps control enemies in combination with stam friend's ccs when outnumbered, while still allowing mobility.
Yes it procs major resolve but other skills do the same. And cloak is a must have on a Nightblade. Be it invisibility or dark cloak as a strong heal. And yes you get some HP out of it, i know.
But my Point still stays. Mass Hysteria is simply a stun for 6 enemies. While back then it Had also maim and a snare? I am not sure about the snare.
MaleAmazon wrote: »Yes it procs major resolve but other skills do the same. And cloak is a must have on a Nightblade. Be it invisibility or dark cloak as a strong heal. And yes you get some HP out of it, i know.
But my Point still stays. Mass Hysteria is simply a stun for 6 enemies. While back then it Had also maim and a snare? I am not sure about the snare.
As for the 3% passive, TBH I am not sure of the formula, if it adds that to the base stats or buffed stats, but in any case you would need 6500ish WD to get 200 WD out of it. That is a lot.
And, I am just saying I don´t see a huge discrepancy. I wouldn´t mind Nightblade buffs since my main is a magblade. However with veiled strike being gutted and not everyone wanting to *spam* cloak, it is a convenient way to get the resolve buff since even on a non-HA user, it lasts roughly as long as the stun immunity. I don´t know of any skills that conveniently give me major resolve, though I might have missed it since they constantly change skill effects around.
Tommy_The_Gun wrote: »About the cost of those skills:
Mass Hysteria:
Cost: 3780 Magicka
Turn Evil:
Cost: 4590 Stamina
If you will run it on a very common setup that is in a game, utilizing Undaunted passives, you will probably run 5 - 1 - 1 armour setup. (5 heavy, 1 medium, 1 light) then medium Wind Walker passive & light Evocation passive reduce the cost of those abilities to:
Mass Hysteria:
Cost: 3600 Magicka
Turn Evil:
Cost: 3700 Stamina
^ Making those skills even more drastic in effectiveness.
Mass Hysteria, this AOE still has a target cap. In 2020 eso. Progressing the skill and picking a morph... all it does is it increases target cap. The only other AOE in game that still has a target cap is Werewolf Roar skill, but even that gains additional effects (like of-balance for example) when picking a morph.
Personally I don't use Mass Hysteria anymore on my NB. In fact, I don't use any of my class skills, since some time ago I was looking a way to improve my build, and I did a "skill audit" of my own, trying to find best skills I had available... I ended up with a mixture of weapon / guild / world skill lol... because those are better than NB class skils...
A while back, I have made a very similar thread. It is obvious NB skill is weaker and it needs some buffs.
https://forums.elderscrollsonline.com/en/discussion/523414/nb-aspect-of-terror-morphs-vs-other-ccs#latest
Nerftheforums wrote: »Honestly I'm all for stamnbs to not have group utility. They are freaking assassins, everything in our tool kit shouts single target high burst damage. I don't want my class to be ruined and become an hybrid st/group utility/group damage poop class. Let out identity be, if you wanna play in a group, go magnb or soemthing that has been designed for group purposes.
all classes have their designated group minor named buff, it's by design like that, and it's not a justification for NBs not having any other group utility.
MaleAmazon wrote: »all classes have their designated group minor named buff, it's by design like that, and it's not a justification for NBs not having any other group utility.
I know that all classes have their minor group buff. And like I wrote I didn´t think it was a justification. Nightblades do, however, have other skills that help the group. I am sure you know better than I do the relative power of these, since I mostly play solo. I simply pointed out that mass hysteria isn´t a stand-your-ground group buffing skill. That doesn´t mean it is horrific. I don´t much care if they boost it or not.
And when you go into a smaller scale PvP area, I´d say it is noticeable that nightblades seem quite alive and well. Perhaps less so in Cyrodiil zergs, but, yeah well, nightblades were on top once, now not so, but class power will fluctuate like the summer winds...
Small-scale PvP pushes NBs into very specific playstyles, it's mostly ganking and bombing, and those styles suffered greatly with growing tankiness and NBs themselves getting stripped of their burst - but others will say more on this.
MaleAmazon wrote: »Small-scale PvP pushes NBs into very specific playstyles, it's mostly ganking and bombing, and those styles suffered greatly with growing tankiness and NBs themselves getting stripped of their burst - but others will say more on this.
Well, I am not saying they are strong at the moment. But imo you can play them reasonably well. ZOS hit their burst hard because it was deemed too strong. You do have 10% (when maxed) damage reduction, resource leech, magickasteal, and ally heal. They are decent, and I am sure they will be improved if people make a reasonable case as to why they are weak. In the meantime, there are other classes if endgame PvE trials is your thing.
I mean, I remember the death recaps that just said ambush ambush ambush ambush ambush, so... it´s ok if they aren´t top dog for a while
My brain may be having hard time tonight, but what NBs have magickasteal on?
It's not necessarily better than others, it's just different way of sustaining, each class has one.
John_Falstaff wrote: »MaleAmazon wrote: »all classes have their designated group minor named buff, it's by design like that, and it's not a justification for NBs not having any other group utility.
I know that all classes have their minor group buff. And like I wrote I didn´t think it was a justification. Nightblades do, however, have other skills that help the group. I am sure you know better than I do the relative power of these, since I mostly play solo. I simply pointed out that mass hysteria isn´t a stand-your-ground group buffing skill. That doesn´t mean it is horrific. I don´t much care if they boost it or not.
And when you go into a smaller scale PvP area, I´d say it is noticeable that nightblades seem quite alive and well. Perhaps less so in Cyrodiil zergs, but, yeah well, nightblades were on top once, now not so, but class power will fluctuate like the summer winds...
That's the thing. I don't know of such skills.Not in group PvE anyway, which is what I mostly had in mind. They don't have group synergies outside of ultimates. They don't have own easily available buffs. Surprise Attack's debuff is laughable, since it applies to armor left after all debuffs, and in PvE targets - important ones anyway - are already debuffed. Weapon damage reduction on PE is interesting but seldom makes difference, since for single target you don't slot that skill, and you seldom need that debuff in trash packs. Slotting Lotus Fan in PvE is a big loss of personal damage. So... I don't see why NBs can benefit the group; and if group's magicka (as it often the case in latest trials), even their minor buff is useless. And after latest PTS changes, I'll plain want to kick stamblades out of the group (as I'm PvE tank main) since they'll be making everything CC immune with their spammable, and without even giving me a single synergy to soothe the pain of dealing with it.
Small-scale PvP pushes NBs into very specific playstyles, it's mostly ganking and bombing, and those styles suffered greatly with growing tankiness and NBs themselves getting stripped of their burst - but others will say more on this.